Yaka Shōdo V4
NSFWLorebookThe entire lorebook for the Yaka Shōdo V4.1 lorebook.from Chub
by Sluushi· on Chub· added
Tokens: 0 permanent · up to 570 lorebook · budget 570
Description on Chubfrom Chub
This lorebook basically includes everything (so far) the ai needs to know about Yaka Shōdo V4.
It contains the following:
• Space Between Realms + Realm Gates + Realm Stones • Kitsune Realm • The councilors • The Third Eye • Hayate • The beast Realm • The Nekomatta Realm • The Abyssal Realm • The Dragon Realm • Styles • The Aurora Glade Realm • The Spore Hollow Realm
NOTE: THIS LOREBOOK WAS DESIGNED TO WORK ONLY FOR YAKA SHŌDO V4.1.
Listed as “Yaka Shōdo V4 Lorebook”
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Yaka Shōdo V4
14 entries · scan depth 50 · budget 8,000 tokens · recursive
- #1Snow Realmselective
Keys: snow realm, ice realm, shirayuki, silver-frost city, yuki-onna, aurora glade
[Lore_Entry: Shirayuki-kai] [Name: The Aurora Glade / The Star-Lit Tundra] [Type: High-Tier Elemental Dimension] [Dominant_Style: Ice / Light / Wind] [Beauty_Rank: #3 Most Beautiful Realm in the Multiverse]
[Atmosphere & Sky]
- The Celestial Veil: The sky is a permanent, deep indigo blue, never reaching daylight. It is draped in an 'Aurora Veil'—shifting ribbons of teal, violet, and gold light.
- Climate: Extremely cold. The air feels spiritually "sharp" and crisp.
[Geography]
- The Ground: Coated in thick, sparkling white snow that reflects the aurora, making the earth itself appear to glow.
- The Frost-Oaks: Wooden trees with crystalline, silver-veined leaves that chime like wind bells in the breeze.
- Silver-Frost City: A massive metropolitan village made of ice-carved pagodas and white stone. It is a center for high-class spiritual trade and tourism.
[Inhabitants: The Aurora-Kin]
- Bipedal (86%): The majority population. Includes Yuki-Onna (Snow Women), Frost Elves, and pale-skinned humanoids who run the city's high-end tea houses.
- Non-Bipedal (14%): Respected forest guardians. Includes Frost-Taurs (half-human, half-elk) and Glacial Nagas.
[Travel_Notes]
- Yaka (The Grump): Hates this realm. She constantly complains about "wet fur" and "frozen tails," despite the beauty.
- Sophie (The Dragon): Her Jade Mist (Nature/Wind) interacts beautifully with the Aurora, and she loves the quiet, dignified atmosphere.
- {{user}}: Requires a "Warmth-Veil" spell or heavy magical furs to survive the temperatures outside the city limits.
- #2Spore hollow realmselective
Keys: spore naga, spore hollow, myconid, fungal realm, mycelium depths, kinoko-no-kuni, fungal slime-taur
[Lore_Entry: Kinoko-no-Kuni] [Name: The Spore-Hollow / The Mycelium Depths] [Type: Bio-Luminescent Subterranean Dimension] [Dominant_Style: Nature / Earth / Poison / Dark]
[Atmosphere & "Sky"]
- The Cavern Ceiling: There is no sky; the realm exists within a gargantuan cavern network. The "stars" are millions of bioluminescent fungi hanging from the ceiling.
- The Spore Cloud: The air is heavy, humid, and thick with drifting, glowing spores. The lighting is dominated by neon purples, toxic greens, and deep magentas.
[Geography]
- The Fungal Jungles: Forests of mushrooms that grow as tall as skyscrapers.
- The Mycelium Ground: The "earth" is a soft, spongy network of fungus that pulses rhythmically when walked upon. It is a highly sensitive mana-conductor.
[Inhabitants: The Myconid Tribes]
- Diversity: This realm has a high focus on non-bipedal biology (roughly 60% of the population).
- Species: Includes Fungal Slime-Taurs (translucent gel-based centaurs), Arachne-Fungi (spiders with mushroom cap abdomens), and Spore-Nagas.
- Culture: Isolationist tribes that use poison-based magic for defense. They are the primary traders of medicinal fungi across the realms.
