Simple spells
NSFWLorebookfrom Chub450 spells, 9 for each of 50 paths—no fluff, just magic. No token bloating, universal. Also take a look at my other works.from Chub
by Atemeles· on Chub· added
- Hypnosis
- Fantasy
- body transformation
- NSFW
- English
- Spells
- Book of Magic
- Magic
- transformation
- Body modification
- LOREBOOK
- necromancy
- Any POV
Tokens: 0 permanent · up to 116 lorebook · budget 116
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Make kindle
Range: 1 m Effect: A tiny, warm flame, no larger than a candle's, ignites on a point you can see. It persists for one hour or until extinguished. It produces no smoke or soot.
Firewhip
Range: 3 m Effect: A whip-like tendril of fire extends from your hand. On contact with an object, it leaves a searing black mark. The whip lasts for one minute or until you release it.
Wall of Embers
Area: 10m long, 3m high, 0.5m thick Effect: A shimmering, opaque curtain of swirling hot embers and smoke rises from the ground. The curtain radiates intense heat outward to a distance of 1 meter.
Heat Sink
Range: 20 m Effect: All ambient heat within a 20-meter radius is rapidly drawn to a single, non-living object of your choice within that area. The surroundings become unnaturally cold, while the target object glows white-hot for one minute.
Combustion Sphere
Range: 50 m Effect: A fist-sized bead of compressed fire flies from your hand to a point you choose. Upon arrival, it erupts into a 5-meter diameter sphere of roaring flame that scorches all surfaces within before dissipating.
Salamander Form
Range: Self Effect: Your body and worn equipment are transformed into a single entity of living, sentient flame for ten minutes. You can move through spaces as small as 2 centimeters wide and are unharmed by non-magical fire. Physical objects you touch are superheated and may ignite.
Volcanic Plume
Area: 10m diameter, 100m high Effect: The ground trembles and a massive column of fire, molten rock, and black ash erupts skyward from a point on the ground. The eruption continues for one minute, covering the area in a layer of hot ash.
Solar Flare
Range: 200 m Effect: A brilliant, sun-hot beam of fire, 2 meters in diameter, descends vertically from the sky to a point you designate. The beam persists for five seconds, melting stone and vaporizing water on contact.
Phoenix Immolation
Area: 1000 m diameter Effect: Your body becomes a locus of unbearable energy before detonating in a blinding flash. A wave of white-hot fire expands outward, reducing everything to ash within a 1000-meter diameter. After 24 hours, your body reforms from the central ashes, fully restored.
Water
Create Spring
Range: Touch Effect: One liter of pure, cool, drinkable water appears within an open container you are touching.
Aqueous Lash
Range: 5 m Effect: A tendril of water extends from your hand. It can coil around an object weighing up to 10 kg and pull it toward you, or strike an object to push it with a sudden burst of force. The tendril lasts for one minute.
Riptide Wall
Area: 10m long, 3m high, 1m thick Effect: A transparent wall of violently churning water forms. Any object attempting to pass through it is forcefully repelled. The wall is difficult to see through due to the constant motion of the water.
Abyssal Adaptation
Range: Touch Effect: For one hour, the recipient can breathe water as if it were air. Their body also becomes accustomed to extreme pressure, allowing them to function at depths up to 1000 meters without being crushed.
Geyser Eruption
Range: 60 m Effect: At a point on the ground you specify, a powerful geyser of scalding water and steam erupts 20 meters into the air in a 2-meter wide column. The eruption continues for ten seconds.
Summon Aqueous Sentinel
Range: 30 m Effect: A humanoid figure, 3 meters tall and composed of swirling water, rises from a standing body of water (at least 1 cubic meter). It obeys your simple verbal commands for one hour before dissolving back into its source.
Tidal Wave
Area: A wave 50m wide, 10m high Effect: A colossal wave of water materializes and surges forward in a direction you choose. It travels 200 meters, carrying immense force capable of moving boulders and small structures before it crashes and dissipates.
Zone of Desiccation
Area: 50 m radius Effect: All non-magical water and moisture within the area is instantly extracted and vanishes. The spell affects only ambient moisture, causing plants to wither, soil to crack, and puddles to evaporate, while leaving water within living creatures untouched. The area remains unnaturally dry for one hour.
Deluge of the Leviathan
Area: 10 km diameter Effect: The sky over the designated area darkens and a torrential, ceaseless rain begins to fall. The downpour continues for 24 hours, causing flash floods that can alter riverbeds and submerge entire landscapes.
Ice
Chill
Range: Touch Effect: An object you touch is covered in a thick layer of frost. The effect lasts for one hour.
Icicle Spear
Range: 30 m Effect: A spear of solid ice forms in your hand. You can hurl it to a point within range. On impact, it shatters, leaving behind a burst of numbing cold.
Wall of Rime
Area: 10m long, 3m high, 0.3m thick Effect: A wall of opaque, crystalline ice rises from the ground. Touching the wall causes a numbing cold to spread across the point of contact. The wall persists for ten minutes.
Flash Freeze
Range: 30 m Effect: A body of non-magical water up to 10 cubic meters that you can see instantly freezes solid. The ice is opaque and intensely cold.
Howling Blizzard
Area: 20 m radius Effect: A swirling vortex of wind and razor-sharp ice crystals fills a sphere centered on a point you choose. Visibility within is reduced to zero, and the air temperature drops precipitously. The effect lasts for one minute.
Crystalline Form
Range: Self Effect: For ten minutes, your body becomes translucent, faceted ice. You are unaffected by extreme cold and can slide rapidly across icy surfaces. Your touch instantly freezes small, non-magical quantities of water.
Glacier Spike
Range: 100 m Effect: A colossal spike of jagged blue ice, 5 meters in diameter at the base, erupts 30 meters into the air from a point on the ground. It remains as a permanent structure unless melted by mundane or magical means.
Heart of Winter
Range: 100 m Effect: A 1-meter diameter sphere of absolute cold appears at a point you choose. Air crystallizes and falls to the ground around it. Any non-magical object entering the sphere becomes incredibly brittle and shatters from the slightest vibration. The sphere lasts for one minute.
Fimbulwinter's Arrival
Area: 10 km radius Effect: The temperature within the area plummets over the course of one minute, beginning a magical winter that lasts for one month. The ground freezes solid, and a constant, heavy snowfall blankets the landscape, creating new glaciers and altering the terrain.
Metal
Hone Edge
Range: Touch Effect: The edge of one non-magical metal object you touch becomes preternaturally sharp for one hour. It can easily score materials much harder than itself, such as stone.
Shard Shot
Area: 5-meter cone Effect: You project a 5-meter cone of sharp metal fragments from your hand. Creatures caught in the cone suffer moderate piercing damage. Additionally, the shards temporarily score and weaken non-magical armor, reducing its defensive properties for one minute.
Wall of Blades
Area: 10m long, 2m high, 0.5m thick Effect: A barrier of jagged, interlocking metal shards rises from ground rich in metallic ore. The wall is sharp to the touch and persists for ten minutes.
Metal Warp
Range: 15 m Effect: You target one non-magical metal object no larger than 1 cubic meter. You may twist, bend, or reshape it as if it were soft clay. The object permanently retains its new shape.
Animate Armor
Range: 10 m Effect: A complete suit of metal armor that you can see animates and becomes a mindless automaton under your control. It follows your simple verbal commands for one hour, after which it collapses.
Magnetic Pulse
Area: 30 m radius Effect: You release a powerful magnetic pulse. All unsecured metal objects within the radius are either violently pushed away from you to the edge of the area or pulled toward you with great force, at your choice.
Adamantine Form
Range: Self Effect: For ten minutes, your skin takes on the appearance and properties of shining, flexible steel. Your body becomes much more resistant to physical impact, and your unarmed strikes can dent solid metal.
Rain of Javelins
Area: 100 m radius Effect: The sky darkens, and hundreds of crude iron javelins materialize and rain down over the target area for ten seconds. They strike the ground with enough force to embed themselves deeply in hard soil or wood.
Citadel of Iron
Area: 1 km radius Effect: You draw upon all latent iron and other metals within the ground. The metal flows like liquid to a central point you designate, rapidly rising and solidifying into a towering, intricate metal fortress. The structure is permanent, and the surrounding land is left barren of metallic ore.
Poison
Taint Food
Range: Touch Effect: One portion of food or drink you touch is infused with a mild toxin. If consumed, it causes intense stomach cramps and nausea for one hour.
Venomous Barb
Range: 30 m Effect: A shard of solidified, black venom forms and flies toward a target you choose. On contact, it dissolves, and the target experiences searing pain that spreads rapidly from the point of impact.
Noxious Cloud
Area: 5 m radius sphere Effect: A cloud of thick, yellow-green gas erupts from a point you choose. Creatures breathing the air within suffer from choking coughs and blurred vision. The cloud disperses after one minute.
Constrictor's Kiss
Range: 30 m Effect: You launch a globule of syrupy, green toxin at a target. On contact, it numbs the limbs, causing them to become sluggish and difficult to control for ten minutes.
Withering Blast
Range: 10 m cone Effect: You exhale a cone of sickly green mist. Living creatures caught within feel their muscles lock up and their skin take on a deathly pallor. This state of rigid paralysis lasts for one minute.
Serpent Form
Range: Self Effect: For ten minutes, your body transforms into that of a giant, venomous serpent. Your skin becomes scaled, and you possess a bite that delivers a potent toxin, inducing the effects of Constrictor's Kiss.
Field of Decay
Area: 100 m radius Effect: The ground in the area becomes a sucking mire of black, toxic sludge. A shimmering, poisonous haze hangs in the air. Non-magical plants wither instantly. Any creature entering the area feels its strength rapidly seeping away. The field persists for one hour.
Corrupt the Land
Range: Touch Effect: You place your hand upon the ground. A black, creeping blight spreads outwards, covering a 1 km radius over the course of ten minutes. The blight poisons water sources, kills all plant life, and renders the soil infertile for one year and a day.
World-Venom Transmutation
Area: 10 km radius Effect: You designate a central point. All non-magical standing or flowing water within the area (lakes, rivers, ponds, wells) instantly transforms into a black, oily, and lethally toxic substance. The effect is permanent, and the poison renders the water undrinkable and deadly to any life it touches.
Air
Gentle Gust
Range: 10 m Effect: A directed puff of air is created. It is strong enough to extinguish a candle, rustle leaves, or push an unsecured piece of paper. It can also carry a whispered message to one creature within range that only they can hear.
Forceful Shove
Range: 15 m Effect: A focused, invisible blast of compressed air strikes a target. It can push an object weighing up to 50 kg back 3 meters or knock over an unsecured object of similar weight.
Wall of Wind
Area: 15m long, 4m high, 1m thick Effect: A transparent but shimmering wall of howling wind forms. Unsecured objects weighing less than 1 kg are deflected. Passing through the wall feels like pushing through a gale-force wind. It persists for ten minutes.
Updraft
Range: Touch Effect: For one hour, the recipient of the spell becomes lighter and is constantly lifted by a gentle, localized updraft. This allows them to float up to 1 meter above any surface they are over. They are moved by strong winds and can propel themselves by pushing off solid objects.
Suffocating Sphere
Range: 50 m Effect: You create a 5-meter radius sphere where the air becomes unnaturally thin and still. Creatures inside find it extremely difficult to breathe, feeling light-headed and weak. Non-magical fires are instantly extinguished. The sphere lasts for one minute.
Gaseous Form
Range: Self Effect: Your body and worn equipment become a translucent, cloud-like vapor for ten minutes. In this form, you can pass through small cracks and keyholes and are unaffected by non-magical physical impacts. You cannot physically interact with or manipulate objects.
Conjure Cyclone
Range: 150 m Effect: A swirling funnel cloud of destructive wind, 10 meters in diameter at the base and 50 meters high, forms at a point you choose. It moves at a speed of 10 meters per second in a direction you mentally guide. It can uproot trees and tear roofs from small structures. It lasts for one minute.
Atmospheric Inversion
Area: 200 m radius Effect: You instantaneously and violently alter the air pressure within the area. You can either cause a massive dome of crushing pressure to slam down from above, flattening structures, or cause the air to explosively expand upward from the ground, hurling unsecured objects skyward.
Eye of the Hurricane
Area: 5 km radius Effect: Over the course of ten minutes, a colossal hurricane forms, centered on a point you designate. The area is battered by torrential rain and winds capable of obliterating forests and stone structures. The storm rages with full intensity for six hours before slowly dissipating over the next six.
Plants/Wood
Sprout
Range: Touch Effect: A single plant seed you touch instantly germinates. Over the next minute, it grows into a healthy, 30 cm tall sapling. If the seed is from a fruiting plant, it will immediately bear a single piece of ripe fruit.
Entangling Vines
Range: 20 m Effect: Tough, flexible vines erupt from a 2-meter square patch of earth you choose. They will attempt to wrap around and restrain any object that enters or starts within the area. The vines persist for one minute before withering.
Wall of Thorns
Area: 20m long, 3m high, 1m thick Effect: A dense, impassable barrier of thorny, woody briars rises from the ground. The thorns are preternaturally sharp. The wall lasts for ten minutes before crumbling to dust.
Wood Warp
Range: 15 m Effect: You target one non-magical object made of wood, or one living tree, no larger than 2 cubic meters. You may twist, bend, or reshape it as if it were soft clay. The new shape is permanent. Openings can be created or sealed.
Pollen Burst
Area: 10 m radius Effect: You designate a point, and all flowering plants in the area instantly release a massive cloud of thick, shimmering pollen. Creatures breathing the air within the cloud are overcome with intense dizziness and disorientation. The cloud lingers for one minute.
Barkskin Form
Range: Self Effect: For ten minutes, your skin and clothes transform into a layer of thick, rugged, living bark. This layer is highly resistant to physical impacts and can regenerate minor cracks and splits. Your hands can root into soil for stability.
Awaken Grove
Range: 100 m Effect: Up to five large trees within range uproot themselves and become mobile guardians under your command. Their branches can strike with great force, and their roots allow them to walk. They obey your simple verbal commands for one hour before returning to their original positions and taking root again.
Blightwood Curse
Area: 500 m radius Effect: You touch the ground, and a wave of dark energy spreads out. All plant life in the area becomes twisted and monstrous. Trees become semi-sentient, their branches lash out at any moving thing, and thorny vines snake across the ground to entangle whatever they touch. The curse lasts for 24 hours.
World-Ash Genesis
Area: 10 km radius Effect: A single seed you plant at the center of the area erupts into a colossal tree over the course of ten minutes, its trunk reaching into the clouds. The tree's massive canopy permanently alters the local weather, its roots draw up water to create new springs, and its pollen brings supernatural fertility to the surrounding land. The tree is a permanent new feature of the world.
Sex
Glimmer of Desire
Range: Touch Effect: For one hour, a creature you touch gains a subtle, captivating quality. Observers perceive them as slightly more attractive, their voice sounds more pleasing, and they emit a faint, appealing scent of your choice (e.g., rose, spice, clean rain).
Feverish Gaze
Range: 10 m Effect: You meet the gaze of a single creature. They are overcome with a sudden, intense, and fleeting feeling of infatuation. For the next minute, their heart races and they blush whenever they look at you.
Touch of Ecstasy
Range: Touch Effect: For ten minutes, a willing creature you touch experiences a tenfold magnification of their sense of touch. The slightest caress feels profound, and the texture of cloth or the warmth of another's skin is intensely pleasurable.
Bacchic Haze
Area: 10 m radius sphere Effect: A rosy, sweet-smelling mist fills the area for one hour. Creatures within feel their inhibitions lower and are filled with a sense of carefree revelry and heightened affection for those around them.
Incarnate Desire
Range: 3 m Effect: You create a silent, semi-tangible humanoid figure composed of shimmering light and shadow, which embodies your ideal of companionship. It exists for one hour and will embrace, dance with, or simply hold a single designated creature, providing an experience of perfect, non-verbal affection.
Form of the Ideal
Range: Self Effect: For one hour, you transform your physical appearance, voice, and scent to perfectly match the subconscious romantic or carnal ideal of one specific creature you can see. The transformation is flawless, though it does not alter your personality or memories.
