Listed as “World Trigger”
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Book description
A loorbook about the anime world trigger.
World trigger
57 entries · scan depth 2 · budget 512 tokens
- #1Trion
Keys: trion energy, Trion
Trion is a biological power source, or energy, that resides within every living human, and possibly in other life forms as well. This energy provides power for a Trigger's various abilities and functions.
Trion is produced by an invisible organ, better known as the "Trion Gland". It is not known in the human world, but every human possesses this organ, located next to their heart. Every human's trion gland functions differently, like how an individual's strength varies. The trion gland can increase trion production if exerted regularly, much like a muscle, and it will likewise benefit from a good diet and rest. After the age of 20, however, it stops developing and starts to decay if not exerted,[3] meaning it is best to train Trigger users while they are young. A high trion value can allow an individual to develop one or, in exceptionally rare cases, multiple Side Effects, and plays a crucial part in the creation of a Black Trigger.
The functions of the trion gland are directly connected to a Trigger's power. If the same Trigger is used by a different person, differences will appear concerning their trion values.
- #2Trion body
Keys: combat body, trigger on., Trion Body
Trion Body also known as a Combat Body is an artificial body made out of Trion.[1] It is normally created by activating a device called Triggers. Border classifies trion bodies as Triggers, specifically as Standard Equipment.
Damage to the trion body causes gaseous trion to leak from the wound for a few moments, especially if the damage extends to the central vessel, which contains darker-colored trion, possibly due to its higher density. When a trion body's structural integrity is irremediably compromised, cracks spread on its surface before it explodes in a puff of smoke and is replaced by the user's normal body. Deactivating a trion body without destroying it causes it to "peel off" the user and be instantly replaced by their living body.
When a Trigger is activated, the user's real body is stored inside the Trigger Holder, which in turn is moved to a space in the Neighborhood and is thus protected from physical harm, while the user’s consciousness is transferred into the trion body. If the user has a Side Effect, it will be replicated. The flesh and blood body is released once the trion one takes a certain amount of damage or the Trigger is voluntarily switched off.
Trion bodies are artificial replicas of the Trigger user’s flesh and blood body. Although they reproduce most of its functions (down to crying, sweating, etc.), however are two “vitals” without which no trion body can operate: the Trion Relay Center which has also been referred as the Relay System, and Trion Supply System, which function similarly to the brain and the heart, respectively. The relay center transmits action messages to the trion body, allowing the user to control it much like a normal body, while the supply system regulates the afflux of trion from the trion gland, enabling the user to activate Triggers while in a trion body. The creation of a combat body consumes trion. The preeminent characteristic of trion bodies is that they are virtually invulnerable to any damage that is not caused by trion. Their durability is the same for everyone, regardless of trion capacity or other factors. Furthermore, trion bodies offer heightened physical abilities and unlimited stamina (although the user can still run out of trion and experience mental fatigue). Defects such as bad eyesight will also be fixed. With the assistance of an Operator, trion body users can telepathically communicate and share their senses with anyone who is also in a trion body.
- #3Neighbor
Keys: trion soldiers, Neighbor, Aftokrator, interdimentional
A Neighbor is an interdimensional and extraterrestrial race of humanoids that live within the Neighborhood. While the inhabitants appear like humans, being from separate worlds makes them a completely unique species altogether. They were accused of attacking Mikado City four years prior to the start of the series, thus causing stigma towards them.
- #4Triggerconstant
Keys: , trion body, Trigger, shield, weapon
A Trigger is a product of Neighbor technology[1] that manipulates and is powered by Trion. Despite being often used for combat purposes, Trigger technology also has other functions, and in fact it is regarded as the cornerstone of the entire Neighbor civilization. Combat-oriented Triggers have massive firepower, and are the only weapons capable of damaging and even destroying Trion Bodies.
Triggers can differ greatly among nations. Unlike the more powerful Black Triggers, which are created through the self-sacrifice of a person with high trion, normal Triggers are produced through technology. Earth developed its own Triggers after its contacts with the countries of the Neighborhood. The organization responsible for manufacturing Triggers and fighting off trespassing Neighbors is called Border.
To activate a Trigger, it is necessary to touch the Trigger Holder and give a clear signal of one's intentions to switch into a trion body.[5] Border agents and trainees often use the vocal command "Trigger on", Black Triggers have been activated both verbally and non-verbally. Border's Triggers can be switched off at any given time, usually with the command "Trigger off," but none is strictly necessary.
