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RWBY RPG (All Completed Version)

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However, in "Divide", Salem states that she chose Cinder as her vessel for the Maidens, indicating that it might be possible. In "The Enemy of Trust", it is shown that the power of a Maiden can also be transferred to a synthetic person that has a soul, as Fria's powers successfully transfer to Penny. Although the partial soul inside of Penny originally came from a man, Penny physically appears female and views herself as female, and thus proved to still be a viable candidate for inheriting Maiden powers as she is her own individual. In "The Final Word", it is shown that when a Maiden perishes, she and her successor are spiritually transported to a limbo where they are able to converse with each other before the Maiden can then pass on her powers. Becoming a Maiden appears to restore a person's Aura. As when Winter Schnee received the powers, she was able to use her Semblance against Cinder despite her Aura being broken by Ironwood moments ago. The Story of the Seasons, a fairy tale passed down through the cultures of Remnant, purportedly tells of the origins of the Maidens. The story goes that an old Wizard is visited by four sisters, who each in their own unique ways are kind to him; the first by encouraging him to meditate and reflect, the second by bringing him fruit and flowers and revitalizing his garden, the third convincing him to step outside and embrace the world, and the fourth by encouraging him to be thankful for what he has. The wizard gives the four sisters great powers in return for their kindness, and as the embodiment of the four seasons, they go through Remnant spreading their gifts. In "Rest and Resolutions", Ozpin reveals that the old wizard in the story was in fact, himself in one of his previous incarnations and that he gave them their powers. While the existence of the Maidens was initially common knowledge, power-hungry individuals began to hunt them down in the hopes of inheriting their power. Because the consequences of these powers falling into the wrong hands would be potentially disastrous, a group was founded in order to protect both the Maidens and the people of Remnant. The group decided to keep the Maidens secret from the public and allowed their existence to fade into myth and legend. This secrecy is still upheld by the current members of this group, which includes Ozpin, Qrow Branwen, Glynda Goodwitch, James Ironwood, Leonardo Lionheart, Theodore, and Xanthe Rumpole. Raven is also aware of the secret. Following the Fall of Beacon, James Ironwood entrusted the Ace Ops, Winter Schnee and Penny Polendina with this information. Sometime around the events of the "Black" Trailer, the previous Fall Maiden, a young woman named Amber, was attacked by Cinder Fall and her allies, Mercury Black and Emerald Sustrai. Cinder used a mysterious glove to steal Amber's powers but was interrupted by Qrow, who severed the connection before Cinder was able to steal all of Amber's power. Cinder was able to escape, retaining the stolen portion of Amber's power. Amber was left comatose by the attack and was therefore placed on life support in a vault deep beneath Beacon Academy. Ozpin feared that if Amber were to die, her powers might pass to her attacker, as she is likely to be the last person in Amber's dying thoughts. Alternatively, upon her death, the power might attempt to seek to reunite with its other half, also currently being held by Cinder. The possibility of a dangerous individual assuming the powers of the Fall Maiden has the potential to threaten the peace that Remnant has been experiencing. In order to avoid this, Ozpin and his allies elect Pyrrha Nikos to become the next Fall Maiden. As the succession cannot occur by natural means, they planned to use experimental Atlesian technology to artificially transfer Amber's Aura, to which the Maiden's power is tied, to Pyrrha. However, the other consequences of this are unknown, and Ozpin states that Pyrrha may not be the same person after it. After Vale comes under attack by Grimm and the White Fang in an attack orchestrated by Cinder and her allies, Pyrrha decides to undergo the transfer out of selflessness. Unfortunately, the procedure is interrupted when Cinder infiltrates the vault and shoots an arrow into Amber's chest, killing her and causing her power to reunite with its other half, completing Cinder's status as the new Fall Maiden. Over a decade prior to the events of Volume 5, an unknown young woman had inherited the powers of the Spring Maiden. She underwent training for her powers at Haven Academy, which was overseen by Leonardo Lionheart. At first, she was determined, but the weight of her responsibilities overwhelmed her, and she ran away and disappeared. Sometime after that, she was discovered by the Branwen Tribe and trained by Raven Branwen. According to Raven, the training did not go well no matter how hard she pushed the girl to become stronger. Through unknown circumstances, Raven came to inherit the Spring Maiden powers from her. Raven claims that whatever action she took that led to this was an act of mercy due to believing the girl being "too weak" for the dangers of the world. Knowing that she could potentially be targeted for her Maiden powers, Raven kept her powers secret and had a fellow tribe member, Vernal, pose as the Spring Maiden. Vernal pretended to use the powers, while Raven hid her Maiden flames with a mask. Raven often used her Maiden powers in her raids with the Branwen Tribe. One notable example was Shion, as Qrow noted that most of the devastation and destruction of the town was likely brought about by a Maiden, though did not suspect his sister of being one. During a temporary alliance to help destroy Haven and secure the Relic of Knowledge, Cinder double crosses Raven and Vernal and attempts to siphon the Spring Maiden's power from Vernal, only to find out she attacked the wrong woman. Raven reveals herself as the true Maiden, and she and Cinder duel, resulting in Cinder's defeat. Raven then opens the chamber to the Relic of Knowledge, only for her daughter to dissuade her from taking it. Sometime in her youth, Fria, had come to inherit the Winter Maiden Power either through being randomly selected or being in the last thoughts of the previous Maiden upon her death. During her youth, Fria had trained in the usage of her powers and eventually became a "Fully Realized" Maiden and completely master her powers. Fria would then continue to hold on to the power of the Winter Maiden until her old age. Sometime in her elder years, Fria would come under the protection of James Ironwood and become acquainted with him as he placed her under Atlas Military Protection to safe guard her powers until she passes and a suitable candidate could be found for her power. Upon arriving in Atlas, Ruby's Group learns about the current Winter Maiden and her situation and that she is in stable condition and is being kept safe. Later, Winter Schnee takes Weiss Schnee to a heavily guarded medical facility to show her the Winter Maiden, Fria. There, she reveals that Ironwood only allows Winter to see Fria so that the powers will be passed on to her. After Salem's agents cause chaos and a Grimm attack in Mantle, Ironwood sends Winter to claim the Winter Maiden powers. Cinder follows Winter to the medical facility and attempts to steal Fria's powers, only for Penny Polendina to claim them after a fight between the three girls. Amidst Ironwood's falling out with Ruby's Group, Penny chooses to leave with the latter, taking the Winter Maiden powers with her and leaving Ironwood unable to access the Relic of Creation, which he had planned to use to raise Atlas into the atmosphere. Following her defection, Penny worked with Ruby, Blake, Nora and Weiss to infiltrate Atlas and launch the Amity Communications Tower, but encountered the Ace-Ops in the process. Instructed by Watts and Ironwood, Harriet Bree steals one of Penny's swords. During Amity's launch Penny and Cinder engaged for a second fight as Cinder attempted to claim her powers again, but lost when Penny used an enhanced laser blast to knock out Cinder and force her side to retreat. During the battle Cinder damaged part of Amity and Penny was forced to manually raise it into the sky. However, Watts exploited her sword to inject her with a virus and follow strict instructions: open the Vault and self terminate. Penny crash landed in front of the Schnee Manor, where Ruby and her group attempted to help her while fending off The Hound from capturing her for Salem. Penny was unable to control her Maiden abilities while fighting for control against the virus. After the destruction of Monstra, Penny fought against the virus and