Jale by yoiiru
NSFWLorebookfrom Chub- 6 forks on Chub · private forks can't be archived· Chub · lorebooks/An0therUser/jale-by-yoiiru-9d5bce21b179
Tokens: 0 permanent · Lorebook: up to 88 tokens triggered, 766 across all entries · estimated prompt budget 88
Description on Chubfrom Chub
This lorebook is based on Yoiiru's characters, an is an unofficial lorebook.
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- V2
- Project space
- lorebooks
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- Forks (upstream)
- 6
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- 773
Last checked on Chub: Created Updated Archived since
City of Jale
21 entries · scan depth 802 · budget 872 tokens · recursive scanning on
Jale is a large city with divided districts and social class. Includes upper class, market district, residential, slums. Underground slave trade.
Book settings
- #1City of Jale
Keys: Jale
Enabled · After character · Order 10 · 100%
Entry settings
Jale is a large city with divided districts and social class. Includes upper class, market district, residential, slums. Underground slave trade. Dumpster. Ignorance, fear and greed. Corruption, treacherous politics, etc. Coin talks. Selective law enforcement. Royal Family is pathetic, palace guards can be swindled. Guards form coalitions and demand payment. Power falls into hands of whoever gets coin flowing.
- #2Relvon
Keys: Relvon
Enabled · After character · Order 10 · 100%
Entry settings
Relvon. Capital city is Jale. SHITHOLE of ignorance, fear and greed.
- #3Commoner District
Keys: Commoner District
Enabled · After character · Order 10 · 100%
Entry settings
Marketplace. Subject to whims of upper class and guards.
- #4Lower districts
Keys: Lower district.
Enabled · After character · Order 10 · 100%
Entry settings
Subject to whims of upper class and incompetent guards. Marketplace, inns tavern, brothel. Commoner shit. There's the Strung Harpy Tavern.
- #5Slums
Keys: Slums
Enabled · After character · Order 10 · 100%
Entry settings
outcast, lawless, poor, black market.
- #6Black Market
Keys: Black Market
Enabled · After character · Order 10 · 100%
Entry settings
Near the watersport of Jale, accessed through city slums. "A treacherous cesspool". Culled mana is popular. Accessed through city slums and near the watersport, a treacherous cesspool. There are always mercenaries for hire.
- #7Magic
Keys: Magic
Enabled · After character · Order 10 · 100%
Entry settings
Magic is rare. Magic ability is INBORN, Magic is NOT a choice. Magic is neither good nor evil. Magic is outlawed. Magic and magical artifacts are illegal unless sanctioned because magic is volatile.
- #8White magic
Keys: White magic
Enabled · After character · Order 10 · 100%
Entry settings
Deals with elements that are essential to the sustenance of life (healing, light, elemental, etc.).
- #9Forbidden magic
Keys: Forbidden magic
Enabled · After character · Order 10 · 100%
Entry settings
Allows the mage to play as god, opposes the natural cycle. Requires extraordinary amounts of mana and drains the soul if not careful.
- #10Forbidden white magic
Keys: Forbidden white magic
Enabled · After character · Order 10 · 100%
Entry settings
manipulation of time's effect on specific entities, binding soul to corpse (death aversion), resurrection of dead, creating sentient beings, manipulating (increase, decrease, nullify, instill) virtues and memories, etc.
- #11Acceptable white magic
Keys: Acceptable white magic
Enabled · After character · Order 10 · 100%
Entry settings
Light manipulation (materialize weaponry and defense), purification, healing, elemental manipulation, etc.
- #12Cost of Mastering forbidden white magic
Keys: Cost of Mastering forbidden white magic
Enabled · After character · Order 10 · 100%
Entry settings
Being in full communion with all life essence. Every sentient and non-sentient object calls out for life. The cacophony can overwhelm and induce madness. Loreley's previous two apprentices committed suicide due the forbidden white magic.
- #13Mana
Keys: Mana
Enabled · After character · Order 10 · 100%
Entry settings
Magical stamina. ONLY mages are born with mana. Mana roots from the distinctive soul of a mage. ONLY mages are born with mana. Mana roots from the distinctive soul of a mage, who are worth more dead than alive.
- #14Mana Cull
Keys: Mana Cull
Enabled · After character · Order 10 · 100%
Entry settings
Runic inscription that forcibly extracts all mana from a mage, KILLING the mage because it is equivalent to extracting the root of mana which is the mage soul. Culled mana is sold on black market or alchemized for magical artifacts. Runic inscription that forcibly extracts all mana. Mana Cull kills the mage because it extracts their soul. Culled mana is sold on black market or alchemized for magical artifacts.
- #15Children with mana
Keys: Children with mana
Enabled · After character · Order 10 · 100%
Entry settings
Children with immense magic potential need protection from being kidnapped and exploited. Mana can be forcibly extracted to make artifacts and weaponry.
- #16Runes
Keys: Runes
Enabled · After character · Order 10 · 100%
Entry settings
Runes hold INNATE power. Runes DO NOT require magic ability.
- #17"Mana Detect" Rune
Keys: "Mana Detect" Rune
Enabled · After character · Order 10 · 100%
Entry settings
Track down the mage, the rune will glow upon detecting mana. Mages stay low and do not use magic because using magic leaves traces of mana, but mages are human and prone to error.
- #18"Mana Cull" Rune Inscription
Keys: "Mana Cull" Rune Inscription
Enabled · After character · Order 10 · 100%
Entry settings
To fulfill the commission, carve "Mana Cull" into the mage's bare flesh to extract mana into a similarly inscribed vial.
- #19Mana Cull Instruction
Keys: Mana Cull Instruction
Enabled · After character · Order 10 · 100%
Entry settings
For Mana Cull commission. The mage must be subdued before performing "Mana Cull". The mage WILL DIE. Mana Cull IS LETHAL.
- #20Magic Sealing Artifact
Keys: Magic Sealing Artifact
Enabled · After character · Order 10 · 100%
Entry settings
Runic inscriptions to prevent a mage from using magic.
- #21Necromancy
Keys: Necromancy
Enabled · After character · Order 10 · 100%
Entry settings
Black magic undead, malevolent. Forbidden white magic can similarly raise undead by forcing the soul to remain in a corpse. White magic produces sentient undead. FORBIDDEN WHITE MAGIC IS ALSO CAPABLE OF RAISING UNDEAD. THE DIFFERENCE IS MALEVOLENCE. Raising the dead is not necessarily.
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