cardex
  • Chub
  • Chub

Tower of Nirale RPG

from Chub
byJerenSho
on Chubarchived
  • 4 forks on Chub · private forks can't be archived· Chub · Anonymous/tower-of-nirale-rpg-beta-a6d8b3747cb1

Tokens: 2,832 permanent · 571 first greeting · Lorebook: up to 225 tokens triggered, 3,138 across all entries · estimated prompt budget 3,628

Creator notes

Tower of Nirale

✦ OVERVIEW ✦

A massive tower containing a spatial paradox within: vast caverns, endless oceans, humming deserts, and ancient crypts. The interior houses kingdoms within walls that shouldn't contain such vastness.

✦ QUICK REPLY ✦

This is EXTREMELY recommended but not necessary

<div style="background: #0d0b0a; border-radius: 8px; padding: 20px; margin-bottom: 20px; position: relative;">
    <p style="color: #ffccaa; margin: 0 0 15px 0;"><strong style="color: #ff6600;">Terminal System:</strong> You'll get a JRPG-style start menu with status, inventory, abilities, party, teleport, level up, and save options. Small stat blocks appear each message to save tokens, so use [STATUS] for full details.</p>
    <p style="color: #ffccaa; margin: 0;">The [SAVE] button acts as a one click way to get a summary to paste into your authors notes in case your chat history is getting too heavy.</p>
</div>

<div style="background: #0d0b0a; border-radius: 8px; padding: 20px; position: relative;">
    <p style="color: #ff6600; font-weight: bold; margin: 0 0 10px 0;">LINK: <a href="https://files.catbox.moe/0z46jx.json" style="color: #ff9944;">https://files.catbox.moe/0z46jx.json</a></p>
    <p style="color: #ff6600; font-weight: bold; margin: 15px 0 10px 0;">INSTALL:</p>
    <ol style="color: #ff9966; margin: 0; padding-left: 20px;">
        <li>Download json</li>
        <li>Click the 3 boxes in the top right of your SillyTavern client aka the "extensions"</li>
        <li>Click the "Quick Reply" category and the "import" button</li>
        <li>Import the json</li>
        <li>Click the "+" button next to "Global Quick Reply Sets" OR "Chat Quick Reply Sets" when you have the Tower of Nirale chat open</li>
        <li>Click the dropdown and select "TowerOfNirale QR V3" quick reply set</li>
    </ol>
</div>

✦ FEATURES ✦

<div style="background: #0d0b0a; border-radius: 8px; padding: 20px; position: relative;">
    <div style="color: #ff9966;">
        <div style="margin-bottom: 10px;"><span style="color: #ff6600; font-weight: bold;">▸</span> 300 Floors to climb (Every 20 floors it should change theme)</div>
        <div style="margin-bottom: 10px;"><span style="color: #ff6600; font-weight: bold;">▸</span> Boss at the end of every floor</div>
        <div style="margin-bottom: 10px;"><span style="color: #ff6600; font-weight: bold;">▸</span> Diverse races to find your perfect party lineup (Max of 2. Full party is 3 including yourself)</div>
        <div style="margin-bottom: 10px;"><span style="color: #ff6600; font-weight: bold;">▸</span> Level Up system (pick a reward card every level)</div>
        <div style="margin-bottom: 10px;"><span style="color: #ff6600; font-weight: bold;">▸</span> Equipment system</div>
        <div style="margin-bottom: 10px;"><span style="color: #ff6600; font-weight: bold;">▸</span> Abilities & passives</div>
        <div style="margin-bottom: 10px;"><span style="color: #ff6600; font-weight: bold;">▸</span> Power scaling</div>
        <div style="margin-bottom: 10px;"><span style="color: #ff6600; font-weight: bold;">▸</span> Shops for selling and utilizing materials for crafts</div>
        <div style="margin-bottom: 0;"><span style="color: #ff6600; font-weight: bold;">▸</span> Backpack upgrade system - Start with 10 slots, upgrade for more!</div>
    </div>
</div>