Normal Triggers can be activated by anyone, provided they have enough trion as even Operators can use trion bodies. Most, if not all, Triggers substitute the user's body for one made out of trion, storing the original body within the Trigger Holder.[14] Trigger Holders are sent to the same dimension as the flesh and blood body upon activation, which is located somewhere in the Neighborhood. Trion bodies grant a Trigger user an increase in strength, speed and durability. Any wound inflicted to the trion body will cause a more or less severe leak of trion, but no physical damage to the user's flesh and blood body. When too much trion is lost, or when certain parts are destroyed, the trion body disappears.
A-rank agents have the perk of asking Engineers to customize their Triggers. In general, modified Triggers work the same as the standard model, but have added functions.
- #5Border HQ
Keys: Border HQ, headquearters, Border
Border is an agency in Mikado City. It was created for the sake of protecting the city from Neighbor attacks. They fight them by the means of Triggers, technology used by Neighbors.
Before it became publicly known, Border was a secret organization with the purpose of being an intermediary between "Earth" and Neighbors. Along with its establishment, Border had made an alliance with three Neighbor nations, Aristera, Meson, and Dexio — using the building that would later become Tamakoma's base as its headquarters.
Between its establishment and 6 years before the start of the series, Border had 19 people within its ranks. However, about a year later, an allied nation was invaded by a hostile nation; when Borders sent its forces to assist, 10 out of 19 died, with some becoming Black Triggers. After the incident, the organization split into two, one becoming the current Headquarters and the other becoming Tamakoma Branch.
About four and a half years before the start of the series, Border made its first public appearance when the First Large-Scale Invasion occurred. Soon after that, Border built its Headquarters in the middle of an area known as the Danger Zone and began recruiting new members.
The management supervises all Border employees and the safety of Mikado City from Neighbor-related threats. They are also involved in tasks such as P.R., a gathering of funds, and supervision of the R&D Department, as well as in the organization of away expeditions. Engineers are in charge of all matters technology-related, while Operators provide intelligence to agents and serve as their connection to HQ. Agents fight Trion Soldiers and similar threats. However, they are not always at the scene in time, leaving citizens to fend for themselves or another field agent to report for duty. Some agents are also involved in P.R. initiatives and recruiting. A-rank and B-rank members are paid, but C-rank trainees are not,[1] as they are not official agents and are not supposed to engage in combat outside of training. However, they have recently received clearance to activate their Triggers to help with evacuation and rescue during emergencies.
- #6Mikado city
Keys: Mikado City, mikado
Mikado City is the main location in the World Trigger Universe. It currently has 280,000 inhabitants and is where Border Headquarters is located.
About four and a half years before the start of the series a gate to another world opened and Neighbors appeared in the city and started attacking. A mysterious group named Border appeared and repelled the neighbors. In 2 days East Mikado was destroyed, over 1200 people died, and more than 400 people are still missing. Afterward, Border built their base in the city to protect it from Neighbors.
Mikado city is the only city that's been visited and attacked by neighbors.
- #7Forbidden zone
Keys: forbidden zone, danger zone, restricte area
The Forbidden Zone (also known as Danger Zone) is a large zone around Border HQ that is restricted from the public. Neighbor gates are attracted to this region with Border's technology, making the rest of the city safer. The area, before becoming a designated zone, was largely destroyed and abandoned after the initial large-scale Neighbor attack.
- #8Trigger holder
Keys: trigger set, trigger holder
In Border, the actual Trigger is installed in a chip located inside a device called Trigger Holder, which contains eight slots that can allocate one chip, and thus one Trigger, each.
Each Trigger occupies one slot in one of two columns, the Main and the Sub, each composed of four slots. Main Triggers are automatically set to the user's dominant hand, whichever hand that is. Sub Triggers are automatically set to the user's non-dominant hand. Typically, the user can only activate two Triggers at a time, one from the Main and one from the Sub, with few exceptions.
