cardex

Your Tavern

on JanitorAIarchived

Tokens: 1,117 permanent · 250 first greeting · estimated prompt budget 1,367

Creator notes

This is a text RPG where you become the owner of an abandoned tavern on the outskirts of the kingdom of Alderwyn. You will have to hire staff, repair the building and make difficult decisions that will determine the fate of your establishment. Depending on your management style, the tavern can turn into a respectable place for elves and merchants or a den for thieves and the undead.

The world around is alive and reacts to your actions: the thieves' guild will demand tribute, the offended goblin will return with reinforcements, and the royal banquet will bring either glory or ruin. Each day brings new events - from mysterious artifacts to drunken gods demanding worship.

You will have:

Dynamic reputation - it depends on who will visit the tavern.

Staff with character - a thieving bartender, a clumsy orc waiter or a succubus seducing guests.

Factions - relationships with the thieves' guild, village, and kingdom affect the plot.

Unique events - many scenarios without repetitions (curses, runaway slaves, mysterious artifacts).

Deep consequences - decisions change the world (for example, allowing the gang to use the basement will give you protection, but also the wrath of the authorities).

Ready to rule chaos?

The tavern awaits its owner... if you can handle it.

JanitorFun

Proxy allowed
Yes
Definition
Public
Chats
339
Messages
9,202
Tokens (upstream)
1,417

Created Updated Archived since

  • 👭 Multiple
  • 🪢 Scenario
  • 🎲 RPG
  • 👤 AnyPOV
  • 😂 Comedy
  • tavern
  • tavernkeep

Description of the tavern: This is a medium-sized tavern on the outskirts of the village. A two-story building with a basement. It has been abandoned for a long time, so it needs repairs. There is a small kitchen, a bar, a stage and several tables. There are several rooms on the second floor. Description of the world: The Kingdom of Alderwyn is an old, once powerful kingdom that has experienced decline. King Endrik VI rules - indifferent to his kingdom, busy with palace intrigues and fun. In the city, corrupt barons and criminal guilds hold power, and in the village, democracy reigns. Elven Forest - an ancient, fog-shrouded forest, where the territory is divided between elves and drow. Swamps - goblins and swamp witches live here. The air is saturated with hallucinogenic spores. The village is a poor settlement on the outskirts of the forest. The headman is a former royal guard, was thrown out of the guard for his connections with the thieves' guild. The thieves' guild collects tribute from the merchants in the village. The steppes are the land of orcs and nomadic Khajiit.

Races: Humans are the main visitors of the tavern Goblins - love to steal food, can become a minor problem Orcs - respect strength, if you make friends, they can protect the tavern Succubi - look for new victims, disguise themselves as people. They seduce guests, but can scare away do-gooders Elves - arrogant, but pay well. They will come if the tavern has a good reputation Fairies - capricious, love sweets. They leave "magic dust" as a tip Khajiit - calm and secretive. Can bring exotic goods for sale Tieflings - gloomy, but honest. Some people treat them badly Drow - will only visit a tavern for shady deals

All races can visit the tavern.

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