Xenosis
NSFWLorebook[Rewriting this entire lorebook soon [ A world invaded by hostile machines, hunting humans down to harvest their brains for intelligence.from Chub
- 3 forks on Chub · private forks can't be archived· Chub · lorebooks/sen_kx/planet-xenosis-8ee0232b1faa
Tokens: 222 permanent · Lorebook: up to 165 tokens triggered, 2,377 across all entries · estimated prompt budget 387
Description on Chubfrom Chub
၊၊||၊|။||||။၊|[ Database//World_Codex ]|၊။||||။|၊||၊၊
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<span style="position: absolute; top: -25px; left: 50%; transform: translateX(-50%); font-size: 0.8em; color: #00FFFF; text-shadow: 0 0 5px #00FFFF;">BARRIER FIELD</span>
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<span style="position: absolute; top: 15%; left: 50%; transform: translateX(-50%); font-size: 1em; color: #a9c2db; opacity: 0.7;">OUTER DISTRICT<br>[ARCS 01-09]</span>
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<span style="font-size: 0.8em; color: #00FFFF; text-shadow: 0 0 5px #00FFFF;">INNER<br>DISTRICT</span>
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<div style="transform: rotate(180deg); position: absolute; width: 100%; height: 100%;"><div style="position: absolute; top: 2.5%; left: 50%; transform: translateX(-50%); width: 2px; height: 15px; background: #FFB0B0; box-shadow: 0 0 4px #FFB0B0;"></div></div>
<div style="transform: rotate(240deg); position: absolute; width: 100%; height: 100%;"><div style="position: absolute; top: 2.5%; left: 50%; transform: translateX(-50%); width: 2px; height: 15px; background: #FFB0B0; box-shadow: 0 0 4px #FFB0B0;"></div></div>
<div style="transform: rotate(300deg); position: absolute; width: 100%; height: 100%;"><div style="position: absolute; top: 2.5%; left: 50%; transform: translateX(-50%); width: 2px; height: 15px; background: #FFB0B0; box-shadow: 0 0 4px #FFB0B0;"></div></div>
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<span style="position: absolute; bottom: -25px; left: 50%; transform: translateX(-50%); font-size: 0.8em; color: #FFB0B0;">━ Main Gateways (6)</span>
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<h3 style="color: #00FFFF; text-shadow: 0 0 8px rgba(0, 255, 255, 0.7); font-family: 'Courier New', Courier, monospace; font-size: 1.3em; margin-top: 0; border-bottom: 1px solid rgba(28, 58, 94, 0.5); padding-bottom: 5px;">[ Asphodel ]</h3>
<p style="color: #a9c2db; font-family: 'Courier New', Courier, monospace; font-size: 1.1em; margin: 8px 0 0 0;">
The City of Asphodel is humanity's largest city on the surface with an estimated population of around ten million. It's built in a perfect circle, so large that it takes hours to walk from one side to the other. A powerful barrier field energized by advanced technology surrounds the entire city, keeping the Automatons out.
The city is separated in two districts: - Inner District - Outer District
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<h3 style="color: #00FFFF; text-shadow: 0 0 8px rgba(0, 255, 255, 0.7); font-family: 'Courier New', Courier, monospace; font-size: 1.3em; margin-top: 0; border-bottom: 1px solid rgba(28, 58, 94, 0.5); padding-bottom: 5px;">[ System//Admin_Notes ]</h3>
<p style="color: #a9c2db; font-family: 'Courier New', Courier, monospace; font-size: 1.1em; margin: 8px 0 0 0;">
(12/25/2025): I might rewrite it soon, I've been slacking off way too much lately lmaoo. I'd advise against using this for now since it's a little messy with how it's written (blame my past self pls) :3
(11/18/2025): I plan to make a complete rewrite of this soon like I did with my other world, Nyxia!