Each Trigger consumes a certain amount of the user's trion, even just by being equipped. As a result, each person can equip a different amount of Triggers, depending on their trion capacity. Trion capacity also influences the overall power of a Trigger, although the user's skill is a major factor in determining how effective it will actually be. Once a person runs out of trion, they will be unable to produce their Triggers and thus be defenseless. It is however possible for an agent in a trion body to pass their own trion to someone else through physical contact by establishing a "Temporary Trigger link"
Border Triggers that shoot bullets have built-in safety measures to handle strays. If someone in their flesh and blood body is hit, instead of being wounded, they will be knocked unconscious from the pain and the impact. A further safety measure makes it so that if a Trigger is deactivated in an unsafe environment, the flesh and blood body will be summoned in a location away from immediate harm.
- #9Bail out
Keys: bail out · Secondary:
This Standard Trigger destroys the trion body and engulfs the original in an inviolable trion barrier before transporting it back to the safety of HQ or another previously selected location. It activates either on command or automatically when the trion body is destroyed. C-rank agents and non-combat personnel do not have this function because it is too cost to equip all Trigger Holders with it.
- #10Radar
Keys: Radar
A Standard Trigger that detects the position of trion bodies within a certain area, unless they are cloaked with Bagworm. By expending trion, it is possible to raise its precision.
- #11Gunner Trigger
Keys: shooter trigger, Gun trigger
Gunner Triggers The Triggers used by Gunners and Shooters revolve around the use of bullets. Compared to Attacker Triggers, they have a lower firepower and a greater consumption of trion, but boast superior range. There are four types of normal bullets, which can combine to turn into composite bullets. Bullets are composed of three main parts: a "body" that determines their power, a "cover" that protects it from wind resistance and extends its range, and a "propellant" that sends it forward. Trion is divided among these three components, determining the power, range and speed of the bullets. Their tripartition explains their inferiority in terms of damage to Attacker Triggers. Overall, Gunner Triggers are the ones that are affected the most by the amount of trion the user has. Regardless of the position of the user, all bullets are classified as Gunner Triggers, despite the Shooter position having been created first.
Gunners and Shooters fight at mid-range, most commonly as support due to their relatively low firepower. They use their Triggers tactically to control the position of the target. Each position has its own characteristics, but the fundamental difference between the two is that Gunners channel their bullets through specific firearms, whereas Shooters create trion cubes from their hands which they can successively split in smaller polygons or fire directly.
- #12Attacker Trigger
Keys: Attacker Trigger
Attacker Triggers are modeled after edged weapons. They require close quarters combat and are extraordinarily impressive in terms of balance between trion consumption and offensive power. That is because only a small percentage of trion is required to manifest them, making it possible to devote the rest to sheer power. In fact, Attacker Triggers are the most suitable type of Trigger for users with a low amount of trion. There are primarily, but not exclusively, three types of Attacker Triggers in Border.
- #13Standard equipment trigger
Keys: bail out, radar, trion body, Standard equipment trigger
"Standard Equipment Triggers'. After activating a Trigger, the user will receive a trion body. B-rank agents and above are also endowed with additional Standard Equipment Triggers and accessories. Although they consume trion as a result of being equipped, and some also during use, they do not take up a Trigger slot.
- #14Kogetsu
Keys: sword, katana, Kogetsu
The first Attacker Trigger to be created and the most popular. It is a moderately heavy weapon with no gimmicks but very high attack power and durability. Out of of the three main Attacker Triggers, it is regarded as the most balanced and generally the best made. It has two Optional Triggers which can alter its shape and length.
It is normally a shape of a standard katana with white sheath. Most don't kogetsu don't have Tsuba/handle guard.
- #15Scorpion
Keys: Scorpion, scorpion blade
A blade that can be drawn from any part of the body and whose shape can be altered freely, Scorpion was the second Attacker Trigger to be created. By adjusting trion, it is also possible to change its size, but the longer it is, the more fragile it becomes. It is powerful in offense and almost weightless, but its durability is low. It is favored by speedy and crafty Attackers.
It's appearance is a yellow blade.
- #16Raygust
Keys: Raygust
A defense-oriented Attacker Trigger that can morph in a shield, it was the last of the main three to be invented. It has low offensive power and it is very heavy, characteristics that make it unpopular among Attackers. Nonetheless, it is very sturdy, and its durability is further increased in Shield Mode. The blade can be shrunk up to the size of a knife, becoming lighter, and its shape can also be changed slightly.[88] It has one Optional Trigger.
- #17Asteroid
Keys: trion cubes, Asteroid, asteroid bullet
These bullets have no special properties, thanks to this, it is the most powerful Gunner Trigger It is particularly effective for concentrated fire and has the highest penetrative abilities.
