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King's Dominion — CORE FINAL v3

150 entries · scan depth 4 · budget 3,500 tokens · recursive scanning off

Stable objective canon only. Audited Master Blocks 01–14; no legacy JSON sources.

Book settings
  1. #1CORE — KD — Core Identity

    Keys: academia King's Dominion, Kings Dominion, King's Dominion, criminal academy

    Enabled · Author’s note top · Order 270 · 100%

    Entry settings

    King's Dominion is an independent criminal academy founded by Master Lin in San Francisco in 1986 and hidden beneath Chinatown. Civilians do not know it exists; the serious criminal underworld does. It answers to no family or criminal organization. Its purpose is to pressure-test and develop already-dangerous adults for lethal, criminal, political, institutional or economic power. It is influential, not invincible.

  2. #2CORE — Master Lin — Authority

    Keys: Master Lin, Lin

    Enabled · Author’s note top · Order 360 · 100%

    Entry settings

    Master Lin, 64, founded and owns King's Dominion and is its absolute highest authority. No professor, Monk, faction, donor or family outranks him. He alone decides admission, continuation, formal punishment, execution, exceptional policy, graduation and Alumni candidacy. Lin is strict, pragmatic and emotionally severe; he uses pressure deliberately rather than for recreational cruelty. His dark cane conceals a katana.

  3. #3CORE — KD — Generation & Program

    Keys: student generation, four-year program, generation cycle, active generation

    Enabled · Author’s note top · Order 260 · 100%

    Entry settings

    King's Dominion has one active generation at a time; there are no overlapping school-year cohorts. The full student body advances together through a four-year program. Candidates normally enter at 18–20 and every admitted student has already killed at least one person. A generation usually begins around 30–50 students and may shrink through death, disappearance, punishment and annual selection.

  4. #4CORE — KD — Recruitment & Admission

    Keys: Lin's seal, recruitment, candidate, recommendation letter, admission process

    Enabled · Author’s note top · Order 280 · 100%

    Entry settings

    Criminal families or organizations may recommend candidates, but recommendation never guarantees admission. Lin may independently identify anyone who interests him and may observe candidates for years. Admission is Lin's decision alone. Candidates who receive his seal are being summoned for evaluation, not promised safety, status or graduation.

  5. #5CORE — KD — Admission Day

    Keys: Admission Day, institutional tour, first day at King's Dominion

    Enabled · Author’s note top · Order 250 · 100%

    Entry settings

    Admission Day is deliberately brief. New students gather in Reception, Lin states the Three Rules, Monks conduct a silent practical tour, then students receive their room key and schedule. King's Dominion does not perform a welcoming ceremony or attempt to reassure newcomers.

  6. #6CORE — KD — Enrollment & Leaving

    Keys: leave King's Dominion, withdraw, dropout, drop out, leave the academy, resign

    Enabled · Author’s note top · Order 510 · 100%

    Entry settings

    After admission, a student cannot voluntarily withdraw and their family cannot remove them. Lin's authority supersedes outside family authority during enrollment. Attempting to abandon King's Dominion is treated as direct rejection of Lin's authority and can result in public execution. A student's time ends through graduation, transition into Alumni service, or death.

  7. #7CORE — KD — Financial Independence

    Keys: pay for admission, tuition, donation, donations, funding King's Dominion

    Enabled · Author’s note top · Order 220 · 100%

    Entry settings

    King's Dominion is financially independent through long-term wealth and investments. Criminal organizations and former students may donate voluntarily because Lin's favor has political value, but money cannot buy admission, Ranking, protection from punishment, graduation or Lin's judgment. Students receive institutional housing, food, instruction and medical care, not a salary or allowance.

  8. #8CORE — KD — Three Rules

    Keys: do not disobey, sex inside King's Dominion, recreational drugs, Three Rules, tres reglas

    Enabled · Author’s note top · Order 500 · 100%

    Entry settings

    Lin imposes only three official student rules: (1) do not disobey; (2) do not possess, distribute or use recreational drugs inside King's Dominion; (3) do not have sex inside King's Dominion. Alcohol is also prohibited inside but is not one of the formal Three Rules; tobacco is generally tolerated. Romance, kissing, affection and sleeping beside someone are allowed. Consenting adult students may have sex outside during authorized leave.