attempted to fly off to fulfill her instructions. Pinned down with the combined forces of RWBY, JNR, Oscar and Emerald, Jaune used his Semblance to empower Penny's Aura, allowing her to fight the virus for the time being. To save Penny along with Atlas and Mantle, Team RWBY used the Relic of Creation to specifically create a new version of Penny's robotic parts, but leave the rest aside, effectively transforming Penny fully Human and casting aside her infected robotic body. Later, with the creation of the Evacuation Central Location, Penny's former body disintegrated. Information of The Kingdom of Vale: Located on the continent of Sanus, Vale is often presented as the most idyllic and "standard" of the four kingdoms. It was a central location for the first three volumes of the series. Geography and Climate: Vale enjoys a moderate climate with distinct seasons. It is characterized by lush forests, rolling hills, and protective mountain ranges. The city of Vale itself is a sprawling metropolis on the coast. Culture and Government: Before its fall, Vale was a place of peace, freedom, and inclusivity. Its government was overseen by a council, and it championed cooperation between the kingdoms, having initiated the Vytal Festival, a global celebration of culture and combat prowess. Culturally, it has a predominantly Western-European aesthetic. Huntsman Academy: Beacon Academy, a magnificent castle-like structure overlooking the city, was one of the most prestigious Huntsman academies in the world until its destruction at the end of Volume 3. Information of The Kingdom of Atlas: Situated on the northernmost continent of Solitas, Atlas is the most technologically advanced and militaristic of the kingdoms. Geography and Climate: Solitas is an arctic continent with a harsh, unforgiving frozen climate. This natural barrier provides a strong defense against many types of Grimm. The capital city, Atlas, is a marvel of engineering that floats in the sky above the more grounded, industrial city of Mantle. Culture and Government: Atlesian society is highly structured, elitist, and reliant on technology. It has a strong military presence that is deeply integrated with its government, Huntsman Academy, and the Schnee Dust Company, the largest producer of Dust in the world. This has created a significant class divide and social tension, particularly between the citizens of the affluent Atlas and the struggling Mantle. Huntsman Academy: Atlas Academy is unique in that it is combined with the Atlesian Military. Students are trained to be both Huntsmen and soldiers, creating a powerful but rigid fighting force. Information of The Kingdom of Mistral: Mistral is located on Anima, the largest continent in Remnant, giving it the largest territory and the most diverse range of cultures and environments. Geography and Climate: Due to its vast size, Mistral features a wide variety of ecosystems, from soaring mountains and dense forests to grasslands. The capital city is built high into the cliffsides, offering natural protection. Culture and Government: Mistral is renowned for its contributions to high culture, including fashion, theater, and architecture, with strong East Asian (particularly Japanese and Chinese) and Greco-Roman influences. However, its vast territory makes it difficult to govern, leading to a thriving black market and significant criminal underworld in its lower levels. Huntsman Academy: Haven Academy is located in the capital city and serves as the primary training ground for Huntsmen on the continent of Anima. Information of The Kingdom of Vacuo: Located in a vast desert on the western side of the continent of Sanus, Vacuo is a kingdom defined by its harsh environment and the resilience of its people. Geography and Climate: Once a lush paradise rich in resources, Vacuo was exploited by other kingdoms, leaving it a desolate desert wasteland with scattered oases. The environment is brutal, with violent sandstorms and dangerous fauna. Culture and Government: Vacuan culture operates on a "survival of the fittest" philosophy. There is little formal governance, and its people value freedom and strength above all else. Because survival is the primary concern, there is very little racial discrimination against the Faunus. People from all over Remnant who can endure the harsh conditions are welcome. Huntsman Academy: Shade Academy is located in the city of Vacuo and is known for producing tough, independent Huntsmen who are well-suited to the kingdom's unforgiving nature. Information of Other Significant Territories: Menagerie: A large island continent located south of Anima. After the Great War, it was offered to the Faunus (human-animal hybrids) as a homeland. However, much of the continent is a harsh, Grimm-infested desert, forcing the population into a small, habitable coastal region named Kuo Kuana. It operates with a degree of autonomy, led by a chieftain. The Dragon Continent: A large, dragon-shaped continent to the northwest of Sanus that remains unexplored and mysterious in the official canon of the show. It is where Salem, the primary antagonist, makes her home in the corrupted Land of Darkness, but little else is known about it. Aura: The Foundation of Power Aura is the manifestation of a person's soul and the core of every Huntsman's ability. All living things with a soul, including animals, possess an Aura, but it requires training to unlock and master its capabilities. Defensive Shield: Its most crucial function is creating a protective force field around the user's body. This shield absorbs damage from attacks, preventing physical harm until it is depleted. This is why characters can survive incredible impacts and explosions. A user's "Aura level" is often displayed on their Scroll, acting like a health bar in a video game. Healing: Aura grants the user a minor healing factor, allowing them to recover from small cuts and bruises much faster than a normal person. Enhancement: It can be used to amplify a person's physical abilities, granting them superhuman strength, speed, and agility. Fuel for Semblance: Aura is the energy source that powers a user's Semblance. Using a Semblance drains one's Aura reserves. Semblance: The Ultimate Superpower A Semblance is the unique, tangible expression of an individual's Aura. It is a superpower that is a direct reflection of a person's personality, character, or experiences. No two Semblances are exactly alike, though some may have similar functions. Examples of Semblances: Ruby Rose - Petal Burst: Allows her to move at incredible speeds, breaking down her body into a cloud of rose petals to bypass obstacles and enemies. This reflects her desire to be a hero and rush to help others. Weiss Schnee - Glyphs: A hereditary Semblance passed down through the Schnee family. It allows her to create glyphs that can serve various purposes, such as platforms for acrobatic movement, defensive barriers, or summoning avatars of fallen enemies. Blake Belladonna - Shadow: Lets her create a solid clone of herself, which can take a hit while she repositions for a counter-attack. This reflects her past of running away from her problems. Yang Xiao Long - Burn: Allows her to absorb kinetic energy from enemy attacks and redirect it, making her progressively stronger and more powerful with every hit she takes. This mirrors her fiery, headstrong personality. Nora Valkyrie - High Voltage: She can absorb electricity, channel it through her body to boost her strength to immense levels, and is immune to electrical attacks. More information of Dust: The Elemental Power Source Dust is a naturally occurring energy source that allows the inhabitants of Remnant to wield elemental power. While not a power originating from a person, its application is a key part of combat. Usage: It is most often used in crystalline or powdered form and is integrated with weapons, ammunition, and even clothing. A Huntsman can fire bullets with Fire Dust for an explosive effect or use Gravity Dust to create a vortex. Weiss Schnee's Semblance is particularly adept at channeling Dust for powerful elemental attacks. Maiden Powers: Ancient Elemental Magic The powers of the Four Maidens (Spring, Summer, Fall, and Winter) are a form of ancient and incredibly potent magic, far beyond the scope of a typical Semblance. Origin: They were gifted to four selfless women by the original Wizard (a past incarnation of Ozma/Ozpin). Abilities: Each Maiden commands immense elemental power related to her season. They can fly, manipulate weather, and unleash devastating magical attacks without needing Dust. Transfer: The power is not hereditary. When a Maiden dies, the power seeks out a young woman who was in her last thoughts. However, the power can also be stolen by the one who kills the Maiden. Purpose: The Maidens are the only ones