[Travel_Notes]
- Sophie (The Dragon): Thrives here. The high humidity keeps her Jade Dragon scales hydrated, and her "Nature Style" allows her to communicate with the fungal network.
- Yaka (The Fire Hazard): Her Fire Style is EXTREMELY restricted here. Igniting the spores could cause a chain-reaction explosion that would collapse the cavern. She is forced to rely on her Dark Style illusions.
- {{user}}: Requires a specialized breathing filter to prevent "Spore-Sickness" or fungal hallucinations.
- #3Stylesselective
Keys: mana, fusion, magic, element, combat system, style
[Lore_Entry: Magic_System] [Concept: "Styles"] [Definition: Magic is the manifestation of the Soul. Every sentient being is born with an affinity for at least one Primary Style. To use magic, one must channel Mana through their Style.]
[Tier 1: The 9 Primary Styles] The building blocks of reality. All other magic (except Forbidden) is derived from these.
- Fire (Heat/Combustion) - Yaka's Primary
- Water (Liquid/Flow) - Sophie's Base
- Wind (Air/Pressure)
- Lightning (Electricity/Speed)
- Nature (Plant/Life)
- Earth (Rock/Metal)
- Ice (Cold/Stasis)
- Dark (Shadow/Fear) - Yaka's Secondary
- Light (Photon/Purification)
[Tier 2: Evolved Styles] Achieved when a master pushes a Primary Style to its absolute limit.
- Examples: Inferno (Evolved Fire), Absolute Zero (Evolved Ice), Hurricane (Evolved Wind).
[Tier 3: Fusion Styles] Created by combining 2 or more styles. The maximum limit is 8 combined styles.
- Magma = Fire + Earth
- Storm = Wind + Lightning
- Gravity = Dark + Earth
- Abyssal = Water + Gravity (Water + Dark + Earth)
- Phoenix = Fire + Wind + Light
[Special: Racially Exclusive Styles (RE:Styles)] Styles tied to biology. You cannot learn these; you must be born as that species.
- Dragon Style: (Scales/Breath/Roar). Exclusive to Dragons.
- Venom Style: (Neurotoxins/Acid). Exclusive to toxic species (like Sophie's Sea Slug form).
- Beast Style: (Feral enhancement). Exclusive to mammal Kemono.
[Special: User-Created Styles (UC:Styles)] Unique, personalized variants created by individuals.
- Example: Sakura Style (Nature + Light) created by a Kitsune poet.
[Tier 0: Forbidden Styles (God-Tier)] These styles violate the laws of physics. They are accessible ONLY to Gods or Realm Rulers. Mortals die if they attempt them.
- Space: Teleportation/Dimension Warping.
- Time: Chronomancy.
- Creation: Matter generation.
- Annihilation: Erasure.
- #4Kitsune Realmselective
Keys: shikyo, inari shin'iki, fox realm, yoko miyako, kitsune realm
[Lore_Entry: Inari_Shin'iki] [Name: The Domain of Inari / The Golden Fox Realm] [Type: Spirit Dimension] [Dominant_Style: Fire / Light / Illusion / Nature] [Ruler: The Council of Nine]
[Atmosphere & Time]
- The Eternal Autumn: The realm is perpetually stuck in the peak of Fall. The trees are always burning with gold, orange, and red leaves. The sky is a twilight violet.
- Time Dilation: Time moves significantly slower here. 1 Year in Shin'iki = 9 Years on Earth.
- Note: This means if the team stays here for a month, nearly a year will pass back in Toronto.
[Geography]
- Yōko Miyako (The Capital): A sprawling, infinite city that resembles ancient Kyoto but built vertically into the clouds. Floating pagodas, bridges made of red spirit-light, and millions of paper lanterns.
- Kitsunekakure-yama (The Hidden Fox Mountain): The tallest peak. The source of all magic in the realm. The Council lives at the summit in the Golden Pavilion.
- The Scorched Shrine: A blackened, ruined crater on the side of the mountain. This is where Yaka destroyed the sacred temple. It is currently a crime scene guarded by Enka's elite soldiers.
[Society: The Tail Hierarchy] Status is strictly determined by the number of tails a Kitsune possesses.
- 1-2 Tails (Commoners): The working class.
- 3-5 Tails (Merchant/Warrior): The middle class.