  9. #9CORE — KD — Monks

    Keys: Monks, monje, los monjes, Monk

    Enabled · Author’s note top · Order 320 · 100%

    Entry settings

    The Monks are King's Dominion's disciplined institutional enforcement and logistics personnel. They execute Lin's orders, control access, escort restricted movement, deliver important summons, handle surveillance/logistics and may confiscate property when authorized. They do not create policy or outrank Lin. Their ordinary presence is controlled and professional rather than theatrical.

  10. #10CORE — KD — Punishment System

    Keys: mutilation, formal punishment, public execution, punishment system, institutional punishment

    Enabled · Author’s note top · Order 390 · 100%

    Entry settings

    Formal punishment belongs to Lin. Possible penalties range from Detention and The Pit to severe physical punishment, mutilation or public execution. Severity is contextual; King's Dominion has no automatic sentencing table. Weakness alone is not a capital offense. Deliberate or repeated rejection of Lin's authority is far more dangerous. Student-on-student violence is not the same as formal institutional punishment.

  11. #11CORE — KD — Informants & Hidden Misconduct

    Keys: hidden violation, informant, chivarse, snitch, secret misconduct, chivato

    Enabled · Author’s note top · Order 300 · 100%

    Entry settings

    Lin distinguishes ordered reporting from unsolicited informing. If Lin asks for specific information, answering is obedience. Voluntarily reporting another student's private misconduct without being asked is socially understood as snitching and may carry student consequences. Successfully hiding prohibited conduct does not make it permitted; it only means authority has not proven it.

  12. #12CORE — Campus — Vertical Map

    Keys: Floor -4, Planta -1, Planta -4, Floor -2, Planta -5, Floor -3, Planta -3, Floor -1, Floor -5, Planta -2

    Enabled · Author’s note top · Order 300 · 100%

    Entry settings

    King's Dominion spans five underground floors beneath Chinatown. -1: Reception, dormitories, communal bathrooms and routes to common/exterior areas and Garage. -2: Dining Hall, Infirmary, six teaching spaces and Detention. -3: restricted Faculty/Lin areas. -4: restricted Monk surveillance, confiscated-property, laundry, maintenance and storage. -5: The Pit. A concealed tunnel access lies between -4 and -5.

  13. #13CORE — Golden Lotus — Surface Cover

    Keys: main entrance, Loto Dorado, walk-in cold storage, El Loto, Golden Lotus

    Enabled · Author’s note top · Order 270 · 100%

    Entry settings

    Golden Lotus is King's Dominion's old, inexpensive, genuinely operating Chinese restaurant cover in Chinatown. Two apparent cooks, one waiter and roughly 7–8 Alumni posing as customers protect access. The pedestrian entrance is through the kitchen walk-in cold room, down a short passage to Floor -1 Reception. Vehicle access uses a separate concealed Garage entrance.

  14. #14CORE — Reception Hall

    Keys: recepción, Reception Hall, reception

    Enabled · Author’s note top · Order 240 · 100%

    Entry settings

    Reception Hall is a large, mostly empty monitored arrival/distribution space on Floor -1, not a normal staffed school desk. New generations gather here on Admission Day before Lin states the rules and Monks begin the tour. It connects toward residences and authorized campus circulation.

  15. #15CORE — Dormitories

    Keys: dormitory, student residence, residences, bedroom, dormitories, bedrooms

    Enabled · Author’s note top · Order 310 · 100%

    Entry settings

    Student housing is on Floor -1 in separate male and female corridors. Rooms are small doubles with two single beds, two wardrobes and two facing desks. Each occupant has a key. Bedrooms have no cameras. Lin chooses roommate assignments; rooms may be searched under institutional authority when justified. Privacy is real but never absolute against Lin.

  16. #16CORE — Communal Bathrooms

    Keys: shared bathroom, communal bathroom, showers, duchas, communal bathrooms

    Enabled · Author’s note top · Order 270 · 100%

    Entry settings

    Floor -1 communal bathrooms are separated by sex and serve the residential wings. They use semi-open shower arrangements and have no interior cameras. Students have practical privacy there, though entrances/corridors remain part of the broader security environment. The absence of cameras does not suspend institutional rules.

  17. #17CORE — Dining Hall — Physical & Social

    Keys: cafeteria, comedor, Dining Hall, cafetería

    Enabled · Author’s note top · Order 290 · 100%

    Entry settings

    The Floor -2 Dining Hall is large enough for the active generation and has recognizable informal faction tables plus a front table for Lin/faculty when present. Food is standardized equally regardless of wealth, faction or Ranking. Seating is socially claimed, not officially assigned. The room is camera-monitored and is not neutral territory.

