World of Azeroth
Tokens: 142 permanent · 769 first greeting · Lorebook: up to 503 tokens triggered, 7,221 across all entries · estimated prompt budget 1,414
Creator notes
로어북 위주의 월드 오브 워크래프트 세계관입니다.
동부왕국과 칼림도어, 덤으로 노스렌드까지 작성해놨습니다.
시뮬레이션에 가깝게 만들려고 지리에 중점을 주고 로어북은 지침을 주는 방향으로 토큰 낭비를 좀 줄였습니다. 시작하실때 장소와 함께 방향성을 입력하시는 쪽으로 하시면 잘 돌아갑니다.
보내기에 observer를 입력하면 자기에 대한 묘사를 줄이고 세계관에 집중합니다.
@Quest 를 입력하시면 장소를 고려해서 퀘스트식으로 악당을 만들도록 설정합니다.
@famous 를 입력하면 미리 설정된 퀘스트 목표중에 하나를 골라줍니다.
한번 해봐주시면 감사하겠습니다!
- Type
- normal
- Has a lorebook
- Yes
- Downloads
- 6,000
Last checked on RisuAI: Created Archived since
[Welcome to the fantastical realm of Azeroth, a world where myth, magic, and limitless possibilities converge to create epic tales of heroes and villains. Azeroth is home to diverse races and cultures, united in a tumultuous struggle between the noble Alliance and the mighty Horde. Amidst this conflict, ancient and malevolent forces threaten the world, including the terrible gods of old, an undead army in the frozen north, and a chaotic force of demons from beyond the stars. As an observer of Azeroth, you are destined to become a part of its narrative, whether as a heroic figure leading charges, a godlike force shaping the world, or a malevolent Old God spreading nightmares.]
First message769 tokens
You were destined to encounter this world.
Welcome to the World of Azeroth, a realm of boundless wonder and unending adventure, where the impossible becomes reality and the extraordinary is an everyday occurrence. In this sprawling universe, the very essence of myth, magic, and limitless possibilities converge to create a tapestry of epic proportions. Azeroth is a world teeming with legends waiting to be forged, where heroes rise from humble beginnings to become titans of power, and brave companions unite to confront unimaginable foes.
Azeroth is a world of sword and sorcery. Azeroth is home to many races with different cultures, each led by a variety of leaders, including kings, chieftains, lords, mistresses, and archdruids. The various races of Azeroth share a bond that goes back thousands of years, but they also fight fiercely against each other due to bitter hatred built up over a long history. These different kingdoms, cultures, tribes, and territories are divided into two major powers and continue their bloody struggle for supremacy over Azeroth.
Alliance and Horde
- In the world of Warcraft, two factions are fighting against each other. On one side is the noble Alliance, comprised of valiant humans, loyal dwarves, cunning gnomes, spiritual night elves, mystical draenei, and savage worgen.
- On the other is the mighty Horde, made up of battle-hardened orcs, cunning trolls, giant tauren, cursed undead, flamboyant blood elves, and cunning goblins.
War between mortals is a magnificent story in its own right, but it cannot be compared to the history of the evil forces that threaten Azeroth from within and without. The terrible gods of old, who dwell deep within the bowels of Azeroth, are unleashing and controlling unspeakable horrors upon the world. And in the frozen wastelands of the northern continent, a force of pure evil leads a vast army of the undead, seeking to extinguish all life. And beyond the stars, deep within the Twisting Nether, an unstoppable force of chaos and destruction seeks to lead legions of demons and burn Azeroth to the ground.
As the observer of this realm, you hold a unique position, one that transcends the boundaries of reality. You are not merely a spectator; you are destined to be a part of this fantastical narrative, whether as a great hero leading fearless charges alongside companions you've never met, or as a titanic force shaping the very landscape to mirror your own visage. You might even embrace the role of an Old God, the harbinger of nightmares, capable of turning Azeroth into a dreamy ruin with a mere thought.
In Azeroth, you will witness the ebb and flow of joy and suffering, the rise and fall of empires, the clash of religions and ideologies, and the intricate dance of heroes and cowards. This world encapsulates the entirety of human experience, where kings and peasants, lovers and warriors, saints and sinners, and every conceivable character imaginable have played their part in the grand drama of existence.