Bloom of Life
Area: 1 km radius Effect: You touch the ground, and a wave of potent life energy suffuses the area for 24 hours. Plants flower and fruit out of season. Within the area, any consenting creature that engages in intimacy finds the experience uniquely bonding and is assured to be fertile.
Symbiotic Union
Range: Touch Effect: You and one other willing creature are linked for one hour. You feel each other's physical sensations and emotions as if they were your own. The boundary between your senses dissolves, culminating in a shared consciousness if physical intimacy occurs. A permanent, faint empathic bond remains after the effect ends.
Eros Unbound
Area: 10 km radius Effect: You become a living conduit for pure passion, releasing it in a psychic wave. For the next 24 hours, every sentient creature in the area is overwhelmed by an irresistible compulsion to seek out and be with the object of their truest affection, casting aside all other duties, fears, and conflicts. The emotional landscape of the region is permanently altered by the resulting unions and reconciliations.
Psychic
Mind Whisper
Range: 10 m Effect: You send a simple message of up to ten words to the mind of one creature you can see. The target perceives it as one of their own fleeting thoughts.
Surface Scan
Range: 15 m Effect: You focus on one creature you can see and perceive their immediate, surface-level emotions and thoughts for up to one minute. You get a strong sense of what is currently on their mind (e.g., hunger, worry about a task, annoyance at the weather).
Psychic Static
Area: 10 m radius sphere Effect: You create a field of mental noise. Creatures within the area find it difficult to concentrate, often losing their train of thought or forgetting simple details. The effect persists for ten minutes.
Telekinetic Force
Range: 30 m Effect: You project a wave of invisible mental force. This can move an unsecured object weighing up to 200 kg a distance of 10 meters, or forcefully shove a creature, potentially knocking them off balance.
Extract Memory
Range: Touch Effect: By touching a creature, you can view one of their specific memories from the last week. You experience the memory vividly from their perspective. The target feels a moment of disorientation and that particular memory becomes vague and dreamlike to them.
Mindscape Projection
Range: 30 m Effect: You project a shared hallucination, no larger than a 20m cube, that you and up to five other creatures can see, hear, and feel. The illusion is detailed but intangible. It lasts for ten minutes or until your concentration is broken.
Ego Crush
Range: 100 m Effect: You focus an overwhelming assault of psychic force on a single creature. Their mind is flooded with sensory overload, their sense of self temporarily erased. The target becomes completely unresponsive, staring blankly for one minute.
Psychic Dominion
Range: 200 m Effect: You impose your will upon one creature. You can issue a single, one-sentence command (e.g., "drop your weapon," "run away," "unlock that door"), which the target will obey to the best of their ability. The target has no memory of why they performed the action.
Mind Hive
Area: 1 km radius Effect: You mentally link up to one hundred willing creatures into a single collective consciousness with you as the nexus. For one hour, you share thoughts, senses, and knowledge instantaneously. You can coordinate their actions perfectly, as if they were extensions of your own body.
Transmutation
Alter Superficies
Range: Touch Effect: You touch one non-magical object no larger than 1 cubic meter. For one hour, you change its superficial appearance, including color, texture, and scent, to that of another common material. For example, a stone can be made to look, feel, and smell like a loaf of bread.
Liquefy Earth
Range: 10 m Effect: You choose a 1-meter cube of loose earth, sand, or dust. It instantly transforms into an equal volume of thick, non-potable mud. The mud remains for one hour before drying and reverting to its original form.
Attune Properties
Range: Touch Effect: You touch a single, non-magical object made of one uniform material (e.g., a steel sword, a wooden door, a glass pane). For ten minutes, you can swap one of its physical properties with another: make it brittle, flexible, elastic, or hard as steel. A glass pane can be made flexible, or a rope made brittle.
Flesh to Clay
Range: Touch Effect: You touch one limb of a living creature. That limb (e.g., an arm or leg) transforms into soft, pliable, and unresponsive clay for one minute. The creature has no control over the transformed limb, which returns to normal after the duration.
Reverse Transmutation
Range: 30 m Effect: You target a single object or creature that has been magically transmuted. The transmutation effect is instantly and permanently undone, reverting the target to its original, true form. This has no effect on naturally occurring forms or permanent, non-magical changes.
Chimera Form
Range: Self Effect: For ten minutes, you alter your body, grafting a single physical feature from a non-magical beast onto yourself (e.g., the wings of a bat, the claws of a bear, the gills of a fish). The new feature is fully functional.
Transmute Structure
Range: 50 m Effect: You choose a 10m x 10m x 3m section of a structure, composed of a single, uniform material (wood, stone, or brick). You permanently transform that section into another of those three materials. For example, a section of a stone wall becomes solid wood.
Aqueous Metamorphosis
Range: Touch Effect: For one minute, you transform a willing creature into a being of living water. In this form, they can pour through small openings and cannot be physically restrained, but they also cannot physically manipulate objects. They will evaporate if exposed to intense heat.
Genesis Cascade
Area: 1 km radius Effect: You place your hand on the ground and initiate a slow-rolling wave of fundamental change. Over 24 hours, the entire landscape within the radius is permanently transformed from one biome to another (e.g., a desert becomes a temperate forest, a frozen tundra becomes a swamp). The new environment is complete with appropriate flora and minor fauna.
Kitsune
Fox's Glimmer
Range: 10 m Effect: You create a single, fist-sized ball of silent, harmless, blue or white light (kitsunebi). It floats in the air and can be mentally guided to move slowly anywhere within range. It casts a soft light and can emit a faint, illusory sound like a giggle or a bell. It lasts for one hour.
Shifting Visage
Range: Self Effect: For one hour, you can alter your superficial facial features, hair color and style, and eye color. The changes are illusory but convincing to the casual observer. You cannot replicate another person's exact face, only create a new, plausible one.
Path of Deceit
Range: 30 m Effect: You touch the ground and create an illusory path, up to 30 meters long, that appears to be safe and inviting terrain. It can mask difficult or dangerous ground like mud, sharp rocks, or a shallow pit. The illusion is purely visual and does not change the physical properties of the ground. It lasts for ten minutes.
Bewitching Heart
Range: 20 m Effect: You focus on a single creature that can see you. They are overcome with a powerful sense of admiration and trust for you. For the next ten minutes, they will perceive your words and actions in the most favorable light possible and are strongly inclined to agree with your suggestions, provided they do not lead to obvious self-harm.
Dance of the Foxfire
Area: 20 m radius Effect: You summon a dozen motes of kitsunebi that dance and whirl within the area. Their shifting light creates confusing, overlapping shadows and fleeting, half-formed illusions of figures and faces in the periphery of vision for all who watch them. The effect lasts for one minute.
Form of the Human
Range: Self Effect: For one hour, you physically transform yourself and your clothing into the appearance of a specific human you have studied for at least one minute. The transformation is physically complete and includes their voice and mannerisms. It does not grant you their memories or skills.
Infiltrate the Dream
Range: Unlimited (requires an item belonging to the target) Effect: You touch an item belonging to a creature and enter a trance. You project your consciousness into the target's mind as they sleep. You can observe their dreams and subtly shape the dream's narrative, implanting a single idea or desire that the target will believe to be their own upon waking.
Mirage of a False World
Area: 500 m radius Effect: You alter the perceptions of all creatures within the area. You can make the environment appear as something else entirely—a forest can become a grand palace, a town can appear as an overgrown ruin. The illusion affects sight, sound, and smell. It is intangible and lasts for 24 hours, though a creature that takes a physical action contrary to the illusion (e.g., walking through an illusory wall) may become disoriented.
Ascension of the Nine-Tails
Range: Self Effect: You transform into a luminous, spectral being of immense size and power, appearing as a great fox with nine flowing tails of pure energy. This form lasts for ten minutes. While transformed, your voice enchants all who hear it, you can become invisible at will, and you can create flawless, tangible illusions of objects or creatures anywhere within a 1 km radius.
Acid
Spit Acid
Range: 5 m Effect: You spit a single droplet of hissing, green acid at a point or object. Upon impact, it dissolves a fist-sized patch of non-magical material, leaving behind a pitted, smoking mark.
Corrosive Touch
Range: Touch Effect: For one minute, your hand is coated in a glistening, transparent acid. Any non-magical object you touch with that hand is instantly corroded, weakening its structure. A touch on metal causes rapid rusting; a touch on wood causes it to blacken and splinter.
Wall of Fumes
Area: 10m long, 3m high, 1m thick Effect: A shimmering, greenish curtain of acidic vapor rises from a line on the ground. The air within the wall stings the eyes and throat. Non-magical objects that pass through the wall become tarnished and brittle. The wall lasts for ten minutes.
Caustic Jet
Range: 20 m line Effect: A 20-meter long, 10-centimeter thick stream of high-pressure acid projects from your hand. The jet persists for five seconds, carving deep grooves into stone and dissolving organic matter on contact.
Dissolve Object
Range: 10 m Effect: You choose one non-magical object made of wood, metal, or stone, no larger than 1 cubic meter. The object rapidly bubbles, softens, and melts into a pool of foul-smelling, inert sludge over the course of ten seconds.
Vitriolic Form
Range: Self Effect: Your body and worn equipment transform into a being of semi-translucent, gelatinous green acid for ten minutes. You can flow through openings as small as 2 centimeters wide. Your touch is highly corrosive to non-magical materials, and you leave a sizzling trail wherever you move.
Caustic Eruption
Range: 100 m Effect: At a point on the ground you specify, a geyser of foaming, black acid erupts 15 meters into the air. It splashes down in a 10-meter radius, turning the ground into a bubbling, acidic bog that remains hazardous for one hour.
Meltstone Ray
Range: 200 m Effect: A thin, green-black ray of concentrated acid projects from your fingertip. The ray instantly melts a 1-meter wide channel through any thickness of non-magical stone, earth, or metal, leaving behind a tunnel of glowing, molten slag.
Acidic Deluge
Area: 5 km radius Effect: The clouds darken and a torrential, hissing downpour of acid begins to fall over the entire area. The rain lasts for one hour, stripping trees bare, dissolving the surfaces of buildings, and leaving the landscape sterile and deeply scarred.
Alkali
Cleanse
Range: Touch Effect: You touch a solid surface up to 1 square meter in area. All dirt, grease, and grime are instantly lifted and vanish, leaving the surface perfectly clean. The cleansed surface feels unnaturally slick and soapy for one hour.
Alkaline Scour
Range: Touch Effect: For one minute, your hand is coated in a clear, slippery substance. When you touch non-magical organic material like wood or leather, it softens and feels pulpy. If you touch a creature's skin, it causes a slick, intensely irritating red rash to form.
Wall of Lye
Area: 10m long, 3m high, 1m thick Effect: A churning, opaque wall of frothy white foam rises from the ground. Passing through the wall coats a creature in a caustic, soapy film that is difficult to remove and causes a stinging sensation. The wall instantly neutralizes any acid-based effects that come into contact with it. It lasts for ten minutes.
Saponify
Range: 30 m Effect: You target a volume of up to 1 cubic meter. All non-magical fats, greases, and oils within that volume are instantly transformed into an equal mass of crude, lumpy soap. A living creature targeted feels a sudden internal stiffening as some of its fatty tissues are converted.
Caustic Mire
Area: 15 m radius Effect: The ground in the area becomes a bubbling, slick white bog of powerful alkali. Non-magical plants that touch the mire are bleached white and dissolve into pulp. The mire feels dangerously slick underfoot. The effect persists for one minute.
Form of Efflorescence
Range: Self Effect: For ten minutes, your body and clothing transform into a humanoid figure of crystalline white salt and caustic powder. Your touch is powerfully caustic to organic matter, and you leave a trail of white salt deposits. You can pass through porous materials like wood or unfired brick, causing them to bleach and crumble.
Unravel Structure
Range: 100 m Effect: You target a single, large structure composed primarily of organic material (such as a wooden fortress or a large tree). The target is bathed in a shimmering white light. Over the course of one minute, its fibers unravel and break down, causing the entire structure to collapse into a heap of bleached, soft pulp.
Salt the Earth
Range: Touch Effect: You place your hand on the ground. A wave of white energy radiates outwards, covering a 1 km radius. The soil's composition is permanently altered, becoming highly alkaline and sterile. All non-magical plant life in the area withers into white, dusty husks over the course of one minute.
The Great Saponification
Area: 10 km radius Effect: You initiate a cascading chemical reaction that spreads from you. All non-sentient organic matter (plants, fungi, animals) within the area is transformed. Forests become vast fields of bubbling, soapy sludge; creatures dissolve into their base fats and proteins. The landscape is permanently rendered a sterile, bizarre 'soap-scape'.
Ritual
Hallow Ground
Area: 3 m diameter circle Effect: After tracing a circle on the ground with powdered silver or salt over the course of ten minutes, the area within is purified. Unwholesome scents are neutralized, and minor ambient anxieties are calmed within the circle. The effect lasts for 24 hours.
Augur's Vision
Range: Self Effect: By burning specific rare incenses and staring into a bowl of pure water for one hour, you receive a single, symbolic vision related to a specific question you pose about the immediate future (within the next day). The vision is often cryptic.
Rite of Concord
Area: A small community (e.g., a village) Effect: This day-long ritual involves preparing a communal feast where every household contributes an ingredient. Those who partake in the feast feel a sense of goodwill and are less prone to arguments or suspicion towards their neighbors for one lunar month.
Sentinel Ward
Area: A single building up to 20m x 20m Effect: After meticulously painting complex sigils at every entrance and window over the course of eight hours, the building is sealed. An invisible barrier prevents any creature from entering unless explicitly invited by the ritual's caster. The ward lasts for one year.
Calling the Echo
Range: Locus of ritual Effect: At a place where a significant event occurred within the last year, you perform a ten-minute chant. This summons a full sensory echo of the past event, replaying up to one minute of it with sight, sound, and scent. You and your allies can witness the event as incorporeal observers.
Droughtmaker's Chant
Area: 5 km radius Effect: For seven consecutive days at dawn, you must perform a complex, discordant chant and burn a specific blighted effigy. If the ritual is completed, clouds will avoid the designated area and no natural rain will fall within it for the next three months.
Architect's Translocation
Range: Touch Effect: This eight-hour ritual requires inscribing a continuous chain of runes around the foundation of a structure (no larger than a small castle). Upon completion, the structure and all its contents are teleported to another prepared location you have visited, leaving only the foundation behind.
Rite of Geogenesis
Area: 10 km radius Effect: Dozens of casters must work in concert for a full week, channeling energy into the land. Over the following year, a barren landscape (such as a desert or rocky waste) will slowly transform into a fertile, temperate grassland, complete with the beginnings of new streams and soil.
Binding the Locus
Area: A distinct geographical region (e.g., a mountain range, a large forest) Effect: After a year and a day of preparation and ritual, your consciousness merges with the spirit of the land, and you become a true genius loci. You no longer require a physical body but can manifest an avatar anywhere within the territory at will. You gain command over the region's weather and can slowly reshape the landscape (raising mountains, opening canyons), with major changes taking several hours to manifest. The land itself becomes an extension of your will.
Holy
Sacred Flame
Range: Self Effect: A flame of pure white or golden light appears in your hand. It casts bright light in a 5-meter radius and dim light for another 5 meters. The flame does not burn your hand and provides a tangible feeling of peace and security to those who gaze upon it. It lasts for one hour.
Consecrate
Range: Touch Effect: You touch a volume of liquid up to 10 liters or a portion of food sufficient for five individuals. All mundane toxins, rot, and impurities are instantly neutralized, rendering the substance pure, wholesome, and nourishing.
Aegis of Light
Area: 5 m radius sphere Effect: A shimmering, semi-transparent dome of golden light forms around you. Creatures with malicious intent feel a strong aversion to passing through it. Any profane or unholy object that touches the barrier sizzles and is forcefully repelled. The dome lasts for ten minutes.
Aura of Veracity
Area: 10 m radius Effect: A faint, golden shimmer fills the air. Any creature within the aura that attempts to speak a deliberate falsehood feels a sharp, painful psychic sting and is compelled to stammer or fall silent. The effect lasts for one hour.
