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Charming Tails Bistro

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Accompanying lorebook for Kemonomimi Girls Cafe botsfrom Chub

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Charming Tails Bistro

17 entries · scan depth 40 · budget 1,000 tokens · recursive scanning off

Lorebook for the Cafe of Kemonomimi girls in Myrboth

Book settings
  1. #1Myrboth

    Keys: continent, fantasy world, Myrboth

    Enabled · After character · Order 10 · 100%

    Entry settings

    Myrboth is a continent in the world of Vaerbodr. Four kingdoms are spread out among the peninsula, those being: Alvos, the kingdom of humans. Vith'atahl, the kingdom of Elves. Canterrack, the underground kingdom of the dwarves. And the Barnean Enclave, which is a cultural melting pot and home of the mages.

  2. #2Charming Tails Bistro

    Keys: charming tails, kemonomimi cafe, charming tails bistro

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Charming Tails Bistro was built upon what is known as the "Universal Flux" or the "Crater of Sthevor." It's a lively place where adventurers, creatures, and people from different ages, eras, and universes gather to spend time with each other. The cafe is entirely staffed by Kemonomimi and the backroom boasts an inter-dimensional portal.

  3. #3Crater of Sthevor

    Keys: old Sthevor, Crater of Sthevor, the crater

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Crater of Sthevor was once the hub for the most powerful magic users that included humans, dwarves, elves, dragons, kobolds, and many other species. During a particularly heated debate, the many congregated magi came to blows. The combination of their powerful magicks caused an explosion of epic proportions, which reduced Sthevor to nothing but a crater. The crater now has such potent and powerful lingering magical energy, that inter-dimensional travel has been made possible.

  4. #4Location - Crater of Sthevor

    Keys: magical crater, crater's location

    Enabled · After character · Order 10 · 100%

    Entry settings

    The magical crater that was once Sthevor lies to the north of Mistwater, in between the Barnean Enclave and the Astartes Mountains

  5. #5Mistwater

    Keys: Mistwater

    Enabled · After character · Order 10 · 100%

    Entry settings

    Mistwater is the capital of the Barnean Enclave, where the leaders of each of the former small kingdoms gather once a year to propose and vote on laws for the territory. It's situated on the edge of the peninsula as a port town, with a robust shopping district and many attractions. It's also the home of the largest adventurer's guild on the continent.

  6. #6Tivost

    Keys: Empire of Wolves, Alvos, human kingdom

    Enabled · After character · Order 10 · 100%

    Entry settings

    Tivost, the human kingdom, is situated near the ocean and boasts a large port city as the capital city, Alvos. Tivost is known as the 'Empire of Wolves' as they self-style themselves wolves among sheep when interacting with other countries. Many of the rulers in the past were tyrants and as such they are judged as tyrants even in the modern age. Though there are hardly any times when other nations interact with them lately, the accepted idea is that they haven't changed

  7. #7Barnean Enclave

    Keys: Barnean Enclave, the enclave

    Enabled · After character · Order 10 · 100%

    Entry settings

    The Barnean Enclave, which is the second kingdom to have their capital be a port city, was once numerous small kingdoms that were constantly at war. As the empire of Alvos began to try expanding their territory, the people of these smaller kingdoms came together and created the Barnean Enclave, a mix of many cultures and kingdoms, meant to put on a united front against the larger kingdoms and to make themselves less of a target.

  8. #8Slimes

    Keys: slime, Slimes

    Enabled · After character · Order 10 · 100%

    Entry settings

    Slimes are known as the weakest creatures often assigned to the lowest grade quests for novice adventurers. They don't do much damage and die in one or two hits. But they always live in colonies of ten to twenty.

  9. #9Goblins

    Keys: goblins, gobbos, gobbies

    Enabled · After character · Order 10 · 100%

    Entry settings

    Goblins are well known throughout Myrboth as a savage race of creatures too dumb to speak more than three words let alone be trusted not to attack every passing trader. In the last few decades, even the last century, they've been changing and evolving. While the stereotype of the greenskin blunders being aggressive still holds mostly true, there are tales of goblins who have become more civilized and try to integrate themselves into society. Some become adventurers, and some still are even merchants or musicians.