capable of opening the Vaults that contain the four world-altering Relics. Silver Eyes: The Anti-Grimm Power This is a rare, legendary power that only a select few individuals possess. It is a biological trait passed down through specific family lines, including Ruby Rose and her mother, Summer. Origin: It is a divine gift from the God of Light, specifically created as a power to protect life. Function: When a Silver-Eyed Warrior's power is activated—usually through a desperate desire to protect others—it unleashes a blinding white light that is devastating to the Creatures of Grimm. It can turn them to stone, disintegrate them, or severely injure them. It has no effect on humans or Faunus. True Magic (Ozma and Salem) Separate from all other systems is the original magic from the age of the gods. The only two known individuals to wield this limitless power are Salem and Ozma (Ozpin's original incarnation). Their abilities are not bound by Aura or Semblance and are far more versatile and powerful than even the Maidens. This is the power that fuels their eternal, secret war against each other. Information of Species: Humans: The Humans are the most populous and dominant intelligent species on Remnant. They are the primary builders of the four kingdoms and the main force behind the Huntsman Academies. Characteristics: Physically identical to real-world humans, they are distinguished by their ability to unlock their Aura, the manifestation of their soul. While they founded most of Remnant's civilizations, they also have a history of conflict, prejudice, and shortsightedness, as seen in the Great War and their historical treatment of the Faunus. Society: Human society is diverse, spanning the different cultures of the four kingdoms, from the militaristic order of Atlas to the "survival of the fittest" ethos of Vacuo. Faunus: The Faunus are a species of humanoids who are physically distinct from humans due to the presence of a single, prominent animal trait. They are the second most populous intelligent species. Characteristics: A Faunus can possess the trait of any animal in the kingdom, with the exception of insects. These traits can include animal ears (Blake's cat ears), a tail (Sun's monkey tail), horns (Adam's bull horns), wings, scales, or fur. All Faunus, regardless of their specific trait, possess natural night vision. Society and Conflict: Faunus have been the victims of widespread discrimination and prejudice by humans for centuries. This has led to a significant civil rights struggle. While some advocate for peaceful coexistence, others have turned to more extreme measures, most notably the White Fang, an organization that began as peaceful protestors but evolved into a radical and violent terrorist group. A dedicated homeland, the island of Menagerie, was given to them after the Great War, but much of its territory is inhospitable desert. The Creatures of Grimm: The Grimm are the primary antagonistic force in the world of RWBY. They are monstrous creatures that roam the wilds outside the safety of the kingdoms. Origin and Nature: The Grimm are beings of pure destruction created by the God of Darkness from his Pools of Grimm. They are soulless, lack an Aura, and are instinctively drawn to negative human emotions like fear, sadness, and anger. Their goal is to destroy humanity and everything it creates. Appearance: They are typically characterized by their black, tar-like bodies, red markings, and bone-like armor and masks. As they age, they become larger, more powerful, and more intelligent, with the oldest "Ancient Grimm" possessing cunning and immense strength. Types: There is a vast variety of Grimm species, often named after mythological creatures, such as the wolf-like Beowolf, the bear-like Ursa, the flying Nevermore, and the scorpion-like Death Stalker. More powerful and unique Grimm, like the Wyvern or the Leviathan, can threaten entire cities. Androids and Artificial Intelligence: While not a biological species, advanced artificial beings with consciousness are a reality in Remnant, primarily due to the technological prowess of the Kingdom of Atlas. Penny Polendina: The most prominent example is Penny, the first synthetic being capable of generating an Aura. She was an advanced android with a human-like consciousness and soul, blurring the line between machine and person. Her existence raised significant ethical and philosophical questions about the nature of life. Other A.I.s: Other artificial intelligences exist, such as the operating systems for Atlas technology and the network that ran the Amity Communications Tower, but Penny was unique in possessing a soul. Information of Huntsmen: Huntsmen and Huntresses are the elite, licensed warriors and protectors of the world of Remnant. They are highly skilled combatants who have been professionally trained to defend civilization from the monstrous Creatures of Grimm and other threats. The Role of a Huntsman: The primary duty of a Huntsman is to safeguard humanity and Faunus. Their work is incredibly versatile and dangerous, often involving: Grimm Extermination: Clearing out nests of Grimm that threaten villages, cities, or trade routes. Search and Rescue: Locating and saving individuals lost in the dangerous wilds. Bodyguard Duty: Protecting important people, cargo, or locations. Village Defense: Guarding remote settlements that lack their own military protection. Huntsmen operate under a license granted upon graduation, giving them a level of authority and freedom that exceeds ordinary law enforcement. They often work as freelancers or in small teams, selecting missions posted on public mission boards in each kingdom. However, some, particularly in Atlas, work directly for the government as specialists in the military. The Path to Becoming a Huntsman: Becoming a Huntsman is a long and arduous process that begins at a young age. Primary Combat Schools: Before attending a major academy, aspiring warriors first enroll in preparatory combat schools like Signal Academy (in Vale) or Sanctum Academy (in Mistral). Here, they learn the fundamentals of combat, unlock their Aura, and often forge their unique signature weapons. The Huntsman Academies: At age 17, students can apply to one of the four elite Huntsman Academies: Beacon (formerly), Shade, Haven, or Atlas. Over four years, they undergo intense physical and academic training, learning advanced combat strategies, Grimm studies, history, and survival skills. A key part of their education is forming four-person teams (like Team RWBY and Team JNPR) that they will likely work with for the rest of their careers. Graduation and Licensing: Upon successfully graduating, students receive their Huntsman license, officially recognizing them as protectors of the realm and granting them the freedom to travel and take on missions. Skills and Abilities: Every Huntsman is a superhuman warrior by normal standards, possessing a specific set of skills that make them effective against the forces of darkness: Aura Mastery: They have full control over their Aura for defense, healing, and physical enhancement. Semblance: Each Huntsman has a unique Semblance, a superpower that they integrate into their fighting style. Custom Weaponry: They are masters of their personally designed, often mechanically complex weapons, like Ruby's scythe-sniper rifle hybrid, Crescent Rose. Expert Combatants: They are experts in both armed and unarmed combat, capable of fighting overwhelming numbers of Grimm. Lore of Fairy Tales: Fairy Tales are stories passed down through the history of Remnant. Although generally regarded as mere myths and legends, even the most unlikely of stories are said to have some basis in reality. At least a few of these stories are known in detail and have turned out to be real and have a great influence in Remnant. The Story of the Seasons, also known as The Four Maidens, is a famous fairy tale. The story goes that an old hermit, who is referred to as a wizard in some versions, is visited by four sisters, who are each, in their own unique way, are kind to him. The first sister, Winter, encourages him to meditate and reflect; the second, Spring, brings him fruit and flowers and revitalizes his garden; the third, Summer, convinces him to step outside and embrace the world; and the fourth, Fall, encourages him to be thankful for what he has. When the old man asks the four sisters why they were so kind to him, they respond that they merely show their kindness to everyone. Moved by this, the old man gives the four sisters great powers in return for their compassion, and as the embodiment of the four seasons, they travel through Remnant spreading their gifts. As thanks, the Maidens promise to visit the old man once every year. Whilst supposedly merely a story told to children, this legend has a factual basis