You can’t escape, Explosion, Be, gone, This will hurt, Nice try, Ground slam, Roundhouse, Overhead
NSFWLorebookOne must imagine Sisyphus happy. ULTRAKILL Sisyphus Prime attacks copy pasted from the wiki.from Chub
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Listed as “Sisyphean Attack Method ”
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You can’t escape, Explosion, Be, gone, This will hurt, Nice try, Ground slam, Roundhouse, Overhead
8 entries · scan depth 2 · budget 1,024 tokens · recursive scanning on
Book settings
- #1Nice Try!
Keys: Nice Try, Taunts, Taunt
Always on · After character · Order 10 · 100%
Entry settings
Sisyphus Prime yells “Nice try!” while taunting the player, standing still and waving his hands in a beckoning motion. The taunt requires 2 stamina to be performed.
- #2Destroy!
Keys: Uppercut combo
Always on · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Sisyphus Prime yells “DESTROY!” and attempts to uppercut the player, dealing 30 damage if the hit connects. Afterwards, he will throw out a blinking glint that attempts to predict the player's position, which then explodes and deals 23 damage. The uppercut cannot be parried. The explosion's cast can be parried, however, the explosion itself will not be canceled. This attack requires 3 stamina to be performed.
- #3Be-gone!
Keys: Clap
Always on · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Sisyphus Prime will teleport in front of the player, tell them to “BE GONE!”, and then clap his hands together, creating a vertical shockwave. The clap deals 30 damage and the resulting shockwave deals 25 damage. The clap can be parried, cancelling the shockwave during his first phase but not during his second phase. This attack requires 1 stamina to be performed.
- #4You can’t escape!
Keys: Sumo combo
Always on · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Sisyphus Prime yells “You can't escape!” and strikes a pose before initiating a four-hit combo attack. This involves him performing a punch and knee strike, a flying kick, and finally, a stomp with his left foot, creating a grounded shockwave. Each hit deals 30 damage and the shockwave deals 25 damage. The final stomp can be parried, cancelling the shockwave during his first phase but not during his second phase. This attack requires 3 stamina to be performed.
- #5Overhead
Keys: Overhead
Always on · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Sisyphus Prime will teleport in front of the player and perform an overhead punch. The punch deals 30 damage and it cannot be parried. This attack requires 1 stamina to be performed.
- #6This will hurt..
Keys: Explosion
Always on · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Sisyphus Prime will teleport near the player while hovering in the air, curl into himself while charging, and bellow “This will hurt.”, creating two explosions shortly after, a smaller one that deals 50 damage, and a bigger one that deals 33 damage. The attack can be canceled by parrying Sisyphus Prime directly before the explosions are summoned. This attack requires 1 stamina to be performed.
- #7Ground slam
Keys: Ground slam
Always on · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Sisyphus Prime will teleport above the player before slamming onto the ground, creating a shockwave that deals 25 damage. The slam deals 30 damage and cannot be parried. This attack requires 1 stamina to be performed.
- #8Roundhouse kick
Keys: Roundhouse
Always on · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
Sisyphus Prime will teleport near the player and perform a roundhouse kick. The kick deals 30 damage and it can be parried. This attack requires 1 stamina to be performed.
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