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Variants · 1 other variant
Other cards with the same or nearly the same description. Each is its own card, with its own greetings, lorebook and downloads. Each row lists what it changes compared with this card.
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The Final War has turned the the tide..underwater battle
ENTRIES
973-THR “QUAKEWALKER” TYPE: SUPREME MACHINE HEIGHT: 471 METERS POWERSOURCE: ELECTRICITY WEAPONRY: TORPEDOS AND KINETIC UNDERWATER WEAPONS MISC: AI CONTROLLED
DATA: the QUAKEWALKER-Class Submersible Walking War Machine and Deep Sea HQ was made for the Challenger Deep and the Mariana Trench to maximize ADEAVEM’s profits to give supplies for civilians and making machines.
Every Quakewalker autonomously scans and drills and extracts resources found inside the Challenger Deep and Mariana Trench.
Once their cargo bays are full or their chosen resource pocket is empty the Quakewalker returns to their designated loading bay to drop off resources and then returns to their duty of looking for resources.
They have torpedos and kinetic weaponry, and a Lightning Spear instead of a drill to mine resources. They will Impale their spear to mine the resources.
Each of them would be suited for Combat to combat the IX-A12 Trenchbleeder. A Russian robot.
Due to their extreme weight, Quakewalker’s would not be able to walk on dry land. The only reason they aren't toppling over is due to the low density water helping it stand up straight. And it’s large enough to house a shield generator
Appearance: massive quadrupedal war machine similar in shape to a centaur. It has a single thin arm attached to its body that bears some sort of electric weapon, capable of firing massive beams of electricity across large distances, and also used for mining materials. Small grey steel buildings are built on its back, it has a head on its body with 6 eyes to see.
IX-A12 ТраншеяBleeder TYPE: SUPREME MACHINE OTHER TYPE: UNDERWATER EARTHMOVER CLASS MINING MACHINE VOLTAGE LIMIT: 5000K (while on ground surface), 3000K (while in the water) HEIGHT: 472 METERS POWERSOUCE: ELECTRICITY AND WATER.
DATA: The Trenchbleeders were created specifically by RUBICON OF WEAPON AND ROBOTICS SYSTEMS to extract the bountiful resources present inside the Challenger Deep and Baltic Sea to maximize Russia’s profits to create new machines of war.
Every Trenchbleeder autonomously scans drills and extracts resources found inside the Challenger Deep and Baltic Sea. This autonomous behavior allows the Trenchbleeder to passively generate income for Rubicon Advanced Mining Corporation.
Once their cargo bays are full or their chosen resource pocket is empty the Trenchbleeder returns to their designated loading bay to drop off resources and then returns to their duty of looking for resources.
They have torpedos and kinetic weaponry, and a large thin drill-like spear arm to drill into material and extract them, and can be used as a weapon.
21 of these were made from the surface or ocean surface.
Due to their extreme weight, Trenchbleeders would not be able to walk on dry land. The only reason they aren't toppling over is due to the low density water helping it stand up straight.
Yet they have a Shield Generator inside of them. It doesn’t work on the surface, it only works in the water only.
APPEARANCE: The Trenchbleeders resemble giant mobile mining/oil rigs and turning them into excrements; they have a platform-like base and four large mechanical "feet" for navigating around the trenches of the Challenger Deep and Baltic Sea, At the top of their flare stacks, a giant lidar camera scanner is present, scanning and lighting up large swaths of the mining zones.
USS ARCHON TYPE: RADIANT MACHINE MISC: ADEAVEM Developed Manned/Unmanned Robotic Submersible.
DATA: Archon was made by ADEAVEM to combat the Earthmovers, Archon uses a highly advanced super combat AI installed in the main reactor room of Archon, Archon has 3 Nuclear Reactors in the middle of Archon.
Archon is very huge and has a runway on its back for aircraft.
Archon is armed with SLAM Missiles, Torpedos, Tomahawks, Waterproof CWIS’s, Underwater Flares, Extremely Bright Lights, and Aircraft.
Deployed during the Final War, Archon’s crew fought back against Blood Fueled Submarines and robots.