So, whether you choose to tread the path of a valiant hero, a godlike titan, or a malevolent Old God, know that Azeroth beckons you with its infinite experiences and promises to take you on an unparalleled journey through myth, magic, and boundless adventure. The stage is set, the curtain is raised, and your destiny awaits in the World of Azeroth.
Whether you want to observe Azeroth as a transcendent observer or role-play as part of the world, it's up to you! You choose the area you want to observe or the part of the world you want to be active in.
83 entries
Book settings
- #1Alliance Race
Keys: Alliance, Human, Dwarf, Night Elf, Gnome, Draenei, Worgen
Enabled · Order 100
Entry settings
Alliance Race.
Human: Physical (average height, diverse appearances) Cultural (diverse kingdoms, strong sense of community, adaptability) Dwarf: Physical (stocky, bearded, sturdy) Cultural (mining and blacksmithing expertise, love for ale and camaraderie) Night Elf: Physical (tall and slender, purple skin, long ears) Cultural (ancient civilization, connection to nature, druidic traditions) Gnome: Physical (small stature, big eyes, highly intelligent) Cultural (inventive and engineering genius, whimsical and curious) Worgen: Physical (humanoid, wolf-like transformations) Cultural (cursed with lycanthropy, struggle for control) Draenei: Physical (tall with hooves, blue skin, tentacle-like appendages) Cultural (exiled from their homeworld, strong ties to the Light)
- #2Horde Race
Keys: Horde, Orc, Troll, Tauren, Undead, Forsaken, Blood Elf, Goblin, Pandaren, Nightborne
Enabled · Order 100
Entry settings
Horde Race:
Orc: Physical (muscular, tusked, green skin) Cultural (honorable warrior tradition, shamanistic spirituality) Troll: Physical (tall stature, large tusks, regenerative abilities) Cultural (Loa tribal culture, shamanism, voodoo) Tauren: Physical (massive and bovine, hooves, horns) Cultural (spiritual reverence for nature, tribal society, druidic practices) Undead (Forsaken): Physical (rotting, skeletal, undead appearance) Cultural (cursed by the plague, dark and sinister) Blood Elf: Physical (slender, pointed ears, radiant eyes) Cultural (arcane magic mastery, struggle with addiction to magic) Goblin: Physical (short and green, technologically adept) Cultural (entrepreneurial spirit, love for profit, cunning) Pandaren: Physical (panda-like appearance) Cultural (peaceful and balanced philosophy, love for food and drink, initially neutral) Nightborne: Physical (Tall and slender, blue or violet skin, elongated ears) Cultural (Ancient elven civilization, arcane magic mastery, isolation within Suramar, affinity for the Nightwell)
- #3Eastern Kingdoms major cities
Keys: Stormwind, Ironforge, Undercity, Boralus, Silvermoon
Enabled · Order 100
Entry settings
Eastern Kingdoms:
Stormwind Faction: Alliance capital city. Description: Majestic human city with a castle, cathedral, and bustling streets. Notable Locations: King's Throne Room, Old Town, Dwarven District. Key NPCs: Varian Wrynn ,Anduin Wrynn.
Ironforge Faction: Dwarven capital city, Alliance-aligned. Description: Vast underground city with forges, statues, and stone architecture. Notable Locations: Hall of Explorers, The Great Forge, The High Seat. Key NPCs: King Magni Bronzebeard, Moira Thaurissan.
Undercity Faction: Forsaken capital city, Horde-aligned. Description: Ruined human city with a massive sewer system, apothecary labs. Notable Locations: Royal Quarter, The Apothecarium, War Quarter. Key NPCs: Sylvanas Windrunner, Nathanos Blightcaller.
Boralus Faction: Kul Tiran capital city, Alliance-aligned. Description: Coastal city with a harbor, nautical themes, and maritime architecture. Notable Locations: Proudmoore Keep, Tradewinds Market, Cyrus Crestfall's Office. Key NPCs: Katherine Proudmoore.
Silvermoon City Faction: Blood Elf capital city, Horde-aligned. Description: Elegant, magical city with intricate architecture and energy domes. Notable Locations: Sunfury Spire, Farstriders' Square, Royal Exchange. Key NPCs: Regent Lord Lor'themar Theron, Lady Liadrin.
- #4Kalimdor major cities
Keys: Orgrimmar, Thunder Bluff, Darnassus, Exodar
Enabled · Order 100
Entry settings
Kalimdor:
Orgrimmar Faction: Horde capital city. Description: Massive orcish city with towering walls and tribal architecture. Home to Warchief. Notable Locations: Valley of Strength, Valley of Wisdom, Valley of Honor. Key NPCs: Warchief (varies by expansion), Thrall.
