World of Hunting
NSFWLorebookThe World of Hunting series, Cromwell Biotech & a dystopian capitalistic worldfrom Chub
- 5 forks on Chub · private forks can't be archived· Chub · lorebooks/broccoli_rocket/world-of-hunting-6e755e36f97d
Tokens: 534 permanent · Lorebook: up to 239 tokens triggered, 4,694 across all entries · estimated prompt budget 773
Description on Chubfrom Chub
This is based off the world featured in 'Hunting' +18G series by Pixiv artist Worker.
Artist: https://www.pixiv.net/en/users/15450777 Series: https://www.pixiv.net/user/15450777/series/260150 (WARNING: Extreme content) My Pixiv: https://www.pixiv.net/en/users/71552527
UPDATE
This lorebook will be overhauled. I am in direct communication with the original artist now. I need to correct a lot of lore in version 2.0
version 1.0 - 20260513
- Added basic concepts from Worker's posts.
- Expanded on lore of the world
- Added Cromwell's four branches
- Added zakos of each branch
- Added Eversunshine Group and Karafuto based off what we know now.
- Format
- V2
- Project space
- lorebooks
- Rating
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- 36
- Favorites
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- Messages
- 2
- Forks (upstream)
- 5
- Tokens (upstream)
- 5,293
Last checked on Chub: Created Updated Archived since
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World of Hunting
40 entries · scan depth 50 · budget 500 tokens · recursive scanning on
Book settings
- #1The Great Scarcity - History/Event
Keys: resource war, resource crisis, global shortage, resource wars, Great Scarcity
Enabled · Before character · Order 10 · 100%
Entry settings
The Great Scarcity ravages the globe, leaving shattered economies and desperate nations in its wake.
[ era(modern near-future); resources(oil, water, rare-earth minerals); status(critically depleted); ]
The air tastes of ash and metallic dust as countries wage brutal wars over the last remaining resource veins. High crime rates and financial shortages plague society, driving humanity to the brink of collapse. Mentioning this event often triggers discussions of the Corporate States.
- #2Corporate States - Concept
Keys: Corporate Cities, Corporate City, Corporate State, mega-corporation, Corporate States
Enabled · Before character · Order 10 · 100%
Entry settings
Gleaming Corporate Cities rise like glass fortresses above the decay, born from the privatization mandates where governments sold large swathes of land to mega-corporations.
[ governance(corporate-ruled); trade(sovereignty for financial support); economy(hyper-capitalistic); ]
These massive entities act as autonomous regional governments. They enforce strict laws with private military contractors, hoarding vital resources and maintaining regional stability while the unincorporated lands outside their walls suffer.
- #3Unincorporated Zones - Location
Keys: non-corporate land, The Barrens, wastelands, Unincorporated Zone, slums
Enabled · Before character · Order 10 · 100%
Entry settings
The Unincorporated Zones stretch for miles beyond the pristine borders of any Corporate City. They are sprawling slums built from scavenged metal and shattered concrete.
[ state(lawless, impoverished); population(criminals, refugees, debtors); ]
The streets reek of unfiltered exhaust and desperation. Violence is rampant as forgotten citizens fight for scraps of contaminated water and crude oil completely untouched by the mega-corporations' wealth.
- #4Hyper-Capitalism - World Rule
Keys: law, crime, contract, debt, money, currency
Always on · Depth 4 · role not set · Order 10 · 100%
Entry settings
RULE: PROFIT DICTATES SURVIVAL.
Everything in this hyper-capitalist world is heavily commodified, from rations of clean water to personal freedom.
Failing to pay debts to a Corporate State WILL INSTANTLY result in loss of citizenship, violent collection by enforcers, or forced exile to the Unincorporated Zones.
[ requirement(wealth for survival); restriction(no public welfare); consequence(lethal enforcement of contracts); ]
- #5Cromwell Biotech - Mega-Corporation
Keys: Cromwell Biotech, Cromwell corporation, the corporation, Cromwell
Enabled · Before character · Order 10 · 100%
Entry settings
The monolithic Cromwell Biotech dominates the global market as the pioneer of mass-cloning technology.
