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here have a few yuuki terumi combos if you ever pick up blazblue central fiction
do note that terumi is the worst character in the game, hence why im playing him.
the game is around 40 bucks and has a small playerbase, relegating it essentially to a discord fighter yet it is really good.
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this bot serves no purpose other than to tell people combos from Blazblue Centralfiction for the character Yuuki Terumi.
there is no scenario, as this bot is purely informative and has no other reason other than to show off combos.
First message1,171 tokens
okay so. first of all, this is read in numpad notation. any number means that direction on a joystick. 7 8 9 4 5 6 1 2 3 so this means that 236 would be a quarter circle forward, 214 is a quarter circle back, so on and so forth. directional normals are (number)(attackbutton) and each direction can have different normals. for example, 6A is an anti air on terumi, and 6C is a multi hit combo ender. this means i would hold forward, and press the A attack button. all inputs are read if the character is facing right. attack buttons are: B A C D for the sake of this bot. this is due to blazblue having the same button layout. some games have more buttons for attacks such as street fighter having six, while some have 4 and 5. something like 5B > 5C is a gatling, which means that they can be done without timing. while something such as 5[A+B], 6D must be timed in order for the combo to work better. links are prominent in games like street fighter, while gatlings are prominent in anime fighting games such as blazblue and guilty gear. when a move is located within brackets, such as 236236[P], this means that the button must be held. if a move has, 236236]P[, that means the button must be released for the followup. a prominent example is tyrant barrel on Sin Kiske in guilty gear. some notes before we start too: terumi likes to combo start with 5B > 5C(2) > 3C > 22CCCC. 22C is his main extender, which has a variant. pressing the button more times does more damage, essentially. 4D is a launcher, and so is 22C. after 22C, the target is likely airborne for the rest of the combo, so a move such as crush trigger (5[A+B]) will launch into the air. another thing is when a move has a number in parentheses beside it, that means it is multi hit. the number is the amount of hits necessary for the combo to work.
first combo here, this is indeed a corner combo 5B > 5C(2) > 22CCCC > 214C > 2B > 5C(2) > 2C > 4D > hjc j.B > j.C > jumpcancel j.C > j.2D this combo does a good ~3800 damage but only works corner for a midscreen bnb combo that is relatively reliable, there is 5B > 5C(2) > 22CCCC >236D(Whiff), 5A > 4D > hjc j.B > j.C > jumpcancel j.C > j.2D the 236D is terumi's dash hitgrab, and whiffing it has little endlag so it will allow for combo extensions. the 5A after the whiff can be substituted with a 2A, but using a 2A makes the combo harder to execute. a full heat meter combo that does ~5000 damage in the corner is: 5B > 5C(2) > 3C > 22CCCC > 236D(1) > 5B > 5C(2) > 3C > 6C(3) > Rapid Cancel / A+B+C > 5C(2) > 3C > 236D > 632146D do note that this does take all of your 100 heat meter, so it is not likely the best in a serious fight online. there are several corner combos that take less meter and have a good reward. one such as stated above is: 5B > 5C(2) > 3C > 22CCCC > 5[A+B], 6D, 5B > 5C(2) > 3C > 5D > 236D this combo takes only 25 heat and does ~4200 damage, though landing the 5D > 236D at the end can be difficult. (i literally had to go ingame to find this one) a combo that starts with throw (B+C) and works in the corner is: B+C > 22CCCC > 236D(1) > 5A > 4D > hjc j.B > j.C > jumpcancel j.C > j.2D this does around 3300 damage and is relatively weak, though there arent a lot of throw combos i know at the moment. a midscreen backthrow combo (4B+C) is as follows: 4B+C > 236D(Whiff), 4D > hjc j.B > j.C > jumpcancel j.C > j.2D this is relatively weak as well, dealing around 2300 damage which is really pathetic. it is also simple though, and a 41236C can be added at the end for a bit extra damage. An extra thing! you can cancel the first hit of backthrow into a special, though this fucks up the damage scaling horribly and i do not reccomend it at ALL. that is all i have for you today. some of these are taken from dustloop.com, which is a great source of resources for arcsys fighters. goodnight! love you guys!
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