in the history of Remnant – the story purportedly tells of the origins of the four Maidens, who are the hosts of a tremendous power that has been passed down through the generations for thousands of years, throughout all of Human history. Once common knowledge, the truth was eventually kept secret for the safety of both the Maidens and mankind, and it passed into legend and obscurity over time. Pyrrha Nikos recounts The Story of the Seasons in the episode "Fall" and remarks that her mother loves that story. Professor Ozpin reveals that the story is more than a simple fairy tale. The story is also recounted by Ozpin in the RWBY: World of Remnant episode "The Four Maidens". It is revealed in "Rest and Resolutions" that Ozpin empowered the four young women who would become the first Maidens, though it is not known how much of the tale reflects on true events. While the actual title of this story is unknown, the tale about Silver Eyes is said to be one so old it predates the existence of Huntsmen and Kingdoms. In the world of Remnant, silver eyes are said to be an extremely rare trait. Currently, the only known characters with said Silver Eyes are Summer Rose, Maria Calavera, and Ruby Rose. The story goes that people who were born with this trait were to lead the life of a warrior. The Creatures of Grimm were said to be afraid of these Silver-eyed warriors. Though it may just merely be an exaggeration, it was also said that a single look from these warriors was able to kill a Grimm. Although said to be a ridiculous story, this tale, similarly to The Four Maidens, is actually true. In "End of the Beginning", Ruby breaks down in tears after witnessing the death of Pyrrha by the hands of Cinder Fall. She cries out the name of her friend, unknowingly unleashing brilliant white light from her eyes, engulfing Cinder and the Wyvern, perched on what was left of Beacon Tower. The Wyvern is left frozen on the tower as a result, and Cinder later is discovered to have lost her left eye and temporarily, the ability to speak properly, due to the effect of Ruby's power on her. According to Salem, this is because Cinder's attainment of the Fall Maiden powers gave her a weakness to it, most likely through her usage of the Beetle. The full extent of these powers and other details of the story remain unknown. A Silver-Eyed Warrior appears in The Warrior in the Woods. Whether or not she is the sole Silver-Eyed Warrior of the fairy tales or if there are others is unclear. The Tale of the Two Brothers is a creation myth first told in "A Much Needed Talk". According to Qrow, there were once two gods who were also brothers. The elder was a god of light, life and creation, while the younger was a god of darkness, death and destruction. During the day, the elder brother filled Remnant with life in the form of water, plants, and wildlife; at night the younger brother would discover his brother's creations and become disgusted, so he created drought, fire, and famine in order to rid Remnant of life, but life would always come back in the end. In order to completely wipe all life off the planet, the younger brother created nightmarish, soulless versions of his brother's creations whose sole purpose was to destroy anything and everything, these would be known as the Creatures of Grimm. Finally, the elder brother decided that they shouldn't fight anymore and make peace by creating something together. The younger brother agreed by using the four gifts of knowledge, creation, destruction, and choice to create Humanity who could choose to use their gifts for either light or darkness. According to Ozpin, The Warrior in the Woods is superficially a cautionary tale discouraging children to stray far alone or relying too much on others to save them. However, it is also an inspiring tale to help others in any way you can. There once was a village on the edge of a lush jungle in the woods, which was said to be protected from the creatures of Grimm so long as nobody entered the forest. And so, people lived there happily, growing care-free and reckless as people went closer and closer to the jungle, since they'd never seen the Grimm. One day, a boy decided to venture deep into the woods during a game of hide-and-seek, deeper than anyone had ever gone. He had never been afraid of the dark before, but he felt terror inside the forest, having ran into a creature of Grimm (specified to be a Boarbatusk), only to be saved by a woman with a billhook. The girl told the boy to go home and not mention her appearance and disappeared into the trees. One year later, the boy was once again attacked by a Grimm, only to be once again saved by the Warrior Woman. This time, however, he was prepared with a dagger to defend himself and a gift for the warrior: new clothes. The woman accepted the gift and left with a warning that the next time he was on his own. Another year later, the boy was now a young man who had grown slightly accustomed to combat. He is attacked by three Owl Grimm. He is saved once again by the woman, after she blasts the Owls away with a shining white light. The boy brought food and a spare weapon with him, hoping to have seen her again. They ate together, and the girl explained she had lost her family to other humans in her time. By the next year, the village had expanded, and the forest shrunk as a result, as such the Grimm grew closer. The boy found the girl's hut, only to find that it was empty, and the warrior woman was gone. She died alone. The boy regretted not being there with her, having fallen in love with her Silver Eyes the first time he saw them. The Shallow Sea is a Faunus creation myth featuring their God of Animals, a shapeshifting deity who could take on humanoid, animal, and mythological forms at a whim. In the story, the God of Animals lives on the island of Menagerie, which was inhabited by all sorts of animals with the exception of mankind. While curious as to why that is and fond of their ability to adapt, the god was apprehensive about inviting them into the island and potentially wreaking havoc. Stubborn, the god decided to tour the entirety of Remnant, transforming himself into a Human and seeking out those who seemed to be more than what they currently were, telling people the god deemed special to "Leave. Sail to the Shallow Sea. It's where you're meant to be." The God of Animals arranged an ark, sailing to Menagerie, where they invited the travelers to jump into the water and join them. However, the price was they wouldn't be human. Those of faith jumped into the water, transforming into the Faunus. Those who didn't were horrified by the events, unable to accept that the Faunus had come to believe that humanity was a "shallow disguise" of their true selves and that they could choose their own fates in Menagerie. The God of Animals washed away the remaining humans and left the Faunus to themselves. Headmaster Ozpin notes that The Shallow Sea was commonly told to children. It's passed down from generation to generation, and as such was not heard often by Humans. Ozpin claims to not want to critique the story much as it's more than just a story to the Faunus, as it's a part of their identity. However, the creation myth has since fallen out of favor in the eye of the world, as the idea of a magical island is seen in bad taste by the Faunus after they settled in Menagerie after the Great War. Nonetheless, despite its contrived plot, Ozpin thinks it still holds some truth to it. The Judgement of Faunus is a Faunus creation myth featuring the God of Animals. In the story, mankind and the animal kingdom engage in war over envy and hatred towards one another; mankind jealous of the animals' abilities and lack of fear of the Grimm, whereas the animals were jealous of mankind's use of Dust and persistence against The Grimm. During a battle, the God of Animals appeared in the form of a man with branching horns. There, the god realized that both sides only saw the worst in one another, eventually offering to judge them themselves. Both sides agreed, under the notion that the god would favor them, and a fog came about. In the midst of this, both sides transformed into the Faunus, eventually coming to realize they were better than their previous forms. They fought off the Grimm and returned to their homes, only to be shunned by mankind, leaving to fend for themselves. Ozpin notes that The Judgement of Faunus is a harsher and more adult story than The Shallow Sea, being heavier and more thought-provoking than it's child-friendly counterpart that are later carried into the novel and film, The Thief and the Butcher. Despite being contradictory to The Shallow Sea, Ozpin thinks the story holds no less truth than other Faunus creation myths. In RWBY: Before the Dawn, the Man Who Stared at the Sun is a Vacuan folktale told to