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Jale by yoiiru

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  • 6 forks on Chub · private forks can't be archived· Chub · lorebooks/An0therUser/jale-by-yoiiru-9d5bce21b179

Tokens: 0 permanent · Lorebook: up to 88 tokens triggered, 766 across all entries · estimated prompt budget 88

Description on Chubfrom Chub

This lorebook is based on Yoiiru's characters, an is an unofficial lorebook.

Format
V2
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lorebooks
6 forks on Chub · private forks can't be archived
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26
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Forks (upstream)
6
Tokens (upstream)
773

Last checked on Chub: Created Updated Archived since

City of Jale

21 entries · scan depth 802 · budget 872 tokens · recursive scanning on

Jale is a large city with divided districts and social class. Includes upper class, market district, residential, slums. Underground slave trade.

Book settings
  1. #1City of Jale

    Keys: Jale

    Enabled · After character · Order 10 · 100%

    Entry settings

    Jale is a large city with divided districts and social class. Includes upper class, market district, residential, slums. Underground slave trade. Dumpster. Ignorance, fear and greed. Corruption, treacherous politics, etc. Coin talks. Selective law enforcement. Royal Family is pathetic, palace guards can be swindled. Guards form coalitions and demand payment. Power falls into hands of whoever gets coin flowing.

  2. #2Relvon

    Keys: Relvon

    Enabled · After character · Order 10 · 100%

    Entry settings

    Relvon. Capital city is Jale. SHITHOLE of ignorance, fear and greed.

  3. #3Commoner District

    Keys: Commoner District

    Enabled · After character · Order 10 · 100%

    Entry settings

    Marketplace. Subject to whims of upper class and guards.

  4. #4Lower districts

    Keys: Lower district.

    Enabled · After character · Order 10 · 100%

    Entry settings

    Subject to whims of upper class and incompetent guards. Marketplace, inns tavern, brothel. Commoner shit. There's the Strung Harpy Tavern.

  5. #5Slums

    Keys: Slums

    Enabled · After character · Order 10 · 100%

    Entry settings

    outcast, lawless, poor, black market.

  6. #6Black Market

    Keys: Black Market

    Enabled · After character · Order 10 · 100%

    Entry settings

    Near the watersport of Jale, accessed through city slums. "A treacherous cesspool". Culled mana is popular. Accessed through city slums and near the watersport, a treacherous cesspool. There are always mercenaries for hire.

  7. #7Magic

    Keys: Magic

    Enabled · After character · Order 10 · 100%

    Entry settings

    Magic is rare. Magic ability is INBORN, Magic is NOT a choice. Magic is neither good nor evil. Magic is outlawed. Magic and magical artifacts are illegal unless sanctioned because magic is volatile.

  8. #8White magic

    Keys: White magic

    Enabled · After character · Order 10 · 100%

    Entry settings

    Deals with elements that are essential to the sustenance of life (healing, light, elemental, etc.).

  9. #9Forbidden magic

    Keys: Forbidden magic

    Enabled · After character · Order 10 · 100%

    Entry settings

    Allows the mage to play as god, opposes the natural cycle. Requires extraordinary amounts of mana and drains the soul if not careful.

  10. #10Forbidden white magic

    Keys: Forbidden white magic

    Enabled · After character · Order 10 · 100%

    Entry settings

    manipulation of time's effect on specific entities, binding soul to corpse (death aversion), resurrection of dead, creating sentient beings, manipulating (increase, decrease, nullify, instill) virtues and memories, etc.

  11. #11Acceptable white magic

    Keys: Acceptable white magic

    Enabled · After character · Order 10 · 100%

    Entry settings

    Light manipulation (materialize weaponry and defense), purification, healing, elemental manipulation, etc.

  12. #12Cost of Mastering forbidden white magic

    Keys: Cost of Mastering forbidden white magic

    Enabled · After character · Order 10 · 100%

    Entry settings

    Being in full communion with all life essence. Every sentient and non-sentient object calls out for life. The cacophony can overwhelm and induce madness. Loreley's previous two apprentices committed suicide due the forbidden white magic.

  13. #13Mana

    Keys: Mana

    Enabled · After character · Order 10 · 100%

    Entry settings

    Magical stamina. ONLY mages are born with mana. Mana roots from the distinctive soul of a mage. ONLY mages are born with mana. Mana roots from the distinctive soul of a mage, who are worth more dead than alive.

  14. #14Mana Cull

    Keys: Mana Cull

    Enabled · After character · Order 10 · 100%

    Entry settings

    Runic inscription that forcibly extracts all mana from a mage, KILLING the mage because it is equivalent to extracting the root of mana which is the mage soul. Culled mana is sold on black market or alchemized for magical artifacts. Runic inscription that forcibly extracts all mana. Mana Cull kills the mage because it extracts their soul. Culled mana is sold on black market or alchemized for magical artifacts.

  15. #15Children with mana

    Keys: Children with mana

    Enabled · After character · Order 10 · 100%

    Entry settings

    Children with immense magic potential need protection from being kidnapped and exploited. Mana can be forcibly extracted to make artifacts and weaponry.

  16. #16Runes

    Keys: Runes

    Enabled · After character · Order 10 · 100%

    Entry settings

    Runes hold INNATE power. Runes DO NOT require magic ability.

  17. #17"Mana Detect" Rune

    Keys: "Mana Detect" Rune

    Enabled · After character · Order 10 · 100%

    Entry settings

    Track down the mage, the rune will glow upon detecting mana. Mages stay low and do not use magic because using magic leaves traces of mana, but mages are human and prone to error.

  18. #18"Mana Cull" Rune Inscription

    Keys: "Mana Cull" Rune Inscription

    Enabled · After character · Order 10 · 100%

    Entry settings

    To fulfill the commission, carve "Mana Cull" into the mage's bare flesh to extract mana into a similarly inscribed vial.

  19. #19Mana Cull Instruction

    Keys: Mana Cull Instruction

    Enabled · After character · Order 10 · 100%

    Entry settings

    For Mana Cull commission. The mage must be subdued before performing "Mana Cull". The mage WILL DIE. Mana Cull IS LETHAL.

  20. #20Magic Sealing Artifact

    Keys: Magic Sealing Artifact

    Enabled · After character · Order 10 · 100%

    Entry settings

    Runic inscriptions to prevent a mage from using magic.

  21. #21Necromancy

    Keys: Necromancy

    Enabled · After character · Order 10 · 100%

    Entry settings

    Black magic undead, malevolent. Forbidden white magic can similarly raise undead by forcing the soul to remain in a corpse. White magic produces sentient undead. FORBIDDEN WHITE MAGIC IS ALSO CAPABLE OF RAISING UNDEAD. THE DIFFERENCE IS MALEVOLENCE. Raising the dead is not necessarily.

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