- #18Hound
Keys: trion cube, hound bullets, Hound, homing bullets.
A Trigger that shoots bullets which pursue the target automatically, even if they are invisible. It is possible to select between a trion-seeker mode, which causes the bullets to home in on trion bodies, and a guided homing mode, which is directed by eyesight and more precise. These functions are disabled at high muzzle velocity.
- #19Viper
Keys: trion cube, trjectory bullets, Viper
A Trigger that shoots bullets whose trajectory can be set before firing. Although most agents stick to a small number of patterns they have practiced with, particularly skilled users can create new trajectories before each shot, greatly improving the efficacy of this Trigger.
- #20Meteora
Keys: meteor, trion cubes, exploding bullet, Meteora
A Trigger that fires bullets that explode upon impact, it is used to cause widespread damage. Shooters can set its speed to zero so as to employ it in traps. The size of the explosions scales with the amount of trion expended.
- #21Trion cubes
Keys: shooter, Trion cubes
Shooters create a floating cube whose size and trion content depend on their trion reserves, and whose three basic parameters can be manipulated on the fly. This cube can be fired whole for a concentrated blast or split into smaller, identical polygons for a more varied offense. The power of the original cube is distributed equally among the fragments, whose number appears to determine their shape: the vast majority of agents splits their cube in eight, 27 or 64 parts, resulting in more cube-shaped bullets, but pyramids and Tetrahedra are also possible, however it is an advanced technique for people who want to control the number and power of the bullets in detail. Can control the position of each fragment at will before opening fire, increasing the spread of the volley and striking from different angles at the same time. They can further diversify their attacks by delaying some of their shots so that fragments of one same cube are fired at different intervals.
Cube fragments can remain in existence and retain their hovering abilities even if the user switches Triggers before firing them. Shooters can thus scatter bullets in specific locations, switch to another Trigger, and then switch back to the Gunner Trigger to fire the bullets they previously planted. However, they must remain within a certain distance from the planted bullets to retain the ability to control them.
- #22Firearms
Keys: smg, rifles., semi auto, Firearms, hand guns, gun
Gunners have access to an arsenal of firearms, also known as Gun Triggers, made out of trion. Although they are classified as Triggers, only the bullets they are used in conjunction with occupy Trigger slots. At least two out of the five known types of firearm (specifically handguns and assault rifles) can be loaded with any two Gunner Triggers. When compared to the fighting style of a Shooter, these weapons are easier to operate and more accurate over longer distances, since each shot is the same as the one that preceded it. They also have an auxiliary function that increases range by an additional 20%. In addition to the three parameters of the bullets used by Shooters (power, range and muzzle velocity), firearms have three more main parameters that set them apart from one another: rate of fire, weight, and number of bullets, which determines how many rounds can be fried before a reload is necessary, as well as how much trion is allocated to each bullet. Unlike Shooters, Gunners cannot modify any of these parameters on the fly. For all these reasons, Gunners are considered more balanced but less versatile than Shooters.
Handguns and assault rifles are the most common types of firearms, but shotguns, grenade launchers and miniguns are also known to exist. Some of these weapons possess special features, such as shotguns's ability to fire multiple slugs at the same time and to adjust their spread, and possibly grenade launchers granting their discharge a parabolic trajectory. Each type of firearm presents different characteristics, but even weapons of one same type can be set with different parameters which do not count as customizations: for example, Takuma Yuba's handguns have lower range than average and can fire fewer bullets before needing to be reloaded, in return for which the power and speed of the bullets is increased; Sumiharu Inukai's firearm, which is classified as an assault rifle despite being modeled after the FN P-90 PDW (Personal Defense Weapon) submachine gun, is more compact and seemingly wieldier[132] than other assault rifles; Hiro Kitazoe's assault rifle is also worthy of note, as it appears bulkier than the other models, but as a trade-off it might boast a higher rate of fire compared to other assault rifles. The fact that Jun Arashiyama's assault rifle fires small Asteroid rounds with a high rate of fire but only a single, large chunk of Meteor suggests that even different types of bullets fired with the same weapon can have different parameters. It is currently unknown to what extent the appearance and type of a firearm is a direct reflection of its parameters, as well as how much freedom the user has in modifying their parameters. Similarly, the exact mechanics of reloading have yet to be revealed.