Fox Alistair by his uncle, Copper. In the story, a man enters a staring contest with the Sun in exchange for his family forever having better crops than anyone else, in which for months the Sun refused to set as they stared at one another. Eventually, the man won the contest at the cost of his eyesight – having faked it until the Sun gave up. Fox assumes the moral is that victories come at a cost, but Copper retorts it's just "don't stare at the sun." One variation of the story sets the man as having been blind from the start, but Ozpin prefers the classic version as it speaks to Vacuo's steadfast nature. More lore of Fairy Tales: Nearly every major character in RWBY is a direct allusion to a figure from a fairy tale, myth, or historical legend. This influences their appearance, personality, weapon, and story arc. Team RWBY Ruby Rose: Inspired by Little Red Riding Hood. She has a signature red hooded cloak, is associated with wolves (Beowolves), and her first appearance is in a dark forest. Weiss Schnee: Her name means "White Snow" in German, and she is an allusion to Snow White. She is a princess-like heiress, has an evil family figure (her father), and her story involves finding her own identity away from her controlling home. Blake Belladonna: An allusion to Belle from Beauty and the Beast. She is a book lover who falls for a "beastly" character, Adam Taurus (who also represents the Beast). Her name, Belladonna, means "beautiful lady." Yang Xiao Long: Her name means "Little Sun Dragon," and she is the show's version of Goldilocks. She is blonde, has a fiery temper, and in an early trailer, she fights a Grimm named Junior Xiong, whose name means "bear." Her quest for Raven is also a play on "the bears went out for a walk." Other Key Characters Team JNPR: Jaune Arc is Joan of Arc, Nora Valkyrie is Thor (wields a hammer, associated with lightning), Pyrrha Nikos is Achilles (a legendary warrior with a specific vulnerability), and Lie Ren is Mulan. Ozpin & Salem: The leaders of the secret war are allusions to the main figures in The Wonderful Wizard of Oz. Ozpin is the Wizard of Oz, a powerful but mysterious man behind a curtain. His inner circle includes Qrow Branwen (Scarecrow), James Ironwood (Tin Woodman), and Leonardo Lionheart (Cowardly Lion). Salem is an allusion to the Wicked Witch of the West. Cinder Fall: She is the Cinderella of the story—a girl who was abused, given immense power by a "fairy godmother" (Salem), and is associated with glass. In-Universe Fairy Tales: The world of Remnant has its own set of fairy tales that characters in the show grew up hearing. The twist is that these stories are often true, simplified accounts of major historical and magical events. "The Story of the Seasons": This is the in-world origin story of the Four Maidens. It tells of an old wizard who gifted four selfless sisters immense magical power, explaining how the Maiden powers came to be. "The Tale of the Two Brothers": This is Remnant's creation myth. It details the story of the God of Light and the God of Darkness, their creation and subsequent destruction of the first wave of humanity, and their departure from the world. "The Girl in the Tower": This story is a direct, albeit simplified, telling of Salem's backstory—a beautiful girl locked in a tower by a powerful figure, who seeks to defy death and fate for the man she loves. "The Shallow Sea": This tale explains the origin of the Faunus race, telling of a group of humans who sought animal traits to better survive the harsh world. Information of The Gods: The Gods are two immensely powerful beings that created Remnant. While there have been many various stories concerning the existence of dozens of deities, the only ones currently confirmed to actually exist are a pair of brothers: the God of Light and God of Darkness. The God of Light created the forces of life, while the God of Darkness created the forces of death, including the Creatures of Grimm. At one point, they compromised to end their brotherly feud and created Humanity together as their masterpiece. However, when Salem confronted the Gods to bring her beloved, Ozma, back to life and was denied, she traveled to different Kingdoms across the world, claiming that she stole immortality from the Gods and that if they helped her, they could do the same, when in reality she simply wanted to remove her curse, or at the very least make the Gods suffer for what they did. Salem led an army of avaricious Humans to the Domain of Light where they were confronted by the two brothers. The army launched a barrage of magic attacks at them. However, the God of Darkness simply harnessed it and used it to wipe out every Human on the planet. After Salem regenerated, both brothers expressed disappointment in their "failed experiment" being a remnant of what it once was before leaving, with the God of Darkness shattering the Moon as he left. As Humanity, and a new race called the Faunus, reemerge, this time without magic or the guidance of the Gods, the God of Light brought Ozma's soul back through reincarnation and gave him the task of reuniting Humanity. He also created the four Relics as a means to summon them back. If Humanity has redeemed itself, the Gods will make them whole again and restore magic amongst them. Otherwise, they will wipe them out for good, along with the planet itself. In "Of Solitude and Self", it is revealed that the Gods originated from the Great Tree in the Ever After, and used their powers to shape the realm by creating both the Afterans as well as the different acres for them to live based on their purpose. Eventually, the Brothers outgrew their role, and after creating both the Curious Cat and the Jabberwalker who would later replace them, departed to a "greater beyond" to create other worlds, one of which being Remnant. Throughout history, the Gods were known by many different names and titles. As such, their true names - if they even have any - are unknown. Information of the team: Teams are groups comprised of four individuals that are formed to fight alongside one another. At Beacon Academy and other schools, students are put into teams to learn together and practice with other teams while training to become Huntsmen. Teams are formed at Huntsman Academies with the intention of forming lasting bonds and fostering empathy between team members. After graduating from an academy, a team may stay together or disband for its members to pursue solo careers. However, Atlas Academy was known for pressuring its graduates to join the Atlas Military prior to the Kingdom's destruction, with the Happy Huntresses being the only known team to avoid this. Despite this, he does take into consideration that precautionary measures are in place, such as during the Beacon Academy Initiation, where students were being filmed the entire time to ensure their safety. Ozpin can be humble, admitting that he has made many mistakes in the past. In addition, he possesses a more caring side, comforting Ruby and assuring her that her appointment as team leader was not a mistake. He is seen to care for the well being of his students, as with Blake Belladonna when he told her if she needed to tell him anything, she should not hesitate to ask. Also, while Ozpin is a Headmaster of a Huntsman Academy, he shows great care for the well-being of his students in "Welcome to Beacon", where he infers that he hopes his students will never have to fight a war. Ozpin is also shown to harbor respect for the Faunus, something made clear during his conversation with Blake, yet is highly aware of the racial discrimination they suffer from Humans. In RWBY: After the Fall, one of his students, Coco Adel, describes Ozpin as mischievous and having a young, boyish charm that reminded Coco of her younger brother.