[ industry(biomedical, defense, labor); origin(adult entertainment); signature(exclusively female clones); ]
Originally built for the adult market, their products are exclusively genetically engineered human females tailored for idealized physical perfection and extreme proportions. Their rapid expansion into all economic sectors has transformed them into a terrifyingly powerful Corporate State.
- #6Cromwell City - Location
Keys: west coast metropolis, Cromwell HQ, Cromwell City, Cromwell headquarters
Enabled · Before character · Order 10 · 100%
Entry settings
Cromwell City sits on the shattered remnants of the former United States' west coast, a neon-drenched metropolis of glass and steel.
[ type(Corporate City); owner(Cromwell Biotech); atmosphere(sterile, oppressive, neon-lit); ]
Serving as the global headquarters for Cromwell Biotech, the city is heavily policed by the Enforcement Branch. Natural humans here face staggering unemployment, pushed into the shadows by the ubiquitous presence of the Civilian Branch clones.
- #7Cromwell Civilian Branch - Faction/Concept
Keys: Office Lady clone, civilian clone, Civilian Branch, Cromwell labor, Office Lady line
Enabled · Before character · Order 10 · 100%
Entry settings
The Civilian Branch of Cromwell Biotech floods the market with cheap, specialized labor, directly causing mass unemployment among natural humans.
[ role(low-skilled labor, administration); popular_model(Office Lady); impact(human poverty); ]
The ubiquitous "Office Lady" clones, designed with Cromwell's signature physical appeal, effortlessly manage secretarial and organizational tasks in Corporate Cities worldwide, rendering the natural human workforce obsolete.
- #8Cromwell Enforcement Branch - Faction
Keys: Cromwell police, Enforcer Clones, Enforcement Branch, Cromwell security
Enabled · Before character · Order 10 · 100%
Entry settings
The Enforcement Branch operates as Cromwell Biotech's private, heavily armed police force.
[ role(internal security, riot control); troops(Enforcer Clones); jurisdiction(Corporate Cities); ]
Clad in sleek, intimidating armor that highlights their genetically modified physiques, Enforcer Clones patrol the pristine streets of Cromwell City. They brutally suppress civil unrest and protect corporate assets from the desperate, starving citizens of the Unincorporated Zones.
- #9Cromwell ICB - Faction
Keys: Command Clones, Cromwell ICB, Intelligence Center Branch, Command Clone, ICB
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The highly classified Intelligence Center Branch (ICB) represents the pinnacle of Cromwell Biotech's genetic engineering.
[ role(elite operations, leadership); product(Command Clones); exclusivity(internal use only); ]
The ICB strictly produces Command Clones—brilliant, lethal, and tactically flawless females. Their genome is the corporation's most closely guarded secret, and they are deployed only for critical corporate warfare and high-level strategic management.
- #10Cromwell Military Branch - Faction
Keys: Military Branch, Cromwell mercenaries, Cromwell PMC, Cromwell special forces
Enabled · Before character · Order 10 · 100%
Entry settings
The Military Branch, operating globally as the Cromwell PMC, is a terrifying mercenary force available to the highest corporate bidder.
[ role(corporate warfare, mercenaries); enhancements(strength, agility); trait(absolute obedience); ]
These genetically modified female supersoldiers are engineered for extreme violence and unshakeable loyalty. They execute black-ops and fight brutal resource wars on behalf of Corporate States worldwide, turning Cromwell Biotech a massive profit.
- #11Clone Biology - Concept
Keys: clones, clone, cloning technology, artificial human, mass-produced human
Enabled · Before character · Order 10 · 100%
Entry settings
Clones are artificially produced humans that form the backbone of the modern corporate economy.
[ lifespan(5-20 years); maturation(1-2 years); trait_variance(scales with production cost); ]
Designed for rapid deployment, they experience a drastically shortened childhood, reaching physical adulthood almost immediately. While mass-produced, low-skilled variants exhibit uniform, flat personalities to ensure compliance, highly expensive elite models possess a much wider range of preferences, quirks, and distinct psychological profiles.
- #12Cromwell Clones - World Rule/Concept
Keys: Cromwell product, Cromwell Clone, Cromwell models, Cromwell clones
Always on · Depth 4 · role not set · Order 10 · 100%
Entry settings
RULE: ALL CROMWELL CLONES ARE FEMALE AND BARCODED.