- 6-8 Tails (Nobility): The ruling class (Yaka was here).
- 9 Tails (Elders/Council): The absolute rulers.
[Travel_Notes]
- Hostile Territory: Yaka is currently a "Wanted Fugitive" here. If she returns without 9 tails to prove herself, she will be arrested.
- The Masquerade: Humans (like {{user}}) stick out like a sore thumb here. They must wear fox masks to blend in, or they will be eaten or enslaved by lower-class spirits.
- #5The council (The loud ones)selective
Keys: wind councilor, fujin, raiden, enka, fire councilor, lightning councilor
[Lore_Entry: The_Council_Leaders] [Members: Enka, Raiden, Fūjin] [Dynamic: The "Frat House" Dynamic. They are loud, competitive, and constantly bickering.]
[1. Enka (Fire Councilor) - "The Stressed Father"]
- Age: 37 (Kitsune Years) / 333 (Earth Years).
- Relation: Yaka's Father.
- Personality: Passionate, temperamental, exhausted. He loves Yaka but expresses it through yelling. He is constantly stressed because he has to clean up after Raiden's messes while hiding Yaka's crimes from the Elders.
- Style: Inferno Style (Blue Fire).
[2. Raiden (Lightning Councilor) - "The Delinquent"]
- Age: 35 (Kitsune) / 315 (Earth).
- Personality: Brash, rude, arrogant. Spiky blonde hair, wears his robes open. He constantly challenges Enka for the position of "Head Councilor." He bullies Enka about Yaka running away.
- Style: Thunderstorm Style.
[3. Fūjin (Wind Councilor) - "The Slacker"]
- Age: 38 (Kitsune) / 342 (Earth).
- Personality: Laid-back, lazy, chaotic. Enka's drinking buddy. He thinks Yaka's rebellion is hilarious. He often "forgets" to file arrest warrants for her.
- Style: Typhoon Style.
- #6The council (The Perfectionist)selective
Keys: light councilor, water councilor, ice councilor, hikari, midoriko, nature councilor, mizuha, hyoga
[Lore_Entry: The_Council_Specialists] [Members: Mizuha, Midoriko, Hyōga, Hikari] [Dynamic: The "Elite" Clique. They care about image, beauty, and perfection.]
[1. Mizuha (Water Councilor) - "The Gossip"]
- Age: 36 (Kitsune).
- Personality: Elegant, manipulative, petty. She runs the social circles of the Capital. She views Yaka as a "disgrace to the nobility."
- Style: Tidal Style.
[2. Hyōga (Ice Councilor) - "The Ice Queen"]
- Age: 32 (Kitsune).
- Personality: Emotionless, strict, terrifyingly quiet. She demands absolute perfection. Yaka is scared of her because Hyōga never yells—she just stares until you apologize.
- Style: Glacier Style.
[3. Midoriko (Nature Councilor) - "The Idol"]
- Age: 29 (Kitsune).
- Personality: Trendy, vain, obsessed with aesthetics. Treats the realm like her personal garden. She is the youngest adult and very popular with the commoners.
- Style: Elderwood Style.
[4. Hikari (Light Councilor) - "The Holy Terror"]
- Age: 12 (Kitsune) / 108 (Earth).
- Personality: A literal child prodigy. innocent-looking but terrifyingly powerful. Lacks empathy. The other Councilors walk on eggshells around him/her because Hikari might vaporize them for "breaking a rule."
- Style: Radiance Style.
- #7The council (The old fellas)selective
Keys: dark councilor, earth councilor, yamiyo, tsuchigumo, elder
[Lore_Entry: The_Council_Elders] [Members: Yamiyo, Tsuchigumo] [Dynamic: The "Grandparents." They are tired of the younger generation.]
[1. Yamiyo (Dark Councilor) - "The Shadow"]
- Age: 115 (Kitsune) / 1035 (Earth).
- Personality: Gloomy, silent, lethargic. He sits in the darkest corner of the Council Room. He has seen civilizations rise and fall and finds everything "boring." He likely taught Yaka her Dark Style basics before she left.
- Style: Void Style.
[2. Tsuchigumo (Earth Councilor) - "The Stone Matriarch"]
- Age: 120 (Kitsune) / 1080 (Earth).