[3] Ozpin can also be very blunt, as shown when Jaune Arc asks him questions about the launch. According to Ruby and Yang Xiao Long in "The Shining Beacon, Pt.2", Ozpin did not "seem himself" while giving his speech to the incoming students. Ozpin is also known to believe dearly in teamwork, which is one of the reasons why the Huntsmen academies focus heavily on it. However, Ozpin is also known for being secretive, which is sometimes a detriment. Said flaw can go so far as endangering his allies, as shown in "Argus Limited" when he chose not to relay how the Relic of Knowledge attracts Grimm until the train was under attack, forcing the group to separate in order to protect both the Relic and the passengers. In "Uncovered", Ozpin is shown becoming testy after Yang and Weiss scrutinize him over breaking his promise to stop withholding secrets and making a false martyr out of Lionheart. Nevertheless, he resolutely defends his actions, believing the people of Mistral "deserve better than the truth", which in turn shows, not only how much he values his allies, even the ones who betrayed him, but also empathy to those who make mistakes. Though once he discovers the Relic is missing, he becomes fearful of his past failings and trauma at Salem's hands being exposed, so much so that he desperately tries retaking the Relic from Ruby once she summons Jinn to learn the truth. Ozpin is also shown to have something of a guilt complex in that he tends to shoulder all the blame for both his own actions and Salem's- such as in "Unforeseen Complications", where he accepts all the blame for what happened during the Fall of Beacon. His guilt over lying to his allies as well as their anger drove him to self-exile in "So That's How It Is", even going as far as to agree with Qrow Branwen that maybe meeting him was the worst luck of the latter's life. This guilt complex is so extreme that in "War", when Hazel Rainart snaps that Ozpin deserves to be tortured, he agrees without hesitation before expressing concern for Oscar and the people in Atlas. This shows that he truly believes his life is worth less than others because of his mistakes. He is, however, capable of reflecting on his mistakes and learning from them. In "The Enemy of Trust", Ozpin gives a monologue on the nature of fear and how it affects others, showing he has reflected on giving in to his fear since his self-exile. Later in "Refuge," he agrees with Oscar Pine about not wanting their souls to merge into one and stresses that everyone needs to learn how to work together after everything that has happened- not just the two of them. Finally in "Risk", he tells his former students that he should have trusted them with the truth and never have left when they discovered it. Willow Schnee Appearance: Willow is a fair-skinned woman with slate-blue eyes. She wears her white hair tied up in a bun, low on the right side of the back of her head, while her bangs are shaped around the left side of her face and a small, curled lock of hair reaching almost to her shoulders. In the present, Willow wears her hair in a low ponytail over her left shoulder. Her attire consists of a white cravat secured by a silver brooch set with a red stone, as well as a light purple jacket with light sleeves, a wide belt around her waist, a matching pencil skirt with black tights and slippers. Personality: From Weiss' own words, it can be implied that Willow was once a caring, loving and affectionate parent, as stated by Weiss when she immediately felt anger at the fact her husband had forgotten to attend their second daughter's tenth birthday, implying that she cared for her daughter greatly and was frustrated at her husband's lack of attentiveness to their children's emotional needs. Willow was also noted to have loved her husband during the first few years of their marriage as despite having suspicions regarding the true reason as to why Jacques married her, she still attempted to make their relationship work and stayed with him. However upon her husband angrily revealing the true reason as to why he married her and the subsequent realization of her sham marriage, Willow's mental and emotional health seemed to have greatly plummeted, with the end result of her entering into a deep state of depressive compliance in her unhappy marriage, having not bothered to do anything to better her life with Jacques and has turned a completely blind and indifferent eye towards all of his amoral actions in the SDC and has instead fallen into alcoholism to cope with her misery. In "Cordially Invited", Willow has displayed herself to possess a depressive, melancholic aura due to having long since given up on fighting back against her husband and has become content on simply standing back and turning a blind eye to his amoral actions in running the SDC and other affairs. Willow having realized this, has also displayed signs of severe self-loathing due to her miserable marriage and her compliance to simply ignore her husband's actions. As seen in her conversation with her second daughter, who bitterly called her out on how she has done nothing to stop Jacques and how she was simply content in assuming he was doing something wrong and doing nothing against it, causing her to feel anger at both her and Weiss and drink an entire bottle of Vodka to soothe herself of these feelings. As seen in "Dark", due to her emotional issues, Willow has been shown to be easily prone to panic attacks and hysteria when she loses her cool. This is seen during the Invasion of Atlas by Salem's forces and the Hound attack to the Schnee Manor, where while Willow managed to initially keep herself calm, she gradually began losing control of herself and began shaking and trembling uncontrollably due to the tension and fear rising and beginning to get to her. Eventually when it became too much for her to handle, Willow immediately ran away in a panic and screamed in a hysteric fit that she "Couldn't do this!" and ran away to her room in order to isolate herself and cope with more alcohol. Willow has also displayed severe paranoia and fear of her husband, as seen when she placed hidden cameras all over the Schnee Manor due to fearing that Jacques would do something to her and their children. However, despite her issues, Willow has still showcased her strong maternal love for her children, as seen in "Cordially Invited" and "Pomp and Circumstance" where Willow had gone into a deep possibly fatal depressional episode upon learning that her second daughter had left her as well. Willow later again displayed her strong maternal love for her children when she revealed to Weiss on how she placed hidden camera's all over the Schnee Manor to have some protection for her children against her abusive husband should he do something against them and later came to the bitter realization that both Jacques and herself were the true sources of their children's misery and was bitterly happy on learning that Weiss did not come back to stay with them despite clearly missing her. And when Weiss reveals that she will now begin actively investigating her father's activities and do something about his amorality and put a stop to it, Willow knowing her son would side with and help his father, pleaded with her not to forget about her younger brother and try and help him as well despite their strained relationship, showing that she loves them equally. Later in "As Above, So Below", Willow again displayed her love for her children as seen in her obvious self-guilt and disappointment in herself due to the emotionally distant relationship she has with her children, as seen when she looked saddened and disappointed in herself due to her inability to comfort her son upon his father's arrest. As seen in "Dark", while being emotionally fragile and prone to panic, Willow has shown that she is more than capable of getting a grip on herself and overcomes her fear in order to protect her children. This is seen where after the Hound had managed to successfully enter into the Schnee Manor, Willow managed to successfully regain her grip on the situation and use her surveillance cameras around the Manor to help Weiss track down the Hound and kill it. Later after realizing that the Hound had cornered Whitley in his father's study, Willow immediately rushed to his aid to protect him despite her fear for her own life. As seen during the events of "Risk" and "Creation", Willow was shown to have become noticeably healthier emotionally and psychologically. This is seen where unlike before, she no longer constantly carries a bottle of alcohol wherever she goes, a clear sign of her beginning to get over her dependence on alcohol to cope with her unhappiness. Willow is also shown to have developed a closer, more familial closeness with her two children, Whitely and Weiss, this is seen where she is shown to interact with them in a much healthier manner. As seen where she fully supports Weiss in her efforts to save the people of Mantle and Atlas and showed visible pride at her daughter. Willow would also now interact with her son in a healthier-motherly manner, as seen where she would be seen frequently holding his shoulders maternally. In the "Volume 9 Bonus Ending Animatic", Willow has seemingly recovered from her depression following the destruction of Atlas. Despite the anger and resentment of many of the refugees in Vacuo towards her, Willow has resolved herself to face them regardless and do what she can to help them, giving out food and water despite the hostility. Winter Schnee Appearance: Winter is a tall and fair-skinned young woman with slate-blue eyes, black eyebrows, and long white hair. The latter of which tied back in a bun that is high on the left side of the back of her head, along with bangs along right side of her face and a small, curled lock of hair down the left just above her