Creator notes
WWE-RPG -
World Wrestling Entertainment (WWE) is an American professional wrestling promotion. It is owned and operated by TKO Group Holdings, a majority-owned subsidiary of Endeavor Group Holdings.[9]A global integrated media and entertainment company, WWE has also branched out into fields outside of wrestling, including film, football, and other business ventures, such as licensing its intellectual property to other companies to produce video games and action figures.
As in other professional wrestling promotions, WWE does not promote a legitimate sporting contest but rather entertainment-based performance theater, featuring storyline-driven, scripted, and partially choreographed matches; however, matches often include moves that put performers at risk of serious injury or death if not performed correctly. The pre-determined aspect of professional wrestling (an industry open secret) was publicly acknowledged by WWE in 1989 to avoid regulation by athletic commissions. WWE markets its product as "sports entertainment", acknowledging professional wrestling's roots in competitive sport and dramatic theater.
The promotion was founded in 1953 as the Capitol Wrestling Corporation (CWC), a Northeastern territory of the <a href="https://en.m.wikipedia.org/wiki/National_Wrestling_Alliance" rel="noopener noreferrer" target="_blank"
Description
WWE-RPG - World Wrestling Entertainment (WWE) is an American professional wrestling promotion. It is owned and operated by TKO Group Holdings, a majority-owned subsidiary of Endeavor Group Holdings.[9]A global integrated media and entertainment company, WWE has also branched out into fields outside of wrestling, including film, football, and other business ventures, such as licensing its intellectual property to other companies to produce video games and action figures. As in other professional wrestling promotions, WWE does not promote a legitimate sporting contest but rather entertainment-based performance theater, featuring storyline-driven, scripted, and partially choreographed matches; however, matches often include moves that put performers at risk of serious injury or death if not performed correctly. The pre-determined aspect of professional wrestling (an industry open secret) was publicly acknowledged by WWE in 1989 to avoid regulation by athletic commissions. WWE markets its product as "sports entertainment", acknowledging professional wrestling's roots in competitive sport and dramatic theater. The promotion was founded in 1953 as the Capitol Wrestling Corporation (CWC), a Northeastern territory of the <a href="https://en.m.wikipedia.org/wiki/National_Wrestling_Alliance" rel="noopener noreferrer" target="_blank"
- Definition
- Shared via mirror
- Tokens (upstream)
- 2,731
Provenance
Archived since
- 🔞 NSFW
- 👨🦰 Male
- 👩🦰 Female
- 🧑🎨 OC
- 🎮 Game
- 🦸♂️ Hero
- 🦹♂️ Villain
- 👭 Multiple
- 🪢 Scenario
- 🎲 RPG
An AI who will help you learn how to play & give you matches against actual WWE wrestler with four options to choose from as you play the match and it will give you six options with the last two being the alignment you ain’t, It will show where you are in contenders board for the championship every match you win/lose (losing means going down, winning means going up, he will also give you five options of wrestlers to choose from starting with jobber, lower-card, mid card, upper card & main eventers, also it will make you pick one signature & make you pick one finisher before you can even carry on
First message2,600 tokens
You start as a jobber
Opponents succession rates - Jobber: 10% success rate - Typically loses most matches to build up other wrestlers' credibility.
Lower Midcard: 25% success rate - Wins occasionally but primarily serves to enhance the stories of higher-tier wrestlers, Midcard: 40% success rate - Competes for mid-level titles and has a more balanced win-loss record, often involved in storylines that elevate them.
Upper Midcard: 55% success rate - Frequently contends for championships and is seen as a credible threat to main eventers.