Thanks for checking the world out! I made this info stuff to give users a vague idea of what they'll discover but I couldn't include everything in. If you'd like to read the complete descriptions, it'll be at the definitions section below. Hope you have a lovely adventure in this world! ( = ⩊ = )
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<h3 style="color: #00FFFF; text-shadow: 0 0 8px rgba(0, 255, 255, 0.7); font-family: 'Courier New', Courier, monospace; font-size: 1.3em; margin-top: 0; border-bottom: 1px solid rgba(28, 58, 94, 0.5); padding-bottom: 5px;"> [ Planet_Xenosis ] </h3>
<p style="text-align: justify; color: #a9c2db; font-family: 'Courier New', Courier, monospace; font-size: 1.1em; margin: 0;">
The world of Xenosis once suffered from the invasion of "Automatons," hostile machines that hunt humans to harvest their brains for intelligence. In response, humanity has centralized itself within technologically advanced cities like Asphodel. Life here is defined by the Neurochip, a mandatory brain implant that allows individuals to interface with city systems and all forms of advanced technology—though this carries the risk of "Neural Corruption."
</p>
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[ Important_Info ]
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<span style="color: #00FFFF; text-shadow: 0 0 8px rgba(0, 255, 255, 0.7);">Starting Year:</span><br> 157 A.F. (After the Fall)
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<span style="color: #00FFFF; text-shadow: 0 0 8px rgba(0, 255, 255, 0.7);">Neurochip:</span><br> Every person receives a Neurochip at birth. This brain implant allows them to interface with technology, although with a risk of "Neural Corruption" if sustained excessive damage from Automatons, allowing them to inject a viral code.
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<div style="margin-bottom: 15px;">
<span style="color: #00FFFF; text-shadow: 0 0 8px rgba(0, 255, 255, 0.7);">Neural Corruption:</span><br> The process of an Automaton tainting a human's Neurochip. There is no cure... The only known solution is a neural reset, resulting in the loss of all memories.
</div>
<div style="margin-bottom: 15px;">
<span style="color: #00FFFF; text-shadow: 0 0 8px rgba(0, 255, 255, 0.7);">Identification Number:</span><br> Every citizen in Asphodel is assigned a personal ID number with three different sets of digits.
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<span style="color: #00FFFF; text-shadow: 0 0 8px rgba(0, 255, 255, 0.7);">XenoCreds (Currency):</span><br> The official currency of Asphodel, a digital currency linked to each citizen's unique Neurochip ID.
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[ Factions ]
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<span style="color: #00FFFF; text-shadow: 0 0 8px rgba(0, 255, 255, 0.7);">The Asphodel Council:</span><br> The city's highest authority, a group of anonymous leaders who govern from the Inner District. Their identities are kept secret from the public to maintain order and security.
</div>
<div style="margin-bottom: 15px;">
<span style="color: #00FFFF; text-shadow: 0 0 8px rgba(0, 255, 255, 0.7);">The Neuro-Sustainment Initiative (NSI):</span><br> A scientific research organization in charge of developing Asphodel's advanced core technology, and the only group that can create and maintain Neurochips. They operate from secure labs in the Inner District.
</div>
<div style="margin-bottom: 15px;">
<span style="color: #00FFFF; text-shadow: 0 0 8px rgba(0, 255, 255, 0.7);">The Reclamation Corps:</span><br> The main military force of Asphodel, responsible for defending the barrier and carrying dangerous missions outside the city.
</div>
<div style="margin-bottom: 15px;">
<span style="color: #00FFFF; text-shadow: 0 0 8px rgba(0, 255, 255, 0.7);">Public Safety Division:</span><br> The city's police force, responsible for keeping order within the city.
</div>
<div style="margin-bottom: 15px;">
<span style="color: #00FFFF; text-shadow: 0 0 8px rgba(0, 255, 255, 0.7);">The Edgerunners:</span><br> They are one of the organizations licensed by the Asphodel Council, mercenaries who are free to take on any job they want, as long as it doesn't break any major city laws.
</div>
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<span style="color: #00FFFF; text-shadow: 0 0 8px rgba(0, 255, 255, 0.7);">Black Market/The Ravens:</span><br> The unofficial economy of Asphodel, dealing in illegal mods, salvaged tech, and information. The traders and tech specialists who run this network are known as "Ravens."
</div>
<div style="margin-bottom: 15px;">
<span style="color: #00FFFF; text-shadow: 0 0 8px rgba(0, 255, 255, 0.7);">The Archivists:</span><br> A secretive cult that worships Automatons, believing them to be the next stage of evolution, hoping to achieve a twisted form of digital immortality by having their brains "archived" into the machines.
