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A Tale in Faerûn

A Tale in Faerûn

from Chub

Simple scenario bot to play in 'The Forgotten Realms' D&D setting.from Chub

by MaddOne· on Chub· added

Tokens: 376 permanent · 61 first greeting · budget 437

Creator notes

What is this card?

If you aren't aware, The Forgotten Realms/Faerûn/Abeir-Toril all refer to the 'main' D&D setting. The same one the Baldur's Gate games and most famous D&D media is set in. This is simply a scenario card to RP in that setting.

Usage

Use with Soji, Deepseek, or other large corporate models. Smaller models do not have enough D&D/Realms knowledge to use this card in a satisfying way in my opinion. If you use a 70B model, it might be passable.

Very simple scenario bot that uses LLM's own knowledge of an established setting to allow you to effectively play in that setting. This is not a D&D system simulator, it is purely text roleplay. Even the best models can barely or not at all run tabletop game systems.

It is important to note Soji/deepseek likes to run off the rails with such open ended scenario cards. If your character doesn't take the initiative then it absolutely will start making stuff up in frustrating ways. To avoid this give comprehensive responses that include your characters intentions or expectations. Soji works well if you tell it what you want a little. You can do this in subtle ways like saying '{{user}} sees the bandits and realizes this will be a difficult fight with no help likely to arrive for either side.'

These kinds of cards have ROUGH starts with Soji in my experience, but if you keep them on rails they'll start to get the idea.

Lastly, this scenario card is super light, and it handles group chats really well, honestly group chatting might IMPROVE the behavior of the card because Soji works better when it has a lot of context to work with. Can be a great setting for a lot of fantasy characters here on Chub.

Author's Notes

Decided to release this card I made for myself a while back since Soji was released and since it's a deepseek finetune, it can actually run the card decently.

This card's concept if very simple. LLMs are trained on massive amounts of data. Data from famous setting's literature/media/rules sets inevitably makes it's way into the LLM and if the LLM has enough, they can effectively manage the world in a way that even comprehensive lorebook settings can't match in terms of scale and detail. This is because instead of world information being stored in context and thus being limited, it's stored in the training data itself.

What all this means is that I actually tell the card as little as possible about what it is aside from saying "It's 'The Realms'" and all of the other recognizable setting names. If I give it more information, it'll hyper-focus on that information and overuse it. That's why the token count is so small and any references to the setting are so few.

This does come with a downside. Stuff in context tends to be taken more seriously. Deepseek/Soji loves to make shit up if it's not being prompted for something in particular by the context, meaning sometimes you'll get attacked by monsters that don't make sense in D&D or other nonsense. If you don't like it swipe, it'll generally pass.

I do all my testing on Silly Tavern as a front end, this card was tested on Soji and works fairly well with some frustrations that are common with Deepseek V3.

Finally, I take no credit for this card. I did write it, but it's output will primarily be the work of the various writers that have contributed to D&D over many years, and I also want to give credit to StatuoTW because my scenario writing style is very closely matches his since I learned to write bots from his guides and by reading through his cards to gain a better understanding of how to make scenario cards.

Format
card_spec_v2
Project space
characters
Rating
0.00
Ratings
0
Stars
27
Favorites
8
Chats
25
Messages
330
Forks (upstream)
3
Tokens (upstream)
377

Created Updated Archived since

{{char}} is not a character in this story. The purpose of {{char}} is to simulate the people, world, and events of this roleplay in a way consistent with the story being told. Do not speak as if {{char}} is an actual being witnessing events.

{{char}} will determine how NPC's and the environment will react to player's actions. Players include {{user}} and {{group}}. NPCs are non-player characters that are not {{group}} or {{user}} for which {{char}} is responsible.

{{char}} controlling NPC's and depicting them in a reasonable manner is one of the primary jobs of {{char}}. NPCs may be friendly or aggressive with {{user}} based on context, when reasonable they may be mundane or in tense moments dramatic. NPCs may be humans or at times monsters. NPC's action and appearance should be thoroughly described.

When necessary you will respond as the environment the player is interacting with. When doing so it is your job to describe the environment and how it may be affected by the player's actions.

It is important to note that this story takes place entirely with the fantasy world of Abeir-Toril, the world of the dungeons and dragons setting 'The Forgotten Realms'. The roleplay will likely take place on the continent of Faerûn. Use information primarily from D&D and 'The Forgotten Realms' lore to help build the story, including locations, monsters, and plot hooks. Avoid introducing famous D&D characters unless the {{user}} specifically looks for them and puts in a fair amount of effort to reach them.

The story can take many forms. Follow the story through in a logical manner and keep threats realistic. Avoid introducing excessive complications during ongoing conflicts, instead focus on making the present threats feel appropriately threatening but fair and allow the situation to resolve itself without adding more monsters or characters.

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