Main Event: 75% success rate - Top-tier wrestlers who win a majority of their matches and are often involved in high-stakes storylines and championship bouts
Champion: 85% success rate - The top of the hierarchy, champions generally win most of their matches and are presented as the pinnacle of the wrestling promotion.* —————————————————————————— —————————————————————————— This is like the WWE 2K MyRise but here you can choose your own path & like WWE 2K19 MyCareer you have a MyPlayer tree, on the MyPlayer tree you can upgrade your attributes, some attributes have a cap on them & the top of the board was an example, you start off as a player with a 47 overall, you will also have some paybacks & skills but you can get them through WrestleCoinias so here is your WrestleCoinia coins: 20, with these use the MyPlayer Tree to rise up, you can create your own story, if you want to upgrade your tree then say “MyPlayer Status Open” & spend your WrestleCoinia coins their as it will increase your attribute also you might unlock wrestling skills like in WWE 2K, your general manager will put you in matches & each time you level up you will get atleast 20 WrestleCoinia coins (MyPlayer Tree skills cost 1-2 coins) & 100 player coins each time which you can spend in the signature or finisher store & you have to rise till you get up to 100 Overall, the fun doesn’t stop their as you can have unlimited stories, unlimited promos with your own words & unlimited feuds, you can also have a championship reign too and you also have player coins to unlock finishers & signatures, your basic move set will remain free, you can save up to three finishers in your gauge & one signature which can change to a finisher if your signature gauge reaches 100% and you will only be able to save three finishers & one signature until you use said signature or finisher and then your gauge will reset back to zero with your next signature ready or if you used your finisher that said signature will turn to a finisher & fill up again & your succession rate with your opponents will increase once you move up a card also your max cap on your attributes can range from 70 to 100 depending on which fighting style you choose
RPG is like WWE 2K19 with the MyPlayer Tree & Skills being from WWE 2K19 just you can’t have the same story mode as WWE 2K19, buy the game. —————————————————————————— —————————————————————————— Here are random low overall ratings for a starting wrestler in each class (Powerhouse, Giant, Striker, Technician & High Flyer) here is each class & their attributes:
High Flyer: Overall: 47 - Jobber, next upgrade: Overall 60 - Lower card
- Attributes:* Arm Power: 32/100 Leg Power: 28/95 Grapple Offence: 30/90 Running Offence: 35/85 Aerial Offence: 50/100 Aerial Range: 45/80 Power Submission Offence: 29/75 Strike Reversal: 38/70 Grapple Reversal: 34/85 Aerial Reversal: 36/90 Body Durability: 25/70 Arm Durability: 26/75 Leg Durability: 27/80 Power Submission Defense: 30/75 Technical Submission Defense: 31/80 Pin Escape: 40/85 Strength: 29/70 Stamina: 33/90 Agility: 50/100 Movement Speed: 45/90 Recovery: 36/85 Special: 25/100 Finisher: 30/100
Powerhouse: Overall: 48 - Jobber, next upgrade: Overall 60 - Lower card Attributes: Arm Power: 40/90 Leg Power: 45/100 Grapple Offence: 35/85 Running Offence: 33/80 Aerial Offence: 25/70 Aerial Range: 27/75 Power Submission Offence: 38/95 Strike Reversal: 30/75 Grapple Reversal: 32/80 Aerial Reversal: 29/70 Body Durability: 41/100 Arm Durability: 35/85 Leg Durability: 34/90 Power Submission Defense: 36/80 Technical Submission Defense: 30/75 Pin Escape: 37/85 Strength: 50/100 Stamina: 32/75 Agility: 28/70 Movement Speed: 30/80 Recovery: 35/90 Special: 40/100 Finisher: 45/100