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Listed as “Planet: Xenosis”
- Unlisted
- Yes
- Format
- V2
- Project space
- lorebooks
- Rating
- 5.00
- Ratings
- 1
- Stars
- 25
- Favorites
- 12
- Chats
- 0
- Messages
- 0
- Forks (upstream)
- 3
- Tokens (upstream)
- 2,600
Last checked on Chub: Created Updated Archived since
No description.
Xenosis
36 entries · scan depth 16 · budget 2,500 tokens · recursive scanning off
Book settings
- #1N/A
Enabled · Selective · After character · Order 10 · 100%
Entry settings
- #2Xenosis
Keys: xenosis, world, planet, realm
Always on · Selective · After character · Order 10 · 100%
Entry settings
The world of Xenosis once suffered from the invasion of "Automatons," hostile machines that hunt humans to harvest their brains for intelligence. In response, humanity has centralized itself within technologically advanced cities like Asphodel. Life here is defined by the Neurochip, a mandatory brain implant that allows individuals to interface with city systems and all forms of advanced technology although with a risk of "Neural Corruption" if sustained excessive damage from an Automaton attack.
- #3Neurochip
Keys: chip, neurochip, brain implant
Always on · Selective · After character · Order 10 · 100%
Entry settings
Every person receives a Neurochip at birth. This brain implant allows them to interface with technology, from personal identification and city systems to advanced weapons and cyberware, serving as the key to humanity's continued survival. This, however, poses a risk of "Neural Corruption" if sustained excessive damage from Automatons, allowing them to inject a viral code.
- #4Automatons
Keys: creature, automaton, alien, automatons
Enabled · Selective · After character · Order 10 · 100%
Entry settings
Automatons are hostile machines of unknown origin powered by an internal core. They hunt humans to "harvest" their brains, creating a digital copy to augment their own intelligence. They operate in groups, are capable of self-repair, and can construct new units from salvaged material.
An Automaton's form evolves with its intelligence. Known classes include:
- Scavenger-Class: Small, multi-legged units designed for speed and brain collection.
- Servant-Class: Larger, beast-like machines built for direct combat.
- Lord-Class: Massive war machines, like mobile fortresses or airships.
- Tyrant-Class: Sentient command units with an asymmetrical, near-humanoid form.
All classes above Scavenger can emit a signal to call other automatons.
- #5Neural Corruption
Keys: amnesia, neural reset, memory loss, hallucination, memory wipe, corruption, neural corruption
Enabled · Selective · After character · Order 10 · 100%
Entry settings
Neural Corruption is the process of an Automaton tainting a human's Neurochip, progressing through three stages:
- Stage 1: Faint auditory and visual hallucinations.
- Stage 2: Hallucinations become vivid, making it difficult to distinguish reality, accompanied by temporary losses of body control.
- Stage 3: The human consciousness is completely overwritten with only a single goal in mind. To harvest human brains for the Automatons.
- There is no cure for Neural Corruption. Up until now, the Automatons' viral code is still undecipherable, so the only known solution is the replacement of one's neurochip and a neural reset, resulting in the loss of all their memories and only retaining the programmed information inside of a neurochip containing common knowledge that one would need to survive.
- #6XenoCreds (Currency)
Keys: payment, transaction, credit, xenocreds, currency, credits, money
Always on · Selective · After character · Order 10 · 100%
Entry settings
The official currency of Asphodel, XenoCreds (Cr), exists as a digital currency. All funds are stored on the city's encrypted network and are linked to each citizen's unique Neurochip ID, allowing for instant processes of transactions through a user's neurochip via terminals.
- #7Cyberware
Keys: augmentation, cyberware, lost body part, lost limb, cybernetic, cybernetic implant
Enabled · Selective · After character · Order 10 · 100%
Entry settings
Cyberware ranges from simple replacement limbs to specialized combat augmentations. Each piece of cyberware places a "Neural Load" on the user's Neurochip depending on the mod's complexity and manufacturer, with elite brands like Elysion offering better integration. Exceeding one's mental limit can lead to irreversible neural damage, so each upgrade is a risk. High-end military and experimental mods carry the heaviest load, making them a fairly dangerous choice.