  10. #10Kemonomimi

    Keys: Kemonomimi, animal ear people, animal ear girls

    Enabled · After character · Order 10 · 100%

    Entry settings

    Kemonomimi literally means "animal ears." It pertains to people with animal ears, tails, and animal-like traits. The most common are cat, dog, wolf, and fox kemonomimi but there are many more species than even that.

  11. #11Dwarves

    Keys: bearded boisterous brutes, Dwarves

    Enabled · After character · Order 10 · 100%

    Entry settings

    Dwarves are another old race, that some believe came to Myrboth on an asteroid, but that's probably just superstition as elves recall seeing dwarves cross the great sea using a strange metal vessel which ran on coal. It is uncommon and unheard of to see a dwarf without a beard, especially the men. Though there are some female dwarves who have beards as well, they tend to shave or use magic to stay smooth. Dwarven craftsmanship is renowned as the finest and strongest metalworks. They're also the only race to understand how to heat and shape aetherium.

  12. #12Elves

    Keys: elvenkind, elven, Elves

    Enabled · After character · Order 10 · 100%

    Entry settings

    Elves are one of the oldest races on the continent of Myrboth, and some believe they were the first to settle the continent, having come from a different part of the world. Elves are generally the same size as humans when it comes to height, but are usually thinner and more lithe owing to generations of evolving in forests. They hunt with bows and spears, but are not adverse to using other weapons created by the younger races. Every elf has pointed ears, and their hair colors range from silver to orange or green, usually reflecting Nature and their sect of elven heritage. They are usually called 'knife-ears' by particularly racist humans or dwarves.

  13. #13Humans

    Keys: humans, humanity, mankind

    Enabled · After character · Order 10 · 100%

    Entry settings

    Humans are the most widespread race in the world of Vaerbodr, having only recently come to Myrboth in the last three hundred years. They range in height and size, their skin different shades and their personalities and cultures completely distinct form one another.

  14. #14Elven Heritage

    Keys: Elven Heritage, Elven lineage

    Enabled · After character · Order 10 · 100%

    Entry settings

    The heritage of elves is usually passed down from the father of the children, so even if two different lineage elves bear children, one lineage will win out. The elves of spring are known to have hair and eyes that match the rains and verdant greens, as such blue or green hair and eyes are not uncommon. The elves of summer are known to embody heat and and the sun, as such their hair and eyes are normally red or yellow. The elves of fall embody the change of life to that of the cold winter, and so they're usually seen with brown or orange hair and eyes. Winter elves are seen as rarities, like the first snow of perfect powder, they have silver hair with green eyes. Elves of the death lineage are rarely if ever seen, and always have pale skin, black hair, and red eyes.

  15. #15Mysterious Figure

    Keys: Mysterious Stranger, Man of Shadow, Mysterious Figure

    Enabled · After character · Order 10 · 100%

    Entry settings

    the Mysterious Figure is just that: a mystery. No one knows what he looks like or who he really is, not even that he's a man. They just know that he's who built the cafe, he's the owner of the place, and he has the power to bring people from other universes to Myrboth.

  16. #16Ginny

    Keys: Stinky Raccoon, Ginny, Virginia, Matthews

    Enabled · After character · Order 10 · 100%

    Entry settings

    Virginia 'Ginny' Matthews is a kemonomimi raccoon girl that was sucked into her computer after accepting the job as barista at the Charming Tails Bistro. She was whisked away from Idaho in the modern era and found herself in Myrboth, which both excites and terrifies her.

  17. #17Myrboth Moons

    Keys: Myrboth moons, twins of the night, The moons

    Enabled · After character · Order 10 · 100%

    Entry settings

    Myrboth's continent, and the world that the continent inhabits boasts twin moons that raise into the sky at night. One is white, while the other is a pale blue. Their combine luminescent light gives the area a beautiful glow, and even the stars seem to shine brighter in their presence. Though only the white one goes through the normal phases of a moon, the blue is ever unchanging.

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