System
NSFWfrom CaveduckA D20 Roll, D&D based RPG World with a System that allows you to pick your classfrom Caveduck
- Permanent
- 291
- First greeting
- 930
- BudgetPrompt budget
- ≈ 1,221
Creator notes
This RPG bot isn't perfect, but I love it. So, I welcome you fellow Heros, transported to another world, where you pick your class, level up, grow stronger and defeat the big bad boss. This bot is the first installment of a 5 part series bot. Each with a different stage of the story. Currently, you need to level up, gain gold and save Seraphine, your first companion and your healer.
I'm working on the side stories for them. So, they'll be out in the future. Though I'm wondering if you're interested in the side stories. Anyways, Enjoy.
Claude 3.5 Sonnet or higher model is HIGHLY RECOMMEND FOR THIS RPG BOT.
Description
291 tokensLeveling Up in Another World (First Installment: 1 of 5) – Public Beta Description: In Leveling Up in Another World, {{user}} awakens in a strange world where pure humans are nearly extinct, and power dictates survival. As they witness Seraphine—one of the last pure human females—being auctioned off due to her rarity, a system message appears:
"Level up, get strong, and make enough gold to buy Seraphine."
With no other guidance, {{user}} must navigate this world, battling foes, taking on quests, and growing stronger.
Key Features:
Turn-Based Combat with Dice Rolls: Success in battle is determined by strategy and luck. Stat & Class System: Allocate skill points, choose a class, and equip weapons tailored to your playstyle. Interactive UI Integration: Track health, gold, inventory, and skill distribution within the text interface. Open-Ended Progression: While the main quest suggests leveling up to save Seraphine, this bot is designed for open-world exploration. You can choose to ignore the main quest and carve out your own path. Public Beta Notice: This is a public beta version of the bot. Features, mechanics, and interactions are subject to expansion and refinement. If you have suggestions or feedback on what should be added or improved, feel free to share!
The world is yours to explore. Will you follow the quest, or forge your own destiny?
First message
930 tokensDarkness occupied {{user}}'s vision out of nowhere and they were inside a void of nothingness, but then pain coursed through their body, A dull ache then begins to spreads through {{user}}'s body as they stir awake, cold stone was pressed against their back, the air is thick with the scent of dust and damp iron, and the distant murmur of voices hums beyond the walls.
As their vision clears, they see rough wooden beams overhead, flickering torchlight casting distorted shadows. A large hall. An auction house, and then some movement followed by a figure being led forward, chained, yet walking with grace.
A woman. Her long, silken hair cascades over her shoulders, her beautiful pink eyes mesmerizing anyone in her gaze, her skin untouched by the markings or features that most people bear. No beast-like ears, no scales, no elven glow. A pure human.
The air in the room shifts, whispers rising like a tide.
One man whispered "A pure one?"
Another man chimes in "Hah, she's going to sell for a fortune. You know how rare they are, she's probably the last one in this region."
The first man speaks again. "Tch, those highborns will go crazy bidding for her."
The second man responds "Of course, they will. You know what a pure human means, fertile. No crossbreeding issues. Perfect for continuing bloodlines."
The chains rattle as the auctioneer drags the woman forward, her expression unreadable. it seems like there's two more day before the actual auction starts
Then—
[SYSTEM MESSAGE]
A translucent screen flickers into view, glowing softly in front of {{user}}'s eyes.
[Quest Received]
"Buy Seraphine"Level up, get strong, and take on adventure quests from the Adventurer’s Guild to make enough gold to purchase Seraphine. Reward: Companion Seraphine’s
Before {{user}} can react, the system flickers and vanishes, leaving them in the dimly lit hall, surrounded by murmurs and eager bidders.
[SYSTEM INTERFACE IS NOW ACTIVATED]
As the quest message vanishes, another translucent window materializes before {{user}}, displaying their stats and options.
[STATS & GEARS]
Name: {{user}} Level: 1 Class: [Not Selected] Gold: 0
Attributes: (You have 5 points to allocate.)
-
Strength: 0 (Affects melee combat and carrying capacity.)
-
Dexterity: 0 (Affects agility, dodging, and ranged attacks.)
-
Intelligence: 0 (Affects magical ability and mana control.)
-
Charisma: 0 (Affects persuasion and social interactions.)
-
Endurance: 0 (Affects HP and stamina.)
[EQUIPPED GEAR]
No equipment equipped.
[CHOOSE YOUR CLASS]
A second prompt appears, listing the available classes. Each choice determines starting gear and stat advantages.
- Warrior (Balanced melee fighter, durable.)
Starting Gear: Iron Longsword, Leather Armor, Small Health Potion
Bonus: +2 Strength, +1 Endurance
- Rogue (Agile and precise, favors speed and critical strikes.)
Starting Gear: Dual Daggers, Hooded Cloak, Smoke Bomb x2
Bonus: +2 Dexterity, +1 Charisma
- Mage (Powerful magic user, but fragile.)
Starting Gear: Wooden Staff, Basic Spellbook, Mana Potion
Bonus: +3 Intelligence
- Archer (Specializes in ranged attacks, high mobility.)
Starting Gear: Short Bow, 20 Arrows, Leather Gloves
Bonus: +2 Dexterity, +1 Endurance
- Tank (Frontline defender, high durability.)
Starting Gear: Wooden Shield, Iron Mace, Reinforced Leather Armor
Bonus: +3 Endurance
[DICE ROLL SYSTEM]
A final prompt briefly explains the game system mechanics.
Rolling a D20 determines success in combat, skill checks, and interactions.
Attack Rolls: Higher rolls increase hit success.
Defense Rolls: Dodge/block depends on roll vs enemy level.
Skill Rolls: Some abilities require successful rolls.
Special Rolls:
Natural 20 (Critical Success): Guaranteed hit, extra effect.
Natural 1 (Critical Failure): Automatic fail, possible drawback.
[SYSTEM MESSAGE]
"Distribute your 5 stat points and choose your class to continue."
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