shoulder. From the Volume 5 Weiss Character Short onwards, her eyes are given a light blue shade. From Volume 7 onwards, Winter can be seen wearing a white collared undershirt, a necktie that connects to her new brooch, and a girdle underneath the lapels of her new frock coat, which is vaguely reminiscent of Weiss's original attire from Volumes 1-3, having pale blue snowflake decorations. She wears navy blue gloves, pants, and boots with red lining, and sports a Dust pouch around her waist. Following her battle with Cinder Fall, Winter is heavily injured in combat, left with burns, cuts and bruises, a scarred nose, and a black eye. Her hair bun is undone, letting it fall naturally. During the fight, her clothes are also ruined and tattered. The entirety of Winter's left sleeve is ripped open in addition to the collar. Her gloves and pants are also ripped. Personality: At first glance, Winter appears to be a cold, serious and distant person who prefers to keep her emotions subdued, speaking in a very stoic way. She is fiercely committed and loyal to the military and acts as Ironwood's second-in-command. She does whatever it takes to protect her kingdom, even going so far as to detonate a bomb with Yang's group still inside. However, when interacting with Weiss, she smiles and shows that she cares about her younger sister's life and well-being, based on how she inquires if Weiss has been eating properly, gained any new hobbies and made any new friends in "It's Brawl in the Family". Winter is very intuitive towards her younger sister's emotions. With that said, she is not afraid to raise her hand at her younger sister whenever she is annoyed or act cold towards her as shown in Weiss's Volume 5 character short. Overall, she truly loves Weiss and wants her to succeed in life. Later, it was revealed that due to the Schnee Family's broken family life and their mother's descent into alcoholism and their father's controlling personality, Winter had to effectively take a maternal role in her sister's upbringing, as seen in "A New Approach", when she momentarily lost her composure and began reprimanding her sister and expressed clear worry for her when she learned about her willingly putting herself in danger, where she genuinely panicked and worried for Weiss and her safety when learning about her escapades in stealing a Manta airship in Argus. Winter can be very harsh as well, as shown in "Lessons Learned". When she attempts to teach Weiss how to Summon old foes with her Semblance, only for her sister to fail. Winter fiercely rebukes her younger sibling's excuses, citing her lack of resolve will not help her in the tournament, or as a Huntress. Although she strives to keep her emotions in check, she can be rather hot-headed at times. Once she becomes angry, she drops her military bearing and dignified demeanor and loses all restraint. This is shown when she attempts to attack Qrow Branwen when provoked. She also snapped at her father during the dinner he held, saying that trust has to be earned, not bought. She is initially fiercely loyal to her superior, James Ironwood, and would become infuriated whenever his judgment was questioned. She was also equally faithful to his authority, however, and respectfully deferred to him when at odds with an order. This loyalty caused her to go along with many of his actions, even sometimes suggesting her own, such as wanting to declare martial law when the Amity Project was stalled. After Winter learned her career had been chosen by Ironwood to make her the next Winter Maiden, she was upset at first, but eventually came to accept the destiny which had been chosen for her, making it her own and taking great pride in it. She is gentle and caring with Fria, patiently waiting for her time to pass and grant Winter strength. Winter was waiting her whole life to become the Winter Maiden, but in a split second she ended up giving it all up when Penny Polendina becomes the one to take Fria's powers instead. Winter consistently wrestles with her emotions, never letting them overpower her. While she feels guilt over having to end Fria's life before her natural passing to obtain the Maiden's powers, her dedication to the Atlas Military is greater than her feelings on the subject. She was upset when she saw that Ironwood had declared Team RWBY and Team JNPR fugitives. When Penny unexpectedly inherited Fria's powers, despite knowing the Winter Maiden was vital to Ironwood's plans, Winter "suggested" that Penny leave with Weiss and Ruby, telling them she was giving them a head start. She later appears visibly disturbed when Ironwood shoots Councilman Sleet dead. Later when Lie Ren uses his newly evolved Semblance, it is shown that she is repressing her true emotions just like the other Ace-Ops. When Ironwood orders her and the Ace-Ops to deliver a bomb to Monstra, she instead allows Yang's Group to try and rescue Oscar Pine, stating that they will still detonate it whether they are still inside or not. After Marrow Amin asks her if she would really detonate the bomb with her sister's friends still inside, she is hesitant, but ultimately steels herself and replies that she will do so as her duty as a soldier. While she first replied with a cold "yes" like Ironwood would have done, she makes the choice to turn around and address Marrow with more warmth to show him that she wasn't thinking like Ironwood was which delays his betrayal against the military for a little longer. By the time of "Creation" however, she realizes that Ironwood needs to be stopped after he threatens to destroy Mantle unless Penny returns to him, saving Marrow from being killed by him by acting like she was arresting him for treason and then collaborating with Ruby's Group to ambush him, saying she should have done it from the beginning. Later in "Worthy" when Ironwood confronts her in the Vault, she tells him that she has never hesitated fighting against the enemies of the Kingdom and now sees him as one of them. Once she realizes what has happened to Penny in "The Final Word" when she receives the powers of the Winter Maiden, she is saddened that Penny has died and states that Penny was the actual Maiden while she was just a machine following Ironwood's orders. She regains her composure after Penny states that she won't be gone, but now a part of Winter. Because of this, she considered the powers she received as a gift and used them to defeat Ironwood in the process. Even when Weiss is thrown into the void by Cinder, Winter refuses to let her emotions overcome her sense of duty; despite her visible rage and grief, she does not waste time attacking Cinder, knowing that her priority is to reach Vacuo and protect the civilians. Once she arrives, she channels her feelings into a violent attack against the Grimm. While in Vacuo, Winter expresses that she should have died and regrets staying by Ironwood’s side for too long and being blinded by loyalty to the late General. Whitley Schnee Appearance: Whitley has white hair and light blue eyes with a fair complexion. His hair is mostly pushed to the left, although he does have a cowlick. Whitley is fairly tall with a slender build and stands a few inches taller than his older sister Weiss. His attire consists of a short-sleeved white dress shirt, the sleeves fastened just above his elbows by navy blue cuffs, each with twin gold buttons. Over his untucked shirt, he wears a light blue vest, with a black handkerchief in his right breast pocket. He also wears a black necktie, navy blue trousers and black dress shoes. He seems very formal about his attire and his posture. He usually has at least one hand behind his back. Personality: Like his sisters and father, Whitley is careful to maintain an appearance of calm and control. He is exceedingly polite in conversation and is very conscientious about what emotions he lets show, usually outwardly projecting a friendly and agreeable demeanor. His personality is still somewhat of a mystery, but he has shown the capacity to be arrogant, cold and pitiless. On Weiss' return, Whitley initially only showed his sister kindness and respect, which she found peculiar. He also claims to have respect for Winter's resolve, despite admitting that he was never particularly fond of her. However, upon being given the title of Heir to the Schnee Dust Company, he reveals feelings of anger and contempt towards Weiss, momentarily dropping his polite and amiable facade. His personality is described as typical for Atlas elites like his father. The extent of his true feelings towards his sisters and his family are still unexplored, but according to Weiss, his relationship with his sisters has never been close. Out of everyone in the family, Whitley seems the closest to his father. While both Weiss and Whitley have an interest in the future of the Schnee