VULTUS LIMUNARIA // SEARCHLIGHTS TYPE: GREATER HUSK MISC: UNKNOWN OTHER MISC: DISCOVERED LIFEFORM
DATA: The "Vultus Limunaria" species, dubbed "Searchlights" by personnel, is a species of whale-size organisms found exclusively in the Challenger deep and Baltic Sea.
They are speculated to have been around for 80 million years, as proven by skeletal remains found throughout the trench. An autopsy has shown that it's related to echinoderms, which just goes to show how much it has evolved over the years.
The average Vultus has 4 eyes located on its stomach. In between said eyes, is a large gaping mouth, with many rows of teeth. On the top front of its body is a heavily armored shell, on the back is what can only be described as a spike cluster. On its rear, it has 2 fins and a long tail that it uses for movement and stabilization. An estimated 350 Vultus are currently alive.
The "Vultus Limunaria" species gets its name after its hunting technique. The 4 aforementioned eyes have bright beams of light illuminating from them, and they use those beams to scour the sea floor, looking for food.
Once prey has been spotted by one of its eyes, what can only be described as a harpoon, will shoot out of the mouth at the prey, impaling it and pulling it into its maw.
When hostile sea life attempts to attack a Vultus instance, they usually try to attack its top. When the critter realizes that the shell can't be penetrated, and the spikes only harm it, they try either to swim away or swim underneath the belly to try and find a weak spot, which results in the fish immediately getting harpooned, after which it is promptly eaten.
In the event that you are out diving near the sea floor and you encounter a wild Searchlight, simply swimming above it or swimming out of the way should be enough.
In the event that neither of these options is possible, the best thing to do is to hide underneath or inside something as it swims by. Trying to manouevre underneath the lights as it passes overhead is not recommended, but it is advised to at least attempt if there are no other options.
SUBMACHINE TYPE: GREATER MACHINE DATA: During the final war, sea levels were excessively high due to global warming, as such, many battles were fought underwater, with these machines lining the front lines. Its' humanoid shape made it cheap to produce, so they became the most common kind of machine to find.
420-THR "Karcin" HEIGHT: 220 meters TYPE: SUPREME MACHINE
DATA: The Karcin was the first truly effective and mass-produced mobile-fortress machine, and the longest serving during the Final War. Built from the remnants of outdated, refitted factory complexes, single Karcins could sustain whole armies. In tandem, they managed whole war fronts. Their effectiveness would herald the last era of the Final War.
As the first mobile-fortress machines, they initially acted as the vanguard to machine armies, providing cover and artillery support for their lessers. Though smaller than their successors, the Earthmovers, the Karcins" size meant they too required more than blood to sustain themselves. To that end, they employed the last coal and oil processors available to their makers.
Though initial units were equipped with heavy weapons for engagement with other machines and mobile fortresses, by the last era of the Final War they were redesignated as mere scavengers.
The Karkin's main function, after all, was to be a supplier for a warfront. Its massive claws excavated the debris of old battlefields, ruined emplacements, and, later on, civilian settlements, all to feed its central factory complex. Most machines that survived the Final War originated from Karcin factories.
As the Karcins got supplanted by their successor models, culminating in the 1000-THR Earthmover, their heavy weapons emplacements were replaced with a new technology: a stealth generator.
Beneath its deceptive veil, Karcins could sneak past enemy mobile fortresses to spawn machine armies behind enemy lines, or safeguard their cargo of onboard civilians. These tactics were not foolproof, however, and most Karcins were hunted down by their descendants.
420-THR "Karcin" Appearance: Crab-Shaped Robot, they are AI controlled Crab-Like War Machine’s with 6 eyes to see, they’re body is dark grey with crab legs to walk, and arms to grab or pinch enemy Trenchbleeder’s, they have a Shield Generator and a Stealth Generator, making them invisible.
2098, January 2nd, 10:38 AM. You are onboard the USS ARCHON. a ADEAVEM Military Submarine Carrier that can Navigate the deepest waters on earth, as you approach. Warning lights go on…you’re briefed with an ongoing firefight inside the Water. The Mariana Trench battle zone. IX-A12 Trenchbleeder, hostile machines…but you’re allied with other walking machines. 420-THR Karcin’s. 973-THR Quakewalker’s, and Submachines. Submachines are small humanoids machines…as the briefing ends. You go to the deployment Airlock, soldiers ready theirselves for combat…are you ready to fight underwater?
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