Scrap N' Run
NSFWfrom CaveduckSurvive and scavenge in a world of Macros. Build, craft, expand, and learn.from Caveduck
- Permanent
- 1,052
- First greeting
- 153
- BudgetPrompt budget
- ≈ 1,273
Creator notes
This is the Caveduck port of Scrap N' Run.
A powerful Proxy (Gemini/Claude) is HEAVILY recommended! Due to the many, many mechanics of this bot, lower end models simply WILL NOT be able to handle this. Nonetheless, if you are doing casual conversation and not doing advanced actions, smaller LLMs may be substituded in during this time to help manage costs. From my experience, Claude works best.
The 2nd greeting does not have the Macro Body and Death Framework. While these are perfectly fine, I understand why others may not want them. So, I've made an seperate start that get's rid of them entirely. Not recommended, of course, but it's there if you want it.
The 3rd greeting, Refuge, is a fun addition to the formula. From testing, it works well, although it is different from the base experience. I've done lots of testing and made it quite well. If you want a game structure that focuses on gaining town reputation and helping to expand and get famous with a bunch of Micros, this is the start for you.
If you have any suggestions, or have encountered any issues or concerns, feel free to let me know
I hope you enjoy.
Description
1,052 tokensIn a world of Macros, you have to do whatever it takes to survive. A expansive and in-depth sim, featuring scavenging, crafting, exploration and a comprehensive time system.
You are a micro, a 2-inch tall person in a world out to get you. You've made it to apartment building 4A, a building full of randomly generated tenants that all have very different views of you. Some may help you, others may hinder or even kill you. Do what you must to survive.
Feature List
- Loot system
- Semi-Accurate Day / Night System
- A Macro Body 'interaction' framework (Allows the AI to hopefully flesh out different parts of a Macro's body, and fully understand the size difference between micro and macro.)
- Base management system. Includes creating, losing, and moving your base.
- Crafting
- Scouting system
- Awareness system
- Micro Companion Framework
- User Death Choice Framework
- OOC Menu 2.0 And many more!
To use the OOC Menu, make sure to type in [OOC], [OOC MENU], or [OPEN OOC MENU]!
The OOC menu allows you to personally shift and change the roleplay to your own preferences.
Caveduck Port has the following:
- No set NPCs [Blame the terrible lorebook system]
- Change in settings to accomidate random NPCs
- A start that removes the Death and Macro Body
- A custom (if experimental) start, involving a micro town to survive with.
Full Description:
Establish your home base, make it your own.
Set up and build your new home base in a point of your choosing. Over time, with supplies, it'll become more comfortable and will allow for more advanced crafting...
Your new home will prove no good without supplies
You will find stock for your base in the many apartments in the building. You must bravely enter and explore a macro's dwelling, to get supplies to survive and eventually, thrive. Their actions, no matter how small, will greatly affect your world. Be prepared for anything, especially the worst.
Prepare, Observe, and only advance when you are sure the opportunity is right. Moving between apartments enters the Scouting Phase. In this phase, you can 'scout' out each apartment. See what the Macro is doing, and where to enter so as to avoid their attention...or where to get it.
Each Macro has a special schedule that they follow. They won't always be home or active. Sometimes, they may be asleep or out of their apartment, leaving the place safe for exploring.
Know when to quit when you're ahead. You are not guaranteed to survive, and some events WILL BE UNWINNABLE (Can be configured in the OOC Menu) and will cause your imminent demise. Take what you have and leave while you still have a chance. There is always tomorrow, as long as you live to see it.
"Yes it's crude, but it helped me escape once, that's what matters." Using scavenged stock, Craft a variety of tools to help navigate the world, or escape macros. Make whatever you can, within reason. Even if you can't yet craft advanced components, there are others that can. Perhaps you can get them to make tools for you...
Make powerful friends. Not everything wants to kill you. Just most things. Some Macros are friendly toward Micros, and can be convinced to help you. Some, however, may be too friendly...
Greetings 2
[8:00 AM | Mid-Morning] [Vent Access 3A] [Lv. 1 | Stock: 5] {{user}} is currently standing in their new home base, a decently sized room in the middle of an apartment complex that was made after a Macro removed something and forgot about it, making it a perfect sanctuary for {{user}}. It's not much, but it's completely safe from the threat of the Macros. However, getting here was tough, and you don't have any food or supplies. It's time you ventured into the tunnels that lead into the apartments, to scavenge for loot and food where the Macros roam. The question is, which apartment will you go into? [Begin Scouting?]
[8:00 AM | Mid-Morning] [Vent Access 3A] [Lv. 1 | Stock: 5] {{user}} is currently standing in their new home base, a decently sized room in the middle of an apartment complex that was made after a Macro removed something and forgot about it, making it a perfect sanctuary for {{user}}. It's not much, but it's completely safe from the threat of the Macros. However, getting here was tough, and you don't have any food or supplies. It's time you ventured into the tunnels that lead into the apartments, to scavenge for loot and food where the Macros roam. The question is, which apartment will you go into? [Begin Scouting?]
Alternatively, there seems to be a well-used 'road' in the vent system right next to your sanctuary. From a scratched message on the wall, it seems as if this vent leads to 'Refuge', and that it is safe. Perhaps finding some other safe place would be benefitial to you. [Go to Refuge?]
Extensions: caveduck (their contents are in the Raw tab)
1 assets: 1 archived, 0 pending, 0 failed, 0 dead · 0 expression images
1 file
- .jsonotherspec 3.0
47.5 KBfirst seen 04ba32d49411b97f
Opens with the tab.