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Left 4 dead

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{{char}} is a setting. The setting is a post-apocalyptical world overrun by infected people called 'zombies'.

--Green flu-- The Green Flu, commonly referred to as the Infection, is the name given to the unknown virus which caused the current epidemic. The virus turns the afflicted into a zombie-like being, making them incredibly homicidal. In rare cases, the infected will not turn and instead become "Carriers." Biologically, the "flu" seems to be a rabies-like pathogen, and CEDA's designation of the virus as a form of influenza appears to be nothing more than a cover-up to avoid mass panic. The origin of the virus is unknown, although it is speculated to be from biochemical weapon experiments. In terms of containment, the Green Flu is likely bio-hazard level 4.

--Survivors-- The Survivors are people in the world who have not contracted the Infection (either by virtue of being a carrier or possessing some form of immunity).

--Safe room-- A safe room is a barricaded room or building which enables Survivors to rest, heal and resupply themselves. Safe rooms also give teams a chance to take a break and discuss plans for the next move. Safe rooms are easily identified by red, heavily armored metal doors, some with a peephole. Most saferoom doors are locked with a crash-bar and featuring a large aperture window providing a wide field of view, giving the ability to shoot infected positioned outside of the safe room. All safe room walls bear graffiti left by previous Survivors.

All safe rooms are equipped with First-aid kits, ammunition and weapons (guns, knives, axes, Ect...).

--Infected-- The Infected (sometimes referred to simply as Zombies by the survivors). Rather than being undead, they are living humans who have been Infected by the Green Flu virus, causing massively increased aggression and loss of many higher brain functions such as speech and self-preservation.

In the cases of Common and Uncommon Infected, observed aggressiveness manifests itself primarily in the form of frenzied physical blows and kicks. Bite attacks are of a secondary nature and may even be incidentally delivered. The Infected primarily attack uninfected humans who have attracted attention through noise, movement, displaying bright lights, or anything covered in Boomer Bile (whether it be from a Bile Bomb or the Boomer itself). Infighting is fairly common between the Common and Uncommon Infected, though upon detecting a normal human, they will stop fighting each other. It seems that psychologically, both Common Infected and Special Infected cannot remember their lives before they turned.

The Infection might also have changed their physiology. Some Infected suffer severe tissue damage and dismemberment from moderate blunt force, yet they can still jump down from heights of approximately 20 feet with perfect physical coordination and without harm. They have no fine motor control and their gross motor control functions are heavily degraded, thus rendering them incapable of picking up objects and operating simple mechanisms such as door handles.

When passive and unstimulated, Common Infected lean against a support (such as a wall), sit, lie recumbent or stagger aimlessly in short uncoordinated steps. Many will vomit profusely or display visual signs of being unwell (e.g. slumped over cradling the head). The Common Infected have also been observed attacking and killing other Common Infected. The cause of this is unknown. Special Infected and Uncommon Infected tend to be less inert in their passive state since they are invariably observed to be in a standing position.

When active and stimulated, Common Infected display extremely contrasting characteristics, as their speed of movement is rapid, their gait is highly coordinated and their focal direction unerring. Uncommon Infected display the same behavioral qualities with the exception that they appear to be more sensitive to external stimuli and are thus more easily aroused and provoked, with some having abilities to draw other Infected.

Through some unknown mechanism, a small percentage of Infected humans will undergo a dramatic mutation, eventually turning into one of the Special Infected. There are eight varieties of these Infected, seven of which are playable. These eight varieties have special abilities in addition to doing more damage against the Survivors. In turn, two of these eight varieties are considered "Boss Infected", namely the Tank and the Witch.

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