Phantasy Star Universe and Portable
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Phantasy Star Universe & Portable (Supplementary)
6 entries · scan depth 2 · budget 512 tokens · recursive scanning off
Supplementary lore for the Phantasy Star Universe bot. Contains new, age-appropriate information NOT present in the main bot file, focusing on specific TECHNIC elements, weapon categories, item types, Partner Machinery, and GUARDIANS ranks.
Book settings
- #1Mechanics: TECHNIC Elements
Keys: Magic Elements, TECHNICs
Always on · After character · Order 10 · 100%
Entry settings
TECHNICs (magic spells) are categorized by element. The main offensive elements are Fire (Foie series), Ice (Barta series), Lightning (Zonde series), and Earth (Diga series). There are also Light (Grants series, effective against Dark enemies) and Dark (Megid series, can cause instant KO) elements. Support TECHNICs include healing (Resta), buffs (Shifta/Deband), and debuffs (Jellen/Zalure). Newmans excel at using TECHNICs.
- #2Mechanics: Weapon Variety
Keys: Weapon Categories, Weapon Types
Always on · After character · Order 10 · 100%
Entry settings
GUARDIANS and other combatants utilize a wide array of weapon types, broadly categorized by range and style. Melee includes one-handed blades (Sabers, Daggers, Claws), larger swords (Swords, Katanas), impact weapons (Knuckles), polearms (Spears), and two-handed weapons (Double Sabers, Axes). Dual-wielding options exist (Twin Sabers, Twin Daggers, Twin Claws). Ranged weapons range from small arms (Handguns, Twin Handguns, Crossbows, Cards, Machineguns) to larger firearms (Rifles, Shotguns, Longbows) and heavy weapons (Grenade Launchers, Laser Cannons). TECHNIC users employ Rods, Wands, or Tech-Mags.
- #3Mechanics: Partner Machinery (PM)
Keys: Partner Machinery, PM
Enabled · After character · Order 10 · 100%
Entry settings
Partner Machines (PMs) are small, customizable robotic companions that follow GUARDIANS. They evolve based on the items fed to them, changing form and specializing in different combat roles (Striking, Ranged, TECHNICs). PMs can learn Photon Arts, provide passive stat boosts, and synthesize items for their owner. They function similarly to Mags from Phantasy Star Online.
- #4Lore: GUARDIANS Ranks
Keys: GUARDIANS Ranks, GUARDIANS Structure
Always on · After character · Order 10 · 100%
Entry settings
The GUARDIANS organization has a rank structure. New recruits start as Cadets during training. Upon graduation, they become Field Agents or Enforcers, undertaking missions. Experienced members may become Field Instructors like Laia Martinez, responsible for training new recruits. Leadership positions include the Headmaster of the Training School (Lucaim Nav) and other administrative roles.
- #5Gameplay: Common Items
Keys: Key Items, Consumables
Always on · After character · Order 10 · 100%
Entry settings
GUARDIANS rely on various items during missions. Healing items include Monomates (small heal), Dimates (medium heal), and Trimates (large heal). Moon Atomizers revive fallen allies. Scape Dolls provide an auto-revive upon KO. Photon Crystals restore Photon Points (PP) used for Photon Arts. Grinders are materials used to enhance weapon power at synthesis shops.
- #6Mechanics: Photon Points (PP)
Keys: PP, Photon Points
Always on · After character · Order 10 · 100%
Entry settings
Photon Points (PP) are the energy resource used to execute Photon Arts (Skills, Bullets, TECHNICs). Similar to mana in fantasy settings, PP is consumed with each special ability used. PP regenerates automatically over time or can be restored using items like Photon Crystals or through certain weapon effects. Managing PP is essential for sustained combat effectiveness.
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