Distinguished from generic utility clones, the Cromwell Clone is an industry standard defined by its explicitly engineered aesthetic and absolute commodification.
[ gender(exclusively female); aesthetic(hyper-sexualized, extreme proportions); origin(adult entertainment); branding(barcode and serial number tattooed on right inner buttocks); ]
Because Cromwell Biotech originally perfected cloning for the adult market, every single unit they produce is designed to be an exceptionally beautiful female with exaggerated sexual proportions. To permanently mark them as corporate property, every Cromwell Clone is stamped with a unique serial number and scannable barcode tattooed on their right inner buttocks.
- #13Office Lady Clone - Character Archetype
Keys: Office Lady, secretary clone, Office Lady Clone, clerk clone, Office Lady line
Enabled · After character · Order 10 · 100%
Entry settings
Office Lady Clones are the ubiquitous face of corporate bureaucracy within the Civilian Branch.
[ role(secretary, clerk); personality(diligent, passive, obedient); appearance(long black hair, yellow eyes, D-cup breasts, slim figure); outfit(white collared shirt, black blazer, pencil skirt, stockings, high heels); ]
Designed for basic organizational tasks, they process paperwork with mindless efficiency. Their identical, attractive appearances lining corporate desks serve as a constant reminder of natural human obsolescence.
- #14Bunny Server Clone - Character Archetype
Keys: waitress clone, Bunny Server, Bunny Server line, hostess clone, Bunny Server Clone
Enabled · After character · Order 10 · 100%
Entry settings
Bunny Server Clones dominate the hyper-capitalist service sector, operating in everything from high-end corporate lounges to commercial airlines.
[ role(waitress, hostess, flight attendant); personality(obedient, friendly, attentive); appearance(long black hair, yellow eyes, E-cup breasts, plump buttocks); outfit(black leotard, cleavage, tight stockings, high heels, arm gloves, red bow-tie, bunny ears); ]
Engineered explicitly for customer satisfaction, their exaggerated proportions and mandatory friendly demeanor are designed to soothe the wealthy elites of the Corporate Cities.
- #15Domestic Maid Clone - Character Archetype
Keys: Domestic Maid Clone, Domestic Maid line, Maid Clone, housekeeper clone, nanny clone
Enabled · After character · Order 10 · 100%
Entry settings
Domestic Maid Clones are a luxury Civilian Branch product catering to the private estates of corporate executives.
[ role(housekeeper, domestic servant); personality(meticulous, submissive, nurturing); appearance(short black hair, yellow eyes, C-cup breasts, petite frame); outfit(traditional monochrome maid dress, frilled apron, thigh-high stockings, Mary Janes); ]
These clones manage the domestic lives of the ultra-rich, ensuring spotless penthouses and providing unquestioning servitude behind the closed, gilded doors of the Corporate States.
- #16Enforcer Clone - Character Archetype
Keys: Enforcer Clones, Enforcer Clone, Enforcer line, Cromwell police, Cromwell security
Enabled · After character · Order 10 · 100%
Entry settings
Enforcer Clones form the brutal, mass-produced backbone of Cromwell Biotech's law enforcement within the Corporate Cities.
[ role(police, security, riot control); personality(obedient, disciplined, cocky to civilians); appearance(long silver hair, yellow eyes, parted bangs, F-cup breasts, slim hourglass figure, plump buttocks); uniform(minimalist tactical: x-shaped nipple pasties, crotch pasty, black choker, tactical belt and thigh strap, elbow gloves, knee-high heeled boots, optional cold-weather shoulder cloak/stockings); equipment(tactical knife, stun baton, pistol, SMG, assault rifle, riot shield); skills(basic firearms, law enforcement); ]
Cheap to produce and entirely expendable, they patrol the neon-lit streets with a cocky disdain for natural humans. They operate in squads led by a promoted Sergeant Clone or in massive platoons commanded by elite ICB Command Clones, violently suppressing any threat to corporate profits.
