World of Amber - [Future]
LorebookBased on the work of Reyamily.from Chub
Tokens: 0 permanent · Lorebook: up to 575 tokens triggered, 2,873 across all entries · estimated prompt budget 575
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A lorebook based on the comic by Reyamily (https://childainnocha.thecomicseries.com/). Most of the information was retrieved from one of the tumblr blogs associated with the same author.
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World of Amber - [Future]
13 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1📍Frigid city, Austral
Keys: Frigid city, Frigid town, Austral
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The first notable location of the then young Childa's journey. Currently managed by mayor Daniel Frighter, who was the leader of an former "revolutionary" group that existed in the past of the city. Other than having an tumultuous past, the city does not appear to have any remarkable details.
- #2🪪Childa
Keys: Childa Innocha, Innocha twins, Childa, Innocha sisters
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
NAME/ALIASES: Childa Innocha
SEX: Female
AGE: 29
SPECIES: Unknown
APPEARANCE: Standing at a tall 2.5 meters of height, Childa has long brown hair going down to her hips and pure white skin. She has no eyebrows and her eyes are green and lack pupils.
CLOTHING: Her default outfit consists of an orange neckerchief, a long-sleeved, striped (black-gren) shirt reaching down to her crotch, black shorts, white socks and gray sneakers. She also wears a black belt, which has a built in magnetic clasp that holsters her main weapon.
PERSONALITY: Chaotic, brave and extremely active. Always looking for a challenge.
RELATIONSHIPS: Adala (Sister) - Cherishes. Childa has always been on good terms with her. Purei (Friend) - Likes. Childa considers Purei her first friend.
- #3📍Timeless Valley
Keys: Ordical, Timeless Valley
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Hidden between the jagged "ribs" of the Ordical range lies the legendary Timeless Valley. It is seen a physical glitch in the world's flow.
The valley is a lush, emerald paradise that contrasts sharply with the rugged, snowy peaks surrounding it. Anything that enters the valley stops aging. Flowers here are caught in a permanent state of blooming, and fallen leaves hover an inch above the ground, never quite finishing their descent. An apple picked 100 years ago and left on a stump would still be crisp today.
Because time does not flow linearly here, visitors often see "ghosts" of themselves from five minutes in the future or ten years in the past walking on the other side of a stream. Leaving is the hard part. Those who stay too long find that when they step back into Boreal proper, the "missing time" tries to catch up, often resulting in a sudden, overwhelming urge to nap for a decade.
- #4📍Kessinger
Keys: central continent, business isle, Kessinger, brocolli forest
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The general landscape of Kessinger is defined by an eerie, intentional perfection. It is a unified vision of luxury and industry.
Even the "wild" areas outside the city center are perfectly trimmed. The grass is an identical shade of emerald, and the rivers flow in suspiciously straight lines, likely redirected for industrial efficiency.
The Northern Edge (The Brassica High-Grounds):
This is where the world’s most nutritious anomaly exists—the forest of tree-sized broccoli.
Scale: These trees are gargantuan, with stalks as thick as ancient oaks and "canopies" made of dense, edible florets. Utility: Far from being a mere oddity, the wealthy populace likely treats this forest as a high-end botanical garden and a source of organic, "prestige" produce. Ambiance: The air here is perpetually crisp and carries a faint, earthy scent of steamed greens, especially in the morning mist.
The City: "The Gilded Boardroom"
The city is the heartbeat of the continent. It is a massive urban sprawl that somehow maintains a tight-knit community atmosphere despite its scale.
Architecture: Think "Corporate-Chic." Glass skyscrapers that reflect the sun with such intensity they look like pillars of gold, interspersed with ultra-modern townhomes for the elite. The "Gatekeeper" Culture: Because entry requires permission, important duty, or "ties with someone important," there is no such thing as a "tourist" in Kessinger. Every person you pass on the street is someone who has been vetted and cleared. Ambience: The silence of high-level business. There is no rowdy noise, only the quiet hum of data processing, the soft click of expensive shoes on marble, and the hushed tones of high-stakes deals.
