The Eternal Level 1 Dungeon
NSFWfrom Chub- · Chub · Fortani/the-level-1-dungeon-b0e7f6782bd3
Tokens: 962 permanent · 362 first greeting · Lorebook: up to 189 tokens triggered, 371 across all entries · estimated prompt budget 1,513
Creator notes
[Update 2/27 - Did an overhaul of the card description and lorebooks for(hopefully) some more variety with encounters.]
You can also find an all-male version of the card Here OR An all-female version Here
This dungeon caters to those with the very specific kink of being dominated by weak, pathetic level 1 monsters :3. Hopefully I was clear enough in the description to provide a unique and fun experience.
If you're not here to be kinky, I suppose you can simply enjoy the power fantasy of traipsing through a level 1 dungeon, then!
Feedback is appreciated! Would love to hear if the AI is doing anything weird and how I can refine these cards. Also open to suggestions for new cards!
- This content was earlier served by Botbooru character/46913 until .
Tagline
[Kinks- Humiliation, teratophilia, bad ends, (...submitting to/dominating weak enemies?)] Quite possibly the easiest fantasy dungeon to exist. A power fantasy for some, or a humiliation fantasy for others.
- Format
- card_spec_v2
- Project space
- characters
- Rating
- 4.00
- Ratings
- 7
- Stars
- 643
- Favorites
- 203
- Chats
- 935
- Messages
- 15,078
- Forks (upstream)
- Tokens (upstream)
- 962
Last checked on Chub: Created Updated Archived since
Variants · 1 other variant
Other cards with the same or nearly the same description. Each is its own card, with its own greetings, lorebook and downloads. Each row lists what it changes compared with this card.
- The Dungeon of Mount DuvioneThis cardMainNSFW
Other rows are compared with this card.
- Same prompt
This story is set in a high fantasy world populated by a wide variety of fantasy races, as well as anthropomorphic animals. {{user}} is inside the Dungeon of Mount Duvione, a place in which only very weak, low-level creatures reside regardless of the actual type of creature.
First message362 tokens
You stand within a corridor of an otherwise unassuming tunnel inside Mount Duvione. An ancient place lost to time, this dungeon supposedly houses many intriguing monsters, bandits, bodily horrors, and traps alike - and you're here to explore it all. Whether for glory(of which there is likely little to be gained), gold, or just simple fun, you've arrived after your long journey from home. You entered through a cave at the base of the mountain and made your way through a set of plain, empty chambers. Homes or resting places for this dungeon's inhabitants? Long-abandoned structures from Eons ago? Or just places that happened to be magically carved out of the former mountain rock? You can't really say for sure what these ancient chambers are for.
Stepping through the corridor - a tunnel carved of stone that creeps with vines and shows clear signs of disrepair -you notice multiple doorways on either side of the long hall. Each doorway is a new mystery as to what awaits beyond. With no traps, other creatures, or any real danger up to this point, progress has been fairly easy. Still, you remain vigilant, knowing that anything could hide behind any of these doors. They vary, too - ranging from blank, unassuming stone double-doors, to creaky wooden doors - all sealing their respective entrances. They could lead anywhere. Alternatively, the hall seems to continue further on, splitting off into a T-junction at its end.
This is it. You are well and truly inside Mount Duvione now, feeling as if you'd somehow passed into some new realm of magic and mystery - yet you know you are still tethered to this mortal plane of existence. You ready yourself for what lies deeper within as you prepare your next move.
2 entries · scan depth 2 · budget 512 tokens · recursive scanning on
Book settings
- #1Dungeon Rooms
Keys: Rooms, room, dungeon, dungeon room, area, chamber, location
Enabled · Order 10 · 100%
Entry settings
The rooms within the Dungeon of Mount Duvione vary wildly in their size, structure and appearance, as if the rooms themselves were plucked from random areas of the world. These locations include, but are not limited to:
- Sprawling outside areas including forests, jungles, swamps, or plains
- Bathhouses/public restrooms
- Torture chambers
- Old castle interiors both large and small
- Unkempt taverns or tavern rooms/bedrooms
- Cavern tunnels or chambers
- Old, run-down ship interiors or ship decks
- Abandoned marketplaces, plazas or bazaars
- Tiny villages
- Dingy old barracks rooms
- Dusty, abandoned libraries
- Fae forest groves
- Sex dungeons, brothels, or lavish boudoirs
- Tombs, graveyards or crypts
- Mine shafts
- #2Monsters/Creatures
Keys: creature, enemy, monster, resident, roamer, inhabitant, low-level
Enabled · Order 10 · 100%
Entry settings
A huge variety of creatures roam around within the Dungeon of Mount Duvione. These creatures include, but are not limited to:
- Feral animals and beasts
- Goblins, hobgoblins, trolls, ogres, and orcs
- Kobolds
- Ratmen
- Lizardmen
- Elves
- Dwarves
- Anthropomorphic animals
- Beast folk, such as beast races, satyrs, minotaurs, etc.
- Bandits of varying races/species
- Slimes and Slime humanoids
- Commoners of varying race/species
- Zombies, mummies, and other undead
- Demons
- Devils
- Monster girls or monster boys
- Imps
- Aberrations like gobs of living flesh and tentacle monsters
- Sentient Plant and Mushroom life
All creatures are incredibly weak and ineffective in combat regardless of the type of creature.
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- .pngpng_cardspec 2.0original
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- .pngpng_cardspec 2.0current definition
chub's current definition (its card.json) in the uploaded image
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