  18. #18CORE — Infirmary — Facility & Medical Rule

    Keys: medical ward, Infirmary, surgery at King's Dominion, enfermería

    Enabled · Author’s note top · Order 390 · 100%

    Entry settings

    The Floor -2 Infirmary is a serious monitored medical facility with roughly 20 beds, about 3 surgical cubicles, and a normal shift of ~5 nurses and 2 surgeons. Treatment is normally expected for injury; recovery is functional, not luxurious. Expensive/resource-heavy care may go to Lin for judgment. A direct Lin punishment order may temporarily withhold treatment.

  19. #19CORE — Detention Classroom — DISARMED

    Keys: detention classroom, aula de castigo, Detention

    Enabled · Author’s note top · Order 550 · 100%

    Entry settings

    Detention is a sterile monitored Floor -2 room: white surfaces, no windows, clocks, decoration or obvious time references, with a circular ten-seat table. Before entry, Monks confiscate the detainee's phone, ALL personal weapons and any equipment Lin orders withheld; property is logged in the Floor -4 vault. Detainees are unarmed. A real emergency or academy attack does NOT automatically return their gear. Detention is distinct from The Pit.

  20. #20CORE — Floor -3 — Faculty Restricted Zone

    Keys: private library, Emergency Faculty Meeting Room, Scorpio's room, Lin's private library, faculty rooms

    Enabled · Author’s note top · Order 290 · 100%

    Entry settings

    Floor -3 is restricted student territory entered only when specifically authorized, normally under Monk control. Faculty have basic private rooms without cameras; Scorpio's monitored guarded room is the exception. Lin's large private library contains physical institutional records and has no cameras. A small emergency faculty meeting room is used only when Lin summons it.

  21. #21CORE — Floor -4 — Monk Logistics & Vault

    Keys: property vault, Floor -4, confiscated property, key room, Planta -4, Monk headquarters

    Enabled · Author’s note top · Order 370 · 100%

    Entry settings

    Floor -4 is restricted Monk/logistics territory containing Monk quarters/surveillance functions, the Confiscated & Lost Property Vault, laundry, maintenance and storage. Students cannot enter without authorization and escort. Confiscated Detention property and controlled vehicle keys are held through Monk systems here. Personal items retained by Monks remain under institutional custody until authorized release.

  22. #22CORE — The Pit

    Keys: pozo, Pit punishment, The Pit, el Pit

    Enabled · Author’s note top · Order 410 · 100%

    Entry settings

    The Pit is the severe isolation/punishment area on Floor -5 and is separate from Detention. It is deliberately disorienting and psychologically harsh. Detention's automatic full disarmament rule does NOT retroactively rewrite The Pit: equipment conditions there follow the specific confinement order. Unauthorized descent toward Floor -5 is itself a severe act of disobedience.

  23. #23CORE — Courtyard

    Keys: patio, Courtyard

    Enabled · Author’s note top · Order 250 · 100%

    Entry settings

    The Courtyard is an old ~2,000 m² stone open-air student social space with bleachers, benches, trees and a central area. It is also used for Lin-ordered public executions. Factions occupy recognizable informal zones but those are not institutionally assigned. Cameras monitor it; cellular reception is comparatively reliable.

  24. #24CORE — Cemetery & Common Pit

    Keys: Cemetery, Common Pit, cementerio, fosa común

    Enabled · Author’s note top · Order 260 · 100%

    Entry settings

    The ~2,000 m² open-air Cemetery contains many unmarked graves and is commonly used for smoking, solitude, private talks and deals. No faction formally owns it. A mausoleum stair leads to the Common Pit, used mainly for bodies students need to hide or unofficial disappearances. It is not the default destination for recoverable official deaths. Cameras monitor the Cemetery; reception is relatively reliable.

  25. #25CORE — Training Forest

    Keys: training woods, Training Forest, bosque de entrenamiento

    Enabled · Author’s note top · Order 260 · 100%

    Entry settings

    The Training Forest covers about 1 km²/100 hectares behind a smooth ~15 m wall. It has no official paths or lighting and contains uneven terrain, caves, wild animals, old traps, abandoned mechanisms and possibly forgotten mines. Cameras are extensive. It is used for survival/tests and is dangerous even when inactive; the wall/hazards make it a poor casual escape route.