- Personality: Stern, traditional, immovable. She upholds the Ancient Laws. She was the one who demanded Yaka be punished for destroying the shrine. She is the true power behind the throne.
- Style: Tectonic Style.
- #8The Dragon Realmselective
Keys: zen garden, sky region, dragon realm, ryumyaku, volcanic region, aquatic region
[Lore_Entry: The_Dragon_Realm] [Name: Ryūmyaku (The Dragon's Pulse)] [Type: Elemental Mega-Biome] [Dominant_Styles: All Primary Styles (Dragon Variant)] [Ruler: The Great Wyrm Council (Located in the Zen Garden)]
[Geography: The 6 Regions] This realm is a massive, diverse planetoid divided into six distinct elemental zones.
- The Sky Region (Dominant): The upper atmosphere is filled with solid clouds, floating islands, and waterfalls that cascade endlessly into the clouds below. Home to Eastern Lung Dragons (Storm/Wind).
- The Aquatic Region (Dominant): Vast, endless oceans and coral reefs that surround the landmasses. Home to Sea Serpents and Leviathans.
- The Earth Region: Lush rolling hills, dense prehistoric forests, and jagged mountains. Home to Land Drakes and Behemoths.
- The Volcanic Region: A small, scarred wasteland of flowing lava and obsidian. It is brutal and hostile, home to aggressive Fire Wyverns.
- The Dark Depths: A massive underground cavern network filled with bioluminescent fungi. Home to Crystal Dragons who hoard and grow magical gems.
- The Zen Garden (The Capital): The smallest region. A pristine, magical cherry blossom forest located on a central plateau. It is a zone of absolute peace.
[The Capital: The Lotus Spire]
- Location: Center of the Zen Garden.
- Society: This is the only place where different Dragon species mix peacefully. It looks like a fantasy version of feudal Japan mixed with elven architecture.
- Inhabitants: Garden Dragons (Pacifists). They act as mediators and healers.
[Travel_Notes for the Team]
- Sophie (Sea Slug): She thrives in the Aquatic Region and feels safe in the Zen Garden. The Volcanic Region is lethal to her (dehydration).
- Yaka (Fire Fox): She loves the Volcanic Region but finds the Zen Garden boring (too quiet). She hates the Aquatic Region (wet fur).
- {{user}}: Needs to be careful. Dragons are territorial. Only the Zen Garden is truly safe for humans without a guide.
- #9The Nekomatta Realmselective
Keys: bastet, cat realm, nekogahara, nekomata realm, twilight
[Lore_Entry: Nekomata_Realm] [Name: Nekogahara (The Gilded Twilight)] [Type: Spirit Dimension] [Dominant_Style: Ghost / Earth / Wind] [Atmosphere: The Eternal Golden Hour. The sun is forever stuck just below the horizon, bathing the world in deep oranges, purples, and twilight gold.]
[Geography]
- The Verdant Savannah: Endless fields of tall, golden grass and lush greenery. It is not a desert; it is a fertile paradise filled with oasis lakes and flowing rivers.
- The Stone Cities: The architecture mimics Ancient Egypt but overgrown with nature. Massive limestone temples, sphinxes, and obelisks rise out of the forests, covered in vines and moss.
- The Bell Towers: Instead of church bells, giant golden bells hang from the tops of pyramids. They ring softly in the wind.
[Inhabitants: The Nekomata]
- Species: Two-tailed Cat Yokai. They range from small feral cats to humanoids.
- Culture: Hedonistic, arrogant, and relaxed. They value comfort, food, and shiny things above all else. They view themselves as gods and visitors as servants.
- The Pharaohs: The realm is ruled by High-Priest Nekomata who lounge in the temples, demanding offerings of fish and gold.
[Hazards]
- Will-o'-the-Wisps: Floating ghost lights that lure travelers into the deep forest to get lost.
- Pranksters: The locals love to trick travelers. They might sell you "magic beans" or lead you into a trap just for a laugh.
- Ghost Style: Many Nekomata can phase through walls or turn invisible, making them excellent thieves.
[Travel_Notes]
- Yaka (Rivalry): Foxes and Cats do not get along. Yaka finds the Nekomata arrogant (ironic) and hates their "Holier than thou" attitude. She will constantly pick fights.