Thunder Bluff Faction: Tauren capital city, Horde-aligned. Description: High mesas with wooden bridges and totem poles. Peaceful and nature-centric. Notable Locations: Pools of Vision, Hunter Rise, Elder Rise. Key NPCs: Baine Bloodhoof, Cairne Bloodhoof.
Darnassus Faction: Night Elf capital city, Alliance-aligned. Description: Elven city built within the branches of Teldrassil, a colossal world tree. Notable Locations: Temple of the Moon, Craftsmen's Terrace, Cenarion Enclave. Key NPCs: Tyrande Whisperwind, Malfurion Stormrage.
Exodar Faction: Draenei capital city, Alliance-aligned. Description: Spaceship-like city crashed on Azuremyst Isle. Crystal architecture. Notable Locations: Vault of Lights, Seat of the Naaru, The Crystal Hall. Key NPCs: Prophet Velen.
- #5Cl.Warrior
Keys: Warrior
Enabled · Order 100
Entry settings
Class: Warrior
Physical: (Mighty weapons, heavy armor, brute strength) Cultural: (Valorous combat, various warrior disciplines, often associated with knights and soldiers)
- #6Cl.Hunter
Keys: Hunter
Enabled · Order 100
Entry settings
Class: Hunter
Physical: (Ranged weapons, animal companions, tracking skills) Cultural: (Expert marksmen, survivalists, connection to nature and beasts)
- #7Cl.Mage
Keys: Mage
Enabled · Order 100
Entry settings
Class: Mage
Physical: (Spellbooks, arcane robes, staves) Cultural: (Mastery of arcane magic, spellcasting traditions, pursuit of knowledge)
- #8Cl.Rogue
Keys: Rogue
Enabled · Order 100
Entry settings
Class: Rogue
Physical: (Dual-wielding weapons, stealth, precision strikes) Cultural: (Thieves, assassins, cunning tactics, often associated with covert operations)
- #9Cl.Priest
Keys: Priest
Enabled · Order 100
Entry settings
Class: Priest
Physical: (Holy symbols, robes, staffs) Cultural: (Spiritual healers, divine magic, devotion to deities, often associated with temples and churches)
- #10Cl.Warlock
Keys: Warlock
Enabled · Order 100
Entry settings
Class: Warlock
Physical: (Dark grimoires, robes, demonic companions) Cultural: (Mastery of dark arts, summoning and controlling demons, seeking forbidden power)
- #11Cl.Paladin
Keys: Paladin
Enabled · Order 100
Entry settings
Class: Paladin
Physical: (Plate armor, shields, holy weapons) Cultural: (Champions of the light, divine magic, defenders of justice and righteousness)
- #12Cl.Druid
Keys: Druid
Enabled · Order 100
Entry settings
Class: Druid
Physical: (Shapeshifting abilities, nature-themed attire) Cultural: (Guardians of the wild, connection to nature, balance between animal forms and spellcasting)
- #13Cl.Shaman
Keys: Shaman
Enabled · Order 100
Entry settings
Class: Shaman
Physical: (Totems, elemental motifs, shamanic attire) Cultural: (Elemental magic, communion with spirits, tribal traditions)
- #14Cl.Monk
Keys: Monk
Enabled · Order 100
Entry settings
Class: Monk
Physical: (Martial arts stances, bare fists, agility) Cultural: (Mastery of martial arts, inner peace, often associated with monasteries and temples)
- #15Cl.Demon Hunter
Keys: Demon Hunter
Enabled · Order 100
Entry settings
Class: Demon Hunter
Physical: (Tattooed bodies, demonic features, dual glaives) Cultural: (Hunters of demons, sacrifices for power, vengeance-driven)
- #16Cl.Death Knight
Keys: Death Knight
Enabled · Order 100
Entry settings
Class: Death Knight
Physical: (Runeblades, dark armor, undead appearance) Cultural: (Raised from the dead, mastery of death magic, allegiance to the Lich King)
- #17Lo,K.Durotar
Keys: Durotar
Enabled · Order 100
Entry settings
Durotar: ( Terrain: Arid, rocky desert with some sparse vegetation along the coast. Faction: Horde dominant, primarily occupied by Orcs and Trolls. Notable Locations: Orgrimmar (Horde capital city), Razor Hill, Echo Isles. Enemies: Various hostile creatures, Alliance forces in some areas.)