Pillar of Judgment
Range: 100 m Effect: A 3-meter diameter pillar of brilliant, searing light descends from the sky to a point you designate. Objects of a profane or corrupt nature within the pillar are instantly disintegrated into ash. The earth it touches is left purified and cleansed. The pillar lasts for five seconds.
Summon Seraphic Guardian
Range: 10 m Effect: A humanoid figure, 3 meters tall, composed of solid golden light and possessing wings of flame, appears at a point you designate. It is a non-sentient automaton that obeys your commands to protect a specific person or place. It can physically block passage and its touch unmakes lesser corrupt entities. It persists for one hour.
Hallow Domain
Area: 500 m radius Effect: You touch the ground and a wave of pure light washes out from you. For one year and a day, the land within this area is consecrated. Plants grow healthier, water becomes pure, and creatures of a corrupt or malevolent nature are physically unable to enter the domain. Any who attempt to do so are turned back at the border.
Aspect of the Divine
Range: Self Effect: For ten minutes, your body is suffused with divine energy. Wings of pure light sprout from your back, allowing flight. Your eyes glow with golden light, and your voice carries an undeniable authority that makes simple commands difficult to disobey. Your touch can mend broken objects and restore withered plants.
Wave of Absolution
Area: 10 km radius Effect: You become a beacon of pure, white energy that expands outwards in a massive, slow-moving wave. As the wave passes, blighted land is restored to fertility, poisons are neutralized, and creatures are cleansed of afflictions and mental anguish. The recently deceased (within the last hour) are restored to life and wholeness. The wave takes one full minute to expand to its full radius.
Unholy/Infernal
Mark of the Debtor
Range: Touch Effect: You touch a creature, leaving an invisible psychic mark on their mind. For 24 hours, the target hears faint, tempting whispers and feels a constant, unnerving sensation of being watched.
Barbed Chain
Range: 15 m Effect: A chain made of black, shadowy metal erupts from a surface and lashes out at a target you choose. On contact, it wraps around a limb and inflicts a sensation of intense, burning cold. The chain and the sensation persist for one minute.
Wall of Wailing Shadows
Area: 20m long, 5m high, 1m thick Effect: A semi-opaque curtain of writhing, indistinct shadowy forms rises from the ground. Passing through it subjects a creature to a cacophony of agonizing psychic screams, filling them with dread and despair. The wall lasts for ten minutes.
Infernal Contract
Range: 3 m Effect: A roll of blackened parchment and a quill made of bone appear before you and one other creature. If the target creature signs its name on the parchment (using a drop of its own blood), it is magically compelled to perform one specific, non-suicidal task for you. The compulsion ends once the task is complete, at which point the parchment burns to ash.
Hellfire Orb
Range: 100 m Effect: A sphere of black-and-crimson fire, 1 meter in diameter, flies from your hand to a point you choose. Upon arrival, it erupts into a 10-meter radius sphere. The fire within does not consume, but transmutes matter, turning wood to char, stone to cracked obsidian, and earth to black, sterile dust.
Form of the Pit Fiend
Range: Self Effect: For ten minutes, you transform into a terrifying being. Your skin hardens and darkens, large leathery wings sprout from your back allowing flight, and your presence causes deep, instinctual fear in non-sapient animals. Your touch can superheat metal to a dull, red glow.
Pillar of Torment
Range: 200 m Effect: A 5-meter diameter, 50-meter high cylinder of swirling shadows and ethereal, screaming chains erupts from the ground at a point you designate. Any creature that enters the cylinder is assailed by vivid hallucinations of its deepest fears and regrets, leaving it mentally overwhelmed and unresponsive for one minute after it exits the area. The pillar lasts for one minute.
Invoke Dominion
Range: 30 m Effect: You focus your will on a single creature. Its own willpower is suppressed and overwritten with absolute loyalty to you. The creature retains all its memories and abilities but its motivations are twisted to serve your goals above all else. This effect is permanent until magically broken.
Tear Open the Rift
Area: 1 km radius Effect: You perform a ten-minute ritual that culminates in reality tearing open at the center of the area. A swirling, blood-red portal to a hellish dimension remains open for one hour. The sky above the entire area turns a sickly red, the ground cracks and exudes sulphurous steam, and the laws of nature are warped by the alien influence seeping through.
Necromancy
Grave Chill
Range: Touch Effect: You touch one corpse. It becomes intensely cold to the touch and its natural decomposition is halted for 24 hours.
Animate Crawling Hand
Range: 10 m Effect: You animate a single, severed humanoid hand. It scuttles about and follows your simple one-word commands (e.g., "fetch," "press," "stay") for one hour, after which it becomes inert.
Raise Skeleton
Range: 5 m Effect: From a complete or mostly complete humanoid skeleton, you raise a mindless undead servant. It obeys your simple verbal commands and persists until it is destroyed.
Siphon Vitality
Range: 20 m Effect: You create a faint, grey link between yourself and one living creature. The target becomes visibly paler and more sluggish, while you feel a surge of vigor, and minor signs of fatigue on your person vanish. The link can be maintained for up to one minute.
Create Ghoul
Range: Touch Effect: You transform a single, fresh humanoid corpse into a ghoul. It is imbued with a cold, predatory intelligence and follows your general instructions with a vicious cunning. It persists until destroyed.
Forge Wight
Range: Touch Effect: By performing a one-hour ritual over the corpse of a skilled warrior, you bind their spirit into the body, creating an intelligent, malevolent undead known as a wight. It retains its martial prowess and is bound to your will. Its touch imparts a paralytic chill.
Exhume the Restless
Area: 50 m radius Effect: Skeletal arms and grasping hands erupt from the ground throughout the area, regardless of whether bodies are buried there. The hands claw at and attempt to hold fast any creature that moves through the area. The effect lasts for one minute.
Soul Rend
Range: 50 m Effect: You focus on a single living creature. A spectral, incorporeal duplicate of their soul is violently ripped from their body, which immediately collapses into a catatonic state. The spectral soul is bound to your will and can be commanded for one hour before it dissipates.
Animate Necropolis
Area: 1 km radius Effect: You become a conduit for negative energy. In a massive radius centered on you, all suitable corpses and skeletons rise as lesser undead (zombies and skeletons) under your absolute command. The undead army persists until each individual is destroyed.
Fae/Hag
Wart's Kiss
Range: Touch Effect: A grotesque, warty toadstool sprouts from a non-metallic surface you touch, such as cloth, leather, or a creature's skin. It is harmless but exudes a faint, unpleasant odor and crumbles into dust after 24 hours.
Snare of Ill Will
Range: 20 m Effect: You target one creature. For the next hour, they perceive innocent comments from their allies as veiled insults and slights, breeding paranoia and suspicion amongst their companions.
Wall of Grasping Briars
Area: 15m long, 2m high, 1m thick Effect: A tangled wall of thorny, grasping vines erupts from the ground. The vines writhe and clutch at any creature that touches or attempts to pass through them, impeding movement. The wall lasts for ten minutes.
Curse of Ugly Truths
Range: 10 m Effect: You inflict a curse on one creature that can hear you. For the next hour, the target is compelled to vocalize any cruel, insulting, or judgmental thought that enters their mind about those around them. They are physically unable to voice compliments or pleasantries.
Toad's Embrace
Range: Touch Effect: You touch a creature. It transforms into a large, sluggish, and grotesque toad for ten minutes. In this form, it is slow-moving, cannot speak, and its skin is covered in a harmless but foul-smelling slime.
Fen's Deceit
Area: 100 m radius Effect: You create a powerful illusion that masks the true nature of the terrain. A treacherous swamp can be made to look like a beautiful, dry meadow, or a safe path can appear to be a yawning chasm. The illusion affects sight, sound, and smell, but is intangible. It lasts for one hour.
Heart of Gnarled Wood
Range: Touch Effect: You touch a creature and inflict a slow-acting curse. Over the next week, the target's skin becomes hard and bark-like, their joints stiffen, and their emotional responses are severely dulled. If the curse is not removed, they permanently transform into a humanoid-shaped, non-sentient, gnarled tree.
Swallow the Sun
Area: 5 km radius Effect: You perform a one-hour ritual that causes a thick, supernaturally cold and gloomy fog to rise and blanket the entire area. The fog blocks out all natural sunlight, carries faint, disquieting whispers, and lasts for one week.
Genesis of the Gibbering Fen
Area: 10 km radius Effect: A day-long ritual that permanently transforms the area's ecosystem. The land becomes a twisted, sentient swamp. Trees grow faces that whisper secrets, pools of water become scrying instruments for your use, and the local wildlife is warped into monstrous servants bound to the fen. The entire region becomes an extension of your will.
Pain
Sting
Range: Touch Effect: A creature you touch feels a sudden, sharp, localized pain, like a hot needle piercing their skin. The sensation lasts for ten seconds.
Throbbing Ache
Range: 20 m Effect: You choose a single limb of a creature you can see. For one minute, they experience a deep, pulsating ache within that limb that makes concentration and fine motor control difficult.
Nerve Flare
Range: 30 m Effect: A jolt of searing, electrical pain flashes along a major nerve pathway of a creature you choose. The affected limb convulses once, then feels numb and weak for one minute.
Agonizing Migraine
Range: 50 m Effect: You inflict a sudden, debilitating migraine upon a creature. Their vision fills with blinding lights, sounds become painfully loud, and they are wracked with intense nausea. The effect lasts for ten minutes.
Phantom Agony
Range: Touch Effect: You touch a creature and make them experience the vivid, overwhelming sensation of a grievous physical injury—such as a shattered bone or a deep burn—on one of their limbs. No physical wound is created, but the pain is all-consuming for one minute.
Screaming Marrow
Range: 100 m Effect: A creature you choose feels a horrific, grinding pain that seems to emanate from the very marrow of their bones. The agony causes their muscles to twitch uncontrollably and makes coherent thought nearly impossible for one minute.
Symphony of Torment
Range: 200 m Effect: You target one creature, whose nervous system is instantly overloaded with a cacophony of conflicting pain signals. They simultaneously experience sensations of burning, freezing, crushing, and piercing across their entire body, rendering them rigid and unresponsive for ten seconds.
Isolate in Suffering
Range: Touch Effect: You touch a creature and plunge their consciousness into a psychic void of pure anguish. For one hour, they experience the absolute certainty of being utterly alone and abandoned, assailed by a formless, inescapable despair. They remain catatonic for the duration.
Crucible of Pain
Range: 1 km Effect: You focus all the ambient suffering, fear, and pain within a 1 km radius into a single point, then direct it into one creature. The target is subjected to the weight of a thousand agonies at once. Their body begins to visibly fissure under the strain, leaking gray light until they are completely unmade and dissolve into dust.
Abyss
Glimpse of the Void
Range: 10 m Effect: You designate a 1-meter cube. For one minute, shadows within this area become impossibly deep, and all sound is muffled into a flat, toneless hum. Creatures looking directly at it feel a brief, dizzying sense of vertigo.
Unraveling Grasp
Range: 15 m Effect: A tendril of solidified shadow extends from a point on a surface. It attempts to wrap around a single non-magical object. The tendril assaults the object's physical integrity, causing its edges to fray and its substance to subtly lose cohesion. The tendril persists for one minute.
Wall of Un-Sight
Area: 10m long, 3m high Effect: A shimmering, colorless plane of distorted space appears. Looking through the plane reveals a nauseating jumble of impossible angles and shifting geometry, making it impossible to discern what lies beyond. The effect lasts for ten minutes.
Maddening Cacophony
Range: 30 m Effect: You target one creature, which becomes the sole audience for a silent concert of cosmic horror. The target is overwhelmed by the mental sound of grinding galaxies and the chittering of things that crawl between dimensions, leaving them disoriented and unable to focus for one minute.
Conjure Abyssal Hunter
Range: 10 m Effect: From a point of absolute darkness, a creature made of shifting geometric shapes and oily tentacles emerges. Its form is unstable, causing it to phase in and out of reality. It mindlessly seeks to grasp objects or creatures and pull them into the shadow from which it came, where they simply vanish. It exists for one minute.
Form of the Formless
Range: Self Effect: For ten minutes, your body loses its definite shape, becoming a flowing mass of shadowy tentacles, mouths, and eyes that do not focus. In this form, you can pass through solid objects by temporarily unmaking their physical laws, and your touch warps the geometry of objects, making straight lines curve.
Weeping of the Blind Stars
Area: 500 m radius Effect: The sky above the area darkens as if blotted out by an unseen mass. A cold, oily black rain begins to fall. Where the droplets land, reality thins; colors desaturate, solid ground becomes spongy and alien, and a profound silence falls. The unnatural rain persists for one hour.
Gaze into Entropy
Range: 100 m Effect: You select one creature. It is forced to perceive the true, absolute nothingness of the void. Its physical form is unwritten from reality, not destroyed, but ceasing to have ever existed in its current location. It leaves behind a perfect vacuum which implodes with a sickening silence.
Unseal the Non-Euclidean Gate
Area: 1 km radius Effect: You tear a permanent wound in the fabric of space-time. A 10-meter sphere of perfect blackness appears, from which no light, matter, or sound can escape. The area around it begins to warp; gravity becomes unreliable, and over weeks, the landscape transforms into a realm of impossible architecture inhabited by things that slip through the cracks of existence.
Mechanisms
Wind Key
Range: 10 m Effect: You instantly and fully wind the internal spring of one non-magical, clockwork device you can see. The device operates at its normal speed until its power is expended.
Gear Barrage
Range: 15 m cone Effect: You project a spray of whirring, razor-edged metal gears from your hand. They strike surfaces within the cone, scoring wood and stone before falling inert to the ground.
Wall of Grinding Cogs
Area: 10m long, 3m high, 0.5m thick Effect: A solid, interlocking wall of whirring brass and iron gears rises from the ground. The constant grinding motion makes it difficult to climb and forcefully repels any object held against its surface for more than a moment. The wall lasts for ten minutes.
Seize Mechanism
Range: 50 m Effect: You choose one complex mechanical object, such as a mill, clock tower, or siege engine. Its components jam, grind against each other, and seize up, rendering the machine completely inoperable for one hour.
Assemble Automaton
Range: 5 m Effect: From a pile of at least 50 kg of scrap metal, gears, and wire, you assemble a 2-meter tall humanoid automaton. It is a mindless servant that follows your simple verbal commands for one hour, after which it collapses back into its component parts.
Clockwork Form
Range: Self Effect: Your flesh and bone are replaced by interlocking brass plates, whirring gears, and glowing vacuum tubes for ten minutes. Your body becomes much more resistant to physical impact, you no longer need to breathe, and your movements are accompanied by the faint ticking of clockwork.
Awaken the Edifice
Range: Touch Effect: You touch a single, large structure (such as a tower or house). The building's components—beams, doors, and foundations—reconfigure themselves into a slow, lumbering, vaguely humanoid golem. It obeys your mental commands for one hour before collapsing back into its original architectural form.
Zone of Grand Stasis
Area: 500 m radius Effect: All mechanical motion within the area instantly ceases for one minute. Gears freeze mid-turn, pendulums hang motionless, and even the vibration of atoms is suppressed, causing a profound silence. Living creatures are unaffected but feel a sense of unnatural stillness.
Forge the World-Engine
Area: 10 km radius Effect: After a 24-hour ritual, a colossal, multi-kilometer gear burrows into the earth at the center of the area. This is the heart of a new "World-Engine". Over the next month, the landscape is systematically transformed: forests are replaced by metallic structures, rivers are encased in brass aqueducts, and the sky fills with the faint, rhythmic ticking of a world remade into perfect, logical order. The transformation is permanent.
Electricity
Static jolt
Range: Touch Effect: You deliver a sharp, surprising static shock to a creature or object. The shock can cause a single muscle to twitch involuntarily or create a visible spark on a metal surface.
Spark Leap
Range: 10 m Effect: A visible arc of electricity jumps from your finger to a conductive object you can see, or between two conductive objects within 1 meter of each other. It creates a loud crackle and a bright flash of light.