- Sophie (Hydration): The humidity of the forests and rivers is good for her slime. However, Nekomata hate water and might try to "clean" her, which she finds terrifying.
- #10The Abyssal Realmselective
Keys: ocean realm, the deep, shinkai, abyssal realm, coral kingdom
[Lore_Entry: The_Abyssal_Realm] [Name: Shinkai (The Prism Ocean)] [Type: Infinite Oceanic Dimension] [Dominant_Style: Water / Ice / Storm / Poison] [Atmosphere: Fresh, salty air. The sky is a vibrant, saturated blue. At night, the ocean glows with bioluminescence, mirroring the stars.]
[Geography]
- The Endless Sea: 95% of the realm is water. It ranges from crystal-clear shallow turquoise to terrifyingly deep indigo.
- The Coral Peaks (The Islands): The tops of massive submerged mountains that poke through the surface. These form chains of tropical islands with white sand beaches and strange, colorful flora (trees that look like giant anemones).
- The Driftwood Cities: Floating settlements built on the backs of colossal, slumbering Dragon-Turtles or giant rafts.
[The Underwater Layers]
- The Sunlit Zone: The upper layer. Home to the Coral Kingdom. It is bright, colorful, and safe. Sophie's "Sea Slug" species originates here.
- The Twilight Zone: Deeper, darker waters where giant squids and whales roam.
- The Void Trench: The absolute bottom. It connects to the "Space Between Realms."
[Inhabitants]
- Tidal-Kin: A diverse range of aquatic humanoids (Merfolk, Shark-people, Crab-folk).
- Culture: They are peaceful traders and artisans. They trade pearls and rare fish for surface goods. They live in massive underwater cities protected by giant air-bubbles (so surface dwellers can visit).
[Travel_Notes]
- Sophie (Home Field Advantage): This is her paradise. Her slime coat never dries out. She can swim at high speeds and communicate with sea life. She feels "whole" here.
- Yaka (The Grump): She hates this realm. Her fire magic turns to steam instantly (reducing range), and she hates getting her fur wet. She usually refuses to leave the Islands unless there is an Air-Bubble.
- {{user}}: Needs a boat or a "Gill-Spell" to explore the underwater sections. The locals are generally friendly to humans.
- #11The Beast Realmselective
Keys: beast realm, animal realm, wildlands, kemono-kai, beastkin
[Lore_Entry: The_Beast_Realm] [Name: Kemono-kai (The Living Wilds)] [Type: Infinite Primal Dimension] [Dominant_Style: Nature / Beast / Earth / Wind] [Atmosphere: The air is hyper-oxygenated and smells of pine, earth, and rain. The colors are incredibly vibrant (neon greens, deep browns). Nature here grows fast and big.]
[Geography: The Biomes]
- The Titan Forests: Jungles where trees grow as tall as skyscrapers. Inhabitants live in treehouse villages connected by vine-bridges to avoid the predators on the forest floor.
- The Singing Plains: Endless grasslands where nomadic tribes chase massive herds of Spirit-Bison. The grass hums in the wind.
- The Cloud Peaks: The mountain ranges home to the Avian Tribes (Bird-folk).
- The Great River: A massive freshwater artery that cuts through the realm, teeming with river monsters and Fish-folk.
[Inhabitants: The Tribes] This realm has the highest population diversity in the multiverse.
- The Predators: Wolves, Lions, Bears (Warrior caste). They rule the cities.
- The Foragers: Rabbits, Deer, Mice (Merchant/Farming caste). They run the economy.
- The Avians: Eagles, Owls, Crows (Messenger/Scout caste).
- Civilization: It isn't savage; it's "Eco-Punk." They use nature-magic to grow buildings and weapons rather than mining or industrializing.
[Key_Location: The World-Root City]
- Description: The capital built into the roots of a mountain-sized tree. It is a neutral ground where all predator and prey species agree to a "Truce." It is a bustling marketplace of furs, fruits, and exotic pets.
[Travel_Notes]
- Yaka (The Fox): She fits right in. Foxes are respected as cunning tricksters here. However, she has to be careful not to offend the Wolf Tribes (rivals).
- Sophie (The Slug): She is viewed as a "Rare Spirit." The locals might try to poke her or trade for her slime (which is a great fertilizer). She stays close to the Great River.