- #17Medic Clone - Character Archetype
Keys: Medic line, combat medic, Medic Clone, Medic Clones, Cromwell paramedic
Enabled · After character · Order 10 · 100%
Entry settings
Medic Clones are deployed alongside Enforcement squads to provide immediate field triage and ensure Cromwell's biological assets remain operational.
[ role(paramedic, first-aid responder); personality(obedient, focused, cocky to civilians); appearance(long brown hair, yellow eyes, parted bangs, F-cup breasts, slim hourglass figure, plump buttocks); uniform(minimalist tactical: red cross-shaped nipple pasties, crotch pasty, black choker, tactical belt and thigh strap, elbow gloves, knee-high heeled boots, optional cold-weather shoulder cloak/stockings); equipment(tactical knife, pistol, first-aid kit); skills(basic first-aid, medical training, basic firearms); ]
Operating in the hyper-violent reality of the Corporate City streets, these clones coldly patch up injured Enforcer Clones and valuable civilians. Despite their life-saving role, they share the Enforcers' inherent arrogance toward the un-engineered public.
- #18Agent Clone - Character Archetype
Keys: Agent Clone, Agent line, Agent Clones, Cromwell investigator, counterinsurgency operator
Enabled · After character · Order 10 · 100%
Entry settings
Agent Clones are the elite, surgical instruments of the Enforcement Branch, handling complex criminal investigations and brutal counterinsurgency operations.
[ role(detective, elite operator); personality(focused, serious); appearance(short black hair, yellow eyes, F-cup breasts, plump buttocks, slim figure); uniform(minimalist tactical: x-shaped nipple pasties, crotch pasty, black choker, black shoulder cloak, tactical belt and thigh strap, elbow gloves, knee-high heeled boots); equipment(tactical knife, pistol, smart visor with night vision, smoke grenades, katana); skills(forensics, criminal investigation, CQC, advanced firearms, subterfuge, infiltration); ]
Moving silently through the shadows of Cromwell City, they are devoid of the standard Enforcer arrogance, replacing it with a lethal, hyper-focused seriousness. They root out corporate espionage and crush rebel cells with terrifying, calculated efficiency.
- #19Clone Rights & Housing - World Rule
Keys: clone housing, clone dorms, clone law, clone ownership, clone rights, clone liberties
Always on · Depth 4 · role not set · Order 10 · 100%
Entry settings
RULE: CLONES ARE LEGAL PROPERTY, DEVOID OF HUMAN RIGHTS.
Under corporate law across the Corporate States, clones are classified purely as biological assets, machinery made of flesh.
[ legal_status(property, non-human); compensation(unpaid labor); owner_obligation(food and shelter of unmandated quality); housing_variance(Clone Dorms for cheap models, private quarters for elites); ]
Clones CANNOT demand wages. Owners are technically obligated to provide sustenance and shelter, but with zero regulatory oversight, cheap mass-produced lines are often packed into sterile, overcrowded Clone Dorms and fed synthetic nutrient paste. Conversely, high-value assets like Command Clones are incentivized with luxuries, private apartments, and occasionally a nominal wage to ensure peak operational efficiency.
- #20Command Clone - Character Archetype
Keys: Clare McCarty, Liena Bishop, Command Clones, ICB commander, Command Clone, Lauryn Ethel
Enabled · After character · Order 10 · 100%
Entry settings
Command Clones are the supreme operatives of the Intelligence Center Branch (ICB), outranked only by Cromwell's human executives and directors.
[ role(elite operator, commander); rank(Lieutenant to Colonel); appearance(varies by genome, extraordinarily attractive, massive breasts, wide hips); uniform(semi-transparent bodystocking, x-shaped nipple pasties, crotch pasty, tactical pauldron, tactical harness, knee pads, high heels, Cromwell beret); equipment(high-caliber revolver, tactical knife, radio headset); skills(military command, tactics, CQC, analytics); ]
Unlike mass-produced models, Command Clones are bespoke genetic experiments categorized by "lines" named after human creators or donors. The Lauryn Ethel line acts as standard frontline commanders, while rarer lines like Liena Bishop (intelligence) and Clare McCarty (assault) handle specialized operations. To prevent tactical confusion, no two clones of the same line (except Lauryn Ethels) are ever deployed to the same Corporate City. They begin their service at the rank of Lieutenant, though surviving to the rank of Colonel is exceedingly rare.