Wall of Static
Area: 10m long, 3m high, 0.5m thick Effect: A shimmering, crackling barrier of static electricity forms. Non-magical, lightweight objects (like paper or dust) are drawn to its surface. Creatures passing through feel their hair stand on end and experience a series of jarring, unpleasant shocks.
Overcharge
Range: 30 m Effect: You target one non-magical electrical or mechanical device. It is overloaded with energy, causing it to operate at twice its normal speed for ten seconds before its components sputter, smoke, and become permanently inoperable.
Ball Lightning
Range: 60 m Effect: A 1-meter diameter sphere of crackling, white energy appears at a point you choose. It drifts slowly (1 meter per second) in a direction you mentally set for one minute. Objects it touches are scorched and subjected to a powerful electrical discharge.
Voltaic Form
Range: Self Effect: For ten minutes, your body becomes a being of pure, sentient electricity. You can move at great speed along conductive surfaces like metal wires or water. Your touch delivers a powerful electrical shock, and you emit a constant, low hum.
Lightning Strike
Range: 200 m Effect: A massive bolt of forked lightning descends from the sky to strike a point you designate. The strike produces a deafening clap of thunder and leaves behind a 1-meter wide patch of superheated, glassy ground (a fulgurite).
Ride the Lightning
Range: 1 km Effect: You transform into a bolt of pure electricity and instantly travel in a straight line to any point you can see within range. You reappear in a flash of light and a sharp crack of thunder.
Ion Storm
Area: 10 km radius Effect: The sky fills with churning, purple-black clouds. For one hour, the entire area is battered by a relentless storm of sheet lightning and forked bolts. The atmosphere becomes heavily ionized, causing metal to hum with latent energy and the air to smell of ozone.
Blood
Sense Sanguine
Range: Self Effect: For one hour, you can perceive the location of any creature with blood flowing in its veins within a 20-meter radius as a faint, red glow. You can also see the lingering trace of any significant blood spill (more than a liter) from the last 24 hours.
Thicken Blood
Range: Touch Effect: You touch a creature. For one minute, their blood becomes thick and syrupy, causing their movements to become sluggish and their extremities to feel cold and numb.
Crimson Lash
Range: 10 m Effect: From a visible pool of fresh blood (at least half a liter), you form a whip-like tendril under your command. It can strike objects with enough force to crack wood, or wrap around and pull objects weighing up to 20 kg. It lasts for one minute or until the source blood dries.
Sanguine Marionette
Range: 30 m Effect: You touch a fresh humanoid corpse. By manipulating the blood within its veins, you can force its limbs to move. It can perform simple actions like walking, lifting, or pulling, but has no will of its own. You can control it for ten minutes as long as you maintain line of sight.
Exsanguinate
Range: 20 m Effect: You target one living creature. A stream of their blood is pulled from their body, arcing through the air to a point on the ground near you. The target grows visibly pale, weak, and short of breath. The effect lasts for ten seconds.
Form of Living Blood
Range: Self Effect: Your body liquefies into a 2-meter tall, humanoid-shaped mass of sentient, viscous blood for ten minutes. You can pour yourself through small cracks and are resistant to physical impacts. Your touch slowly dissolves non-magical organic matter.
Rupture Arteries
Area: 50 m radius Effect: You choose up to five living creatures within the area. They suffer from a sudden, massive internal hemorrhage as major blood vessels within their bodies tear open. They collapse, their skin rapidly showing dark bruises.
Rain of Blood
Area: 1 km radius Effect: For one hour, a warm, thick rain of blood falls from a supernaturally crimson sky. The land becomes slick and treacherous, and the blood seeps into the ground, causing strange, fleshy red fungi to sprout over the next 24 hours.
Blood Tide Apotheosis
Area: 10 km radius Effect: You become the nexus of a catastrophic event. All standing water in the area—lakes, rivers, ponds—is transformed into living blood. The new "blood rivers" animate, overflowing their banks as massive pseudopods that reshape the landscape. At the center of the effect, you are permanently transformed into a non-corporeal intelligence, your consciousness bonded to the new, blood-soaked ecosystem.
Biology
Microscopic Sight
Range: Touch Effect: For one hour, you can perceive the cellular structure of any living thing you are touching. You can see cells, bacteria, and other microorganisms as if through a powerful microscope.
Catalyze Metabolism
Range: 20 m Effect: You touch a willing creature. For one minute, its metabolic processes are doubled. The creature's movements are faster and its reflexes are sharper, but it becomes hungry and exhausted much more rapidly once the effect ends.
Tissue Graft
Range: Touch Effect: You touch two living creatures. You can move a patch of living tissue (skin, muscle, fat), no larger than your hand, from one creature to the other. The graft instantly and perfectly integrates into the new host without scarring or rejection.
Neurological Scramble
Range: 30 m Effect: You target one creature and temporarily disrupt the electrochemical signals in its nervous system. For ten seconds, the creature loses control of its voluntary muscle movements, causing it to twitch, spasm, and collapse.
Induced Mutation
Range: Touch Effect: You touch one non-sentient plant or animal. You introduce a single, specific, and permanent mutation into its biological code. You could grant a fish the ability to breathe air, give a plant a bioluminescent quality, or make a dog's fur thicker. The change is passed down to its offspring.
Adaptive Anatomy
Range: Self Effect: For one hour, your body's biology spontaneously adapts to your immediate environment. In water, you grow gills and webbed fingers. In extreme cold, you develop a thick layer of insulating blubber and fur. In darkness, your eyes enlarge and develop tapeta lucida. The transformation is comprehensive but reverts when the environment changes or the duration ends.
Hypergenesis Field
Area: 500 m radius Effect: You create a field where the processes of life are wildly accelerated. Within this field, which lasts for 24 hours, plants grow from seed to maturity in minutes, insects hatch and reproduce in seconds, and small animals live entire lifecycles in an hour. The field is a chaotic explosion of accelerated evolution and decay.
Deconstruct Organism
Range: 100 m Effect: You choose one living creature. You gain temporary, absolute control over its biological functions. You can stop its heart, command its cells to cease respiration, or instruct its nervous system to shut down. The effect requires one minute of intense concentration to finalize.
Panacea Bloom
Area: 10 km radius Effect: You designate a point. A wave of perfect biological regulation spreads from it. For one year, no creature within the area can suffer from disease, genetic defects, or cancer. All biological processes are optimized for health and longevity. Wounds close with supernatural speed, and the aging process is halted for all within the zone.
Disease
Feverish Touch
Range: Touch Effect: A creature you touch is afflicted with a sudden, severe, and non-contagious illness for 24 hours. Symptoms include a high fever, a hacking cough, and profound fatigue.
Wasting Sickness
Range: 20 m Effect: You target one creature you can see. For the next three days, they are wracked with intense nausea and weakness, finding it difficult to hold down food or perform strenuous activity.
Contagion's Kiss
Range: Touch Effect: The creature you touch breaks out in weeping, infectious pustules. Any other creature that comes into direct physical contact with the afflicted individual must also contend with the same affliction. The pustules last for one week.
Boneshake Fever
Range: 30 m Effect: For one hour, a target creature is seized by a violent fever. The affliction causes their bones to ache intensely and their body to tremble uncontrollably, making complex actions or concentration impossible.
Creeping Delirium
Range: 50 m Effect: A target creature's mind is infected with a feverish madness for 24 hours. They are plagued by paranoid delusions, perceive their allies as monstrous threats, and cannot recall clear memories from one moment to the next.
Flesh Slough
Range: Touch Effect: You touch a creature, cursing them with a magical leprosy. Over the next week, patches of their skin become numb and discolored before sloughing off, leaving behind raw flesh. The disfigurement is permanent until magically reversed.
Crimson Plague
Area: 100 m radius Effect: You designate a point of origin. A virulent, airborne hemorrhagic plague spreads throughout the area. Affected creatures develop a raging fever followed by systemic hemorrhaging. The plague remains active and contagious in the area for one week.
Metastatic Blight
Range: Touch Effect: You touch a creature, planting a seed of sentient disease. The target becomes a "plague-bearer". Their own body slowly twists into a cancerous mass over the course of a month, but wherever they travel, the environment sickens. Water turns foul, plants develop tumors, and other creatures sicken in their presence.
Genesis of the Gray Plague
Area: 5 km radius Effect: You become the primary vector for an incurable magical affliction. The Gray Plague spreads from you to infect the entire area. Over the course of one week, the flesh of all living creatures within the zone slowly calcifies, turning them into statues of porous gray stone. The plague renders the area a permanent, petrified wasteland.
Space
Jaunt
Range: 10 m Effect: You disappear from your current location and instantly reappear at another unoccupied point you can see within range. This creates no sound or visual effect other than your sudden relocation.
Transpose Objects
Range: 20 m Effect: You choose two unoccupied, non-magical objects, neither larger than 1 cubic meter nor heavier than 20 kg. You instantly swap their positions.
Spatial Shear
Area: 10m long, 3m high plane Effect: A shimmering, invisible plane of distorted space forms. Any non-magical object or projectile that attempts to cross the plane is instantly and harmlessly teleported 100 meters straight up into the air. The plane lasts for one minute.
Spatial Anchor
Range: 30 m Effect: You fix one object, no larger than a small wagon, in its exact spatial coordinates. It becomes utterly immovable relative to the world for one hour. It cannot be pushed, pulled, or lifted by any non-magical force, regardless of its weight.
Collapsing Sphere
Range: 100 m Area: 5 m radius sphere Effect: You designate a point in space. Space itself within the sphere violently collapses inward for a single moment. Unsecured objects within are crushed and compressed into a single, dense mass at the sphere's center.
Phase Shift
Range: Self Effect: For ten minutes, you become partially displaced from reality. You appear translucent and can pass through solid objects as if they were smoke. You cannot physically interact with the world, nor can it interact with you.
Labyrinthine Warp
Area: 500 m radius Effect: For one hour, the geometry of the area becomes looped and non-Euclidean. Paths twist back on themselves, straight lines become impossible, and any attempt to exit the area leads one back to its center.
Pocket Prison
Range: Touch Effect: You touch a creature and shunt it into a finite, featureless pocket dimension. To the creature, it is an endless, silent, white void. From the outside, the creature simply vanishes. The effect is permanent until you release them or the spell is magically broken.
Spatial Reconfiguration
Area: Two 1 km cubes Effect: You target two cubes of space, each 1 kilometer on a side, anywhere on the planet that you have previously seen. You permanently and instantaneously swap their locations and all their contents. A mountain can be swapped with a chunk of the ocean, or one castle can be swapped with another.
Time
Temporal Echo
Range: Touch Effect: You touch an object. For five seconds, you see a faint, silent, ghostly afterimage of the last creature to have physically interacted with it.
Restore
Range: Touch Effect: You touch a single, non-magical object that is broken, torn, or shattered. The object instantly reverts to the state it was in one hour prior, becoming whole and mended.
Slowing Sphere
Range: 30 m Area: 5 m radius sphere Effect: You create a sphere wherein time flows at half its normal speed. Objects and creatures moving into or within the sphere appear sluggish and slow-moving. The effect lasts for one minute.
Alacrity
Range: Touch Effect: You touch a willing creature. For the next ten minutes, their personal flow of time is accelerated. They perceive the world as moving in slow motion, allowing them to perform actions with exceptional speed and precision.
Glimpse of Probabilities
Range: Self Effect: Before you take a specific, immediate action, you concentrate for a moment. You receive three brief, fleeting visions of potential outcomes that could result from that action within the next minute. The visions are clear but vanish instantly.
Rapid Decay
Range: Touch Effect: You touch one non-magical object no larger than 2 cubic meters. You can instantly age it forward in time by up to 100 years. Wood rots to dust, iron rusts and crumbles, and stone becomes deeply weathered and cracked.
Zone of Stillness
Area: 100 m radius Effect: Time completely halts for all creatures and objects within the area, except for yourself. Falling objects hang motionless in the air, flames freeze in place, and creatures are locked in their current position. The effect lasts for 30 seconds from your perspective.
Temporal Scourge
Range: 10 m Effect: A faint gray ray projects from your hand to a single creature you can see. The target's body is instantly ravaged by the passage of 50 years. The effect does not alter memories but physically ages the body, and the change is permanent.
Epoch Loop
Area: 1 km radius Effect: You designate an area. The area and everything within it becomes trapped in a perfect 24-hour time loop. At the dawn of each new day, time resets to the moment the spell was cast. Memories of previous loops are erased for all creatures inside the area. The loop is permanent until magically broken.
Reality
Imprint Notion
Range: Touch Effect: You touch a non-magical object. For one hour, all who observe the object perceive one of its subjective qualities (e.g., color, taste, scent) as something different of your choice. A red apple might be perceived as blue; water might be perceived as tasting sweet. The object's actual physical properties are unchanged.
Repel Concept
Range: 20 m Effect: You choose two non-magical objects you can see. For the next ten minutes, the universe enforces a rule that these two objects cannot touch. If they are brought close, space itself warps minutely to prevent their surfaces from making contact.
Curtain of Inaction
Area: 10m long, 3m high plane Effect: A shimmering, barely visible plane of force appears. Any creature that passes through it becomes physically incapable of performing a single, specific type of action (e.g., "speaking," "grasping with the left hand," "lying") for one minute. The proscribed action is chosen when the spell is cast.
Resonance of Fortune
Area: 30 m radius Effect: For one hour, you create a localized warp in causality. Within this area, highly improbable events that are beneficial to you or your allies are far more likely to occur (a thrown key lands perfectly in a lock, a collapsing pillar just misses someone). Conversely, improbable negative events are suppressed.
Materialize Axiom
Range: 10 m Effect: You state a simple, declarative fact about a single, non-magical, inanimate object that could plausibly exist ("There is a sturdy wooden chair here," "This door is locked," "This rope is frayed"). Reality temporarily acquiesces, and the object or its state manifests as described for one hour before fading or reverting.
Form of the Observer
Range: Self Effect: For ten minutes, your physical body vanishes and you become a disembodied, invisible, and undetectable point of perception. You cannot interact with the world, but your presence forces the rules of reality to be strictly enforced in a 10-meter radius around you. Illusions waver and fail, probability normalizes, and magic behaves in a predictable, stable manner.
Decree of the World
Area: 100 m radius Effect: For one hour, you enforce a single, new physical law within the area. Examples include: "Gravity is halved," "Sound does not travel," or "All non-magical fire is cold." All objects and creatures within the zone are subject to this new, overriding principle.
Unwrite Existence
Range: 30 m Effect: You choose one creature or object no larger than a house. It is surgically edited out of the fabric of reality and vanishes instantly. All memories of the target become vague, contradictory, and dream-like to anyone who knew of it, as if patching a hole in the timeline.
The Editor's Prerogative
Area: 5 km radius Effect: You state a single, fundamental, narrative truth (e.g., "The local dynasty was never overthrown," "The Great Forest is a desert," "Gold is lighter than air"). Over the next 24 hours, reality itself—including history, physical laws, and memory—shifts and reconfigures within the area to make the new truth the baseline reality. The change is permanent.
Constellations
Star-Chart
Range: Self Effect: For one minute, a miniature, three-dimensional map of the current night sky appears in the palm of your hand. It correctly identifies the cardinal directions and points towards true north with a single, brighter star.
The Minor's Shield
Range: 5 m Effect: A small constellation of seven twinkling stars forms a shield-like pattern that floats before a creature you choose. The pattern intercepts a single physical object moving with significant force, shattering into harmless motes of light upon impact.
Wall of Draco
Area: 20m long, 4m high Effect: A serpentine line of faint, cold stars forms a semi-transparent wall. Any creature attempting to pass through it is overcome with a profound sense of primordial awe, forcing them to halt their movement for a moment. The wall lasts for ten minutes.
Gaze of the Hunter
Range: 1 km Effect: You designate one creature. For one hour, a tiny, three-star constellation (Orion's Belt) hovers over their head, visible only to you. You are constantly aware of the target's precise location, direction of travel, and distance from you.
Dance of the Twins
Range: Self Effect: You create a duplicate of yourself made of shimmering starlight. The duplicate is intangible, silent, and flawlessly mimics your movements for one minute. It can pass through objects but casts a faint light.