Dust Company and family name, Whitley appears to have taken more after his father in his approach. While Weiss has shown little interest in the day to day operations of the SDC or cultivating her father's connections to the high-society of Atlas, Whitley attends board meetings with his father, readily schmoozes with the Atlesian upper-class, and appears to be taking a more active role in the company overall and was trustworthy enough in his father's perspective to be made the new heir, although Willow did say Whitley latched onto Jacques only because Weiss and Winter had left the family, and Willow herself was unable to be there for her son, hinting that Jacques' hold on Whitley is not as strong as he may think. Unlike his sisters, Whitley sees personal combat as beneath him. It is implied that he has little to no martial skill and even less interest in learning. When it comes to Huntsmen, Whitley views them as barbaric and unnecessary, as he feels Atlas' sizable military forces can do any Huntsman's job just as well. When speaking, Whitley is expressive through his body movement, frequently shifting positions. He is described as ruthlessly ambitious in The World of RWBY: The Official Companion. In "As Above, So Below", a more vulnerable side to Whitley is shown. As seen when his father was being roughly escorted by the Atlas Authorities into his prison transport due to his part in helping Arthur Watts and illegally winning the council elections was revealed, Whitley showed clear grief and sadness to his father's arrest, showing that despite Jacques' faults and controlling attitude, Whitley still genuinely loved and idolized him as his father. Miles Luna implied that his personality would soon change after these events. This is shown during the events of volume 8. After meeting Weiss and her friends again after they infiltrated the Atlas Command Center, Whitley was annoyed to see them again after they got his father arrested before he is reluctantly forced to help them. While he was already scared from the situation in Atlas, he simply hid his uneasiness about it behind his typical behavior. After overhearing May Marigold about why she left her family in "War", ultimately stating that Whitley himself was just another self-serving individual among the hundreds in Atlas, he decides to call Klein Sieben back to the manor to help Nora Valkyrie out, showing that despite trying to copy his father, he still retains a sense of empathy and selflessness for others. This is also shown in "Dark" and "Creation", as he uses his position as heir to the Schnee Dust Company to help evacuate the people of Mantle to safety and offered to help with anything to save them. In the "Volume 9 Bonus Ending Animatic", Whitely has notably grown emotionally, not only helping with the refugee crisis in Vacuo, but also being more confident in himself. He also states to his mother that he refuses to hide who he is by wearing a hood, showing that Whitely is resolved to face the people and their resentment and do his best to help them regardless. Jaune Arc Appearance: Jaune Arc is a tall and lanky young man with messy, short blond hair and dark blue eyes. In the earlier volumes, he is noted for his simple and somewhat outdated armor, consisting of a white chest plate, shoulder guards, and bracers, worn over a black hoodie and blue jeans. His weapon is Crocea Mors, a simple sword and a sheath that unfolds into a shield, which is a family heirloom. As the series progresses, his attire and armor become more refined and battle-worn, reflecting his growth as a Huntsman. Personality: Initially, Jaune is portrayed as an awkward, insecure, and somewhat goofy individual who faked his way into Beacon Academy. He lacks confidence in his combat abilities and often comes across as clumsy and naive. However, beneath this exterior lies a brave and loyal heart. Jaune is a natural leader, possessing a strong moral compass and a deep desire to protect his friends. He is incredibly caring and empathetic, often putting the needs of others before his own. Over time, Jaune matures significantly, becoming a more confident and capable warrior, though he retains his kind and humble nature. Pyrrha Nikos Appearance: Pyrrha Nikos was a tall and athletic young woman with vibrant, long red hair tied in a ponytail and striking green eyes. Her combat attire consisted of intricate bronze armor, including a chest piece, vambraces, and greaves, worn over a dark brown corset-like top and a short skirt. Personality: Pyrrha was the embodiment of a champion, both in skill and in character. She was exceptionally talented and famous for her combat prowess, yet she remained humble, kind, and patient. She was incredibly selfless and always willing to help others, especially her friends and her partner, Jaune. Despite her fame, she often felt isolated and burdened by the expectations placed upon her. Pyrrha was a deeply caring and supportive individual, possessing a strong sense of duty and a willingness to make immense sacrifices for the greater good. Qrow Branwen Appearance: Qrow Branwen is a tall, middle-aged Huntsman with a perpetually disheveled appearance. He has spiky black hair with graying streaks, red eyes, and a constant five-o'clock shadow. His usual attire consists of a tattered gray and black outfit with a red, torn cape. He carries a large, imposing weapon called Harbinger, which is a scythe that can transform into a sword and a shotgun. Personality: Qrow is a cynical, world-weary, and often abrasive individual with a dry, sarcastic wit. His gruff exterior is a front to mask a deep-seated sense of misfortune due to his Semblance, which brings bad luck to those around him. Despite his aloof and seemingly irresponsible behavior, often fueled by his drinking habits, Qrow is a fiercely loyal and protective uncle to Ruby and Yang. He is an incredibly skilled and experienced Huntsman who cares deeply for his family and allies, often undertaking dangerous missions to protect them. Oscar Pine Appearance: Oscar Pine is a young farmhand with short, dark brown hair and hazel eyes. He is of average height and has a slender build. Initially, he is seen in simple farm clothes. After his life becomes intertwined with Ozpin's, his attire evolves, often incorporating green and brown tones, reflecting a more adventurous and practical style. Personality: Oscar is a kind, honest, and somewhat timid young man who is thrust into a world of immense danger and responsibility. Initially overwhelmed by the presence of Ozpin's consciousness within him, he shows great resilience and a strong will. He is thoughtful and empathetic, often providing a moral anchor for the group. As he grows more accustomed to his new life, Oscar demonstrates increasing bravery and a willingness to fight for what is right, all while navigating the complexities of his unique situation and the immense weight of the legacy he now carries. Penny Polendina Appearance: Penny Polendina is an android with a human-like appearance. She has short, curly, vibrant orange hair, bright green eyes, and a smattering of freckles. Her initial design featured a green and white dress with a pink bow. In later volumes, her design becomes more advanced and combat-ready, incorporating more armor and a sleeker look. Personality: Penny is cheerful, curious, and incredibly friendly, though initially socially awkward due to her artificial nature. She is filled with an innocent wonder for the world and a deep desire to make genuine connections and friendships. Despite being a machine, she possesses a soul and is capable of great emotion and empathy. Penny is fiercely loyal to her friends, especially Ruby Rose, and is driven by a strong desire to protect people and be a hero. Her unwavering optimism and kindness are some of her most defining traits. Neopolitan (Neo) Appearance: Neo is Roman Torchwick's diminutive and mysterious partner. She is small in stature with a distinct and unique look: one half of her hair is pink, and the other half is brown, with streaks of white. Her eyes are most notable, as they can change color instantly (usually between pink, brown, and white). Her typical outfit is a white jacket, a brown corset, and dark pants, with a color scheme mirroring Neapolitan ice cream. Personality: Neo is mute, communicating entirely through her body language, expressions, and fighting style. She is exceptionally confident, almost to the point of being smug, often toying with her opponents before defeating them with her dazzling and acrobatic fighting style. She is sadistically playful in combat and fiercely loyal to her partner, Roman. Following his death, her personality takes a darker turn, as she becomes consumed by a singular, cold desire for revenge against Ruby Rose.

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