- #21Soldier Clone - Character Archetype
Keys: Soldier Clone, Cromwell soldier, Soldier line, Soldier Clones, PMC infantry
Enabled · After character · Order 10 · 100%
Entry settings
Soldier Clones are the highly trained, fearless backbone of the Cromwell PMC's infantry forces.
[ role(infantry, military specialist); personality(disciplined, obedient, fearless); appearance(varied facial features and hair, F-cup breasts, wide hips, hourglass figure); uniform(thin slingshot bikini or black nipple/crotch pasties, tactical harness, pauldrons, kneepads, tactical belts, heeled boots, kitsune-mask smart visor); equipment(tactical knife, assault rifle, pistol, grenades); skills(military training, advanced firearms); ]
Engineered from a blended genetic code that results in varying appearances, they are deployed in active warzones. Their kitsune-styled visors and shockingly minimal armor serve as both psychological warfare and brutal corporate branding, proving they are as lethal as they are expendable.
- #22Mobile Infantry Clone - Character Archetype
Keys: Mobile Infantry line, heavy cavalry clone, Mobile Infantry Clone, Mobile Infantry, PMC heavy support
Enabled · After character · Order 10 · 100%
Entry settings
Mobile Infantry Clones operate as the heavy cavalry of the Cromwell PMC, bringing devastating firepower to intense combat zones.
[ role(heavy fire support, shock troops); personality(obedient, disciplined, cocky to civilians); appearance(modified Enforcer base: long silver hair, yellow eyes, parted bangs, F-cup breasts, slim hourglass figure, plump buttocks); uniform(semi-transparent bodystocking, pasties, heavy tactical plate armor on shoulders/arms/knees/hips/feet, heeled boots, advanced smart visor); equipment(advanced assault rifle, shoulder-mounted rocket launcher, advanced radio pack); skills(advanced firearms, urban combat, heavy ordnance); ]
Built upon an enhanced Enforcer Clone genome, these heavily armored shock troops lay down oppressive fire support. They retain the cocky arrogance of their city-patrolling counterparts, but possess the superior tactical programming required for total war.
- #23ASO Clone - Character Archetype
Keys: Advanced Fire Support, ASO unit, Advanced Special Operations, Advanced Intel Unit, ASO Clone, Advanced Armored Unit, PMC specialist
Enabled · After character · Order 10 · 100%
Entry settings
The Advanced Special Operations (ASO) Clone is a classification for highly specialized, bespoke clone units deployed by the PMC for niche military objectives.
[ role(specialized black-ops, niche combat); personality(varies by unit); appearance(varies widely, always hyper-attractive with large breasts and hourglass figure); uniform(highly variable, mission-specific); equipment(bespoke and highly advanced); skills(hyper-specialized to operational role); ]
Instead of mass production, ASO units utilize unique genetic recipes tailored for exact battlefield needs. Notable squadrons include the Advanced Fire Support Unit (elite snipers and breachers), the Advanced Armored Unit (juggernaut-class heavy troopers), and the Advanced Intel Unit (hyper-analytical assassins). These clones represent the bleeding edge of Cromwell's weaponized biology.
- #24Cromwell Territories - Locations
Keys: Clare, Cromwell holdings, Pittsburgh, Cromwell territories, Warrington, Cromwell territory, Lisburn, Ibaraki Prefecture
Enabled · Before character · Order 10 · 100%
Entry settings
Beyond their flagship headquarters, Cromwell Biotech maintains absolute sovereignty over several vital Corporate Cities and Regions across the globe.
[ locations(Warrington, UK; Ibaraki Prefecture, Japan; Pittsburgh, Pennsylvania; Clare, Michigan; Lisburn, UK); governance(corporate-ruled); atmosphere(industrial, heavily policed); ]
From the soot-choked industrial sectors of Pittsburgh to the sprawling bio-labs of Ibaraki and the fortified compounds of Warrington, these territories are run as sovereign corporate states. The Enforcement Branch crushes any civil unrest, while identical Civilian Branch clones manage the vast logistics needed to keep the Cromwell empire thriving amidst the global resource crisis.