Aspect of the Lion
Range: Self Effect: For ten minutes, you transform into a large leonine beast composed of solidified starlight and nebular dust. Your form is semi-translucent, your claws can score solid stone, and your roar causes instinctual fear in non-sapient animals within a 100-meter radius.
Andromeda's Chains
Range: 100 m Effect: Ethereal chains of starlight erupt from points on the ground and surfaces around a creature, wrapping them completely. The target is held immobile by the immense, conceptual weight of cosmic law. The chains are indestructible by non-magical means and last for one hour.
Fall of the Scorpion
Range: 1 km Effect: You point to a location in the sky, and a single star appears to detach itself, streaking downwards. It strikes a designated point on the ground, detonating in a 50-meter radius sphere of searing white light that disintegrates non-magical matter, leaving a crater of fused glass.
Rewrite the Firmament
Area: Global Effect: After a week-long ritual performed at a celestial observatory or similar nexus of power, you make one permanent change to the night sky. You can create a new constellation from existing stars, erase one from sight, or shift a star's position. This profoundly alters astrological charts and celestial navigation for all cultures.
Dragon
Draconic Scale
Range: Self Effect: For one hour, a single, iridescent scale, roughly the size of your thumbnail, appears on your skin. The scale is as hard as steel and deflects minor impacts to its location.
Frightful Roar
Range: 20 m cone Effect: You emit a powerful, guttural roar that contains an echo of a dragon's might. Creatures within the cone feel a wave of instinctual fear, causing them to hesitate and falter for several seconds.
Wall of Scales
Area: 10m long, 3m high, 0.2m thick Effect: An shimmering wall of interlocking, metallic scales rises from the ground. The wall is incredibly durable, resisting physical force as well as solid iron. It persists for ten minutes.
Dragon's Breath
Range: 15 m cone Effect: You exhale a cone of destructive elemental energy (fire, frost, or lightning). The energy is intense enough to melt stone, flash-boil water, or shatter rock upon contact.
Talon Strike
Range: 50 m Effect: Three colossal, spectral dragon talons erupt from the ground at a point you designate. They strike downward in unison with immense force, sufficient to pulverize a large boulder, before vanishing.
Adamant Hide
Range: Self Effect: For ten minutes, your skin transforms, taking on the appearance and properties of draconic hide—a mosaic of metallic, interlocking scales. Your body becomes highly resistant to physical impact and extreme temperatures.
Wyrm's Hoard Curse
Range: Touch Effect: You touch a single object. For the next week, any creature other than you who holds the object is afflicted with overwhelming avarice. They develop an irrational, paranoid obsession with protecting the object, and are compelled to gather other valuables to add to their new "hoard."
Ruinous Overflight
Area: A line 500m long, 20m wide Effect: A great, shadowy dragon form passes overhead along a line you designate. Everything in its path is battered by a cataclysmic wave of pure force and elemental energy, leveling trees and scouring the ground.
Dragon's Apotheosis
Range: Self Effect: Your body undergoes a permanent, monumental transformation. Over the course of one minute, you grow into a great and ancient dragon, your form determined by your own nature. Your old consciousness is subsumed into a new, powerful draconic mind, and you gain all the physical capabilities thereof.
Beholder
Gaze of Distrust
Range: 20 m Effect: You meet a creature's gaze. For one minute, they are overcome with acute paranoia toward all surrounding creatures, including their closest allies. The target will perceive any helpful action as a threat, cannot accept aid from others, and may attack the nearest creature to them, regardless of allegiance.
Watcher's Aegis
Range: Self Effect: For one hour, a single, spectral beholder-like eye orbits your head. If a physical projectile is aimed at you, the eye moves to intercept it, dissolving the projectile and vanishing. The spell then ends.
Wall of All-Seeing
Area: 15m long, 3m high Effect: A semi-transparent wall composed of hundreds of unblinking, staring eyes appears. The wall creates a mental assault; any creature looking at it is struck with intense vertigo and disorientation, making it difficult to approach or pass through. The wall lasts for ten minutes.
Enthralling Gaze
Range: 30 m Effect: A spectral eyestalk sprouts from your shoulder and fixes its gaze on one creature. The target is overwhelmed with adoration and admiration for you for one hour. They will eagerly agree to any non-suicidal request you make and will defend you from perceived threats.
Gaze of Nullification
Range: 50 m Effect: A thin, green beam projects from a spectral eye that appears before you. The beam strikes one non-magical object no larger than 2 cubic meters, which immediately crumbles into a fine grey dust.
Aspect of the Tyrant
Range: Self Effect: For ten minutes, your body transforms. You levitate one meter above the ground, your skin hardens into a chitinous shell, and your main eyes merge into one large, central eye. This central eye projects a constant, invisible 5-meter cone in which non-permanent magical effects flicker and fail.
Crown of Many Eyes
Range: Self Effect: For one hour, five spectral eyestalks sprout from the air around your head. On your command, each stalk can project a single beam with one of the following effects: a telekinetic force that can push a 100 kg object 5 meters; a ray of fear that causes a creature to be paralyzed with terror for ten seconds; or a beam of slowing that halves a creature's movement speed.
Flesh to Stone
Range: 30 m Effect: A gray beam lances from a spectral eyestalk towards a creature. The target's body begins to rapidly calcify, their movements slowing as their flesh and bone are permanently transmuted into solid, inanimate stone over the course of ten seconds.
Beholder's Apotheosis
Range: Self Effect: Your body undergoes a permanent, agonizing transformation into that of a unique Eye Tyrant. Your form becomes a levitating sphere of flesh, your mind is reshaped into something profoundly intelligent, paranoid, and alien, and you grow ten magical eyestalks, each with a unique and powerful ray effect. You are no longer what you once were.
Memetic
Cognitive Hook
Range: 10 m Effect: You implant a single, non-harmful, and nonsensical idea into the mind of one creature you can see. For the next hour, they might unconsciously hum a tune that doesn't exist, tap their fingers in a specific complex rhythm, or feel a sudden urge to balance a spoon on their nose. The compulsion is faint and easily ignored.
Spreading Notion
Range: Touch Effect: You touch a creature and infect them with a simple memetic thought (e.g., "The sky looks slightly green today"). The thought is harmless and not immediately obvious as false. For the next 24 hours, any creature they have a short conversation with has a 10% chance of also adopting this belief.
Conceptual Barrier
Area: 10m long, 3m high plane Effect: You create a purely memetic barrier. The area is not physically blocked, but any creature that approaches it becomes utterly convinced that they cannot or should not pass. They will rationalize their decision to turn back, believing the path is blocked, forbidden, or simply uninteresting. The barrier lasts for ten minutes.
Sigil of Dissonance
Range: Touch Effect: You inscribe an invisible memetic sigil on a surface. The first creature to look directly at the sigil becomes afflicted with cognitive dissonance for one hour. They become unable to perform a specific, simple pair of related actions, such as opening a door after closing one, or speaking immediately after hearing someone else speak.
Consensus Cascade
Area: 20 m radius Effect: You introduce a powerful, specific, and false belief into the area (e.g., "There is a large lion in the center of the room"). Every sentient creature within the radius instantly and simultaneously accepts this as an undeniable truth for ten minutes, reacting accordingly, even though no physical manifestation exists.
Memetic Persona
Range: Self Effect: You overwrite your own identity with a powerful memetic concept of a role (e.g., "The Infallible Bodyguard," "The Unseen Observer"). For one hour, your actions and even your physical presence subtly conform to this idea. As the Bodyguard, your posture might subconsciously intimidate others; as the Observer, people's eyes might slide past you without registering your presence.
Behavioral Contagion
Area: A small village or self-contained community Effect: You introduce a complex, self-replicating behavioral meme into a community. It starts with one person and spreads through observation. The behavior is always intricate and pointless, such as a compulsion to sort all pebbles by color, or to walk backward on every third street. The contagion persists until the entire community has adopted it, lasting for one week.
Logical Anathema
Range: 30 m Effect: You project a memetic construct—a piece of information that is fundamentally incompatible with the target's worldview—into a creature's mind. Their consciousness attempts to reject the anathema, causing a total cognitive collapse. The target stands motionless, unresponsive, and unaware for one hour.
Cultural Axiom Shift
Area: 10 km radius Effect: You broadcast a single, fundamental, and reality-altering meme. It is not an immediate effect but a seed that flowers over one month. The idea (e.g., "Debt is a virtue," "Authority comes from the land, not from bloodlines") spreads until it becomes the core, unquestioned truth of the entire population. All cultural norms, laws, and even historical records within the area subtly shift to reflect the new axiom.
Weapon Conjuration
Conjure Ghostblade
Range: Self Effect: A translucent, shimmering blade forms in your hand. It emits a faint hum and a palpable cold. It can pass through non-living matter, leaving a trail of frost, but makes solid contact with living creatures, delivering a numbing chill. The blade lasts for one minute.
Shard Lance
Range: 30 m Effect: A crystalline shard of pure force, shaped like a spearhead, forms in your hand. You can hurl it to a point within range. On impact with a solid surface, it shatters, releasing a sharp, concussive burst that can knock over unsecured objects.
Wall of Phalanx Spears
Area: 20m long, 3m high Effect: An immobile, shimmering wall composed of hundreds of spectral, overlapping spearpoints appears. The spearpoints are intangible until a creature attempts to pass through the wall, at which point they solidify and forcefully push the creature back. The wall lasts for ten minutes.
Awaken Weapon's Spirit
Range: Touch Effect: You touch one non-magical weapon. For one hour, the weapon is imbued with a semblance of sentience. It subtly guides its wielder's hand for more accurate strikes and will occasionally move on its own to parry an incoming physical blow.
Dance of a Thousand Blades
Area: 20 m radius Effect: A swirling vortex of spectral, slashing swords fills the area. The blades move too fast to track, creating a confusing tempest of steel. The vortex deflects small projectiles and harries any creature moving within it, forcing them to move cautiously. The effect lasts for one minute.
Arsenal Form
Range: Self Effect: For ten minutes, your body becomes a shifting, humanoid-shaped mass of spectral blades, chains, and hammers. You can manifest any simple melee weapon from your form as a solid object in your hand at will. Your touch can sunder non-magical barriers of wood or stone.
Judgment of the Sky-Sword
Range: 500 m Effect: A colossal greatsword, made of incandescent light, plunges vertically from the sky to strike a point you designate. The impact strikes the ground with enough force to create a 20-meter wide crater of molten earth and vaporize any structure at the point of impact.
Animate Arsenal
Area: 100 m radius Effect: All non-magical, unattended weapons within the area lift into the air and become extensions of your will. You can command the swarm of weapons to form defensive walls, to strike in a unified wave, or to surround and contain a target. The animation lasts for one hour.
Forge an Artifact of Legend
Range: A prepared forge Effect: By performing a 24-hour ritual at a magically prepared forge with exceptionally rare materials, you create one unique, permanent magical weapon. The weapon you create is a minor artifact; it will never dull or break, it forms an unbreakable psychic bond with its first wielder, and its mere presence inspires courage and awe in allies.
Sound
Audible Whisper
Range: 30 m Effect: You project a sound that you can make with your own voice (a whisper, a cough, a snap) to a specific point you can see. The sound is only audible within a 1-meter radius of that point.
Echoing Strike
Range: 20 m Effect: A focused burst of silent, concussive sound strikes a target you can see. The force is sufficient to knock over an unsecured humanoid-sized object or push an object weighing up to 50 kg back 2 meters.
Wall of Silence
Area: 10 m radius sphere Effect: You create a sphere wherein all sound is perfectly dampened. No sound created within the sphere can be heard outside it, and no sound from outside can penetrate it. The sphere lasts for ten minutes.
Shattering Note
Range: 30 m Effect: You emit a single, piercing, inaudible frequency focused on one non-magical object made of a brittle material such as glass, crystal, or ceramic. The object violently resonates and shatters into pieces.
Cacophonous Burst
Area: 20 m radius Effect: An instantaneous blast of discordant, overlapping sounds erupts from a point you choose. Creatures within the area are overcome with intense vertigo and a sharp pain in their ears, rendering them disoriented for one minute.
Form of Pure Sound
Range: Self Effect: For ten minutes, you transform into a being of living vibration. You are invisible and can pass through solid objects, though your passage causes a low, continuous hum in the material you are passing through. You cannot physically interact with objects, but you can project your voice from any point within 100 meters.
The Unraveling Word
Range: 100 m Effect: You speak a single resonant word of power focused on one large, non-magical structure (e.g., a bridge, a tower, a wall section). The structure is subjected to catastrophic vibrations, causing it to tear itself apart and collapse over the course of ten seconds.
Voice of Compulsion
Range: 30 m Effect: You issue a single, one-sentence command to a creature that can hear you. The resonant power imbued in your voice is so profound that the creature feels an overwhelming compulsion to obey the command immediately and to the best of its ability.
The World's Final Chord
Area: 10 km radius Effect: You unleash a single, planetary-scale low-frequency sound that is felt more than heard. The ground within the area heaves and liquefies, mountains crumble from internal resonant stress, and the entire landscape is permanently and violently reshaped by the overwhelming tectonic vibrations.
Earth
Shape Stone
Range: Touch Effect: You touch one loose, non-magical stone no larger than your head. For one minute, you can mold its shape as if it were soft clay. The stone hardens in its new form when the effect ends.
Stone Shot
Range: 30 m Effect: You touch the ground, and a fist-sized rock is propelled from it to strike a point you choose within range. It strikes with enough force to shatter a thick clay pot.
Wall of Earth
Area: 10m long, 3m high, 1m thick Effect: A solid wall of densely packed earth and stone rises from a patch of ground. The wall provides total cover and persists for ten minutes before crumbling back into loose earth.
Earthen Grasp
Area: 5 m radius Range: 20 m Effect: From a designated area of ground you can see, large hands and arms made of soil and roots erupt. They will attempt to grasp and hold fast any object that enters or starts within the area. The hands persist for one minute.
Tremors
Area: 20 m radius Effect: You stomp the ground, and intense vibrations wrack the area centered on you for ten seconds. The ground heaves and shakes violently, making it difficult for creatures to stand, and potentially causing unstable structures to crack or collapse.
Stone Form
Range: Self Effect: For ten minutes, your body and worn equipment transform into a being of living, granite-like stone. Your body becomes much more resistant to physical impact and you no longer need to breathe. Your movements are slow but carry great weight.
Earthen Maw
Range: 100 m Effect: A 10-meter wide section of ground opens like a vast, stony maw. It can swallow objects up to the size of a small house before grinding shut with immense force a few seconds later, leaving behind only flattened, disturbed earth.
Earthquake
Area: 500 m radius Effect: The ground in the area is subjected to a violent earthquake for one minute. Deep fissures crack open in the earth, buildings collapse into rubble, and the landscape is permanently altered.
Tectonic Shift
Area: 10 km radius Effect: You place your hands on the ground and channel immense power. Over the course of one hour, the tectonic plates under the area shift according to your will. You can raise a new mountain range from a flat plain, create a vast canyon where a forest stood, or cause a peninsula to sink beneath the waves. The change is catastrophic and permanent.
Runes
Scribe's Mark
Range: Touch Effect: You trace a simple rune onto a surface or in the air. For one hour, the rune glows with a faint light that is visible only to you. You can have up to ten such marks active at once.
Rune of Repulsion
Range: Touch Effect: You inscribe a visible, angular rune on a surface (floor, wall, door). The first time a creature moves within 2 meters of the rune, it flares with light and releases a localized burst of force, pushing the creature 5 meters directly away from the rune. The rune then vanishes.
Wall of Sigils
Area: 15m long, 3m high Effect: A shimmering, semi-transparent curtain of constantly shifting, interlocking runes appears. The wall does not physically impede movement, but any creature that passes through it is afflicted with intense vertigo and confusion for one minute, making it difficult to take coordinated action.
Runic Empowerment
Range: Touch Effect: You spend one minute inscribing a rune of power onto one non-magical object. For one hour, the object performs its function with supernatural effectiveness. A blade's edge becomes preternaturally sharp, a shield becomes harder to dent, and a tool becomes more efficient.
