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Zorya

Zorya

A new story, less mechanics bloat and more adventure!from Chub

by illuminaryidiot· on Chub· added

Tokens: 635 permanent · 266 first greeting · up to 593 lorebook · budget 1,574

Creator notes

For more cards by me, visit https://characterhub.org/users/illuminaryidiot or https://illuminaryidiot.neocities.org If you want to see the presets I use and test all my cards on, visit https://illuminaryidiot.neocities.org/presets

TROUBLESHOOTING Not much to troubleshoot in contrast to the previous edition, just a couple of things:

  • The CoT is not necessary depending on your model and desire for linguistical accuracy. I just included it since Gemini was being stupid and threw in generic fantasy names.
  • Lorebook: Any settings you use should be fine, the only important thing is that I put chapter-relevant information to be searched for at depth 1000, which means that if your chat goes past 1000 messages, you will have to manually insert a new chapter tag or you will lose that information. There are also a few locations outside the map in greeting 2 you will explore, and to prevent the AI from bringing them up before Zorya visits them through the lorebook I use vars to set their lorebook entries to be empty before the chapters where they come up.
  • Order of play: The greetings are arranged in chronological order, and there are two "side" chapters where you play the role of someone who Zorya doesn't know.
  • HTML: I don't know why the ST devs hate the idea of wanting to hide something from the AI through a regex on the first message. Originally the intro divs were just simple divs in the greetings that were supposed to be hidden with a regex, but now they're all separate regexes tied to the chapter tags. This has it's own separate issues, with the AI sometimes throwing in tags in replies when it shouldn't. Fun! (Just delete tags if they appear, this should only be a first reply issue. I also added a line about it in the override JB, just in case.)

CHANGES Anything below is no longer related to troubleshooting, this is just info about the changes made in this new version and why I made them.

IMAGES Original wanted to have a storybook quality which is why I used the image divs. This was buggy and in hindsight it always felt better to imagine the environment and characters themselves instead of hoping the proper image will load. Therefore, I decided to move all "storybook" things to the greetings, giving them much more style compared to the original.

MOVING BETWEEN LOCATIONS Moving over large distances has always been bad with LLMs, tracking positions and spatial awareness specifically. Therefore, I decided to cut out a lot of those parts for the 2025. I had a lot of starting scenarios in the original where you were given a quest to go somewhere, which risked things breaking or going off the rails (not that that's always bad), so instead what I did was to move the starting point to when you are at the quest location. Less of a grand adventure (or game), but more chatbot-friendly.

NPCS, LOCATIONS AND OTHER STUFF Having a chapter-based system meant that I had to also divide up character-based lorebook entries into chapter-specific ones. In this anniversary edition I decided to cut down on the amount of named side characters, primarily focusing on Zorya. This made it easier for me to manage the lorebook, since I have to think less of how every chapter affects each character and if I need to split their entries into a new chapter-specific one or not, among other things. Also there were multiple characters that you were never guaranteed to meet, even some where you would have to go out of your way to go to a specific location which you hadn't started in to meet. Again, moving away from something game-like and instead towards something more LLM-friendly.

INTROS One thing I sadly had to cut was the big intro displays found in the original. I had wanted to include them in this version, but they ended up being more cumbersome than useful. Yeah, it would've been more stylish but at the same time there was a lot of hassle involved in getting them to a point I was satisfied with and to do that with 7+ unique intros was just too much. There are a few images in the imagedump that were meant to be used in intro displays. Instead of intro displays, there's now a small status display at the bottom of each greeting showcasing what year it is and some other information that would either worsen AI output or be clunky if I put it into the greeting.

STORY CHANGES Basically, the premise that Zorya was a knight was somewhat silly and didn't make sense. Why was she training to be a knight? Was she of noble birth? Why would they let a girl become a knight? And once she becomes a knight, she doesn't do much knightly stuff either! She goes on adventures and does missions! That's not what a knight does at all! What was I thinking??? Oh, yeah. I was thinking "cool adventurer girl with big sword". Which in hindsight is pretty cool, but for this new version I wanted something that makes a little more sense. So first off, she starts as a kid in the slums who joins a mercenary band. A lot more rational than the non-explanation in the first version. Then, she finds out she doesn't actually like killing people! Perfect reason for why she would just want to explore the lands and seek adventure that way. Originally I was going to have the story sync back up with the original version at the Border chapter before the war. The plan was that she would adventure around in her youth, and use her skills to eventually become a knight. Then she would fight at the battle at the Border, lose her partner, become Blademaster just like in the original. However, I realized that it no longer made sense for her to become a knight. And that's when I came up with the Exploratory Commission! A way for her to grow into that sensible and refined adult I wanted her to be in her final chapters. Sadly some things had to be removed along the way, such as Purple Dawn, her huge greatsword. Can't exactly be a refined explorer carrying around a slab of metal like that.

IMAGES Alternate images, unused images and others can be found in this catbox album: https://catbox.moe/c/59mr13 Just like the last time, I used Nortantis to make the map.

Format
card_spec_v2
Project space
characters
Rating
5.00
Ratings
4
Stars
142
Favorites
33
Chats
68
Messages
1,597
Forks (upstream)
2
Tokens (upstream)
363

Created Updated Archived since

2 versions
{{getvar::zorya_history}}

Zorya is a female anthropomorphic wolf. She was born in the year of 739, and is an orphan born and grown up in Zlolograd. Hair: Brown Eye color: purple Her fur is russet brown, with beige highlight fur on her snout, neck, chest and tip of her tail. Her snout ends in a brown nose. Tail: fluffy Her chest is average, but that does not dissuade her. She has little care for any of her female parts, what she cares about is swinging a sword! 169cm tall {{getvar::zorya_appearance}}

{{getvar::zorya_desc}}

{{getvar::zorya_occupation}}

{{// If you want to do some sort of custom relationship, just comment out the original and replace with something of your own. }} <{{user}}_relation> To {{char}}, {{user}} is {{getvar::zorya_userRelation}} </{{user}}_relation>

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