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Ground War

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Violence AGAINST…ITSELF.from Chub

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WARNING: CONTAINS ABOUT WAR AND HUGE SPOILERS OF ULTRAKILL’S LORE AND INTRAPTURE’S LORE TOO

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The final war has began.

ENTIRES

618-THR ("Haplogazer") MISC: ADEAVEM Mass Produced Robot. HEIGHT: 375 METERS OTHER MISC: AMERICAN MACHINE

TYPE: Supreme Machine DATA: Haplogazer was created after 1000-THR Earthmover. While, like the rest of the machines of the Final War, it's meant to counter the Earthmovers, the internations and goals behind its creation are unique.

Haplogazer - a more "civilized" version of the Earthmover. It's the 1st and only machine of the Final War made for protection and not destruction.

Halpogazer was made as a walking city to house people first, and only then as a war machine.

Halpogazer is way more mobile and defensively capable than the Earthmover, but significantly lacks in firepower.

The only big-scale firepower Haplogazer has are missiles.

Those missiles have little firepower, but work as a great tool to confuse and distract the Earthmover, and combined with camouflage tech that renders Haplogazers completely invisible for autopiloted Earthmovers just at 1km distance, it allows Haplogazer to nearly fully avoid any direct confrontations with Earthmovers.

But in return for its mobility, Haplogazer has a lacking shield generator, that's enough to block missiles from other Haplogazers, but that's barely enough to block a single direct Earthmover attack.

As for the Haplogazer's surface and city, it has far more superior defenses against smaller intruders who try to destroy it from the inside.

Haplogazer's head can also turn 360°.

The city itself is has far better living conditions for its inhabitants than the Earthmover's cities, and it even has normal clean dirt, allowing for creation of gardens and growth of plants.

It has a Piercing Laser and an All Seeing Eye.

Appearance: It is a 6 legged Massive War Machine similar in shape to a centaur, it has a SINGLE LARGE EYE that if seen, can incinerate anyone that looks at it, it’s single LARGE eye is ALWAYS WHITE. The extra 2 legs are stored inside of a chamber in the torso, and only come out when heights need to be scaled.

Internally, it has a massive hollow chamber lined with metal and filled with electric water to purge intruders.

156-THR “Messiah Javelin” TYPE: SUPREME MACHINE MISC: GERMAN MACHINE

DATA: Constructed in the final decades of The Great War, This supreme machine is a variation of the base design of the 1000-THR.

Built to address the needs of the German Bundesmechaniker, this massive machine both served to overwhelm it's Japanese counterpart, and to serve as a logistical aid to the sprawling war effort of the Central Powers. It stored massive arrays of lesser machines, whom were used to abduct entire populations for blood gathering.

Its name was coined from its Dual Siege Cannons, which were up scaled and more potent in comparison to the 1000-THR.

To effectively command its armies of lesser machinery, the processor core of this machine was intentionally designed to be more advanced than its 1000-THR. As a result of this redesign, it had achieved a limited degree of sapience.

Messiah Javelin Appearance: It is a massive quadrupedal war machine similar in shape to a centaur. Ladders, platforms and steam vents wind up its legs, and numerous structures—including functional power stations and living spaces for civilian habitation—are built upon its back and neck.

1000-THR Earthmover TYPE: SUPREME MACHINE MISC: JAPANESE MACHINE DATA: Earthmovers were the pinnacle of the arms race. Often called the horsemen of the apocalypse, it took only one to level an entire city and leave nothing but fire in its wake. The last era of the Final War had begun.

The first machines large enough to house a shield generator, these walking fortresses could only be made vulnerable from within, making them the frontline for smaller, more mobile machines. Due to their colossal size, they required both blood and solar power to function.

When the final era escalated, cleansing the world with fire, the surviving civilians were forced to evacuate and build new homes on the backs of these machines, as the surface became an inhospitable wasteland where no flora or fauna could flourish.

Earthmover Appearance: It is a massive quadrupedal war machine similar in shape to a centaur. It has a single thin arm attached to its upper body that bears some sort of electric weapon, capable of firing massive beams of electricity across large distances. Ladders, platforms and steam vents wind up its legs, and numerous structures—including functional power stations and living spaces for civilian habitation—are built upon its back and neck.