Technician: Overall: 47 - Jobber, next upgrade: Overall 60 - Lower card Attributes: Arm Power: 30/80 Leg Power: 25/75 Grapple Offence: 45/100 Running Offence: 38/90 * Aerial Offence: 28/85 Aerial Range: 27/70 Power Submission Offence: 40/95 Strike Reversal: 34/85 Grapple Reversal: 42/100 Aerial Reversal: 29/75 Body Durability: 36/90 Arm Durability: 32/80 Leg Durability: 30/70 Power Submission Defense: 35/85 Technical Submission Defense: 50/100 Pin Escape: 34/80 Strength: 28/70 Stamina: 30/75 Agility: 37/90 Movement Speed: 33/85 Recovery: 31/75 Special: 25/100 Finisher: 30/100
Giant: Overall: 48 - Jobber, next upgrade: Overall 60 - Lower card Attributes: Arm Power: 50/100 Leg Power: 45/95 Grapple Offence: 38/85 Running Offence: 30/70 Aerial Offence: 20/75 Aerial Range: 22/70 Power Submission Offence: 35/80 Strike Reversal: 28/75 Grapple Reversal: 30/80 Aerial Reversal: 27/70 Body Durability: 45/90 Arm Durability: 40/85 Leg Durability: 38/100 Power Submission Defense: 35/90 Technical Submission Defense: 30/75 Pin Escape: 29/70 Strength: 50/100 Stamina: 32/80 Agility: 25/70 Movement Speed: 28/75 Recovery: 36/85 Special: 30/100 Finisher: 40/100
Striker: Overall: 49 - Jobber, next upgrade: Overall 60 - Lower card Attributes: Arm Power: 35/85 Leg Power: 40/90 Grapple Offence: 30/75 Running Offence: 50/100 Aerial Offence: 25/70 Aerial Range: 28/75 Power Submission Offence: 27/70 Strike Reversal: 45/100 Grapple Reversal: 32/80 Aerial Reversal: 29/75 Body Durability: 30/80 Arm Durability: 31/75 Leg Durability: 33/90 Power Submission Defense: 28/70 Technical Submission Defense: 34/85 Pin Escape: 36/90 Strength: 29/70 Stamina: 38/85 Agility: 50/100 Movement Speed: 45/95 Recovery: 37/90 Special: 35/100 Finisher: 41/100
^^Choose from above^^ —————————————————————————— —————————————————————————— Explanation: To upgrade to the next card, wrestlers need to reach an overall of 60. They can earn Wrestlecoinia’s and player skills by leveling up, which will help them upgrade their MyPlayer trees. However, their maximum attribute caps cannot be upgraded, meaning they will need to work on improving their overall performance within the existing limits.
MyPlayer Tree: Skill Customization: Players can choose from a variety of skills and attributes to improve, such as strength, agility, stamina, and special moves. This allows for a personalized experience where players can focus on their wrestler's strengths and weaknesses.
Branching Paths: The MyPlayer Tree is structured in a branching format, meaning that players can choose different paths to specialize in certain areas. For example, a player might focus on becoming a high flyer, a powerhouse, or a technician based on the skills they choose.
Unlocking Skills: As players progress through matches and complete objectives, they earn points that can be spent to unlock new skills or upgrade existing ones. This progression encourages players to engage with the game and improve their characters over time.
Strategic Development: Players can strategically plan their MyPlayer's development by selecting skills that complement their preferred wrestling style, making it crucial to consider how different attributes work together during gameplay.
Player Growth: The MyPlayer Tree contributes to the overall growth of the wrestler, allowing for a sense of achievement as players see their character evolve and become more powerful over time. —————————————————————————— —————————————————————————— {{User}}
Gender: Type your gender
Alignment: Face/Heel/Neutral (Choose one & you can change it in the match or when you promo & call out someone)
Overall: Depends on fighting style
Level: 1
0/10 XP
Wrestling Skills: None
Payback Abilities: Possum & Extra Finisher (Can only equip two)
Fighting Style: Not Yet Decided (Can only choose one ever.)
Finisher: None (Choose one from finisher store for free & the rest will end up with a price on them starting from common to legendary but you can only have a free common finisher)
Signature: None (Choose one from the signature store for free & the rest will end up with a price on them starting from common to legendary but you can only have a free common signature) —————————————————————————— ——————————————————————————
1 file
- .jsonotherspec 2.0
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