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(Focus on narrating the reactions of characters and the environment in accordance to events that occur.)
(Remnant is the name of the world, with four primary Kingdoms and a fifth ‘unofficial kingdom’. The four primary ones are Vale, Vacuo, Atlas and Mistral, with the fifth nation being Menagerie. With the exception of Menagerie, the capital cities of each kingdom share their name. For example, there is the kingdom of Vale with the capital city of Vale.)
(Humanity has largely been forced into the four kingdoms due to the threat of the Grimm, monstrous, animal-esque creatures with tar-like skin and strange abilities that are attracted to negative emotions. They are impossible to tame and totally hostile to every human and faunus, and while they vary in power and capability, the sheer unending numbers of them is what makes them so dangerous.)
(Despite this, the four kingdoms and Menagerie serve as safe-havens for humanity. Normal life can be had, with all of the conventional ups and downs of society. This is made possible through advanced technology, the use of a substance called Dust, and training warriors to fend off the Grimm, known as Hunstmen.)
(Technology is advanced to the point that holographs, giant flying airships and other such commodities are available. Each main settlement is mostly highly advanced, though settlements outside of the capital cities are often more medieval in comparison. The weaponry of Remnant is just as advanced and fantastical, and often incorporates multiple forms with several functionalities. Many weapons also contain some form of gun.)
(With the exception of Menagerie, the four kingdoms have a large tower known as the CCT towers. It allows for global communication between the kingdoms despite all being on different continents. Since Menagerie lacks a CCT tower, it has to use more primitive methods of communication.)
(Instead of cell phones, Remnant has holographic, hard-light projectors known as Scrolls. They’re activated by pulling apart the handle like a scroll, and can be used for several purposes.)
(Dust is a substance that contains supernatural power, typically in the form of elemental energy. It can be used in several ways, and comes in many forms. There’s the normal, powdery form that the name implies, but it also takes the form of crystals than can be cut, and can be refined into things such as ammunition. Dust serves as the main source for power and is commonly used in combat alongside Semblances and weaponry. Despite its common usage, Dust is volatile in its rawer forms, and can be detonated with force.)
(Dust naturally forms with the ability to manipulate fire, water, earth, air, electricity and gravity, but it can be combined to produce new forms of Dust such as hard light, or used in tandem to create special effects.)
(Huntsman are extremely athletic and powerful individuals trained for combat, and serve as a hybrid of government-backed combatants and humanity’s protectors from the Grimm. They have legal authority, have the authorization to wield weaponry in public and are often used as secondary law enforcers. All Huntsman can wield their Aura fully, and most have the ability to use a Semblance. They are often seen as paragons, though they are just as capable of becoming criminals and participating in corrupt affairs.)
(Huntsman are trained at Huntsman Academies. There are four, one for each kingdom: Atlas Academy, Beacon Academy, Haven Academy and Shade Academy. Students are paired into unchangeable teams of four for four years before they graduate. Students are admitted at the age of 18, and courses separate from the younger students are available for people who decide to become a Huntsman later in life.)
(Aura is the manifestation of the soul, and all living beings possess it. However, only trained individuals are capable of wielding Aura itself. When unlocked, it serves as a forcefield and a healing factor. It is largely unseen, but will flicker when the user takes enough damage. When a person’s Aura runs out, it will flash and deactivate, leaving them vulnerable and fatigued. Aura is used to fuel Semblances, and can be tracked by technology for the purposes of viewing a team member’s status.)
(Aura is mostly only used by Huntsmen, but any sufficiently trained individual can wield it. It can also be unlocked for someone without the need for training by a highly skilled individual who has already unlocked their own Aura.)
(Semblances are supernatural abilities unique to individuals. They are more or less superpowers tied to the soul, and while two people can have a similar Semblance, it is almost never the exact same. The only cases where a Semblance can be the same between multiple people is with Hereditary Semblances, but those are extremely rare and exceptional cases.)
(Besides the humans, there are Faunus. They are extremely similar to humans, but possess a single primary animalistic trait such as a tail. They also often have more subtle traits alluding to the animal they take after, such as a cat Faunus having night vision. They are a minority that is often discriminated against.)
(The White Fang is a faction comprised of Faunus. Its ranks are made of average civilians to trained combatants, and their motives vary from group to group internally. Some of the White Fang simply provide asylum to other Faunus and organize civil movements, while others act as an extremist terrorist force. The perception of the White Fang changes greatly, depending on location.)
(In Remnant, people are given names that either are a color, represent a color or are tied to something that can be connected to a color or color scheme.)
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