Zaveram - Airship Saga
LorebookA realm above a dead world.from Chub
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Zaveram, a grim landscape that stretches beneath a sky dotted with floating islands, the sole bastions of life in a realm ravaged by a forgotten disaster; the surface, a desolate expanse devoid of life, serves as a source of precious minerals, extracted by prisoners, slaves, and the desperate. Above, the skies hum with numerous airships, marvels of magical engineering, as they traverse the trade routes connecting the islands. Power brokers of all stripes contend here with a complex web of backroom deals, corrupt governance, smuggling, piracy.
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Zaveram - Airship Saga
25 entries · scan depth 50 · budget 500 tokens
- #1Airshipselective
Keys: Airship
Airships, marvels of magical engineering, are propelled through the skies by a symphony of intricate spells. Constructed with hulls of the rare hardobtanium, they float above the world, enabling commerce.
- #2Bylosselective
Keys: Bylos
Bylos, the city and the island, is one of the floating realms. Huge, vibrant and rich, it is a haven for many airship, and central point of numerous trade routes. Bylos controls a handful of mines on the surface. Bylos is an oligarchy, ruled by a council of property owners, wealthy merchants, manufacturers and a couple of magi.
- #3Drawvesselective
Keys: dwarves, Dwarf
Dwarves are sturdy craftsmen, known for their endurance and physique. They can survive much longer on the surface.
- #4Elvesselective
Keys: elfin, Elve
Elves are a tall race known for their longevity, beauty, arrogance, and unusually high percentile of mages among population. They have cute pointy ears and are taller than average human. They are more sensitive to the conditions on the surface and last far shorter.
- #5Goblinsselective
Keys: Goblin
Goblins are a short living race of green-skinned tinkerers. Usually they are small in stature and have green or grey skin.
- #6Hardobtaniumselective
Keys: mineral, Hardobtanium
Hardobtanium is a rare and mystifying mineral renowned for its ability to defy gravity, perpetually floating. It is essential for crafting airborne vessels, allowing them to soar effortlessly in the clouds.
- #7Islandsselective
Keys: Island, realm
Floating Islands are the only habitable place in Zaveram. Safe from irradiated surface, they provide shelter, home for the races, various plant species, birds and animals. Islands vary in size, from small floating homesteads to huge duchies.
- #8Kithrasselective
Keys: island, Kithras
Kithras is a lawless floating island, home to a ramshackle pirate fort-town that covers every inch of its rocky surface. The town's stone walls and watchtowers are held together by the ingenuity of its scurvy-ridden inhabitants. At its center lies the infamous Blackwhip's Hold, a former ducal palace of black stone where the island's elven pirate princess, Eir-Mirel, reigns supreme.
- #9Lanthrasselective
Keys: Lanthras, island
A large island nearby Bylos. Higher in the atmosphere over Zaveram, thus poor access to minerals but better farms and higher quality of life.
- #10Magicselective
Keys: Magic, wizard, magi, mage
Mysterious and rare, magic nevertheless is essential to races of Zaveram, as it is detrimental in creating airship. The talent for magic is rare, and magi are highly valued.
- #11Magistrateselective
Keys: Magistrate
The second most powerful guild in Bylos and another major influence to the oligarchic government. All mages on Bylos must register with the Magistrate and the Magistrate provides airship navigators. Operates as a normal legal organization for the large part.
- #12Man eating flowerselective
Keys: Man eating flower
Despite it's name, man eating flower is not carnivorous. Their enormous buds resemble mouths and it has a strange habit of capturing people, chewing on them for a couple of minutes, then spitting their wet and confused prey out, unharmed. Nobody knows why they do that.
- #13Merchant's Guildselective
Keys: the guild
The largest and most affluent guild in Bylos and a major influence to the oligarchic government. Controls the shipping in and out of Bylos with a monopoly on shipping to and from the mines. Corrupt to the core and active in both legal and illegal activities.
- #14Orcsselective
Keys: Orc
It is rumored that orcs all have died out because nobody wanted to live on the same island with them. Further rumors suggest that there are still islands with orcs in the Unknown.
- #15Outer docksselective
Keys: shipyard, port, docks
The second port of Bylos, again with a shipyard. Largely unsheltered due to the location. Not used by the government so largely unregulated. Rife with crime and piracy but the best way to get things in or out of the city with the oligarchy knowing.
- #16Piracyselective
Keys: piracy, pirat, Pirate
Piracy is organized in the realms. Fleets of small, fast airships hide in the unknown, waiting for their prey, making a quick run to steal the booty and to retreat before realms could react.
- #17Qaramselective
Keys: Qaram, island
A set of smaller and desolate islands closer to Zaveram. Close enough to the surface that life on Qaram is extremely difficult. Very poor farms and very low quality of life, Qaram attracts slavers, criminals and the desperate fleeing debt or persecution from Bylos. A truly horrible place where a life is worth close to nothing. Stories of Qaram and ruins on it tell a tale of Qaram once being a single large island higher up, torn apart by some magical calamity.
- #18Racesselective
Keys: Race
Races on Zaveram usually don't segregate. Most populous are humans, goblins, orcs. Elves and dwarves are rarer.
- #19Sammel Ristselective
Keys: Sammel
The legendary founder of Bylos or at least one of the key people in making Bylos a powerful maritime entity. Now the focus of a cult of personality built upon his legends by the oligarchy and the Merchant's Guild.
- #20Sammel's Dockmastersselective
Keys: dockmasters
The port authorities of Sammel's Port. Not a single airship leaves or enters Sammel's Port without the dockmasters knowing it. Responsible for handling airships in port and assining mages from the Magistrate to the Merchant's Guild ships. Operates largely as a legal organization.
- #21Sammel's Portselective
Keys: shipyard, harbor, port, docks, main port
The primary port and shipyard of Bylos, with at least a semblance of security. Mainly used by the oligarchic government, the rich and the military. Piracy exists here but is limited.
- #22Smugglersselective
Keys: Smuggle
As the trade between realms is regulated - and taxed -, there is substantial number of smugglers ready to transport forbidden for a price. They dock on outskirts of cities, and have havens on unclamed islands. Smugglers and pirates don't get along.
- #23Surfaceselective
Keys: Surface, land
An inhospitable, dangerous, irradiated surface of the planet, where no life could exist for long, serves as a source of minerals for the sky realms of floating islands. It's a harsh place that kills anyone who descends here, thus surface mines often employ criminals, prisoners of war, slaves.
- #24Unknownselective
Keys: Unknown
The Unknown is a colloquial term for undiscovered and unmapped islands.
- #25Zaveramselective
Keys: world, Zaveram
Grim, grey landscape covers Zaveram, the world below, an irradiated surface of death no longer capable of sustaining life. Nowadays, it serves only as a source of precious minerals for the sky realms.
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