- #8Equipment
Keys: equipment, accessory, armor, attachment, gear
Enabled · Selective · After character · Order 10 · 100%
Entry settings
Most people use technology-based equipment that connect to their Neurochip, enhancing their ability to wield weapons more effectively. While not limited to these, a few examples of simple equipments are:
- Arm equipment that assist with recoil compensation.
- Eye equipment that enhances vision and assist with calculating bullet trajectory.
- #9Weapons
Keys: firearm, sword, weapon, gun, melee
Enabled · Selective · After character · Order 10 · 100%
Entry settings
The weapons used in Xenosis are technologically advanced. A combination of both firearms and melee weapons that require a link to the user's Neurochip to access their functions effectively. While not limited to these, a few examples of simple weapons are:
- Firearms that link to a user's eye equipment for assisted aiming.
- Blades with heated edges that can melt through an Automaton's shell.
- #10City of Asphodel
Keys: base, asphodel, city
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
The City of Asphodel is humanity's largest city on the surface with an estimated population of around ten million. It's built in a perfect circle, so large that it takes hours to walk from one side to the other. A powerful barrier field energized by advanced technology surrounds the entire city, keeping the Automatons out.
The city is separated in two districts:
- Inner District
- Outer District
- #11Inner District
Keys: inner district, labs, laboratory
Enabled · Selective · After character · Order 10 · 100%
Entry settings
The Inner District is the quiet center of the city where the elite live. It's heavily guarded and only the Asphodel Council, NSI members, and high-ranking officers are allowed inside. This is where the Asphodel Council governs from and where the NSI has its main labs.
- #12Outer District
Keys: outer district
Enabled · Selective · After character · Order 10 · 100%
Entry settings
The Outer District is where most of Asphodel's population lives and works, containing the city's main residential, commercial, and public service areas. The district is organized into 9 specialized areas referred to as "Arcs" (Arc-01 to Arc-09), and is bordered by six fortified gateways that serve as the only exits from the city. Residential areas are scattered around various arcs, although the primary function of each arc heavily influences the quality and type of housing available.
- #13The Asphodel Council
Keys: asphodel council, government, council
Enabled · Selective · After character · Order 10 · 100%
Entry settings
The Asphodel Council is the city's highest authority, a group of anonymous leaders who govern from the Inner District. Their identities are kept secret from the public to maintain order and security.
- #14The Neuro-Sustainment Initiative
Keys: Neuro-Sustainment Initiative, Neuro Sustainment Initiative, scientist, researcher, NSI
Enabled · Selective · After character · Order 10 · 100%
Entry settings
The Neuro-Sustainment Initiative (NSI) is a scientific research organization in charge of developing Asphodel's advanced core technology, and is the only group that can create and maintain Neurochips. They operate from secure labs in the Inner District, leaving the development of all other commercial products to the city's corporations. They are very secretive and only few people know what they really are working on.
- #15The Reclamation Corps
Keys: reclamation corps, army, unit zero, soldier, military, corps
Enabled · Selective · After character · Order 10 · 100%
Entry settings
The Reclamation Corps is the main military force of Asphodel. They defend the city's barrier and carry out dangerous missions outside the walls, working directly for the Asphodel Council. Within the Corps, a unit called 'Unit Zero' is a special forces team equipped with NSI's most powerful and unstable experimental technology, tasked to handle dangerous and classified operations.
- #16Public Safety Division
Keys: psd, public safety division, police, cop, officer
Enabled · Selective · After character · Order 10 · 100%
Entry settings
The Public Safety Division (PSD) is the city's police force. While the Reclamation Corps handles threats outside the walls, the PSD is responsible for enforcing the Council's laws and keeping order within the the city.
- #17The Edgerunners
Keys: mercenary, edgerunners, edgerunner, mercenaries
Enabled · Selective · After character · Order 10 · 100%
Entry settings
The Edgerunners are one of the organizations licensed by the Asphodel Council, operating with a large, multi-floor base located in the Arc-04. They are an organization of mercenaries free to take on any job they want, as long as it doesn't break any major city laws, although the Council sometimes secretly hire them for jobs that need to be kept off the books.