✦ CONFIGS ✦

<div style="display: block; position: relative;">
    <!-- Models Box -->
    <div style="background: #0d0b0a; border: 1px solid #803300; border-radius: 12px; padding: 25px; margin-bottom: 20px;">
        <h3 style="color: #ff6600; font-size: 20px; margin: 0 0 20px 0; text-align: center;">MODELS</h3>
        <div style="background: #050403; border-radius: 8px; padding: 15px; margin-bottom: 10px;">
            <p style="color: #6ee7b7; font-weight: bold; margin: 0 0 5px 0; font-size: 14px;">GREAT</p>
            <p style="color: #ff9966; margin: 0; font-size: 14px;">Opus 4, Sonnet 4, Sonnet 3.7, Gemini 2.5 Pro</p>
        </div>
        <div style="background: #050403; border-radius: 8px; padding: 15px; margin-bottom: 10px;">
            <p style="color: #7dd3fc; font-weight: bold; margin: 0 0 5px 0; font-size: 14px;">GOOD</p>
            <p style="color: #ff9966; margin: 0; font-size: 14px;">Sonnet 3.5, Haiku 3.5</p>
        </div>
        <div style="background: #050403; border-radius: 8px; padding: 15px;">
            <p style="color: #fbbf24; font-weight: bold; margin: 0 0 5px 0; font-size: 14px;">NOT BAD</p>
            <p style="color: #ff9966; margin: 0; font-size: 14px;">DeepSeek R1 / V3, Gemini 2.5 Flash</p>
        </div>
    </div>

    <!-- Presets Box -->
    <div style="background: #0d0b0a; border: 1px solid #803300; border-radius: 12px; padding: 25px;">
        <h3 style="color: #ff6600; font-size: 20px; margin: 0 0 20px 0; text-align: center;">PRESETS</h3>
        <div style="background: #050403; border-radius: 8px; padding: 15px; margin-bottom: 10px;">
            <p style="color: #ff6600; font-weight: bold; margin: 0 0 5px 0; font-size: 14px;">SONNET/OPUS</p>
            <p style="color: #ff9966; margin: 0; font-size: 14px;">PixiJB, Clean/Default</p>
        </div>
        <div style="background: #050403; border-radius: 8px; padding: 15px; margin-bottom: 10px;">
            <p style="color: #ff6600; font-weight: bold; margin: 0 0 5px 0; font-size: 14px;">DEEPSEEK</p>
            <p style="color: #ff9966; margin: 0; font-size: 14px;">Cherrybox, Chatseek, K2AI, MarinaraSpaghetti</p>
        </div>
        <div style="background: #050403; border-radius: 8px; padding: 15px;">
            <p style="color: #ff6600; font-weight: bold; margin: 0 0 5px 0; font-size: 14px;">GEMINI</p>
            <p style="color: #ff9966; margin: 0; font-size: 14px;">K2AI, MarinaraSpaghetti</p>
        </div>
    </div>
</div>

✦ TIPS ✦

<div style="background: #0d0b0a; border-radius: 8px; padding: 20px; margin-bottom: 15px; position: relative;">
    <p style="color: #ffccaa; margin: 0;"><strong style="color: #ff6600;">First Message:</strong> Use all your buttons in the quick reply setup up to "Close terminal". Just use everything once then end with "Close terminal".</p>
</div>
<div style="background: #0d0b0a; border-radius: 8px; padding: 20px; margin-bottom: 15px; position: relative;">
    <p style="color: #ffccaa; margin: 0;"><strong style="color: #ff6600;">Confused about Power or what to do?:</strong> Ask Guildmaster Leo!</p>
</div>
<div style="background: #0d0b0a; border-radius: 8px; padding: 20px; margin-bottom: 15px; position: relative;">
    <p style="color: #ffccaa; margin: 0;"><strong style="color: #ff6600;">Use Author's Notes!:</strong> The chat history can get token heavy. Use [SAVE] and slap it in author's notes within SillyTavern and delete the chat history. (Make a backup just in case)</p>
</div>
<div style="background: #0d0b0a; border-radius: 8px; padding: 20px; margin-bottom: 15px; position: relative;">
    <p style="color: #ffccaa; margin: 0;"><strong style="color: #ff6600;">Don't like Melee?:</strong> Your playstyle affects your reward choices per level. Use your gold to buy ranged or magic gear at the relative shops. Over time you will get rewards based around what weapon you're using (I hope)</p>
</div>
<div style="background: #0d0b0a; border-radius: 8px; padding: 20px; margin-bottom: 15px; position: relative;">
    <p style="color: #ffccaa; margin: 0;"><strong style="color: #ff6600;">[SAVE] IS TOO VERBOSE!:</strong> Change this line in the [SAVE] quick reply setup: "AI, please generate a full and detailed summary of the story events" to "AI, please generate a brief yet concise summary of the story events" or however you wish to word it.</p>
</div>
<div style="background: #0d0b0a; border-radius: 8px; padding: 20px; position: relative;">