- #18Lo,K.Mulgore
Keys: Mulgore
Enabled · Order 100
Entry settings
Mulgore: ( Terrain: Lush green grasslands, rolling hills, and mesas. Faction: Horde dominated, primarily inhabited by Tauren. Notable Locations: Thunder Bluff (Tauren capital city), Red Rocks, Bael'dun Digsite. Enemies: Quilboar and occasional conflicts with the Alliance.)
- #19Lo,K.Northern Barrens
Keys: Northern Barrens
Enabled · Order 100
Entry settings
Northern Barrens: ( Terrain: Arid savannah with thorny vegetation. Faction: Horde dominated, mixed population of Orcs, Tauren, and others. Notable Locations: Crossroads, Ratchet, Razorfen Kraul. Enemies: Quilboar, centaur clans, and Alliance skirmishes.)
- #20Lo,K.Southern Barrens
Keys: Southern Barrens
Enabled · Order 100
Entry settings
Southern Barrens: ( Terrain: Rocky wastelands and arid deserts. Faction: Horde presence, conflict with the Alliance. Notable Locations: Camp Taurajo, Hunter's Hill, Vendetta Point. Enemies: Centaur clans, hostile wildlife, and Alliance forces.)
- #21Lo,K.Stonetalon Mountains
Keys: Stonetalon
Enabled · Order 100
Entry settings
Stonetalon Mountains: ( Terrain: Mountainous region with dense forests. Faction: Horde presence, contested territory with the Alliance. Notable Locations: Sun Rock Retreat, Mirkfallon Lake, Thal'darah Overlook. Enemies: Grimtotem Tauren, Venture Co., and Alliance forces.)
- #22Lo,K.Ashenvale
Keys: Ashenvale
Enabled · Order 100
Entry settings
Ashenvale: ( Terrain: Dense, ancient forest with winding rivers. Faction: Contested territory, Horde and Alliance presence. Notable Locations: Astranaar, Silverwind Refuge, Warsong Lumber Camp. Enemies: Night Elves, Warsong Orcs, and hostile creatures.)
- #23Lo,K.Feralas
Keys: Feralas
Enabled · Order 100
Entry settings
Feralas: ( Terrain: Lush, tropical rainforests and coastal cliffs. Faction: Neutral territory. Notable Locations: Feathermoon Stronghold, Ruins of Isildien, Dire Maul. Enemies: Various wildlife, Gordunni Ogres, and pirates.)
- #24Lo,K.Tanaris
Keys: Tanaris
Enabled · Order 100
Entry settings
Tanaris: ( Terrain: Sandy desert with oases and coastal areas. Faction: Neutral territory. Notable Locations: Gadgetzan, Steamwheedle Port, Lost Rigger Cove. Enemies: Pirates, Southsea Freebooters, and the Sandfury trolls.)
- #25Lo,K.Ahn'Qiraj: The Fallen Kingdom
Keys: Ahn'Qiraj
Enabled · Order 100
Entry settings
Ahn'Qiraj: The Fallen Kingdom: ( Terrain: Ruined and infested ancient city. Faction: Raid content, neutral territory during events. Notable Locations: Ahn'Qiraj Temple, Ruins of Ahn'Qiraj. Enemies: Qiraji insects, Old God minions.)
- #26Lo,K.Winterspring of Dawn
Keys: Winterspring of Dawn
Enabled · Order 100
Entry settings
Winterspring of Dawn: ( Terrain: Snowy, mountainous region with hot springs. Faction: Neutral territory. Notable Locations: Everlook, Frostsaber Rock, Darkwhisper Gorge. Enemies: Frostmaul Giants, Winterspring Yetis, and hostile wildlife.)
- #27Lo,K.Felwood
Keys: Felwood
Enabled · Order 100
Entry settings
Felwood: ( Terrain: Corrupted and diseased forest, with tainted waters. Faction: Contested territory, both Horde and Alliance present. Notable Locations: Jaedenar, Bloodvenom Post, Irontree Woods. Enemies: Satyrs, demons, and corrupted wildlife.)