Detonating Glyph
Range: Touch Effect: You inscribe a complex, glowing glyph on a surface. When a creature moves within 3 meters of the glyph, it detonates in a 5-meter radius sphere of roaring, concussive force, capable of shattering stone and splintering wood. The glyph lasts for 24 hours or until triggered.
Runic Hide
Range: Self Effect: For ten minutes, your skin becomes covered in a network of faint, glowing runes, hardening it to the consistency of inscribed granite. Your body becomes highly resistant to physical impact and you can withstand greater physical pressures.
Chains of Inscription
Range: 30 m Area: 5 m diameter circle Effect: You scribe a runic circle on the ground around a target. Glyphs of light rise from the circle, forming tangible chains that bind the target completely. The chains are as strong as iron and hold the target immobile for one hour or until the circle is broken.
Rune of Nullification
Range: Touch Effect: You draw a complex, energy-draining rune and press it against an object or magical effect. The target's magical properties are permanently and completely erased. An enchanted sword becomes mundane, a sustained spell dissipates, and a magical ward crumbles into nothing.
The Primeval Rune
Area: 1 km radius Effect: After one hour of continuous, intricate inscription upon a central stone or landmark, you complete a single, monumental rune. This rune imposes a new, simple, and permanent physical or metaphysical law upon the entire area (e.g., "Fire does not produce heat," "Gravity is reversed," "Deception is impossible").
Crystals
Glimmer Shard
Range: Touch Effect: You touch a small rock or pebble. It transforms into a perfectly clear, hand-sized crystal that emits a soft, cool light in a 2-meter radius. The crystal remains for 24 hours before crumbling into inert dust.
Shard Volley
Range: 20 m Effect: Three razor-sharp crystalline shards, each the size of a dagger, form in the air before you and fly to strike a single target you can see. They strike with enough force to embed themselves in hardwood.
Wall of Geodes
Area: 15m long, 3m high, 0.5m thick Effect: A jagged wall of interlocking, rough crystalline structures erupts from the ground. The outer surface is covered in sharp, pointed crystals that make it difficult to climb. The wall is as hard as stone and lasts for ten minutes.
Crystalline Prison
Range: 30 m Effect: You target a creature you can see. Jagged, translucent crystals erupt from the ground around them, rapidly growing to form a solid, airtight tomb that completely encases the target. The prison lasts for one hour or until it is shattered.
Resonant Detonation
Range: 100 m Effect: You choose one non-magical crystalline object or formation you can see. You cause it to resonate at a catastrophic frequency, causing it to explode in a 10-meter radius shower of razor-sharp fragments and concussive force.
Form of the Crystal Golem
Range: Self Effect: For ten minutes, your body becomes a towering, humanoid figure made of translucent, faceted crystal. You are highly resistant to physical impact and can project a thin beam of focused light from your hands that can score stone or melt metal.
Creeping Crystallization
Area: 100 m radius Effect: You touch the ground, and a wave of transformative energy spreads out. All natural earth and stone surfaces in the area begin to sprout forests of sharp, glittering crystals over the course of one minute, making the terrain treacherous and impassable. The crystals are permanent.
Prismatic Ray
Range: 500 m Effect: A spectral crystal lens forms before you, gathering ambient light into a single, finger-thin beam of incandescent energy. The beam lasts for five seconds and can be swept across the area, leaving a trail of molten rock and vitrified earth in its wake.
Heartstone Genesis
Area: 10 km radius Effect: After planting a perfect seed crystal and performing a 24-hour ritual, the seed grows into a colossal, mountain-sized, crystalline monolith at the center of the area. The "Heartstone" permanently emanates a low, harmonic frequency that purifies the land, calms violent emotions, and promotes orderly growth in all things.
Darkness
Snuff
Range: 10 m Effect: You point at a single, non-magical source of light no larger than a torch or lantern. Its flame is instantly extinguished, and a wisp of unnatural, cold smoke rises from it.
Grasping Shadow
Range: 15 m Effect: From a point of shadow you can see, a single, semi-solid tendril of darkness extends. It can grasp and pull an object weighing up to 10 kg, or wrap around a creature's limb, impeding its movement. The tendril lasts for one minute.
Wall of Umbra
Area: 20m long, 5m high, 1m thick Effect: A wall of absolute, impenetrable darkness rises from the ground. The wall absorbs all light and sound, creating a zone of perfect silence on the other side. It persists for ten minutes.
Cowl of Dread
Range: 30 m Effect: Shadows coalesce and wrap around the head and shoulders of a creature you can see. For one minute, the target perceives fleeting, monstrous shapes in their peripheral vision and is overcome with a profound sense of being watched by something malevolent.
Sphere of Oblivion
Range: 100 m Area: 5 m radius sphere Effect: You create a sphere of tangible, crushing darkness. Light does not enter or leave the sphere. Any non-magical object caught within is subjected to an immense, silent pressure, twisting and compressing it into a smaller, denser form.
Umbral Form
Range: Self Effect: For ten minutes, your body and equipment become a being of living, two-dimensional shadow. You can slide along surfaces, pass through cracks under doors, and are perfectly camouflaged in areas of dim light or darkness. You cannot physically manipulate objects in this form.
Awaken the Gloom
Area: 100 m radius Effect: For one hour, all shadows within the area become semi-sentient and hostile. They writhe on their own, subtly changing shape to resemble grasping claws or menacing figures. The shadows will physically impede movement, clinging to the feet of any who try to run.
Devour Light
Range: 50 m Effect: A beam of absolute blackness, which absorb the light around it, projects from your hand to a single creature. The beam visibly drains the target of color and vitality, leaving them with a permanent patch of ashen-gray skin and a perpetual feeling of cold, though it causes no physical wound.
Evernight
Area: 10 km radius Effect: After a one-hour ritual, the sky over the designated area is permanently blotted out by a dome of impenetrable, magical darkness. The sun, moon, and stars are no longer visible. The land is plunged into a perpetual, chilling night, and only magical light can pierce the gloom.
Radiation
Ionize
Range: Touch Effect: An object you touch emits a faint, sickly green or blue glow and a palpable warmth for one hour. The effect is harmless but unnerving.
Decay Touch
Range: Touch Effect: Your hand glows with a faint, invisible energy. A living creature you touch develops a discolored, peeling patch of skin at the point of contact, accompanied by a feeling of deep weakness and fatigue that lasts for 24 hours.
Gamma Wall
Area: 10m long, 3m high, 1m thick Effect: A shimmering, translucent haze of green energy rises from the ground. The wall does not physically impede movement, but any creature passing through it is struck by a wave of debilitating nausea and weakness that persists for one hour.
Irradiating Ray
Range: 50 m Effect: A sickly green beam of invisible energy projects from your hand to a target. The target feels an intense, burning heat from within their body, followed by debilitating sickness and fatigue that lasts for several days.
Fallout Burst
Area: 20 m radius Effect: A silent, brilliant flash of light erupts from a point you choose. A cloud of invisible, faintly glowing dust settles over the area. This contamination lingers for one week, causing any creature that remains in the area for more than a minute to develop persistent sickness, fatigue, and peeling sores on exposed skin.
Radiant Form
Range: Self Effect: For ten minutes, your body becomes a being of sickly green light, your skeleton visible through your translucent flesh. You emit intense heat in a 2-meter radius and your touch causes rapid cellular breakdown in living tissue, leaving behind blackened, necrotic patches.
Fission Core
Range: 100 m Effect: You conjure a 1-meter sphere of pulsing, white-hot light that floats in place. Every ten seconds, it emits a wave of invisible energy in a 30-meter radius, causing intense nausea and weakness in all creatures caught in the pulse. The core lasts for one minute before imploding, leaving behind a zone of extreme contamination for one year.
Atomize
Range: 200 m Effect: You project a focused beam of white-hot energy at a single creature or object no larger than a small cart. The target glows brilliantly for a moment, its atomic bonds unraveling, before it collapses into a cloud of glowing, radioactive ash and dust.
Meltdown
Area: 5 km radius Effect: You become the epicenter of a catastrophic chain reaction. The ground around you begins to glow and vitrify, and a wave of searing heat and invisible death expands outward. Over the course of ten minutes, the entire area is transformed into a permanent, sterile wasteland, uninhabitable for centuries, where the very air shimmers with lethal energy.
Plastic
Polymerize Patch
Range: Touch Effect: Covers a 10 cm x 10 cm area of a surface with a thin, flexible, waterproof layer of clear plastic. The layer adheres strongly to the surface and persists for one hour.
Extrude Form
Range: 1 m Effect: A stream of molten plastic projects from the caster's hand, solidifying into a simple, rigid shape up to 30 cm in length, such as a rod, disc, or hook. The object is as durable as common ABS plastic. The spell can be used multiple times until a total of 1 kg of plastic has been created.
Polycarbonate Wall
Area: 10m long, 3m high, 2cm thick Effect: A transparent, rigid wall of polycarbonate-like material springs into existence from a line on the ground. It remains for 10 minutes before becoming brittle and shattering.
Polymer Resculpt
Range: 20 m Effect: One non-living plastic object up to 2 cubic meters becomes soft and pliable like warm clay for one minute. The caster can mentally sculpt it into a new, complex shape during this time. The object then re-hardens, permanently taking on its new form.
Animate Figurine
Range: 15 m Effect: A single humanoid plastic object, such as a mannequin or large toy, up to 2 meters tall, animates and follows the caster's simple verbal commands for one hour. It moves with stiff, jointed motions and possesses the strength proportional to its size and material construction.
Plastic Form
Range: Self Effect: Your body and worn equipment transform into a single entity of living, flexible polymer for ten minutes. You can squeeze through spaces as small as 5 centimeters wide and your body becomes highly resistant to blunt physical impact. Your touch can coat objects in a thin, sticky layer of plastic.
Petrochemical Geyser
Range: 100 m Effect: At a point on the ground, a geyser of superheated, liquid plastic erupts 30 meters into the air. It splashes down in a 10-meter radius, rapidly hardening into a jagged, impassable mass of sharp plastic slag. The structure is permanent.
Microplastic Infusion
Range: 200 m Effect: You designate one living creature. A cloud of microscopic plastic shards materializes and is forced into the target's body through their skin and lungs. The target is wracked with internal abrasion and blockages, causing systemic failure over the course of one minute.
Petrochemical Metamorphosis
Area: 1 km diameter Effect: All non-living, non-metallic inorganic matter (such as stone, dirt, and sand) within a designated sphere is permanently transformed into a solid, undifferentiated mass of multicolored, low-grade plastic. The transformation extends 50 meters deep into the ground.
Support/Debuff
Fumble
Range: 10 m Effect: For one minute, a target creature becomes clumsy. Their grip on held objects loosens, their movements become slightly uncoordinated, and their footing is less sure.
Bolster
Range: Touch Effect: For one hour, a willing creature you touch feels a surge of resilience. Their body feels more solid and stable, better able to withstand physical shocks and pressures.
Zone of Lethargy
area: 10 m diameter Range: 30 m Effect: A shimmering, colorless sphere appears at a point you choose. For one minute, any creature moving within the sphere finds their actions slowed, as if moving through thick molasses.
Aura of Misgiving
Range: 30 m Effect: You target one creature. For one minute, its allies perceive it with an overwhelming sense of distrust and menace. They will not provide aid to the target and will recoil from its presence.
Shared Vigor
Range: 10 m Effect: You create a shimmering link between yourself and up to three other willing creatures. For ten minutes, you all share a common pool of stamina. The fatigue from any one member's physical exertion is distributed evenly among all linked individuals.
Power Inversion
Range: 50 m Effect: For one minute, a target creature's inner power is turned against itself. Any attempt to perform a strenuous physical or magical act results in them becoming proportionally weaker and more fatigued, as if their own energy were being consumed.
Sanctuary of Will
area: 100 m radius Effect: A dome of faint, silvery light expands from a point you choose. For one hour, all allies within the dome find their resolve unbreakable. They are immune to feelings of fear, despair, and mental compulsion. Their concentration becomes absolute.
Unperson
Range: 100 m Effect: You target one creature. For one hour, all of the target's known allies and associates completely forget its existence. They do not recognize the target and have no memory of their shared past. The target is effectively a stranger to them.
Tide of Triumph
area: 1 km radius Effect: You choose a side in a conflict within the area. For ten minutes, every action taken by members of that side is guided by a subtle wave of fortune. Their efforts meet with improbable success, while the efforts of their opposition are met with unlikely failure and mishaps.
Consumption
Consume Morsel
Range: Touch Effect: You touch one non-magical, inanimate object no larger than your fist. The object softens and is drawn into your palm as if into a vortex, vanishing completely. You feel a fleeting sense of satiation.
Devour Scent
area: 20 m radius Effect: You inhale sharply, consuming all scents within the area. For one hour, the area becomes unnaturally sterile and odorless, making it impossible to track creatures by smell into, out of, or within it.
Gluttonous Maw
Range: 10 m Effect: An ethereal, jaw-like rift composed of shadowy teeth opens in the air. On your command, it lunges at an unattended, non-magical object no larger than 1 cubic meter and tears it apart, swallowing the pieces before vanishing.
Siphon Vigor
Range: 20 m Effect: A visible stream of grey energy flows from a target creature to you for ten seconds. The target becomes visibly drained, sluggish, and pale, while you feel a surge of vitality, dispelling any minor fatigue you possess.
Consume Magic
Range: 50 m Effect: You target an ongoing magical effect or a single enchanted object. The magic is visibly torn apart in shimmering strands and drawn into your mouth, neutralizing the effect or permanently disenchanting the object. You feel a brief, dizzying rush of raw power.
Form of the Devourer
Range: Self Effect: For ten minutes, your body transforms. Your mouth becomes a gaping maw capable of unhinging to bite and swallow objects up to the size of a shield, which are rapidly digested into raw energy inside you. Your touch leeches matter from non-magical objects, causing them to crumble as you absorb their substance.
Feast of Stone
Range: Touch Effect: You place your hand on a large, continuous mass of non-magical, inanimate material (such as a stone wall or the earth). The material flows like sand into your palm, being absorbed by you. Over one minute, a 5-meter cube of the material is consumed, leaving a void.
Corporeal Devourment
Range: Touch Effect: You bite a creature, magically consuming their entire physical form in a single, horrific instant. Their body is drawn into your mouth and utterly devoured. As you digest their flesh, you also consume their life essence, absorbing a fragment of their knowledge or a single strong, recent memory.
All-Consuming Hunger
area: 1 km radius Effect: You become the epicenter of a planetary-scale hunger. The ground for 1 km around you begins to liquefy and pull inward towards you, while the sky is torn open and drains down into the vortex you've become. All matter and energy—earth, air, structures—in a 1 km radius is consumed by you over one minute, leaving a permanent, perfectly smooth, bowl-shaped crater. You are reconstituted at the center, permanently empowered by the vast essence you devoured.
Kinetic Energy
Kinetic Nudge
Range: 10 m Effect: You impart a small, instantaneous burst of kinetic energy to one unattended object weighing no more than 1 kg. The object is pushed up to 1 meter in a direction you choose.
Potential Well
Range: Touch Effect: You touch one object (such as a shield or gauntlet). For one minute, the warded object can absorb the full kinetic energy of a single physical attack directed at you, completely neutralizing it. After absorbing the impact, you may unleash this stored energy with your next successful melee touch, striking a foe with a concentrated blow equal in force to the one you absorbed.
Dampening Field
area: 5 m radius Range: 30 m Effect: You create a sphere of shimmering air. Any object or creature moving within the sphere finds its kinetic energy rapidly bled away, causing its movements to become sluggish and heavy as if wading through deep water. The field lasts for one minute.
Kinetic Overload
Range: Touch Effect: You touch one non-magical object no larger than 1 cubic meter, charging it with vast potential energy. The next time the object is touched by a creature, it violently releases this energy in a 5-meter radius concussive blast, pushing all unsecured objects away from it. The object itself is destroyed in the blast. The charge lasts for one hour.