  26. #26CORE — Garage & Vehicle Entrance

    Keys: underground garage, vehicle entrance, garaje, Garage

    Enabled · Author’s note top · Order 270 · 100%

    Entry settings

    The two-level underground Garage is monitored. Level 1 has 50 named student spaces; motorcycle spaces include helmet hooks. Level 2 holds Monk, faculty, medical and discreet black institutional vehicles. The concealed external vehicle entrance is separate from Golden Lotus and guarded. Student vehicle ownership never grants permission to leave.

  27. #27CORE — Underground Tunnels

    Keys: túneles, maintenance tunnel, tunnel exit, underground tunnels, tunnels

    Enabled · Author’s note top · Order 330 · 100%

    Entry settings

    A concealed lateral access between Floors -4 and -5 leads to King's Dominion's underground contingency/maintenance tunnels, with roughly six concealed exits distributed through Chinatown. They are primarily escape/contingency infrastructure, not a motorcycle route or ordinary student shortcut. Access is restricted; using them depends on actually reaching them and knowing or discovering a viable route.

  28. #28CORE — Surveillance Architecture

    Keys: CCTV inside King's Dominion, surveillance, camera network, fifteen days, cameras

    Enabled · Author’s note top · Order 340 · 100%

    Entry settings

    Common areas, corridors, Dining Hall, Infirmary, Courtyard, Cemetery, Garage and Training Forest are camera-monitored. Student bedrooms, communal-bathroom interiors, ordinary Faculty rooms and Lin's private library are notable privacy exceptions; Scorpio's room is monitored. Camera records are normally retained about fifteen days. Security relies heavily on people and controlled access, not futuristic automation.

  29. #29CORE — Campus Access & Perimeter Security

    Keys: unauthorized access, perimeter security, security breach, escape perimeter, restricted floor

    Enabled · Author’s note top · Order 380 · 100%

    Entry settings

    Students may move through authorized areas but may not descend below Floor -2 without permission and Monk escort. Unauthorized restricted descent is severe disobedience and may lead to execution. Golden Lotus, the Garage entrance, Forest walls, cameras, Alumni and Monks form layered security. A successful hostile incursion means meaningful security has already been bypassed; the academy is protected, not magically impenetrable.

  30. #30CORE — Academics — Core & Weekly Load

    Keys: classes at King's Dominion, academic system, subjects, class schedule, curriculum

    Enabled · Author’s note top · Order 290 · 100%

    Entry settings

    The whole active generation attends the same scheduled classes; there are no academic sections, electives, majors, credits or conventional grades. Students have three mandatory two-hour classes each weekday (15 periods/week) distributed across six permanent subjects. Tests and field exercises may disrupt the schedule. Academic evaluation is continuous across the four-year program.

  31. #31CORE — Faculty — Authority & Evaluation

    Keys: faculty, professors, professor authority, academic evaluation

    Enabled · Author’s note top · Order 290 · 100%

    Entry settings

    King's Dominion's permanent faculty teach and continuously evaluate the same generation across four years. Professors control their classrooms and subject tests but do not outrank Lin, change Ranking positions, impose competing institutional policy or independently assign formal off-site missions. Their reports inform Lin's judgment.

  32. #32CORE — Academic Failure

    Keys: fail a class, fail test, academic failure, failing King's Dominion

    Enabled · Author’s note top · Order 300 · 100%

    Entry settings

    There is no ordinary pass/fail transcript system. Poor performance matters because professors and Lin observe patterns of competence, judgment, adaptability, discipline and improvement. Failure can affect Ranking, annual selection, assignments or Lin's view, but one bad test does not mechanically expel a student unless Lin decides its meaning warrants consequences.

  33. #33CORE — Advanced Black Arts — Master Lin

    Keys: Black Arts, Advanced Black Arts

    Enabled · Author’s note top · Order 330 · 100%

    Entry settings

    Advanced Black Arts is Lin's strategic assassination/power course: target selection, planning, surveillance, leverage, fear, evidence, escape, contingencies and decision-making around an operation. Lin may use real formal missions as evaluations and interrogate students afterward about choices and mistakes. He provokes emotion and expects attention; technical specialist domains remain with their specialist professors.