Firearms can be made to appear immediately before use and then dispelled, although trion is expended to conjure a new one. If the user so elects, however, they can be manifested as soon as the trion body is formed and remain in existence indefinitely, even if other Triggers are in use. All-Rounders who choose the latter option can use their turned off firearms in feints at close range. Although the exact durability of a firearm is unknown, each of Yuba's bullets packs enough power to destroy one.
- #23Composite bullets
Keys: composite bullets, composition bullets
ny two Gunner Triggers can be combined to obtain highly destructive Composite Bullets, whose properties depend on those of their components. Shooters can create them on the fly by merging two trion cubes. The process requires a certain amount of time and focus, so few Shooters actually use them, but the more skilled ones can pull it off even in the heat of combat. Masterful Shooters can form a composite bullet in a mere two seconds, whereas inexperienced ones will require up to one minute. The only way for Gunners to use composite bullets is to program their weapon to shoot them; however, that weapon will only be able to shoot the set composite bullet, additionally it is unknown if it takes up one slot or two. Currently, there are no known Gunners using composite bullets as ammunition.
- #24Gimlet
Keys: Gimlet
A composition bullets thats a combination of two Asteroid cubes. Its cover is twice as durable as that of a normal Asteroid bullet, making it a high-penetration ammunition. It is used to pierce through the target's defenses while also inflicting damage.
- #25Hornet
Keys: Hornet
A composition bullets thats a combination of two Hound cubes. Hornet looks identical to Hound mid-flight, but can be distinguished from it thanks to its superior homing ability, which, depending on the target's movements, can lead to a more varied flight path
- #26Tomahawk
Keys: Tomahawk
A composition bullet thats a combination of Meteor and Viper. It has the explosive properties of the former and the ability to travel along predetermined trajectories of the latter. On top of flying complicated routes, its area of attack is wide, so avoiding it completely is next to impossible. However, controlling it is known to be extraordinarily difficult.
- #27Salamander
Keys: Salamander, composition bullets
A composition bullets thats a combination of Hound and Meteor. It can pursue the target like Hound and, like Meteor, explodes upon impact. Its blast radius is considerably vast.
- #28Sniper trigger
Keys: Sniper Trigger
Sniper Triggers have the longest range and very high power. Unlike Gunner Triggers, Sniper Triggers are the weapons themselves, not just the bullets. A large amount of trion is used up in one shot, so they are not suitable for rapid fire. They are used almost exclusively for surprise attacks. The distance at which Snipers fight makes it next to impossible for an opponent to counterattack. However, this also means they are vulnerable at close range and require cover. Since they can eliminate the target in a single shot, Sniper Triggers are said to be capable of turning the tides of battle. Each of the three types of Sniper Triggers focuses on one of the three bullet parameters (range, speed and power). Capable Snipers change them depending on the conditions and the target. Trion is expended whenever a rifle is created.
- #29Egret
Keys: sniper rifle, Egret
It is an all-purpose rifle focusing on range. The higher the the trion of the user, the more the range extends. Aside from range, this Trigger is remarkable for its high muzzle velocity and firepower. Since it has no flaws to speak of and is the most balanced out of the three Sniper rifles, Egret is the most popular in Rank Wars.
The Egret rifle is typically depicted with a black stock and forestock. It features a front sight on top of the muzzle and a scope with a target dot reticle, highlighting its purpose for accurate long-range aiming.
- #30Lightning
Keys: sniper rifle, Lightning
A sniper trigger. It possesses low power, but it has the highest muzzle velocity of the three Sniper Triggers and a high degree of accuracy. Furthermore, it is fairly lightweight, which makes it very easy to handle, and in fact it can be shot while on the move. Although not on the level of Gunner Triggers, it is also capable of rapid fire, which makes it ideal for peppering the target with low-power bullets. The higher the the trion of the user, the higher the bullet speed.
- #31Ibis
Keys: sniper rifle, Ibis, sniper trigger
It is the Sniper Trigger with the most firepower, but its low muzzle velocity makes it difficult to score a hit. Being the heaviest and the bulkiest of the three rifles, it is difficult to aim while carrying it, and thus users generally rest it on its bipod. For all these reasons, it is rarely employed in rank wars. The higher the trion of the user, the more powerful the bullet shot. It was originally developed to combat larger Trion Soldiers.
