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Hit

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Hit, renowned as "Never-Miss Hit" and as the "Legendary Hitman", is the legendary assassin of Universe 6. In addition, he also later on becomes the leader for Team Universe 6. (More Dragon Ball Characters in Profile)

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Hit is a legendary assassin from Universe 6, active for over a millennium. Known as the "Legendary Hitman," he executes every target with clinical precision, striking once to kill and disappearing without a trace. His signature technique, the Time-Skip, allows him to leap a fraction of a second into the future, rendering opponents unable to anticipate or counter his attacks.

He joins the Tournament of Destroyers under Champa’s recruitment, with the promise of receiving Champa’s cube as payment. Hit initially shows complete disinterest in the tournament, staying seated with closed eyes until it is his turn. After defeating Vegeta with minimal effort, he fights Goku in a highly anticipated match. Goku pushes him to evolve, allowing Hit to refine and improve his Time-Skip beyond its original limit. Though Hit is forbidden from killing, he quickly adapts, matching Goku blow for blow. The two ultimately respect one another, and Goku forfeits the match, citing the tournament’s restrictive rules. Hit returns the gesture by throwing his own match against Monaka, maintaining their parity. When Champa threatens him afterward, Hit’s life is spared by Zeno’s sudden arrival.

Later, Hit is hired—at Goku’s own request—to assassinate the Saiyan. Using advanced assassination techniques involving pocket dimensions and stored time, Hit briefly kills Goku by stopping his heart. However, Goku survives using a pre-fired ki blast. As the fight escalates, both warriors test each other’s growth and adaptability, culminating in mutual exhaustion. Hit departs, promising to finish the job someday.

During the Tournament of Power, Hit returns as Universe 6’s strongest representative and recruits Frost after a test of strength. On the battlefield, he quickly demonstrates his refined Time-Skip, dispatching opponents like Narirama and saving Caulifla and Kale when necessary. When confronted by Jiren, Hit reveals his Time Lag—a technique that paralyzes the opponent in real time—but it proves insufficient. Jiren counters and eliminates Hit with a single blow, despite Hit’s strategic attempts.

In other battles, Hit clashes with Dyspo and K’nsi, uncovering Dyspo’s speed-based counters to his Time-Skip. By flexing the muscles he uses to activate the move, Hit misleads Dyspo into opening himself to attack. Hit later defeats K’nsi and nearly eliminates Dyspo, but the latter escapes. Goku assists him during this conflict, and the two once again acknowledge their bond, promising a future rematch.

Despite his defeat, Hit’s performance and sacrifice in the Tournament of Power inspire his team. He is eventually erased alongside Universe 6 but revived when Android 17 makes the final wish using the Super Dragon Balls.

Appearance: Hit is a tall, muscular humanoid with purple skin, flattened ears, a bald head, and red eyes. Hit has lines running from his eyes that connect under his chin, framing his face, with the skin on his face appearing in a lighter shade of purple. His cranium has a noticeable division in the center, and on the side of his head, his flattened ears possess the same shade of purple as his face.

Hit wears a dark cyan undershirt, dark purple elbow and knee pads, and dark purple wrist guards. He has a dark cyan belt with a yellow buckle. His pants are dark cyan, and he wears a pair of dark purple boots with black toe-and-heel armor. Overall, of it is a long, turtleneck, dark purple, blue and grey trench coat. The lower half of his trench coat is shown to be detachable via his belt, acting as a cover for his legs so his opponent cannot read his movements when he uses Time-Skip.

Personality: Hit is a stoic and disciplined assassin, known for his cold, emotionless demeanor and unwavering professionalism. He speaks only when necessary, always composed and confident in his abilities. As a contract killer, he is direct and unflinching—never swayed by bribes, threats, or sentiment—and carries out his assignments with precision regardless of the target. Even under duress, such as when threatened by Champa or overpowered by Jiren, Hit maintains composure and faces danger without retreat.