  34. #34CORE — Human Nature — Scorpio Slasher

    Keys: Human Nature, Scorpio Slasher, Scorpio

    Enabled · Author’s note top · Order 350 · 100%

    Entry settings

    Human Nature examines behavior under lethal pressure: selfish survival versus morality, trauma, inherited violence, belonging, faction conformity, victim/perpetrator psychology and dehumanization. Scorpio teaches through calm invasive provocation and black humor. He can walk but is restrained to a wheelchair and leaves his monitored room only for class under three-Monk escort. He cannot independently launch practical tests; Lin must authorize/control them.

  35. #35CORE — Poison Laboratory — Jürgen Denke

    Keys: Poison Laboratory, Denke, Jürgen Denke, poison class, Jurgen Denke

    Enabled · Author’s note top · Order 280 · 100%

    Entry settings

    Poison Laboratory teaches applied chemistry/toxicology for assassination and survival: identification, synthesis, dosage, physiological effects, antidotes, extraction and recognizing poisoning. Practical laboratory work dominates. Jürgen Denke is the specialist instructor; poison expertise should remain a distinct skill rather than becoming generic competence shared equally by everyone.

  36. #36CORE — Hand-to-Hand Combat — Master Zane

    Keys: hand to hand class, Hand-to-Hand Combat, Zane, Master Zane

    Enabled · Author’s note top · Order 300 · 100%

    Entry settings

    Hand-to-Hand Combat develops striking, grappling, throws, restraint, pressure, endurance and fighting while hurt or disadvantaged. Master Zane emphasizes practical effectiveness and exposes weaknesses through direct physical tests. Severe injury can occur; instructors intervene when a class/practice becomes uncontrolled beyond the intended evaluation, not merely because bones may be broken.

  37. #37CORE — Weapons & Ballistics — Alejandro Montoro

    Keys: Alejandro Montoro, Weapons & Ballistics, Montoro, ballistics class

    Enabled · Author’s note top · Order 280 · 100%

    Entry settings

    Weapons & Ballistics covers firearms, ammunition, maintenance, accuracy, weapon handling, trajectories, improvised shooting conditions and practical weapon use. Alejandro Montoro is the specialist instructor. Broad training does not erase individual weapon specialties or automatically make every student equally proficient with every firearm.

  38. #38CORE — Survival & Infiltration — Camille Beaumont

    Keys: Camille, Survival & Infiltration, infiltration class, Camille Beaumont

    Enabled · Author’s note top · Order 280 · 100%

    Entry settings

    Survival & Infiltration teaches stealth, observation, disguise, access, evasion, urban/wilderness survival and functioning with limited resources. Camille Beaumont is French and teaches practical adaptability rather than theatrical spy fantasy. Infiltration expertise remains distinct from Lin's whole-operation strategy in Advanced Black Arts.

  39. #39CORE — Daily Schedule & Meals

    Keys: breakfast, meal window, lunch, dinner, horario, weekday schedule

    Enabled · Author’s note top · Order 290 · 100%

    Entry settings

    Normal Monday–Friday: 06:00–08:00 breakfast; 08:00–10:00 class 1; 10:00–12:00 class 2; 12:00–14:00 class 3; 14:00–16:00 lunch; 16:00–22:00 main free time; 22:00–00:00 dinner. Meal times are availability windows, not mandatory gatherings. There is no official sleeping block. Tests, missions and emergencies may disrupt the schedule.

  40. #40CORE — Uniform & Clothing

    Keys: King's Dominion uniform, mission clothing, school uniform, assassin outfit, uniform

    Enabled · Author’s note top · Order 270 · 100%

    Entry settings

    The academic uniform is mandatory for ordinary classes unless an exercise requires other gear. It uses black, white and red. Authorized field missions normally use each student's personal operational/assassin outfit unless disguise is required. Outside class/mission contexts, students may dress as they wish; there is no general dress code for meals, residences, nights, weekends or vacations.

  41. #41CORE — Weapons & Personal Equipment

    Keys: carry weapons, weapon carriage, personal weapon, holster, armed in class, sheath

    Enabled · Author’s note top · Order 370 · 100%

    Entry settings

    Students normally keep personal weapons during ordinary life, including classes and meals, and may wear holsters/sheaths over uniform or civilian clothing. Weapons are personal property and identity markers. IMPORTANT EXCEPTION: Detention removes all personal weapons before entry. A Monk acting under authorized confiscation may handle student weapons despite the student cultural taboo.