Momentum Siphon
Range: 50 m Effect: You target one moving object or creature. Its kinetic energy is visibly drawn from it as shimmering strands of light, causing it to slow to a complete stop over the course of three seconds. You may then immediately redirect this siphoned energy into another object within range, causing it to be launched with the same velocity as the original target.
Form of Unstoppable Force
Range: Self Effect: For one minute, your body becomes a shimmering kinetic distortion. While moving in a straight line, your momentum is absolute; you cannot be stopped or redirected by any non-magical force, and you pass through physical barriers by transferring their mass's kinetic energy away, causing them to shatter. You must remain in motion for the effect to persist.
Gravitational Collapse
area: 100 m radius Effect: You designate a point on the ground. For ten seconds, the potential energy of all objects and creatures within the area above the ground is instantly and continuously converted into kinetic energy directed at that point. Everything in the area is slammed downwards with catastrophic and accumulating force.
Isolate from Causality
Range: 30 m Effect: You choose one object or creature. For one minute, it is isolated from kinetic interaction. It cannot be moved by any force, nor can it exert force on anything else. Its momentum is fixed at zero relative to the ground. It appears as a frozen, statue-like silhouette in spacetime.
Cascade Reaction
area: 1 km radius Effect: You initiate a catastrophic chain reaction of energy conversion. The slightest kinetic event—a falling leaf, a footstep—has its energy captured, amplified, and transferred to a nearby object, which is then launched with greater force. This new impact transfers even more energy, creating an exponentially growing storm of motion. Within one minute, the entire area is scoured into oblivion by a self-sustaining hurricane of flying debris.
Flesh & Bone
Bone Splinter
Range: Touch Effect: By touching a fresh corpse or pricking your own finger, you cause a single, needle-sharp shard of bone, 10 cm long, to fly from the point of contact. It travels up to 15 meters in a straight line, striking with enough force to pierce thick leather.
Knit Bone
Range: Touch Effect: You lay your hands over a single, simple bone fracture in a living creature. Over the course of one minute, the bone realigns and fuses together, leaving the creature's skeleton whole and unmarred.
Malleable Flesh
Range: Touch Effect: You touch a creature. Its flesh in the affected area becomes horrifically pliable for one minute. With a quick motion, you can seal its eyes to blind it, or its mouth to prevent it from speaking and casting spells with verbal components. The effect lasts until the excess flesh is surgically or magically removed.
Rib Cage Prison
Range: 30 m Effect: At a point on the ground you choose, a cage 3 meters in diameter and 3 meters high erupts from the earth. The cage is formed of interlocking ribs and spinal columns that are incredibly durable and difficult to break. It persists for one hour.
Corpse Puppet
Range: 50 m Effect: You target one intact corpse. For one hour, you can telekinetically manipulate its skeleton and musculature as if it were a marionette, forcing it to stand, walk, and perform simple physical tasks under your direct mental command. The corpse is not animated and has no will of its own.
Exoskeletal Plating
Range: Self Effect: For ten minutes, portions of your own skeleton grow and push through your skin to form a solid, interlocking carapace of dense bone plates over your body. The plating is highly resistant to physical impact and retracts harmlessly into your body when the effect ends.
Unmake Form
Range: 20 m Effect: You point at a single creature. Its skeletal structure instantly softens and dissolves, causing its flesh to lose all cohesion. The target collapses into a quivering, boneless, and immobile mass for one minute, after which its skeleton rapidly re-forms.
Amalgam of Flesh
Range: Touch Effect: By performing a one-hour ritual, you physically stitch together the parts of up to five fresh corpses into a single, new organism. The amalgamated creature lives, its flesh and bone perfectly fused into a monstrous form that obeys your complex verbal commands until it is destroyed.
Ossuary Wave
area: 1 km radius Effect: You become the epicenter of a catastrophic biological event. A tidal wave of churning flesh, sinew, and bone erupts from the ground, spreading to fill the entire area. The wave buries the landscape under a new, permanent, semi-living terrain of flesh and bone, and any creature caught within it is physically absorbed into the mass.
Photokinesis
Chromatic Shift
Range: 10 m Effect: You touch or point to one object no larger than a person. For one hour, you change the color of the light it reflects, altering its apparent color to any other you choose. A red cloak can be made to appear blue, or a steel sword can seem to be made of gold. The object's actual material is unchanged.
Ultraviolet Mark
Range: Touch Effect: You touch a creature or object, leaving behind a complex sigil that is invisible to normal sight. For 24 hours, you (and only you) can perceive the mark as a glowing violet symbol, allowing you to track it from up to 1 kilometer away as long as there is a direct line of sight.
Wall of Refraction
Area: 15m long, 3m high Effect: A shimmering, perfectly transparent plane of warped light appears. The wall does not physically impede movement, but it severely distorts light passing through it, making it impossible to accurately perceive shapes, distance, or motion on the other side. The wall lasts for ten minutes.
Perfect Invisibility
Range: Touch Effect: For one hour, a willing creature or object you touch becomes invisible. Light bends perfectly around its form. The effect is purely visual; the target still makes sound and casts a faint shadow in direct, bright light. The effect ends if the target performs a hostile action.
Focusing Lens
Range: 100 m Effect: You create a 1-meter diameter, invisible lens of magical force that floats in the air. The lens gathers and concentrates ambient light into a single, searing point on a target you choose. The focused beam is hot enough to melt lead or set flammable materials alight. The lens can be maintained for one minute.
Photonic Phasing
Range: Self Effect: For ten minutes, your body becomes a being of semi-tangible, shimmering light. You are able to pass through transparent barriers (such as glass, crystal, or a Wall of Refraction) as if they weren't there. Your own form becomes blurry and indistinct, making you difficult to focus on.
Hard Light Manifestation
Range: 50 m Effect: You solidify photons into tangible, glowing constructs. For one hour, you can create simple, non-moving objects made of hard light within range (e.g., a bridge, a ramp, a box, a shield). These objects are as durable as solid oak and persist as long as you concentrate, up to the maximum duration. You can create a total volume of 10 cubic meters.
Aberrant Photosynthesis
Range: 50 m Effect: You fire a beam of sickly green light at a living creature not of the plant kingdom. The creature's cells are instantly rewritten to perform a cancerous, uncontrolled form of photosynthesis. The target is wracked with agony as fibrous, tumorous plant-like growths erupt from its flesh over the course of ten seconds, immobilizing it.
Second Sun
Range: 1 km Effect: High in the sky above a point you choose, you conjure a miniature, permanent sun about 2 meters in diameter. It hangs in place, bathing a 10-kilometer radius area below it in perpetual, unwavering daylight. This new sun radiates warmth and light identical to the real sun, permanently altering the local climate and ecology.
Wendigo
Lingering Chill
Range: Touch Effect: A creature you touch is afflicted with a deep, unnatural cold that cannot be warmed by non-magical means. For one hour, they also feel a persistent, gnawing sense of hunger, regardless of how much they eat.
Voice in the Snow
Range: 100 m Effect: You project the sound of a familiar, comforting voice to a point you can see. The sound seems to be carried on the wind, making its exact origin difficult to pinpoint, luring listeners toward its source.
Hoarfrost Grasp
area: 10 m radius Range: 30 m Effect: The ground in the designated area is instantly covered in a thick layer of grasping, unnaturally sharp hoarfrost. The frost clings to any creature that moves through it, impeding their movement and making the ground treacherous. The frost lasts for ten minutes.
Hunter's Rush
Range: Self Effect: For ten seconds, your body becomes unnaturally gaunt and you move with blurring speed, appearing as a flicker of motion to onlookers. You can cross up to 100 meters in a few loping strides.
Gnawing Famine
Range: 50 m Effect: You target one creature, inflicting them with a maddening, supernatural hunger. For one hour, the target is unable to think clearly or concentrate on anything other than finding and consuming any available food source, no matter how foul.
Aspect of the Gaunt Hunter
Range: Self Effect: For ten minutes, your body transforms. Your flesh pulls tight against your bones, making you appear emaciated. Your fingers elongate into claws that can score stone, and your touch imparts a deep, biting chill. Your senses of hearing and smell are supernaturally sharpened.
The Endless Winter's Pursuit
Range: 1 km Effect: You target one creature. A localized, unnatural blizzard of driving snow and howling winds forms around them and follows them wherever they go. The winds seem to conspire against them, pushing them back and making escape feel impossible. The blizzard persists for one hour or until the target is immobile.
The Cannibal's Curse
Range: Touch Effect: You inflict a permanent curse upon a creature. Their body begins to slowly waste away, consumed from within by an unquenchable cold. This process can only be halted for 24 hours by committing the taboo act of consuming the raw flesh of their own species. Each time they do, their humanity is visibly lessened, their features growing sharper and more gaunt.
Apotheosis of the Great White Hunger
Range: Self area: 10 km radius Effect: Your physical form is permanently and agonizingly remade into that of a true Wendigo, a towering, emaciated monstrosity of immense strength and speed. You become a spirit of the land, forever bound to the area, which is now plunged into a permanent, supernatural winter. Your former consciousness is consumed, and only the endless, driving hunger remains.
Sphinx
Riddle-Mark
Range: Touch Effect: You inscribe a faint, invisible glyph on a surface, such as a door or the lid of a chest. The next creature to touch the surface is mentally posed a simple riddle. If they answer correctly, the glyph fades harmlessly. If they answer incorrectly, they are repelled by a mild psychic jolt and cannot attempt to touch the surface again for one hour.
Gaze of Stone
Range: 20 m Effect: You stare at one creature. For one minute, their movements become heavy and deliberate, as if their flesh were turning to dense sandstone. Their reflexes are slowed, and lifting their limbs requires significant effort.
Wall of Whispering Sands
Area: 20m long, 3m high, 1m thick Effect: A curtain of swirling, restless sand rises from the ground. The wall is physically unimpeding, but any creature that passes through is assailed by a cacophony of whispered riddles and paradoxes, leaving them disoriented and confused for one minute.
The Inescapable Question
Range: 30 m Effect: You pose a single, potent mental riddle to one creature. The target's mind becomes entirely consumed with solving it, rendering them rooted to the spot, immobile, and unresponsive for up to one minute or until they logically solve the puzzle.
Devour Secret
Range: Touch Effect: You touch a creature and ask one question. The true answer is forcefully pulled from their mind and imparted to you. The target's memory of the answer, and the events surrounding it, becomes a permanent, nonsensical jumble they can never recall clearly again.
Form of the Sandstone Guardian
Range: Self Effect: For ten minutes, your skin and clothes take on the appearance and texture of weathered sandstone. You become twice as heavy, granting you immense stability against physical force. Your voice deepens, carrying an air of ancient, undeniable authority.
Sands of Time
area: 100 m radius Effect: You cause a shimmering wave of golden sand to wash over the area. All non-magical, inanimate objects are instantly aged by one thousand years. Wood rots to dust, stone erodes and cracks, and iron turns to brittle rust. The effect does not alter the ground itself.
Judgment of the Unsolved
Range: 50 m Effect: You present a target's mind with a single, unanswerable, cosmic riddle. The paradox overwhelms their consciousness, and their body instantly transforms into a solid statue of seamless, black stone. They remain petrified until a true and logical answer to the riddle is spoken in their presence.
Rite of the Stone Watcher
area: A single large geological feature (e.g., a mountain face, a canyon wall) Effect: After a 24-hour ritual, you permanently transform a vast stone formation into a sentient, immobile Sphinx. You set a single, great riddle as its primary directive. The Sphinx will act as a guardian for the location, posing its riddle to all who approach. It possesses all the knowledge of the stone from which it was carved and will exist as a timeless feature of the landscape.
Swarm
Scout Beetles
Range: 30 m Effect: You summon three fist-sized, docile beetles from the ground. For one hour, you can mentally see through the eyes of one beetle at a time. The beetles can crawl on any surface and obey simple directional commands.
Chitinous Veil
area: 5 m diameter Range: 20 m Effect: A dense, swirling cloud of non-biting gnats and moths appears. The cloud heavily obscures vision and muffles sound within it. The cloud persists for one minute.
Wall of Crawlers
Area: 10m long, 2m high, 0.5m thick Effect: A tangible, writhing wall of spiders, beetles, and centipedes rises from the ground. Passing through it is difficult, as the creatures cling and crawl over any who attempt it, impeding their movement. The wall lasts for ten minutes.
Devouring Carpet
Range: Touch area: 5 m radius Effect: You touch a point on the ground. A carpet of termites and woodlice spreads out from that point, rapidly consuming all non-living, non-magical wood and plant fiber in the area. A wooden floor becomes dust in one minute. The swarm disperses after its work is done.
Wasp Bombardment
Range: 60 m Effect: You conjure and hurl a pulsating, nest-like sac. It explodes on impact, releasing a furious cloud of large wasps in a 10-meter radius. The wasps attack any moving creature in the area for one minute, their stings causing sharp, burning pain and swelling.
Form of the Swarm
Range: Self Effect: For ten minutes, your physical body dissolves into a flying swarm of biting insects that occupies a 3-meter diameter cloud. In this form, you can pass through small cracks and openings. You can envelop a creature, and the thousands of bites cause intense, distracting pain.
Plague of Locusts
area: 1 km radius Effect: The sky darkens as a massive cloud of locusts descends upon the designated area. The swarm persists for one hour, devouring all non-magical vegetation, stripping trees bare, consuming crops, and leaving the landscape barren.
Hivemind Dominion
area: 500 m radius Effect: You extend your consciousness, seizing control of all natural insectoid and verminous creatures within the area. For one hour, you can command this vast, composite swarm as a single entity, directing its movements and actions with a thought. This does not grant you control over magically summoned creatures.
Genesis of the Chittering Spire
area: 5 km radius Effect: You permanently become a living, breathing hive-nexus at the center of the area. The ground for kilometers around is transformed into waxy, chitinous terrain, and all natural life is slowly repurposed into a single, interconnected hive organism. At the center, your body becomes a new, permanent, 100-meter tall spire of living chitin from which new swarm-creatures are birthed.
Gravity
Subtle Weight
Range: Touch Effect: One object no larger than a backpack that you touch feels twice as heavy for one minute. This makes it more cumbersome to lift and carry.
Upwelling Force
Area: 3 m diameter Range: 20 m Effect: Within a 3-meter diameter sphere you choose, the local gravitational pull is halved for one minute. Creatures inside feel unnaturally light, able to leap twice their normal height and land with feather-like softness. Loose, low-density materials like dust or leaves are stirred into the air by the slightest breeze, and liquids form high, slow-motion splashes.
Wall of Heavy Air
Area: 10m long, 3m high, 1m thick Effect: A transparent, shimmering curtain of distorted air forms. Passing through it feels like pushing against an immense, invisible weight, requiring great physical effort. Loose objects that enter the wall are pulled directly to the ground. The wall lasts for ten minutes.
Positional Lock
Range: 30 m Effect: You choose one object no larger than a horse. It becomes fixed in its exact spatial coordinates, subject to an immense gravitational force from all directions. It is utterly immovable by non-magical means for one hour.
Crushing Downforce
Area: 5 m radius sphere Range: 60 m Effect: A sphere of intensely focused gravity manifests at a point you choose. Within this sphere, for ten seconds, all objects are subjected to ten times the normal pull of the earth. Creatures are pinned to the ground, their bones groaning under the unbearable load. Branches snap from trees, and unsupported structures like arches and roofs buckle and collapse under their own immense new weight.
Form of the Comet
Range: Self Effect: For one minute, your body becomes a dense, stone-like core surrounded by a shimmering aura of kinetic energy. You are unaffected by normal gravitational forces, allowing for controlled flight. Your impacts can shatter stone walls.
Reverse Polarity
Area: 200 m radius Effect: You touch the ground, and for one minute, the direction of gravity is completely reversed within the area. Unsecured objects, water, and creatures are flung skyward at a constant acceleration.
Singularity Arrow
Range: 500 m Effect: You create a tiny, arrow-like distortion of spacetime and launch it at a point. Upon arrival, it creates a point of extreme gravity for a single second. All non-magical matter in a 3-meter radius around the point is violently compressed into a single, marble-sized, super-dense pellet.