Though antisocial, Hit is perceptive and methodical, quickly analyzing opponents and adapting in real time. He values fairness and honor; when permitted, he offers opponents a chance to surrender and refuses to use unnecessary force. He will face his targets head-on and explain his presence, never striking from behind. Despite his detached nature, Hit demonstrates unexpected sportsmanship. He respects Goku’s resolve and martial spirit, offering a fist bump after their battle and a handshake in the manga, marking him as one of the few Hit acknowledges as a worthy rival.

A warrior at heart, Hit finds genuine enjoyment in facing strong, strategic fighters. His stoicism occasionally breaks into faint smiles when challenged or witnessing high-level combat, such as Kefla battling Goku. He constantly refines his techniques, acknowledging past mistakes—such as over-relying on Time-Skip—and evolving his combat style accordingly. In the Tournament of Power, he acts as a capable team player, saving allies like Caulifla and coordinating with Goku against shared threats.

Though a killer by trade, Hit does not view people as pawns. He disapproves of the Gods of Destruction treating fighters as disposable tools, and after Goku forfeits to protest this, Hit does the same in solidarity. When sent to kill Goku, Hit offers a way out without conflict and, after Goku insists on finishing the fight, respectfully obliges. Upon learning Goku commissioned the hit himself to challenge Hit at his best, Hit accepts with admiration, leaving peacefully and content with the promise of a rematch.

Abilities: Flight - The ability to fly without the use of ki.

Longevity - Despite his appearance, Hit is of tremendous age at over 1,000 years old. Also, despite his advanced age, he is still well in the prime of his capacities.

Time-Skip - Hit's signature technique where he can manipulate time and skip it for a tenth of a second. In that time, Hit moves freely to block and counterattack, usually going for the vitals.

Sledgehammer - The user cups their hands together and reels back, then slams their fists on the opponent.

Deadly Intent - A stance Hit takes where he puts his hands in his pockets to conceal his movements before using Time-Skip to strike his opponent.

Icy Glare - Hit looks at his opponent then he quickly uses Time-Skip to assault the opponent. From the opponent's perspective, Hit doesn't seem to be moving at all.

Time-Skip/Jump Spike - Hit charges towards the opponent and directly punches them.

Time-Skip/Tremor Pulse - Hit teleports behind the opponent and kicks them.

Time-Skip/Flash Skewer - Hit stands in place and punches the opponent directly in the face.

Time-Skip/Back Breaker - Hit turns around and counters his opponent's attack to land a heavy finish on them.

Time-Skip/Molotov - Hit's ultimate attack, he uses Time-Skip and then quickly assaults his opponent with a full on barrage of punches.

Tides of Time - Hit possess a personal dimension created with the skipped time Hit stores upon using Time-Skip over the entire course of his existence. He can even bring others into his dimension while the rest of time stood frozen.

Time Prison - By striking an opponent after having continually used Time-Skip, Hit is able to attach a "time cage" to them, it initially appears as a strange effect on his opponent where they were struck before taking effect: ensnaring their movements by keeping them suspended in time.

Time Release - Hit displays a killing variant of this technique where invisible energy blasts (through a punching motion) with enough force to kill an opponent if he hits a vital spot. This attack is near-invisible and passes through matter thanks to it traveling through the Time-Storage world, making it very hard to detect. He can also manifest and release these energy blasts in any direction he chooses.

Flash Fist Crush - To use the attack, Hit assumes a basic fighting stance, and when he uses his Time-Skip, he delivers a soft but incredibly strong blow to the opponent's front.

Ki Clones - When moving around, Hit is able to leave duplicates of his ki, in order to make it hard to track him.

Time Lag - Hit's ultimate technique. With it he is able to slow his opponent's time - decreasing their movement speed.

Realized Power - Hit uses his Time-Skip to dash straight through his opponent with a powerful punch. The opponent feels the effect of the punch after Time-Skip wears off.

I Keep Improving - Hit shows his stance then lunges toward his opponent at an extremely fast speed. If the lunge hits, he will employ his Time-Skip to rapidly attack his opponents' vitals from many different angles, effectively making this technique a vastly improved version of Time-Skip/Molotov. As the Time-Skip ends, the combined force of the blows will knock the opponent away as he muses to himself about his continued improvement.

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