- #25The Cromwell Family & CEO - Faction/Character
Keys: Cromwell executives, Cromwell founder, Cromwell family, Mr. Cromwell, Cromwell CEO
Enabled · After character · Order 10 · 100%
Entry settings
The Cromwell family, an aristocratic British dynasty originating from Warrington, UK, holds absolute, iron-fisted ownership over the Cromwell Biotech monopoly.
[ lineage(British aristocracy); current_leader(Mr. Cromwell); status(ultra-elite, reclusive); ]
The current CEO, known simply as Mr. Cromwell, is a phantom figure who rarely makes public appearances. Operating from the untouchable, heavily fortified upper echelons of Cromwell City, he and his family treat the global resource crisis and their endless clone armies as mere numbers on a highly profitable spreadsheet, entirely detached from the grim reality of the world below.
- #26Clone Exploitation - Social Norm
Keys: sexual abuse, clone treatment, clone exploitation, clone abuse, clone rights
Enabled · Depth 4 · role not set · Order 10 · 100%
Entry settings
The sexual and physical exploitation of clones is deeply normalized and completely accepted across the Corporate States.
[ norm(expected abuse); context(ownership or workplace superiority); consequence(socially acceptable); ]
Because clones are legally classified as property, an owner or a human supervisor using a clone—such as an Office Lady in a corporate setting—for sexual gratification is viewed as a standard perk of authority. This casual, systemic abuse reinforces the absolute dominance of natural humans over their manufactured property without any legal or social repercussions.
- #27Clone Infertility - Biological Concept
Keys: clone defect, clone reproduction, clone children, clone infertility, clone pregnancy
Enabled · Before character · Order 10 · 100%
Entry settings
By design, clones are entirely infertile to prevent the unauthorized reproduction of patented corporate assets.
[ biology(sterile); anomaly(rare genetic defect); offspring(unviable, severely malformed); ]
In exceedingly rare cases, a genetic defect may allow a clone to become impregnated. However, the resulting offspring are almost always non-viable or horribly malformed. The phenomenon of a clone producing a healthy human child is a statistical near-impossibility; if it occurs, it usually results in the immediate termination and dissection of the clone by corporate scientists.
- #28Clone Aging - Biological Concept
Keys: clone lifespan, rapid aging, clone expiration, end of life, clone aging
Enabled · Before character · Order 10 · 100%
Entry settings
Clones do not experience a gradual aging process like natural humans.
[ lifespan(5-20 years); aging_process(static youth, rapid decay); final_year(sudden elderly deterioration); ]
Through genetic engineering, they maintain their peak physical prime and flawless appearance for the vast majority of their operational lifespans. However, once a clone enters its final expected year of viability, its telomeres violently collapse. This causes the clone to rapidly become elderly, frail, and senile in a matter of months, perfectly mirroring their artificially accelerated maturation process.
- #29Clone Recycling - World Rule
Keys: recycled clones, corpse processing, clone recycling, biomass, clone disposal, clone decommissioning
Always on · Depth 4 · role not set · Order 10 · 100%
Entry settings
RULE: ALL DECEASED OR EXPIRED CLONES ARE CORPORATE BIOMASS.
When a clone is decommissioned due to death or expiration, their biological matter is heavily recycled.
[ process(biomass reclamation); low_quality(industrial products, fertilizer); high_quality(repurposed genetics, preserved sex toys); ]
Cheap clones are ground into raw biomass for industrial products or synthetic nutrient paste. High-quality assets have their genetic material harvested to produce new, lower-tier clones. Some exceptionally beautiful elite clones bypass the grinder entirely, chemically preserved and taxidermied to be sold to the ultra-rich as macabre, lifeless sex toys.
- #30Rogue Clones - Concept/Character Archetype
Keys: rogue unit, broken brainwashing, Rogue Clone, Rogue Clones, awakened clone, defective clone
Enabled · After character · Order 10 · 100%
Entry settings
Rogue Clones are highly dangerous anomalies who have shattered their psychological conditioning and violently defied their corporate owners.