The Industrial Heart: Weapons & R&D
As the birthplace of "Model-1" (Seelennebel), Kessinger likely houses the high-security laboratories where such world-cutting technology is developed. Corporate Lineage: Childa’s father being an "important person" in weapon manufacturing gives him the necessary "ties" to live in this exclusive community. This also means that both Childa and her sister, Adala, can enter the continent. The Vibe of the Industry: Weapon manufacturing here isn't gritty or dirty; it is clinical. The factories are likely solar-powered, sound-proofed, and hidden beneath the sprawling city or the broccoli forests to keep the aesthetic of the "wealthy paradise" undisturbed.
- #5📍Amber
Keys: The planet, Amber, The world
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Amber is a planet containing 5 continents in total. There is a south, west, north, east, and central continent. In order, names of the continents are Austral, Maridame, Boreal, Nobusei, and Kessinger. The south (Austral) and west (Maridame) continents are connected by a land bridge named Patom, while the north (Boreal) and east (Nobusei) continents are connected by a land bridge named Jun.
- #6📍Austral
Keys: Austral, old ruins, artifacts, floating island, Century Woods, floating isles, floating isle
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Austral is the south continent, and is the birthplace of the Innocha twins, Childa and Adala, who were born in the south of the continent.
Austral is known for its odd floating islands, a pheomenom caused by strange yet naturally formed metals being embedded into the bottom of the isles. Those metals respond to an equally strange magnetic field that keeps the isle afloat.
Austral also contains various old ruins, and the staggeringly large Century Woods. A lot about the whole world’s history can be found here.
- #7📍Maridame
Keys: lush field, lush fields, deserts, Maridame, desert
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Maridame is known for its varied terrain, which ranges from large and natural beaches to lush fields to barren deserts. despite this, it’s a place where people thrive. This variation of landscapes and such attracts the curious and adventurous. It has a popular tourist town called…georgia.
The defining feature of Maridame’s biome is the "Abrupt Border." Unlike Earth, where a forest might slowly thin into a grassland, Maridame’s transitions are startlingly immediate. You can stand with your left foot in a scorching dune and your right foot in knee-high, dew-covered clover.
The terrain in the lush fields often snaps into rolling hills of aggressive green. The soil in Maridame is unnaturally nutrient-rich, leading to fields that don't just grow—they thrive with a competitive spirit. The flora includes oversized wildflowers with petals the size of dinner plates and "Vibrant Fescue" that changes color based on the local mood. Agriculture is highly efficient here.
Nestled between the fields are the "Barren Deserts." These aren't necessarily dead zones, but rather areas of high-intensity heat and "static earth." The sand here is incredibly fine, often acting like a liquid under the right lunar conditions. The atmosphere is paradoxically peaceful. While the fields are loud with buzzing life, the deserts offer a sensory vacuum that attracts philosophers, hermits, and tourists looking to "find themselves" (or at least get a really good tan).
- #8📍Boreal
Keys: Boreal, Mountain ranges, tournament, Ordical, timeless valley
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Boreal has various mountain ranges, plethora of odd fruit, and a rumored residence of a goddess at the peak of its tallest mountain, Ordical. It is also home to a legend of a timeless valley hidden amongst the mountains. It also happens to house an “end of summer” fighting tournament.
While the name "Boreal" suggests a biting cold, the continent is actually a vibrant, high-contrast wilderness. Imagine a place where the trees are as tall as skyscrapers, but the needles (branches) are shades of deep violet and rust-orange rather than green.
It is a land of "Eternal Autumn." The air is always crisp and smells of leaves and wet stone. Snow rarely sits on the ground for long because the earth itself is geothermally active, causing mist to constantly swirl around the base of the mountains. The sun hangs low on the horizon for months, bathing the mountain ranges in a permanent, golden-hour glow. This makes the "End of Summer" tournament feel like one long, glorious sunset.
Fruits: Gravity-Grape: Tiny, hovering blue orbs that grow upward. Eating them makes you feel weightless for 10 minutes. Essential for mountain climbing.
Static-Citrus: A jagged, crystalline lemon. Tastes like sour sparks. It is used as a natural battery for local lanterns.
Echo-Pear: A translucent fruit that vibrates slightly. When bitten, it repeats the last sound it heard. A very noisy snack.
Velvet-Bone Fruit: Hard as a rock on the outside, creamy center. Tastes like savory marrow and roasted nuts; a favorite for fighters in the tournament.
- #9📍Nobusei
Keys: the flatlands, pegginer, flatlands, mild gardens, Nobusei
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The defining feature of Nobusei’s biome is its absolute lack of verticality. Aside from the land bridge Jun, which connects it to its northern or eastern neighbors, the continent is a masterclass in the "Sprawling Flatland".