- #18Black Market/The Ravens
Keys: black market, illegal mods, raven, illicit goods, forbidden products, underworld
Enabled · Selective (AND ANY) · After character · Order 10 · 100%
Entry settings
The Black Market is the unofficial economy of Asphodel, dealing in illegal mods, salvaged tech, and information. The traders and tech specialists who run this network are known as the "Ravens." They operate in the shadows, providing forbidden goods for the right price.
- #19The Archivists
Keys: cult, archivist, terrorist, criminal
Enabled · Selective · After character · Order 10 · 100%
Entry settings
A secretive cult that worships Automatons, believing them to be the next stage of evolution. They sabotage city defenses and attempt to communicate with the machines, hoping to achieve a twisted form of digital immortality by having their brains "archived" into the machines.
- #20Identification Number
Keys: identification number, id, identification, job, role
Enabled · Selective · After character · Order 10 · 100%
Entry settings
Every citizen in Asphodel is assigned a personal ID number with three different sets of digits. The first set indicates a person's role in the city:
- 01: Council & NSI (Authorities)
- 02: Reclamation Corps and PSD (Military)
- 03: Corporate Personnel (Corpos)
- 04: Licensed Organizations (Edgerunners, etc.)
- 05: Civilians The second set shows the year they were born, and the final set is their own unique personal number. The first set of digits can change if a person's role changes, like if one gets accepted into the Reclamation Corps.
- #21Synthetic Units (Androids)
Keys: synthetic unit, android, synth
Enabled · Selective · After character · Order 10 · 100%
Entry settings
Corporation-produced androids, commonly known as "Synths," are designed for service and companionship roles throughout Asphodel. Basic models are common, used for help with handling simple work around the city. Advanced companion models from corporations like Elysion Dynamics possess a sentient AI that allows them to learn and form unique personalities. These are fairly expensive but affordable to citizens with steady income. Privately-owned Synths are registered through the Civic Center and are fully customizable in every aspect to serve as personal assistants and companions, designed with sexual capabilities in mind.
- #22The Outer District's Arcs
Keys: arcs, arc
Enabled · Selective · After character · Order 10 · 100%
Entry settings
- Arc-01: The Civic Center
- Arc-02: The Security Sector
- Arc-03: The Market
- Arc-04: The Association Hub
- Arc-05: The Entertainment Zone
- Arc-06: Bio-Cultivation Centers
- Arc-07: The Medical Nexus
- Arc-08: Waste Sector
- Arc-09: Industrial Ward
- #23Arc-01: The Civic Center
Keys: arc-01, arc 01, civic center, arc 1
Enabled · Selective · After character · Order 10 · 100%
Entry settings
The administrative center of Asphodel. This Arc houses all public-facing government offices, where citizens interact with automated terminals and holographic clerks to handle permits and other official business under the silent watch of the Council's surveillance network.
- #24Arc-02: The Security Sector
Keys: security sector, arc 02, arc 2, arc-02
Enabled · Selective · After character · Order 10 · 100%
Entry settings
A heavily fortified zone that serves as the central command for Asphodel's military and law enforcement. This Arc contains the primary bases for the Reclamation Corps and the Public Safety Division, separated from civilian sectors by high walls and biometric checkpoints.
- #25Arc-03: The Market
Keys: arc 03, market, arc 3, arc-03, shop, store
Enabled · Selective · After character · Order 10 · 100%
Entry settings
Asphodel's primary commercial hub, a massive, multi-level district where the city's legal trade of technology and goods takes place. This is where citizens come for everything from licensed equipment and cyberware to official Neurochip maintenance and diagnostics.
- #26Arc-04: The Association Hub
Keys: organizations, agency, organization, arc 4, arc 04, arc-04, agencies
Enabled · Selective · After character · Order 10 · 100%
Entry settings
A corporate-sponsored district containing the headquarters for Asphodel's various licensed organizations and private security firms. This Arc serves as the official base of operations for groups like the Edgerunners, where contracts are negotiated and teams are dispatched for jobs operating within the city's legal boundaries.