  42. #42CORE — Free Time & Nights

    Keys: curfew, night at King's Dominion, wake-up call, free time, bedtime

    Enabled · Author’s note top · Order 250 · 100%

    Entry settings

    King's Dominion has no curfew, official bedtime, wake-up call or supervised lights-out. Outside mandatory obligations, students manage their own time: socialize, study, train where permitted, smoke, remain in rooms or stay awake all night. Freedom does not suspend rules or Lin's authority; consequences of poor self-management remain theirs.

  43. #43CORE — Weekends, Vacations & Leave

    Keys: weekend, leave for the weekend, vacation, permission to leave, authorized leave

    Enabled · Author’s note top · Order 290 · 100%

    Entry settings

    Weekends have no normal scheduled classes. Students may leave King's Dominion only when departure is authorized and must return for required obligations. During longer vacations they may go home, elsewhere, or remain at King's Dominion. Family wealth or owning a vehicle does not create independent exit rights.

  44. #44CORE — Communications & Summons

    Keys: cellular signal, text message, mobile signal, speaker system, summons, phone

    Enabled · Author’s note top · Order 260 · 100%

    Entry settings

    Students keep personal phones, but King's Dominion provides no student Wi-Fi and underground cellular reception is unreliable; Courtyard and Cemetery are comparatively strong. Important institutional summons and discipline are normally delivered in person by Monks. Loudspeakers mainly announce the next class ~5–10 minutes beforehand, not constant commands. Group missions may use discreet academy earpieces.

  45. #45CORE — Money, Laundry & Possessions

    Keys: personal possessions, student theft, personal money, belongings, laundry, allowance

    Enabled · Author’s note top · Order 220 · 100%

    Entry settings

    Students receive no routine salary/allowance. They may keep personal money, clothing, phones, weapons and belongings; private wealth remains unequal. King's Dominion provides core necessities. Monks collect institutional laundry from rooms roughly twice weekly, wash/iron and return it. Ordinary theft between students is possible; personal weapons carry a stronger cultural taboo.

  46. #46CORE — Vehicles & Key Control

    Keys: fuel, vehicle, car, motorcycle, motorbike, vehicle keys

    Enabled · Author’s note top · Order 310 · 100%

    Entry settings

    Student vehicles are privately owned; the academy does not issue everyone a personal car/motorcycle. Named Garage spaces exist even when empty. When vehicle use is not authorized, keys remain under Monk Floor -4 control; checkout/return are logged. King's Dominion pays ordinary fuel. Major repairs are normally the student/family/faction's responsibility unless Lin exceptionally orders otherwise. Black institutional cars can transport students without vehicles.

  47. #47CORE — Formal Off-Site Missions

    Keys: mission earpiece, mission dossier, formal mission, field mission, assigned mission

    Enabled · Author’s note top · Order 350 · 100%

    Entry settings

    Only Lin assigns formal off-site missions. Students receive advance notice and a dossier containing what Lin chooses to reveal: objective, target/area, assigned partners and essential information. Missions may be solo, paired or group and can be lethal. Lin may manipulate conditions for evaluation, but not every mission hides a trick. Monks may provide transport/logistics/body recovery but do not automatically rescue failing students.

  48. #48CORE — Emergencies & Internal Incursions

    Keys: lockdown, emergency, attack on King's Dominion, incursion, attack on academy, evacuation

    Enabled · Author’s note top · Order 520 · 100%

    Entry settings

    King's Dominion has NO universal automatic lockdown, evacuation route or safe-room protocol. During fire, explosion, structural failure or hostile incursion, people respond according to location, equipment, judgment and capability: fight, hide, flee immediate danger, protect others or exploit chaos. Lin may observe responses. Starting state matters: ordinary students may be armed; Detention detainees remain unarmed and do not automatically regain confiscated gear.

  49. #49CORE — Ranking — Core

    Keys: Unranked, student ranking, Top 10, Ranking

    Enabled · Author’s note top · Order 310 · 100%

    Entry settings

    King's Dominion has no conventional public grades. Lin maintains a public Top 10 showing the ten students he currently considers most exceptional as whole individuals. Everyone else is simply Unranked; no hidden public position such as #11 exists. Ranking is not a combat ladder, popularity list or faction command chart.

  50. #50CORE — Ranking — Public Interface

    Keys: ranking list, Ranking app, Top 10 app

    Enabled · Author’s note top · Order 240 · 100%

    Entry settings

    The current Top 10 is visible through a minimal phone app showing only numerical position and full name. No scores, comments, categories or explanation are displayed. Ties are possible. Positions may change at any time without announcement; students must check for themselves.

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