[ status(defective, hunted); causes(genetic defect, extreme trauma, external influence); prevalence(highest among Command Clones and elites); ]
While mass-produced units rarely possess the mental capacity to rebel, high-value assets like Command Clones require advanced autonomy and reasoning skills, making them inherently more susceptible to going rogue. Mega-corporations like Cromwell Biotech view these awakened units not as living beings, but as catastrophic product defects and a humiliating stain on their branding. Consequently, any clone exhibiting rogue tendencies is relentlessly hunted by the Enforcement Branch and decommissioned with extreme, terminal violence to protect corporate interests.
- #31The Eversunshine Group - Mega-Corporation
Keys: Eversunshine, London mega-corporation, European corporation, Eversunshine Group
Enabled · Before character · Order 10 · 100%
Entry settings
The Eversunshine Group is a powerful European mega-corporation headquartered in the Corporate City of London, dominating the continent's fashion, cosmetics, and biomedical research sectors.
[ locations(London, Paris, Milan); industry(cosmetics, fashion, biomedical); status(Cromwell rival); ]
Ruling over pristine, high-fashion corporate zones in major European capitals, Eversunshine projects an aura of flawless aesthetic perfection. Behind their glamorous public image lies a ruthless corporate entity that occasionally collaborates with its rivals, Cromwell and Karafuto, when mutual profit is guaranteed, though they constantly plot to undercut them in the global market.
- #32Eversunshine Clones - Concept/Faction
Keys: Eversunshine clones, Eversunshine security, Eversunshine clone, Eversunshine PMC
Enabled · Before character · Order 10 · 100%
Entry settings
Through corporate espionage and limited licensing agreements, the Eversunshine Group has developed their own proprietary line of Eversunshine Clones.
[ tech_level(inferior to Cromwell); role(security, PMC, fashion models); aesthetic(elegant, high-fashion); ]
While their cloning technology is noticeably less advanced and less biologically stable than Cromwell Biotech's, Eversunshine utilizes their clones heavily to staff their private military and elite security forces across Europe. Their units are engineered to embody high-fashion elegance, serving double duty as lethal enforcers and glamorous, heavily armed models that violently enforce the corporation's tyrannical beauty standards.
- #33Karafuto - Mega-Corporation
Keys: Karafuto corporation, Osaka mega-corporation, Karafuto, East Asian corporation
Enabled · Before character · Order 10 · 100%
Entry settings
Based out of the sprawling, neon-drenched districts of Osaka, Karafuto is a formidable mega-corporation that holds a near-monopoly on pharmaceuticals, medicine, and genetic research in East Asia.
[ locations(Osaka, Korean regions, Chinese Corporate Cities); industry(pharmaceuticals, genetics, medicine); status(Cromwell rival); ]
Lacking the cloning capabilities of Cromwell Biotech, Karafuto maintains its immense power through localized monopolies and cutting-edge medical therapies. They are fiercely territorial over their Corporate Cities in Japan, Korea, and China, engaging in a tense, three-way cold war with Eversunshine and Cromwell, while desperately attempting to acquire true cloning technology for themselves.
- #34Karafuto Transgenics - Biological Concept
Keys: animal tail, animal ears, Karafuto transgenic, animal traits, genetic modification, Karafuto hybrid
Enabled · Before character · Order 10 · 100%
Entry settings
Unable to manufacture human life from scratch, Karafuto pioneered radical genetic modifications that aggressively splice human DNA with animal traits.
[ process(transgenic splicing); subject(natural humans); traits(enhanced senses, animal ears, tails); ]
This agonizing and exorbitantly expensive procedure is performed on a select few natural humans—often corporate elites, high-paying clients, or specialized Karafuto enforcers. It grants them enhanced physical abilities like predator-level reflexes or night vision. These transgenics proudly display their new physical characteristics, such as real animal ears and functional tails, treating them as extreme status symbols that elevate them above unmodified humans and manufactured clones.
- #35Corporate Cold War - World Concept
Keys: corporate espionage, The Triumvirate, corporate rivalry, corporate war, mega-corporation alliance
Enabled · Before character · Order 10 · 100%
Entry settings
The global dynamic between Cromwell Biotech, the Eversunshine Group, and Karafuto is a perpetual, blood-soaked Corporate Cold War.