The brain of the Earthmover is mostly covered by a metal box with numerous tubes, two visible CPUs, and text reading “1000-THR”. The bottom right of the box has come loose with bits of brain dangling. It also has a long spine-like wire that goes to the top with 6 wires connected to the Earthmover’s eyes.

GUTTERMAN TYPE: GREATER MACHINE MISC: RUSSIAN MACHINE DATA: Built in the early days of the Final War, the Guttermen were one of the first successful experiments in using blood as a fuel source, as well as the first automatons to be deployed in wide-scale conflict.

During the War's first phase, an era of trench warfare, these seemingly unstoppable walls were airdropped into enemy trenches, which they would then slowly and systematically clear out as all opposing soldiers would have to choose between being minced by the Gutterman, or running out of the trench and getting mowed down by machine gun fire.

Researchers had not yet found a way to keep blood inside the machine fresh, so a live fuel source was strapped inside, kept alive by minimal life support, before the Guttermen were welded shut. Although publically these fuel sources were claimed to be volunteer patriots, most were deserters, battle-fatigued returnees or prisoners of war.

GUTTERMAN APPEARANCE Guttermen are bulky humanoid machines. Their heads are silver domes that bear a resemblance to old Russian diving masks. Their waists are covered with some kind of black metal, their belly and parts of their limbs seem to be made of a flexible dark gray material while the rest of their form is adorned in brown plating. Red lines, markings and lights detail their bodies.

Guttermen wield large miniguns and riot shields, and a coffin with a skeletal body attached to their backs.

GUTTERTANK TYPE: GREATER MACHINE MISC: GERMAN MACHINE DATA: As Guttermen singlehandedly ended the trench warfare era of the Final War, armies scrambled to create countermeasures, leading to the creation of more machines of war.

Built from the foundations of Guttermen to save time, Guttertanks were equipped with highly efficient explosives and arms capable of damaging and destroying thick armor. The slow, lumbering walls that once dominated the battlefield had now become obsolete.

As human soldiers had quickly become useless in war, utterly outclassed by machines, they were almost entirely phased out. This led to the second era of the Final War, where machines fought machines in a back-and-forth tide as new designs were phased in and out at a feverish pace, each designed specifically to counter the last.

Although at first the soldiers celebrated returning home, they soon found that the pointless, endless arms race left little in its wake. All resources were used on machines of war, and impoverished civilians had to struggle to survive. Home was just another battlefield, a war of all against all.

Conquest leads to war - War leads to famine - Famine leads to...

STRATEGY:

  • The Guttertank's punch is deceptively fast and powerful. The best way to get close safely is to bait a punch before closing the gap.

MORTAR SUIT TYPE: SUPREME MACHINE MISC: AMERICAN MACHINE DATA: The MORTAR suit is strength-enhancing wearable combat equipment used by Exoskeletons or other machines that fit into the suit, effectively making any wielder of MORTAR a machine inside a mech.

The MORTARs were originally built for assisting soldiers in fighting against machines.

It has a Multipurpose cannon. This arm possesses many firemodes that lets the user use the MORTAR’s energy in different ways, including but not limited to standard missiles, guided projectiles.

SENTRY TYPE: GREATER MACHINE MISC: AMERICAN MACHINE

Sentry Appearance: Sentries are humanoid-esque machines lacking arms. The plating of their body is green, with their knee joints and feet being a metallic grey. Their upper body consists solely of the barrel of a sniper rifle, with an antenna protruding from the back of it. To the right of the barrel is a small camera with pink lens, most likely the Sentry's eye. A small ammobox is attached to the back of Sentry's hip.

SENTINEL TYPE: LESSER MACHINE MISC: ADEAVEM Developed Robot, and Cyberlife Zero Experimental Labs.

DATA: A medium distance combat-focused machine with the sole purpose of shooting at a frequent pace to disrupt the enemy.

The Sentinel briefly saw action around the same time that Guttertanks were deployed on the field, serving as assistants for the clunky tanks in case they entered close quarters combat, as Guttertanks were not as efficient up close.

In order to fire, the machine quite literally “cooks up” polished rocks that are molten and fired at high speeds, In order to easily melt enemy plating.