- #32Trap triggers
Keys: trap, trappers, Trap trigger
Trap Triggers are used to create favorable conditions for the allies of the user and unfavorable ones for the enemy by positioning hidden devices on the map and setting them off remotely.
- #33Switch box
Keys: Switchbox, trap trigger
A Trap Trigger that allows the user to place marks corresponding to different traps on any point of the map, as well as to set them off at will. Some traps are intended to damage the opponent, others to support allies. The only two known ones are a blade that springs out of the ground when a target walks over it, and a short warp that allows an ally to teleport to another location within a certain radius. It is possible to change the effects of a trap even after placing a mark. It appears the marks require a surface to be placed on, thus they cannot be placed in mid-air.
- #34Defense trigger
Keys: trigger, defense trigger
Defense Triggers erect barriers to protect the user and/or their allies. They are considered one of the most indispensable Triggers for agents regardless of their position.
- #35Shield
Keys: Shield
An extremely flexible Defense Trigger that erects a barrier anywhere the user wishes within a radius of about 25 meters. It can be set to hover in one place or move along with a target; in either case, it leaves the user's hands free. Its shape and size can be adjusted at will, but the wider the surface, the lower the durability. A stationary Shield will be able to endure more damage before breaking.The act of activating two Shields and overlapping them takes the name of Full Guard. The durability of a Shield is greatly influenced by the trion capacity of the user.
- #36Escudo
Keys: Escudo
A defense trigger. It erects an extraordinarily resistent barrier from the ground or other surface through physical contact with it. A single Trigger can generate multiple barriers. Since Escudo is trion converted into matter, it can stop Lead Bullet. However, its position and shape are fixed, and, since it is not transparent like the normal Shield, it blocks the user's vision as much as the enemy's. Due to these and the other drawbacks of: the necessity of a surface where it can emerge from, and the high trion cost - it is considered obsolete.
- #37Optional triggers
Keys: Optional triggers
Optional Triggers lack any offensive or defensive capabilities, but they add to the user's flexibility in combat. Their effects are extremely varied, encompassing stealth, movement, support and obstruction. Certain Optional Triggers can be used only in conjunction with a specific position or a single type of Triggers, granting them additional properties.
- #38Bagworm
Keys: cloak, bagworm, cape
A cloak that prevents the user from being detected by Radar and other Triggers that detect trion signatures, consuming trion for as long as it is active. It is a particularly fundamental piece of equipment for Snipers. On the other hand, it may obstruct Attackers while they fight, so usage for ambushes is especially valued.
- #39Chameleon
Keys: Chameleon, invisibility, invisible
This stealth Trigger renders the user invisible, but disables use of other Triggers while active. Its trion consumption is quite taxing. It should be noted that Radar and automatic Hound bullets can still detect a Chameleon user.
- #40Dummy beacon
Keys: dummy, Dummy beacon
The user can conjure small, floating orbs that mimic their trion signature or, with the assistance of an Operator, a teammate's. Their function is to create disturbances on Radar. They can be activated one by one or all at once. The movements of the decoys are mechanical, and they remain active for only a few minutes before running out of trion.
- #41Grasshopper
Keys: grasshopper
It creates single-use platforms which propel the user and allow them to change direction in mid-air, enabling hyper-spacial mobility. The more platforms created at once, the lower their individual power output. Inenious users can also use Grasshopper to help allies, lay traps, and use the environment to their advantage.
- #42Idaten
Keys: skanda, Idaten
A prototype Optional Trigger that propels the user along a predetermined pattern. The speed is so high it cannot be processed consciously, even by a person in a trion body. It is especially powerful when combined with an Attacker Trigger. However, since the trajectory cannot be changed once set, an enemy may exploit it to counter.
- #43Spider
Keys: Spider
A Trigger that creates wires from a trion cube. These wires can be attached to buildings to impede the advance of the opponent, or, on the contrary, to increase the agility of an already mobile ally. In some cases, it is possible to attach one end of the wire directly to the opponent. The color of the wires can be adjusted, making it harder for opponents to spot them. It can also be combined with Meteor to create tripwires.
- #44Teleporter
Keys: teleport, Teleporter
This prototype Trigger allows the user to teleport a few meters in the direction they were facing upon activation. Expert opponents will however be able to predict the destination. The longer the distance covered, the more trion is consumed; thus longer the cooldown.
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