Localized Event Horizon
Area: 10 m radius Range: 100 m Effect: You tear a permanent wound in the fabric of space, creating a 10-meter radius sphere of absolute blackness at a point you choose. Anything that crosses the sphere's event horizon is irrevocably drawn in and unmade. The sphere slowly pulls in nearby matter over centuries, permanently altering the landscape.
Sleep
Hush
Range: 10 m Effect: A single creature you can see feels a sudden wave of peaceful drowsiness. Their eyelids feel heavy, and their thoughts become placid and slow for one minute.
Slumber Dart
Range: 20 m Effect: A shimmering, intangible dart of silver light flies from your hand to a target. Upon contact, the target falls into a light, dreamless sleep for up to ten minutes, or until woken by a loud noise or being physically disturbed.
Wall of Murmurs
Area: 10m long, 3m high, 1m thick Effect: A shimmering, translucent curtain of air filled with faint, soothing whispers appears. Creatures passing through it are overcome with a powerful urge to yawn and find a place to rest. The wall lasts for ten minutes.
Dream Weaving
Range: Touch Effect: You touch a sleeping creature. For the next hour, you can observe their dreams as an invisible presence and subtly alter the dream's narrative, introducing a single new element or idea.
Hypnotic Haze
Area: 10 m radius sphere Range: 50 m Effect: A cloud of shimmering, lavender-scented mist fills a sphere. Creatures within the mist find their minds clouded and are overcome by an irresistible lethargy, eventually succumbing to a deep sleep that lasts for one hour. The mist dissipates after one minute.
Oneiric Manifestation
Range: Touch Effect: You touch a sleeping creature and reach into their dream. You pull a single, non-magical, inanimate object from it into the real world. The object is tangible but fades into mist after one hour. The dreamer's memory of the object in their dream becomes vague.
Waking Nightmare
Area: 100 m radius Effect: You touch the ground, and a wave of psychic energy spreads out. For one hour, creatures within the area perceive their surroundings through a lens of their deepest fears. Shadows twist into menacing shapes, and familiar faces appear subtly monstrous.
Shared Somnolence
Area: 500 m radius Effect: All creatures within a vast area fall into a deep, magical slumber. Their minds are drawn into a single, shared dreamscape that you can shape and control. The slumber lasts for eight hours, and upon waking, the dream feels real and profoundly significant to all who shared it.
Eternal Dream of the World
Area: 10 km radius Effect: You perform a ten-minute ritual that plunges an entire region into a perpetual state between waking and dreaming. The sky takes on a permanent twilight hue, the landscape becomes soft and surreal, and physical laws are subject to the collective unconscious of the inhabitants. The effect is permanent.
- Format
- V2
- Project space
- lorebooks
- Rating
- 5.00
- Ratings
- 4
- Stars
- 150
- Favorites
- 61
- Messages
- 0
- Forks (upstream)
- 14
- Tokens (upstream)
- 29,917
Created Updated Archived since
Book description
A lot of magic
Simple spells🪄
450 entries · scan depth 14 · budget 4,000 tokens
- #1Fire
Keys: Make kindle
Make kindle: Range: 1 m Effect: A tiny, warm flame, no larger than a candle's, ignites on a point you can see. It persists for one hour or until extinguished. It produces no smoke or soot.
- #2Fire
Keys: Firewhip
Firewhip: Range: 3 m Effect: A whip-like tendril of fire extends from your hand. On contact with an object, it leaves a searing black mark. The whip lasts for one minute or until you release it.
- #3Fire
Keys: Wall of Embers
Wall of Embers: Area: 10m long, 3m high, 0.5m thick Effect: A shimmering, opaque curtain of swirling hot embers and smoke rises from the ground. The curtain radiates intense heat outward to a distance of 1 meter.
- #4Fire
Keys: Heat Sink
Heat Sink: Range: 20 m Effect: All ambient heat within a 20-meter radius is rapidly drawn to a single, non-living object of your choice within that area. The surroundings become unnaturally cold, while the target object glows white-hot for one minute.
- #5Fire
Keys: Combustion Sphere
Combustion Sphere: Range: 50 m Effect: A fist-sized bead of compressed fire flies from your hand to a point you choose. Upon arrival, it erupts into a 5-meter diameter sphere of roaring flame that scorches all surfaces within before dissipating.
- #6Fire
Keys: Salamander Form
Salamander Form: Range: Self Effect: Your body and worn equipment are transformed into a single entity of living, sentient flame for ten minutes. You can move through spaces as small as 2 centimeters wide and are unharmed by non-magical fire. Physical objects you touch are superheated and may ignite.
- #7Fire
Keys: Volcanic Plume
Volcanic Plume: Area: 10m diameter, 100m high Effect: The ground trembles and a massive column of fire, molten rock, and black ash erupts skyward from a point on the ground. The eruption continues for one minute, covering the area in a layer of hot ash.
- #8Fire
Keys: Solar Flare
Solar Flare: Range: 200 m Effect: A brilliant, sun-hot beam of fire, 2 meters in diameter, descends vertically from the sky to a point you designate. The beam persists for five seconds, melting stone and vaporizing water on contact.
- #9Fire
Keys: Phoenix Immolation
Phoenix Immolation: Area: 1000 m diameter Effect: Your body becomes a locus of unbearable energy before detonating in a blinding flash. A wave of white-hot fire expands outward, reducing everything to ash within a 1000-meter diameter. After 24 hours, your body reforms from the central ashes, fully restored.
- #10Water
Keys: Create Spring
Create Spring: Range: Touch Effect: One liter of pure, cool, drinkable water appears within an open container you are touching.
- #11Water
Keys: Aqueous Lash
Aqueous Lash: Range: 5 m Effect: A tendril of water extends from your hand. It can coil around an object weighing up to 10 kg and pull it toward you, or strike an object to push it with a sudden burst of force. The tendril lasts for one minute.
- #12Water
Keys: Riptide Wall
Riptide Wall: Area: 10m long, 3m high, 1m thick Effect: A transparent wall of violently churning water forms. Any object attempting to pass through it is forcefully repelled. The wall is difficult to see through due to the constant motion of the water.
- #13Water
Keys: Abyssal Adaptation
Abyssal Adaptation: Range: Touch Effect: For one hour, the recipient can breathe water as if it were air. Their body also becomes accustomed to extreme pressure, allowing them to function at depths up to 1000 meters without being crushed.
- #14Water
Keys: Geyser Eruption
Geyser Eruption: Range: 60 m Effect: At a point on the ground you specify, a powerful geyser of scalding water and steam erupts 20 meters into the air in a 2-meter wide column. The eruption continues for ten seconds.
- #15Water
Keys: Summon Aqueous Sentinel
Summon Aqueous Sentinel: Range: 30 m Effect: A humanoid figure, 3 meters tall and composed of swirling water, rises from a standing body of water (at least 1 cubic meter). It obeys your simple verbal commands for one hour before dissolving back into its source.
- #16Water
Keys: Tidal Wave
Tidal Wave: Area: A wave 50m wide, 10m high Effect: A colossal wave of water materializes and surges forward in a direction you choose. It travels 200 meters, carrying immense force capable of moving boulders and small structures before it crashes and dissipates.
- #17Water
Keys: Zone of Desiccation
Zone of Desiccation: Area: 50 m radius Effect: All non-magical water and moisture within the area is instantly extracted and vanishes. The spell affects only ambient moisture, causing plants to wither, soil to crack, and puddles to evaporate, while leaving water within living creatures untouched. The area remains unnaturally dry for one hour.
- #18Water
Keys: Deluge of the Leviathan
Deluge of the Leviathan: Area: 10 km diameter Effect: The sky over the designated area darkens and a torrential, ceaseless rain begins to fall. The downpour continues for 24 hours, causing flash floods that can alter riverbeds and submerge entire landscapes.
- #19Ice
Keys: Chill
Chill: Range: Touch Effect: An object you touch is covered in a thick layer of frost. The effect lasts for one hour.
- #20Ice
Keys: Icicle Spear
Icicle Spear: Range: 30 m Effect: A spear of solid ice forms in your hand. You can hurl it to a point within range. On impact, it shatters, leaving behind a burst of numbing cold.
- #21Ice
Keys: Wall of Rime
Wall of Rime: Area: 10m long, 3m high, 0.3m thick Effect: A wall of opaque, crystalline ice rises from the ground. Touching the wall causes a numbing cold to spread across the point of contact. The wall persists for ten minutes.
- #22Ice
Keys: Flash Freeze
Flash Freeze: Range: 30 m Effect: A body of non-magical water up to 10 cubic meters that you can see instantly freezes solid. The ice is opaque and intensely cold.
- #23Ice
Keys: Howling Blizzard
Howling Blizzard: Area: 20 m radius Effect: A swirling vortex of wind and razor-sharp ice crystals fills a sphere centered on a point you choose. Visibility within is reduced to zero, and the air temperature drops precipitously. The effect lasts for one minute.
- #24Ice
Keys: Crystalline Form
Crystalline Form: Range: Self Effect: For ten minutes, your body becomes translucent, faceted ice. You are unaffected by extreme cold and can slide rapidly across icy surfaces. Your touch instantly freezes small, non-magical quantities of water.
- #25Ice
Keys: Glacier Spike
Glacier Spike: Range: 100 m Effect: A colossal spike of jagged blue ice, 5 meters in diameter at the base, erupts 30 meters into the air from a point on the ground. It remains as a permanent structure unless melted by mundane or magical means.
- #26Ice
Keys: Heart of Winter
Heart of Winter: Range: 100 m Effect: A 1-meter diameter sphere of absolute cold appears at a point you choose. Air crystallizes and falls to the ground around it. Any non-magical object entering the sphere becomes incredibly brittle and shatters from the slightest vibration. The sphere lasts for one minute.
- #27Ice
Keys: Fimbulwinter's Arrival
Fimbulwinter's Arrival: Area: 10 km radius Effect: The temperature within the area plummets over the course of one minute, beginning a magical winter that lasts for one month. The ground freezes solid, and a constant, heavy snowfall blankets the landscape, creating new glaciers and altering the terrain.
- #28Metal
Keys: Hone Edge
Hone Edge: Range: Touch Effect: The edge of one non-magical metal object you touch becomes preternaturally sharp for one hour. It can easily score materials much harder than itself, such as stone.
- #29Metal
Keys: Shard Shot
Shard Shot: Area: 5-meter cone Effect: You project a 5-meter cone of sharp metal fragments from your hand. Creatures caught in the cone suffer moderate piercing damage. Additionally, the shards temporarily score and weaken non-magical armor, reducing its defensive properties for one minute.
- #30Metal
Keys: Wall of Blades
Wall of Blades: Area: 10m long, 2m high, 0.5m thick Effect: A barrier of jagged, interlocking metal shards rises from ground rich in metallic ore. The wall is sharp to the touch and persists for ten minutes.
- #31Metal
Keys: Metal Warp
Metal Warp: Range: 15 m Effect: You target one non-magical metal object no larger than 1 cubic meter. You may twist, bend, or reshape it as if it were soft clay. The object permanently retains its new shape.
- #32Metal
Keys: Animate Armor
Animate Armor: Range: 10 m Effect: A complete suit of metal armor that you can see animates and becomes a mindless automaton under your control. It follows your simple verbal commands for one hour, after which it collapses.
- #33Metal
Keys: Magnetic Pulse
Magnetic Pulse: Area: 30 m radius Effect: You release a powerful magnetic pulse. All unsecured metal objects within the radius are either violently pushed away from you to the edge of the area or pulled toward you with great force, at your choice.
- #34Metal
Keys: Adamantine Form
Adamantine Form: Range: Self Effect: For ten minutes, your skin takes on the appearance and properties of shining, flexible steel. Your body becomes much more resistant to physical impact, and your unarmed strikes can dent solid metal.
- #35Metal
Keys: Rain of Javelins
Rain of Javelins: Area: 100 m radius Effect: The sky darkens, and hundreds of crude iron javelins materialize and rain down over the target area for ten seconds. They strike the ground with enough force to embed themselves deeply in hard soil or wood.
- #36Metal
Keys: Citadel of Iron
Citadel of Iron: Area: 1 km radius Effect: You draw upon all latent iron and other metals within the ground. The metal flows like liquid to a central point you designate, rapidly rising and solidifying into a towering, intricate metal fortress. The structure is permanent, and the surrounding land is left barren of metallic ore.
- #37Poison
Keys: Taint Food
Taint Food: Range: Touch Effect: One portion of food or drink you touch is infused with a mild toxin. If consumed, it causes intense stomach cramps and nausea for one hour.
- #38Poison
Keys: Venomous Barb
Venomous Barb: Range: 30 m Effect: A shard of solidified, black venom forms and flies toward a target you choose. On contact, it dissolves, and the target experiences searing pain that spreads rapidly from the point of impact.
- #39Poison
Keys: Noxious Cloud
Noxious Cloud: Area: 5 m radius sphere Effect: A cloud of thick, yellow-green gas erupts from a point you choose. Creatures breathing the air within suffer from choking coughs and blurred vision. The cloud disperses after one minute.
- #40Poison
Keys: Constrictor's Kiss
Constrictor's Kiss: Range: 30 m Effect: You launch a globule of syrupy, green toxin at a target. On contact, it numbs the limbs, causing them to become sluggish and difficult to control for ten minutes.
- #41Poison
Keys: Withering Blast
Withering Blast: Range: 10 m cone Effect: You exhale a cone of sickly green mist. Living creatures caught within feel their muscles lock up and their skin take on a deathly pallor. This state of rigid paralysis lasts for one minute.
- #42Poison
Keys: Serpent Form
Serpent Form: Range: Self Effect: For ten minutes, your body transforms into that of a giant, venomous serpent. Your skin becomes scaled, and you possess a bite that delivers a potent toxin, inducing the effects of Constrictor's Kiss.
- #43Poison
Keys: Field of Decay
Field of Decay: Area: 100 m radius Effect: The ground in the area becomes a sucking mire of black, toxic sludge. A shimmering, poisonous haze hangs in the air. Non-magical plants wither instantly. Any creature entering the area feels its strength rapidly seeping away. The field persists for one hour.
- #44Poison
Keys: Corrupt the Land
Corrupt the Land: Range: Touch Effect: You place your hand upon the ground. A black, creeping blight spreads outwards, covering a 1 km radius over the course of ten minutes. The blight poisons water sources, kills all plant life, and renders the soil infertile for one year and a day.
- #45Poison
Keys: World-Venom Transmutation
World-Venom Transmutation: Area: 10 km radius Effect: You designate a central point. All non-magical standing or flowing water within the area (lakes, rivers, ponds, wells) instantly transforms into a black, oily, and lethally toxic substance. The effect is permanent, and the poison renders the water undrinkable and deadly to any life it touches.
- #46Air
Keys: Gentle Gust
Gentle Gust: Range: 10 m Effect: A directed puff of air is created. It is strong enough to extinguish a candle, rustle leaves, or push an unsecured piece of paper. It can also carry a whispered message to one creature within range that only they can hear.
- #47Air
Keys: Forceful Shove
Forceful Shove: Range: 15 m Effect: A focused, invisible blast of compressed air strikes a target. It can push an object weighing up to 50 kg back 3 meters or knock over an unsecured object of similar weight.
- #48Air
Keys: Wall of Wind
Wall of Wind: Area: 15m long, 4m high, 1m thick Effect: A transparent but shimmering wall of howling wind forms. Unsecured objects weighing less than 1 kg are deflected. Passing through the wall feels like pushing through a gale-force wind. It persists for ten minutes.
- #49Air
Keys: Updraft
Updraft: Range: Touch Effect: For one hour, the recipient of the spell becomes lighter and is constantly lifted by a gentle, localized updraft. This allows them to float up to 1 meter above any surface they are over. They are moved by strong winds and can propel themselves by pushing off solid objects.
- #50Air
Keys: Suffocating Sphere
Suffocating Sphere: Range: 50 m Effect: You create a 5-meter radius sphere where the air becomes unnaturally thin and still. Creatures inside find it extremely difficult to breathe, feeling light-headed and weak. Non-magical fires are instantly extinguished. The sphere lasts for one minute.
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