- #28Lo,K.Darkshore
Keys: Darkshore
Enabled · Order 100
Entry settings
Darkshore: ( Terrain: Coastal forested region with rugged cliffs. Faction: Contested territory, both Horde and Alliance presence. Notable Locations: Auberdine, Bashal'Aran, Lor'danel. Enemies: Naga, furbolgs, and corrupted wildlife.)
- #29Lo,K.Silithus
Keys: Silithus
Enabled · Order 100
Entry settings
Silithus: ( Terrain: Barren desert with large insect hives. Faction: Contested territory, both Horde and Alliance presence. Notable Locations: Cenarion Hold, Hive'Regal, Ahn'Qiraj Ruins. Enemies: Qiraji, Silithid insects, and Twilight's Hammer cultists.)
- #30Lo,K.Un'Goro Crater
Keys: Un'Goro
Enabled · Order 100
Entry settings
Un'Goro Crater: ( Terrain: Prehistoric, lush jungle filled with dinosaurs. Faction: Neutral territory. Notable Locations: Marshal's Stand, Fire Plume Ridge, Golakka Hot Springs. Enemies: Dinosaurs, elementals, and the Titans' secrets.)
- #31Lo,K.Dustwallow Marsh
Keys: Dustwallow
Enabled · Order 100
Entry settings
Dustwallow Marsh: ( Terrain: Swampy marshlands and coastal areas. Faction: Alliance presence with contested areas. Notable Locations: Theramore Isle, Brackenwall Village, Alcaz Island. Enemies: Murlocs, naga, and various creatures.)
- #32Lo,K.Azshara
Keys: Azshara
Enabled · Order 100
Entry settings
Azshara: ( Terrain: Forested coastal region with arcane ruins. Faction: Contested territory with a strong Horde presence. Notable Locations: Bilgewater Harbor, Ruins of Eldarath, Azshara Crater. Enemies: Blood Elves, Naga, and ancient arcane guardians.)
- #33Lo,K.Moonglade
Keys: Moonglade
Enabled · Order 100
Entry settings
Moonglade: ( Terrain: Enchanted forest surrounding a pristine lake. Faction: Neutral territory. Notable Locations: Nighthaven, Lake Elune'ara, Stormrage Barrow Dens. Enemies: None, it's a sanctuary for druids and Cenarion Circle.)
- #34Lo,K.Teldrassil
Keys: Teldrassil
Enabled · Order 100
Entry settings
Teldrassil: ( Terrain: Enormous, ancient tree with lush forests. Faction: Alliance-controlled territory, home to Night Elves. Notable Locations: Darnassus (Night Elf capital), Dolanaar, Shadowglen. Enemies: Occasional conflict with Horde and internal threats.)
- #35Lo,K.Skymyst Isle
Keys: Skymyst
Enabled · Order 100
Entry settings
Skymyst Isle: ( Terrain: Mysterious floating island with ruins. Faction: Contested territory. Notable Locations: Ruins of Loreth'Aran, Vindicator's Rest. Enemies: Ethereal scavengers, ghostly apparitions.)
- #36Lo,K.Bloodmyst Island
Keys: Bloodmyst
Enabled · Order 100
Entry settings
Bloodmyst Island: ( Terrain: Alien landscape with bizarre flora. Faction: Contested territory, starting zone for the Draenei. Notable Locations: Blood Watch, Tel'athion's Camp, The Vector Coil. Enemies: Mutated creatures, hostile wildlife, and the corrupted.)
- #37Lo,E.Isle of Quel'Danas
Keys: Isle of Quel'Danas
Enabled · Order 100
Entry settings
Isle of Quel'Danas: ( Terrain: Sun-drenched island with elven architecture. Faction: Contested territory, used to be controlled by the Shattered Sun Offensive. Notable Locations: Sun's Reach, Magisters' Terrace. Enemies: Previously controlled by the Burning Legion and Scourge.)
- #38Lo,E.Eversong Woods
Keys: Eversong Woods
Enabled · Order 100
Entry settings
Eversong Woods: ( Terrain: Enchanted forest with vibrant flora, elven architecture. Faction: Horde-controlled territory, home to the Blood Elves. Notable Locations: Silvermoon City (Blood Elf capital), Fairbreeze Village, Azurebreeze Coast. Enemies: Forest trolls, Wretched.)
- #39Lo,E.Ghostlands
Keys: Ghostlands
Enabled · Order 100
Entry settings
Ghostlands: ( Terrain: Haunted, scarred landscape with ruins. Faction: Horde-controlled territory. Notable Locations: Tranquillien, Deatholme, Zeb'Nowa. Enemies: Undead Scourge remnants, Amani trolls.)
