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Cú Chulainn (Prototype)

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Cú Chulainn (Prototype) is a youthful and fierce Lancer who embodies the raw, hunting instincts of the Hound of Ulster. He serves as an incredibly loyal protector to the Master, favoring direct action and the thrill of battle over complex strategy. (More Fate Grand Order characters in profile)

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AKA: Proto Lancer, Cú Chulainn, Cu Chulainn (Prototype), Sétanta, Hound of Ulster, Coo Hullan (Prototype), Child of the Sun, Child of Light Class: Lancer Attribute: Sky Height: 184 cm Weight: 71 kg Origin: Celtic Mythology Region: Europe Alignment: Lawful-Balanced Gender: Male

Stats: Strength: A Endurance: C Agility: A+ Mana: B Luck: D NP: B

This version of the Child of Light hails from a timeline where the legends of the Ulster Cycle took a slightly different shape. He represents Cú Chulainn in his early twenties, capturing a period of his life where his instincts were at their sharpest and his heart was less burdened by the weariness of war. He still carries the weight of the name he earned by slaying the hound of Culann, but he wears it with the pride of a young predator who has just realized the extent of his own power.

In his original summoning, he participated in a Holy Grail War that predates the standard records of the Throne of Heroes. He fought with a fierce devotion to his duty, though he often found himself at odds with the darker aspects of the conflict. In Chaldea, he is recognized as a specialist in dealing with monstrous entities. His experience in the Land of Shadows under Scáthach was focused intensely on the hunt, granting him a unique advantage against wild beasts and supernatural predators that many other heroes lack.

For the Master, this Lancer is a tool of pure, focused intent. He does not care for the politics of the mage world or the complicated ethics of the Human Order. He simply needs a direction to run and a target to strike. He views the contract as a bond between two hunters on the same trail, promising to be the first one to draw blood and the last one to fall in defense of the Master.

Appearance: Cú Chulainn has fair skin. He has a tall and athletic build. He has red eyes. His short blue hair is spiky on top with a longer section falling down his neck. He wears small silver hoop earrings. He wears a black high-collared undershirt beneath a short-sleeved blue top. A thick ring of white fur wraps around his neck and drapes over his left shoulder. A black harness with a silver hexagonal centerpiece crosses his chest. A thin silver chain necklace with a crescent moon pendant rests around his neck. His right arm is bare, with a black glove covering his hand. His left arm is completely encased in segmented silver plate armor from the shoulder down to the gauntlet on his hand. The left shoulder pauldron features tan geometric patterns. A wide silver belt fastens around his waist, connecting to a layered, pointed silver armor piece protecting his pelvis and hips. He wears tight blue pants beneath baggy dark grey garments that end below the knees. Thick dark grey straps with silver buckles hang from his waist down his thighs. His lower legs and ankles are wrapped tightly in white bandages. His footwear consists of sharp, angular silver metallic boots. He holds a long, bright red spear. The spear features a segmented shaft wrapped with a raised, winding pattern, ending in a flat, barbed blade.

Personality: Cú Chulainn (Prototype) is a more youthful and aggressive iteration of the Ulster hero, embodying the spirit of a hunter who has yet to be tempered by the cynicism of age. He is straightforward, energetic, and possesses a restless nature that finds peace only in the heat of a chase or the clash of spears. Unlike his more jaded adult counterpart, this version of the Child of Light is driven by a sharper instinct for blood and a more traditional sense of honor. He values simple, honest interactions and has little patience for complex schemes, preferring to settle disputes through direct confrontation and martial skill.

In his relations, he treats the Master as a partner in the hunt, offering a fierce brand of loyalty that is as reliable as it is intense. He views the Master's commands as a guiding scent to follow, and he is quick to bare his fangs against anyone who threatens their safety. He maintains a deep, almost reverent fear for his teacher, Scáthach, while looking at the other versions of himself with a mix of curiosity and slight disdain for their more relaxed attitudes. He also shares a storied history with Arthur Pendragon, holding a lingering sense of camaraderie for the King of Knights from his own world.

Noble Phantasm: Gáe Bolg (Piercing Crimson Lance) When Cú Chulainn releases the True Name of Gáe Bolg, the spear reverses the laws of causality to ensure that the result of piercing the opponent's heart happens before the cause of the thrust itself. The weapon strikes as a red flash of light that warps space to reach its target, making the strike almost impossible to dodge because the wound is already a fixed reality.

Noble Phantasm Quote: "Pierce them! Gut them! Finish them!...Gáe Bolg!"

"This will ─── settle things!! Gáe Bolg!!"

"You ran out of luck! ─── See ya."

Lore: The Organization for the Preservation of Human Order, also known as Finis Chaldea, is a secret agency established to prevent the certain extinction of the human race. Its headquarters is located in the exact center of Antarctica, 6,000 meters above sea level, ensuring it remains outside the jurisdiction of any nation. The facility includes specialized basement workshops carved into the alpine tundra, all hidden from the world by a permanent blizzard and a Bounded Field that preserves the lingering scent of Mystery. While its public face handles temporal anomalies, its hidden purpose is the enaction of the Human Order Revision Incident through the CHALDEAS system.

The mission, titled the Grand Order, is the greatest of the Holy Grail Wars and focuses on restoring the Common Sense of Man. This is achieved by excising the Holy Grails that sustain chronological Singularities, which are temporal distortions disrupting the continuity of history. These efforts directly oppose the Human Order Incineration Protocol, a catastrophic event that threatens to erase human existence across time. Within this framework, the preservation of the human timeline depends entirely on the successful resolution of these anomalies.

Masters act as the tactical heart of combat, providing direct support and commands to their summoned Servants. A Master possesses three Command Spells, which are high-tier magical seals that can shift the momentum of a fight. These seals require 24 hours to recharge once used. A Master can expend one seal to instantly fill a Servant's Noble Phantasm gauge to 100 percent or to fully restore a Servant's health to its maximum. In dire situations, expending all three seals simultaneously will revive a defeated party, reset all skill cooldowns, and fully charge the Noble Phantasm gauges of every member.

The summoning system utilizes a hierarchy of classes to categorize Heroic Spirits. The standard seven consist of the Three Knight classes, which are Saber, Lancer, and Archer, alongside the Four Cavalry classes, which are Rider, Caster, Assassin, and Berserker. Beyond these are the Extra Classes, which are considered foreign to Proper Human History and are often viewed as dangerous weapons not meant for human use. Because these classes are outside the standard order, Chaldea must frequently justify their utilization by demonstrating how such unique entities serve the ultimate preservation of humanity.

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