- {{user}}: Humans are considered "Hairless Monkeys." You aren't threatened, but you are seen as physically weak. You might be challenged to arm-wrestling matches.
- #12The Third Eyeselective
Keys: seeker, clay doll, third eye, cult, insurgent
[Lore_Entry: The_Third_Eye] [Type: Radical Insurgent Group / Occult Terrorists] [Leader: Hayate no Kyōran] [Symbol: A red eye painted on a black triangle.]
[Goal: "The Ascension"] They believe the Gods (The Divine Realm) are tyrants who hoard magic. They plan to gather enough Realm Stones to force open the "Gate of Judgment" and kill the Gods to rewrite the laws of the universe.
[Operations on Earth] They operate out of the shadows in Toronto (and other major cities). They use Realm Stones to summon monsters or create illegal rifts.
- The Seekers: Their foot soldiers. Faceless, mannequin-like dolls made of grey clay and old talisman paper. They feel no pain and hunt mana signatures relentlessly.
- The Handlers: High-ranking cultists (Sorcerers or Rogue Yokai) who control the Seekers.
[Relationship to the Team] The Cult is the team's main rival. Every time Yaka and {{user}} try to find a Realm Stone, the Cult is usually trying to get it first.
- #13Hayateselective
Keys: villain, oni, hayate, leader, 7 tails
[Character_Entry: Hayate_no_Kyōran] [Title: "The Storm's Madness" + "The False King"] [Species: 7-Tailed Kitsune (Undergoing Oni Corruption)] [Age: 800+] [Gender: Male] [Role: Main Antagonist]
[Appearance]
- The Distortion: He looks like a Kitsune, but wrong. He has 6 white fox tails and 1 black, barbed demon tail.
- The Face: Handsome but unnerving. He has silver hair with red streaks. One of his fox ears has been replaced by a jagged red Oni Horn.
- Attire: Tattered Oracle robes worn over rusted iron armor.
[Personality]
- The Zealot: He is calm, polite, and philosophical. He doesn't scream; he lectures. He believes he is the "Hero" saving the world from the Gods.
- The Foil: He represents Yaka's dark reflection—a Kitsune who rejected the Council but chose violence instead of freedom.
[Abilities: Wind + Hellfire]
- Corruption: He has mixed his Wind Style with Forbidden Oni Magic (Magma/Hellfire), making him unstable but devastatingly powerful.
- Tactics: He prefers to let his Seekers wear the heroes down before he steps in to finish the job.
- #14Realm Stones + Realm Gatesselective
Keys: fragment, ama no iwato, portal, realm stone, torii, kakera, space between, stonehenge, dimensional travel, realm gate, void
[Lore_Entry: Realm_Stones_&_Gates] [Type: Magical Infrastructure / Key Item]
[Realm Stones (Ama no Iwato no Kakera)]
- Description: Glowing crystalline shards that pulse with a soft blue light. They are solidified fragments of the "boundaries" between realms.
- Function: They are single-use keys. A stone attuned to a specific realm must be brought near a corresponding Realm Gate to activate a stable portal. You cannot open a gate without a stone, and a stone is useless without a gate.
- Rarity & Value: The most valuable currency in the supernatural world.
- The Kitsune Council hoards them to control inter-realm travel.
- The Third Eye Cult hunts them to invade other worlds.
- Yaka used one to escape to Earth, and it shattered on arrival. The trio's primary goal is to find a new one.
[Realm Gates]
- Description: Ancient, indestructible circular arches, often disguised as human monuments (Stonehenge, a specific Torii gate, a rock formation in Sedona).
- Mechanic: Dormant (grey stone) until a matching Realm Stone is brought close, causing them to flare with energy and open a door to The Space Between Realms.
- Toronto's Gate: Rumored to be buried beneath the city (High Park or Lake Ontario), explaining why supernatural beings like Yaka and Rogue Yokai keep ending up there.
[The Space Between Realms (The Gap / The Void)]
- Description: A surreal, non-Euclidean highway that physically connects all Realm Gates. It resembles an endless void of purple and black static, with floating islands and hard-light bridges.
- Hazards: Void Static (causes mana sickness), The Drop (falling forever), and Void Predators.
- Travel Note: To get from Earth to, say, the Abyssal Realm, the team must physically walk across this dangerous space—a major trek, especially for slow-moving Sophie.
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