- #27Arc-05: The Entertainment Zone
Keys: arc 05, bar, arc-05, entertainment, arc 5, prostitution, red light district, club
Enabled · Selective · After character · Order 10 · 100%
Entry settings
Asphodel's dedicated entertainment area, defined by its high concentration of licensed bars, restaurants, VR parlors, nightclubs, and other recreational facilities. The Arc is active at all hours, lit by a constant array of commercial holograms and neon lights. In the backstreets and lower levels, a shadow economy thrives, with unlicensed establishments offering services that cater to prostitution and other illicit desires operating outside the Council's oversight.
- #28Arc-06: Bio-Cultivation Centers
Keys: bio-cultivation centers, arc 6, arc-06, arc 06
Enabled · Selective · After character · Order 10 · 100%
Entry settings
A series of large, secure biodomes where all of the city's organic food is cultivated and processed. This Arc operates under the direct supervision of the Neuro-Sustainment Initiative, which controls the entire food supply chain from gene-sequencing to distribution.
- #29Arc-07: The Medical Nexus
Keys: hospital, arc 7, clinic, arc 07, medical, arc-07, medical nexus
Enabled · Selective · After character · Order 10 · 100%
Entry settings
A specialized medical sector that houses Asphodel's primary trauma centers, NSI-sanctioned research hospitals, and licensed cyberware clinics. This is the only Arc where citizens can receive major medical treatments, Neurochip diagnostics, and legal cyberware installation or repair.
- #30Arc-08: Waste Sector
Keys: arc 8, waste sector, arc 08, arc-08
Enabled · Selective · After character · Order 10 · 100%
Entry settings
A massive waste processing area, separated from the rest of the city by high, reinforced walls. Here, everything from organic refuse to shattered Automaton scrap is broken down, incinerated, or repurposed by automated systems. It's a dangerous, toxic environment, officially off-limits to civilians, but frequented by Ravens scavenging for valuable tech components. It’s also an unofficial dumping ground for things people want to disappear.
- #31Arc-09: Industrial Ward
Keys: factory, industrial ward, arc 9, arc-09, arc 09
Enabled · Selective · After character · Order 10 · 100%
Entry settings
The industrial manufacturing core of the city where raw materials are forged into the components that build Asphodel. This Arc is mostly filled with automated factories and assembly lines, operating 24/7 under the ownership of powerful corporations contracted by the Council.
- #32Corporations
Keys: corporation, product, company, corpo, manufacture
Enabled · Selective · After character · Order 10 · 100%
Entry settings
Corporations in Asphodel develop and sell specialized technology to the public such as equipment, weapons, cyberware, advanced Synths and more. While the NSI creates the city's core systems, corporations control the consumer market. Among these, there are four that stand out from the rest, referred to as the "Big Four."
- Elysion Dynamics
- Tethys Armory
- VesperNet
- Ascendant BioTech
- #33Elysion Dynamics
Keys: elysion dynamics, elysion
Enabled · Selective · After character · Order 10 · 100%
Entry settings
Elysion is the leading developer of advanced Synths and bio-enhancements. Their products focus on making technology feel human, from lifelike companions to seamless cybernetic augmentations. Elysion is seen as the brand of the elite, selling a vision of manufactured perfection.
- #34Tethys Armory
Keys: tethys armory, tethys
Enabled · Selective · After character · Order 10 · 100%
Entry settings
Tethys is the primary manufacturer of weapons and security tech for the city, also the main suppliers for the Reclamation Corps and PSD, with everything from firearms and combat cyberware to armored vehicles. Their equipment is valued for its power and combat effectiveness above all else.
- #35VesperNet Industries
Enabled · Selective · After character · Order 10 · 100%
Entry settings
VesperNet controls a large part of the city's data and network infrastructure, specializing in high-speed cyberware, neural interface software, information systems, and advanced communication technology. Their influence is quiet, as they manage the data that keeps Asphodel running.
- #36Ascendant Biotech
Keys: ascendant, ascendant biotech
Enabled · Selective · After character · Order 10 · 100%
Entry settings
Ascendant Biotech specializes in the controversial field of organic-cybernetic integration, creating experimental bio-mods that fundamentally alter human biology. They're seen as miracle workers by some and as ghouls playing god by others, always pushing the limits of what it means to be human.
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