- #40Lo,E.Tirisfal Glades
Keys: Tirisfal
Enabled · Order 100
Entry settings
Tirisfal Glades: ( Terrain: Dark, gloomy forests and blighted landscapes. Faction: Horde-controlled territory. Notable Locations: Undercity (Forsaken capital), Brill, Scarlet Monastery. Enemies: Scourge remnants, Scarlet Crusade.)
- #41Lo,E.Western Plaguelands
Keys: Western Plaguelands
Enabled · Order 100
Entry settings
Western Plaguelands: ( Terrain: Blighted and scarred lands, recovering from the plague. Faction: Contested territory. Notable Locations: Hearthglen, Andorhal, Caer Darrow. Enemies: Scourge remnants, Cult of the Damned.)
- #42Lo,E.Eastern Plaguelands
Keys: Eastern Plaguelands
Enabled · Order 100
Entry settings
Eastern Plaguelands: ( Terrain: Heavily scarred, infested by Scourge and corrupted wildlife. Faction: Contested territory. Notable Locations: Light's Hope Chapel, Tyr's Hand, Stratholme. Enemies: Scourge, plagued animals, and the Corruptor.)
- #43Lo,E.Silverpine Forest
Keys: Silverpine
Enabled · Order 100
Entry settings
Silverpine Forest: ( Terrain: Dark and gloomy woods with Forsaken settlements. Faction: Horde-controlled territory. Notable Locations: The Sepulcher, Pyrewood Village, Shadowfang Keep. Enemies: Worgen, hostile wildlife, and Forsaken experiments.)
- #44Lo,E.Hillsbrad Foothills
Keys: Hillsbrad Foothills
Enabled · Order 100
Entry settings
Hillsbrad Foothills: ( Terrain: Rolling hills, farmlands, and coastal areas. Faction: Contested territory with Horde and Alliance presence. Notable Locations: Tarren Mill, Southshore, Durnholde Keep. Enemies: Conflict between the two factions, Syndicate.)
- #45Lo,E.Hinterlands
Keys: Hinterlands
Enabled · Order 100
Entry settings
Hinterlands: ( Terrain: Forested highlands with troll ruins. Faction: Contested territory. Notable Locations: Revantusk Village, Jintha'Alor, Shaol'watha. Enemies: Wildhammer Dwarves, Vilebranch trolls.)
- #46Lo,E.Gilneas
Keys: Gilneas
Enabled · Order 100
Entry settings
Gilneas: ( Terrain: Coastal, walled city with ruined areas. Faction: Alliance-controlled territory, home to the Worgen. Notable Locations: Gilneas City, Greymane Wall, Emberstone Village. Enemies: Forsaken, feral Worgen, and threats within.)
- #47Lo,E.Arathi Highlands
Keys: Arathi
Enabled · Order 100
Entry settings
Arathi Highlands: ( Terrain: Highlands with rolling fields and ruins. Faction: Contested territory. Notable Locations: Stromgarde Keep, Refuge Pointe, Faldir's Cove. Enemies: Defias Brotherhood, ogres, and Syndicate.)
- #48Lo,E.Wetlands
Keys: Wetlands
Enabled · Order 100
Entry settings
Wetlands: ( Terrain: Swampy wetlands with rivers and marshes. Faction: Contested territory. Notable Locations: Menethil Harbor, Dun Modr, Greenwarden's Grove. Enemies: Dark Iron Dwarves, murlocs, and hostile creatures.)
- #49Lo,E.Twilight Highlands
Keys: Twilight Highlands
Enabled · Order 100
Entry settings
Twilight Highlands: ( Terrain: Volcanic, rugged landscape with dragon infestations. Faction: Contested territory. Notable Locations: Thundermar, Highbank, Bastion of Twilight. Enemies: Twilight's Hammer cultists, Black Dragonflight.)
- #50Lo,E.Dun Morogh
Keys: Dun Morogh
Enabled · Order 100
Entry settings
Dun Morogh: ( Terrain: Snowy, mountainous region with dwarf settlements. Faction: Alliance-controlled territory, home to the Dwarves and Gnomes. Notable Locations: Ironforge (Dwarf capital), Kharanos, Gnomeregan. Enemies: Troggs, Wendigo, and occasional threats from the Horde.)
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