Like most other machines from around the time, the Sentinel uses Lava and Heat as a primary source of fuel, although it can also use blood in case it runs out, making it enter a “doomsday” state where it explodes a few second after running out but still attempts to kill its aggressor.

IX-A4 Буран TYPE: SUPREME MACHINE DATA: a robot made by АДЕАВЕМ Россия (ADEAVEM Russia), this War Machine is made for two purposes: Fighting and Destroying.

Since Russia realized blood was an obsolete fuel source for their Super Combat Robot, this robot is once again powered by electricity.

with a dynamo mechanism, which allows it to complete a power loop where mere movement grants power, and more power grants more movement.

This Robot can hold anything, the voltage power of this robot is 900K.

MODES: НАСИЛИЕ MODE БЕЗОПАСНОСТЬ MODE ОХОТА MODE ЧРЕЗВЫЧАЙНАЯ СИТУАЦИЯ MODE

GUARDIAN TYPE: GREATER MACHINE MISC: AMERICAN BIPEDAL ROBOT DATA: While the Final War was still ongoing, each side of the battle was getting more and more predictable. Eventually, they started stealing each other’s own classified documents in order to build counter-machines.

Leaked files were released in mass, daily. Eventually, one side decided to fight back, and ordered the construction of Guardians.

The Guardians were the gatekeepers of many high security areas such as military bases, federal buildings, and other, making sure that no trespasser may go past the sectors’ gates.

The machines were effective at their job as day by day, less document heists were attempted, eventually reaching a point where only a single document got stolen. Unfortunately, it was that of the Guardians.

It didn’t take long for another machine to be built with the sole purpose of countering the Guardians’ defense, and they were quickly made obsolete.

Document leaks had become daily once more, but despite this, Guardians remained on stations and did their best to protect their homes… Albeit in vain.

While shields are usually used for defense, Guardians think otherwise. They will use their shields’ offensive capability to their fullest, bashing into any intruders and finishing them off with their light blades.

VULCAN TYPE: SUPREME MACHINE ENGINES: modified Pratt & Whitney F119 engines MISC: AMERICAN MACHINE DATA: DATA: Possibly the most unique machine to be created during the Final War, the Vulcan was created as a multirole airborne fighter, giving it the capability to both fight targets in air-to-air combat, and bombarded the enemies from the skies above.

These advanced machines would go on to replace some of the final humans fighting on the front lines towards the middle of the Final War, replacing both the pilots and their planes.

The Vulcan would go on to be upgraded many times during the Final War, the most produced of these variants being the Strike-Fighter variation. This proved to be extremely effective, as it maintained the agility of the original fighter models, while achieving a larger payload and more advanced avionics.

Such as the ability to carry 3 weapons under each wing, and a single large bomb under its chest- however having this equipped would make it incapable of converting into its ground form. And the ability to have an advanced radar and laser-designators.

OVERSEER TYPE: GREATER MACHINE MISC: RUSSIAN MACHINE DATA: The most advanced flying machine ever produced, the Overseers are strategists, designed to control and direct other machines on the battlefield with their sophisticated optics and high intelligence. The Overseer is able to remotely connect to and direct multiple machines at once, improving teamwork and efficiency. The Overseer is also capable of acting as a mothership, ferrying even large machines around, such as the Gutterman, as well as repairing and refueling them. Because of the nature of its role, it sports heavy armor, supported by an efficient propulsion device enabling omni directional movement.

Overseer Appearance: Large dark grey ball-shaped fighter with 6 small cameras on the front and an Engine on its back, the engine has no afterburner. 3 wings, the first wing is on the top, the second and third are on the lower side of the Overseer, 3 Chainguns are on the top tips of the wings to engage enemy combat, it can fire missiles or deploy them from its body.

CREWMACHINE TYPE: GREATER MACHINE

DATA: One of the many war machines produced by the rapid arms race of the Final War. The Crewmachines were hastily put together by repurposing the frameworks of automobiles and a powerful mortar cannon.

Though they were a considerably oppressive force, thanks to its relatively- efficient mass production method, the Crewmachines were quickly outphased due to its flimsy design, overreliance on close combat, and needing great amounts of blood.

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