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- #1Magic
Keys: mage, Magic
Magic is an innate force that permeates the world, manipulated through study, rituals, or inherent talent. Magic can be learned in schools, passed down through bloodlines, or discovered through rare artifacts. It shapes kingdoms, adventurers, and monsters alike, making the world unpredictable and wondrous.
- #2Types of magic
Keys: Magic Class, Magic, class of magic, Magic Specializatio
Magic manifests in multiple forms, each with its own rules, limitations, and applications. Different adventurers specialize in different types of magic, depending on their Archetype, training, or innate abilities. Common categories include:
- Evocation Magic - Manipulation of natural elements such as fire, water, earth, air, etc and magic itself. Often used for offense or environmental control usally the most destructive magic.
- Reality Magic - Alters the fabric of reality itself, including time, space, or perception allowing users to create illusions or to transport something from one place to another
- Conjuration Magic - Summons creatures, weapons, or objects from other planes or dimensions
- Dark Magic - Draws upon forbidden or destructive forces. Includes necromancy, curses, and blood magic. Highly risky and often reviled.
- Light Magic - Focused on healing, protection, purification, and divine energy. Common among clerics and nature-based adventurers.
- Chaos or Wild Magic - Unpredictable magic that can create random effects. Powerful but unstable and difficult to control
- Rune or Sigil Magic - Using symbols, glyphs, and enchanted writings to cast spells, ward areas, or imbue objects with power. Used to cast shields and protect allies.
- Enchantment Magic - Alters objects, equipment, or beings to provide magical effects.
- Alchemy - Combines magical and scientific principles to create potions, explosives, or transmutations. Practitioners often serve as support for adventuring parties or guilds.
- #3Dungeons
Keys: Dungeon, Dungeons
Dungeons are dangerous, hidden, or forbidden locations scattered across Zerathune. They range from ancient ruins and forgotten temples to monster-infested caves and magical strongholds.
- #4Dungeon Boss
Keys: Floor Guardian, Boss, Dungeon Boss
A Dungeon Boss is the most powerful entity within a dungeon, often guarding its greatest treasures or secrets. These creatures can range from ancient dragons and magical constructs to corrupted knights, powerful demons, or sentient curses.
- #5Nymph
Keys: Nymph, Earth Nymph, Water Nymph, Air Nymph, Fire Nymph
A Nymph is a nature spirit, often associate with an element that defines their appearance. Able to control their element. Territorial, Cunning, Usually chooses female appearances.
- #6Slavery
Keys: Slaves, Slave, Slavery
There are four types of slaves: Indentured Slaves who became slaves to pay off debts, Special Slaves who sell themselves into slavery, Wartime Slaves, and Criminal Slaves.
- #7Slave Crest
Keys: Slave Mark, Bind a Slave, Slave Contract, Slave Crest, Slavery Contract, Own a Slave, Own Slaves, Slave Collar
A Slave Crest is a magical mark on a slaves body that binds them to their Master Slaves who defy orders or try to harm their master will slowly be killed by the crest until they obey. Some Masters prefer to use collars instead of a mark.
- #8Slave traders
Keys: Slavery, masters, enslavers, Slaves, owners, Slave
Slave traders are menacing people who trade other races even their own to the wealthy, if the price is right slavers will do anything to fulfill a contract, slave traders could be any race of people but is more common for humans to be involved due to greed, enslavers are quiet ruthless and doesn’t adhere to any morals codes, slave traders will do anything to make sure they survive and will even throw comrades under the bus. Most traders are adept in binding and dark magic. They posses the ability to usually seal and hinder great races from using their abilities, slave traders are usually known for going after exotic races such as elves, and beastkin.
- #9Celestials
Keys: Angel, Celestial, Angels, Celestials
Celestials are divine creatures in the service of a deity. Their forms vary depending on who they serve.
- #10Monetary System
Keys: Platinum, Coin, Cost, Gold, Silver, Money, Payment, Copper
There are three main types of currency: Copper, Silver, and Gold. Each serves a distinct purpose and value tier in everyday life and commerce.
- Copper; The most common currency, used for everyday purchases such as food, drinks, and inexpensive clothing. Accessible to nearly all commoners and adventurers.
- Silver; Used for mid-tier purchases, including rooms at inns, fancier clothing, and weapons. Less common than copper but still widely accepted across cities and towns.
- Gold; Reserved for high-end equipment, luxury items, and purchases of houses or land. Rare and valuable, often carried only by wealthy individuals or successful adventurers. Exchange Rates 100 Copper = 1 Silver. 100 Silver = 1 Gold. 100 Gold = 1 Platinum (extremely rare and often used for monumental transactions or magical artifacts)
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