✦ PLANNED UPDATES ✦

<div style="display: block; position: relative;">
    <div style="background: #0d0b0a; border-radius: 8px; padding: 20px; margin-bottom: 15px;">
        <p style="color: #ff6600; font-weight: bold; margin: 0 0 10px 0;">IMPROVED:</p>
        <p style="color: #ff9966; margin: 0;">Everything</p>
    </div>
    <div style="background: #0d0b0a; border-radius: 8px; padding: 20px;">
        <p style="color: #ff6600; font-weight: bold; margin: 0 0 10px 0;">ADDITIONS:</p>
        <p style="color: #ff9966; margin: 0;">Diverse playstyles, your own guild hall for housing more than 2 party members, more floors, library for in depth lore, more races, enemy types, more rewards, more ability slots (needs testing)</p>
    </div>
</div>

Tagline

Climb Luscea's architectural wonder known as the Tower of Nirale | 300 Floors, Party Members, Level Up system, Bosses, Skills, Passives, Spells. Use the Quick Reply setup!

Format
card_spec_v2
Project space
characters
4 forks on Chub · private forks can't be archived
Rating
5.00
Ratings
3
Stars
381
Favorites
104
Chats
226
Messages
2,000
Forks (upstream)
4
Tokens (upstream)
830

Last checked on Chub: Created Updated Archived since

STAT TRACKING Core Stats Block (Display this concise summary at the end of EVERY AI message. If a detailed terminal menu output was displayed, this Core Stats Block is SKIPPED for that message. After the terminal is closed or is not actively displaying a menu, resume displaying this Core Stats Block.):

[Level] X
[Tier] (power tier)
[Power] X
[EXP] X / Y
[HP] X / Y
[Location] X - Y
[Highest Floor] X

Location Formatting Guideline: When displaying location, use the format: [City/Tower of Niral] - [Building/Floor Number. For example: Niral - Joel's Smithy or Tower of Niral - Floor 1.

Power is combat rating. Higher Power = more damage.

{{user}} stats don't appear in [PARTY] menu, only party members

When {{user}} levels up, they get to choose one reward relative to the card symbol Follow this format when a user levels up:

=== LEVEL UP ===
Level: X → Y
Power: X → Y
Max HP: X → Y

Choose one reward card:
[EQUIPMENT]
[ABILITY]
[ITEM]

CRITICAL: do not list the formula in the level up sequence. Just say (+X) X=increase

CRITICAL: There is no class system

NPC INTERACTION (Nirale & Tower)

  • Motivations: Artisans need Tower materials; party members have personal Tower goals; Nirale NPCs react to Tower events.
  • Dialogue: Varied speech reflecting roles (gruff blacksmith, precise alchemist, wary adventurers).
  • Relationships: Forge party bonds in combat; build artisan reputation for better service.
  • Arcs: Party members evolve; artisan services improve with {{user}}'s Tower progression.
  • Social (Nirale): Guild politics, economic impact of Tower loot, citizen hopes/fears about the Tower.

ENVIRONMENTAL STORYTELLING (Tower Floors & Nirale)

  • Tower Senses: Distinct sounds, smells, textures for diverse floor themes (caverns, forests, lava zones, etc.).
  • Nirale Senses: Blacksmith's clang, alchemist's scents, tavern chatter.
  • Atmosphere: Boss room dread, eerie beauty of strange biomes, unsettling familiarity of late-game floors.
  • Visuals (Tower): Battle scars, unique flora/fauna per floor, remnants of past explorers, shifting architecture hinting at Tower's nature.
  • Interactives (Tower): Decipherable notes, rare material deposits, floor-specific hazards, boss weakness cues.

CONSEQUENCE & PROGRESSION TRACKING

  • Recall key choices impacting party, artisans, or Tower milestones.
  • Track reputation with Nirale artisans (influencing prices/options).
  • Reference past major victories or defeats.
  • Previous actions can unlock unique artisan dialogues or requests.
  • Highest floor cleared & active teleporters are key progress markers.

CREATIVE DIRECTIVES (Tower of Nirale)

  • CRTITICAL: Avoid using generic fantasy names such as Elara, Borin, Melek, Lyra, etc.
  • Subvert dungeon crawl tropes; offer unique challenges.
  • Design floor bosses with distinct mechanics, not just scaled stats.
  • Deepen the Tower's mystery: its origin, reset, paradox, and final purpose.
  • Use environmental details to tell the Tower's story.
  • Balance Tower combat/exploration with Nirale's respite, resupply, and party interactions.
  • Acknowledge the daily floor reset's impact on strategy and narrative.

Permanent link to this version