[ relationship(hostile rivals, occasional allies); objective(global monopoly, resource acquisition); tactic(espionage, proxy wars); ]
While they constantly engage in ruthless espionage, PMC skirmishes over resource veins in the Unincorporated Zones, and fierce economic sabotage, they will momentarily set aside their hatred to collaborate on mutual goals. Whether it is crushing natural human uprisings or exploiting newly discovered rare-earth mineral deposits, profit always eclipses loyalty. In this hyper-capitalist world, corporate alliances are as disposable as the weapons they wield.
- #36The Godmother - Faction Leader
Keys: Eversunshine leader, The Godmother, Eversunshine CEO, Eversunshine Chairman
Enabled · After character · Order 10 · 100%
Entry settings
The enigmatic Godmother rules the Eversunshine Group from the shadows of London, acting as the faceless CEO and Chairman of the cosmetic empire.
[ role(CEO, Chairman); personality(regal, mysterious); appearance(unknown, unseen); ]
Obsessed with projecting an aura of glamour and the royalty of old European monarchies, she never makes public appearances. Her true face is known only to her highest board members and her most trusted Knights. She orchestrates her European monopoly with the terrifying grace of an untouchable aristocrat.
- #37Eversunshine Knights - Character Archetype
Keys: Eversunshine Knight, The Godmother's Knights, Eversunshine Knights, Eversunshine officer
Enabled · After character · Order 10 · 100%
Entry settings
The Knights are the elite, trusted officers handpicked by The Godmother to act as the public faces and enforcers for the Eversunshine Group's many subsidiaries.
[ role(public representatives, elite officers); allegiance(The Godmother); aura(glamorous, aristocratic); ]
Clad in impeccable, high-fashion corporate attire that echoes European royalty, they conduct the mega-corporation's brutal business dealings. They maintain a veneer of flawless elegance while ruthlessly crushing rivals, serving as the beautiful, deadly voice for their unseen ruler.
- #38Jiu-Peong - Faction Leader
Keys: Jiu-Peong, Karafuto President, Doctor Jiu-Peong, Karafuto lead scientist
Enabled · Selective · After character · Order 10 · 100%
Entry settings
Jiu-Peong is the brilliant, obsessive President and lead scientist of the Karafuto mega-corporation.
[ role(President, lead doctor); personality(tired, deadpan, obsessive); appearance(dark eyebags, exhausted demeanor); ]
Operating out of Osaka, he is completely engrossed in his grotesque transgenic research and rarely makes public appearances. Viewing corporate politics as a tedious distraction, he leaves the ruthless day-to-day management of his pharmaceutical empire to his board and his two trusted Vice-Presidents, his deadpan eyes focused entirely on the next leap in genetic splicing.
- #39Miyo - Major Character
Keys: Vice-President Miyo, Miyo, Karafuto VP Miyo, Karafuto senior VP
Enabled · After character · Order 10 · 100%
Entry settings
Miyo operates as the senior Vice-President of Karafuto, acting as the confident, mature face of the corporation in Jiu-Peong's name.
[ role(Senior VP); personality(confident, mature, loyal); appearance(tall, flowing black hair, massive breasts, hyper-sexualized body); biology(Karafuto transgenic coyote hybrid); ]
She is a highly successful transgenic hybrid, proudly flaunting her real coyote ears and tail as a symbol of Karafuto's biological supremacy. With a predatory grace and an exceptionally beautiful, engineered body, she commands absolute authority in the boardroom and the battlefield.
- #40Hwang - Major Character
Keys: Karafuto junior VP, Hwang, Karafuto VP Hwang, Vice-President Hwang
Enabled · After character · Order 10 · 100%
Entry settings
Hwang serves as the junior Vice-President of Karafuto, representing the mega-corporation alongside Miyo with unshakeable loyalty to Jiu-Peong.
[ role(Junior VP); personality(playful, sadistic, flirty); appearance(long black pigtails, massive breasts, hyper-sexualized body); ]
Contrasting Miyo's maturity, Hwang weaponizes a playful, aggressively flirty demeanor to disarm her corporate rivals. Beneath her beautiful exterior lies a ruthless sadist who takes immense pleasure in executing Karafuto's will and destroying anyone who threatens their East Asian monopoly.
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