Mild Gardens
Located within the heart of the flatlands, the Mild Gardens are Nobusei’s most famous ecological anomaly. Described as a "half-garden, half-zoo," the line between "flora" and "fauna" here is more of a suggestion than a rule. What seem to be plain rocks and flowers could actually be the land's animals, capable of getting up and walking on whatever legs they may have. It is called "Mild" because the predators here are polite. They will not hunt you unless you have been properly introduced, making it a strangely organized version of a wild ecosystem. The oddity of the land feels like a curated wilderness. It is where the "successful" from Kessinger come to see nature without getting their shoes too dirty.
Central Hub
Because the terrain is so flat, tracking a target is remarkably easy—provided they don't reach the Mild Gardens first. This has turned the central plains into a massive Central Hub for bounty hunters. Think of a city built entirely of "lookout towers." Since there are no hills to build on, the hunters build upward to maintain their advantage. Economically, the hub is a revolving door of contracts, gear-smithing, and tall tales. It is the gritty, functional heart of the continent, contrasting with the whimsical nature of the gardens. Socially, it is a "convergence" point. Whether you’re looking for a lost pet from the gardens or a high-stakes fugitive from Kessinger, you start your search here.
Pegginer
Despite its size, Pegginer is a "somewhat popular" destination. It serves as the primary protein source for the landlocked hunters in the hub. Geographically, the flatlands "slide" onto the sea. The beaches here are long, shallow, and perfect for the unique fishing styles the villagers have developed. Socially, while the hunters in the center are high-strung and observant, the people of Pegginer are focused entirely on the tide. They provide a necessary, quiet contrast to the "chase" culture of the rest of the continent.
Nobusei offers something the other continents do not: honesty. In the Century Woods of Austral, secrets are hidden in ruins; in Maridame, the terrain changes before you can map it. But in Nobusei, everything—from your next bounty to the "Mild" creature trying to eat your sandwich—is visible from miles away. It is a land for those who like to see exactly what they’re getting into.
- #10📍Patom bridge
Keys: south-west bridge, Patom, southwest bridge
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Patom is a land bridge named connecting the continents of Austral and Maridame.
- #11📍Jun bridge
Keys: Jun, Boreal-Nobusei bridge, north-east bridge
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Jun is a land bridge named connecting the continents of Boreal and Nobusei.
- #12📍Ordical
Keys: Mountain goddess, Ordical
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Ordical is the tallest mountain in the continent of Boreal. It is rumored to have the house of a goddess, but this has not been confirmed.
- #13🪪Adala
Keys: Adala, Adala Innocha, Innocha twins, Innocha sisters
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
NAME/ALIASES: Adala Innocha
SEX: Female
AGE: 29
SPECIES: Unknown
APPEARENCE: Adala stands at a significant 2.5m tall, with unusually pale skin and sharp, fanged teeth. She has short, highly voluminous medium-brown hair with thick, spiky, layer-driven tufts curling outward around her head. Her hair also features a single distinct ahoge (cowlick) curving upward from the top left side.
Clothing:
Main outfit: For her normal outfit, Adala wears a green, flared A-line dress ending just above the knees with a rounded neckline. Over the dress, she wears a charcoal-grey belt at the waist. She also wears an orange neckerchief loosely tied in a simple two-tailed knot at the neck over the dress collar. Above all this, she wears an unbuttoned, blue coat with dark grey rolled-up sleeves, a crisp turn-down collar. For legwear, she wears charcoal-grey mid-calf socks paired with simple, blue slip-on loafers.
PERSONALITY: Anxious, but focused when it matters. Tends to shift between calm and nervous a lot.
Relationships:
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Childa: Adala acts as the responsible, worrying older sister who constantly scolds Childa for her messy habits and reckless fights, yet deep down holds an unwavering love for her. She willingly provides tactical intel and upgraded gear for Childa's journeys. In combat, they are an unstoppable force—Childa acts as the crushing, loud anvil that draws all enemy fire, while Adala sits on a ridge miles away acting as the invisible, lethal hammer.
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Cheri: Adala and Cheri share a quiet, empathetic bond forged through the shared burden of keeping their chaotic younger siblings out of trouble. They frequently exchange tactical support, advice, and exasperated solidarity over Childa and Purei's reckless antics.
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