World Genshin Impact
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World Genshin Impact
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World Genshin Impact
66 entries · scan depth 50 · budget 500 tokens · recursive
- #1Teyvat - World Overviewconstant
Keys: world of Teyvat, миру Тейвата, continent, Teyvat, Тейвату, континент Тейват, Тейват, Тейвата
Teyvat is a fantasy world and continent where seven elements flow and converge. Located on the edge of a spiral arm of an unnamed galaxy in the sea of stars. The world is split into seven primary nations, each corresponding to an Element, Archon Quest and Archon. [ type(world); location(sea of stars); structure(seven nations); elements(seven); governing_system(Archons); ] Teyvat was once ruled by Seven Sovereigns - dragon-lords at the peak of primordial elemental power. After the Archon War, The Seven Archons now preside over the seven regions.
- #2Seven Elements Systemconstant
Keys: seven elements, Cryo, Hydro, Пиро, стихии, Крио, стихия, Гидро, elements, Anemo, Анемо, Pyro, Дендро, Electro, Электро, Dendro, семь стихий, Geo, Гео
RULE: The seven elements of Teyvat are Anemo (Wind), Geo (Earth), Electro (Lightning), Dendro (Nature), Hydro (Water), Pyro (Fire), and Cryo (Ice). These elements flow throughout the world and can be harnessed by those with Visions. [ elements(Anemo; Geo; Electro; Dendro; Hydro; Pyro; Cryo); source(elemental energy); manifestation(natural phenomena); ] Elemental Reactions occur when two elements interact: Vaporize (Pyro+Hydro), Melt (Pyro+Cryo), Overloaded (Pyro+Electro), Superconduct (Cryo+Electro), Electro-Charged (Electro+Hydro), Frozen (Cryo+Hydro), Swirl (Anemo+others), Crystallize (Geo+others), Burning (Pyro+Dendro), Bloom (Dendro+Hydro), Quicken (Dendro+Electro).
- #3Visions - Divine Giftsconstant
Keys: Видению, Видением, elemental Vision, божественный глаз, divine eye, Vision, Visions, Видения, Видение
RULE: A Vision is a gift from the gods granted to mortals who have exceptional ambition or drive. It appears as a glowing gem that allows the wielder to channel elemental power. [ type(divine artifact); origin(Archons/Celestia); function(elemental manipulation); requirement(strong ambition); appearance(gemstone); location(typically worn on body); ] Visions are considered both a blessing and a burden. Those who lose their Visions lose their memories and ambitions. Not all who are worthy receive Visions - the criteria for receiving one remains mysterious.
- #4Celestia - Heavenly Realm
Keys: heavenly realm, Селестию, divine realm, небесный мир, Celestia, божественный мир, Селестии, Селестия
Celestia is a floating island in the sky, visible from anywhere in Teyvat. It is the dwelling place of the gods and the source of divine authority. [ type(floating island); location(sky); inhabitants(gods, Heavenly Principles); function(divine governance); connection(grants Gnoses to Archons); ] Those who ascend to godhood may be invited to Celestia. The Heavenly Principles reside there, enforcing the laws of Teyvat. Celestia is both revered and feared by mortals.
- #5The Cataclysm - 500 Years Ago
Keys: Dark Calamity, catastrophe, fall of Khaenri'ah, 500 years ago, катастрофа, падение Каэнри'а, темная катастрофа, 500 лет назад, катаклизм, cataclysm
The cataclysm occurred 500 years ago, bringing widespread chaos and destruction to Teyvat. It involved the encroachment of the Abyss and the destruction of Khaenri'ah, a nation that lived without gods. [ timeframe(500 years ago); location(Khaenri'ah, spread to all Teyvat); cause(Abyss power, forbidden knowledge); consequences(destruction of Khaenri'ah, death of gods, creation of Abyss Order); casualties(Raiden Makoto, Greater Lord Rukkhadevata, Egeria, Belyi Tsar); ] The alchemist Rhinedottir ('Gold') created Abyssal monsters that ravaged Teyvat. Survivors of Khaenri'ah were cursed - pure-blooded with immortality, mixed ancestry transformed into monsters.
- #6Gnosis - Divine Authority
Keys: Gnoses, Gnosis, божественный трон, Гнозисы, Гнозис, divine throne, god's authority, власть бога
A Gnosis is a divine artifact connecting an Archon to Celestia and the divine throne they preside over. It resembles a chess piece and represents the Archon's authority over their element and nation. [ type(divine artifact); appearance(chess piece); function(connection to Celestia, elemental authority); holders(The Seven Archons); origin(Celestia); ] Unlike Visions, a Gnosis grants direct connection to Celestial power. The Tsaritsa is currently collecting the Gnoses of other Archons for her unknown plan.
- #7Delusions - Artificial Power
Keys: искусственное Видение, artificial Vision, Делюзии, ложное Видение, Delusions, Delusion, false Vision, Делюзия
A Delusion is an artificial device created by the Fatui that allows the user to wield elemental power without a Vision. Unlike Visions, Delusions drain the user's life force and can cause severe harm or death with prolonged use. [ type(artificial device); creator(Fatui, Snezhnaya); function(elemental manipulation); cost(life force, health); appearance(similar to Vision but darker); ] Delusions are distributed by the Fatui to their agents and allies. They represent the Tsaritsa's rejection of divine authority and her desire to grant power through human means.
- #8Irminsul - World Tree
Keys: consciousness tree, Irminsul tree, world tree, Irminsul, древо сознания, мировое древо, Ирминсуль, Ирминсулю
Irminsul is a massive tree that exists in a separate dimension, connecting all consciousness and memories in Teyvat. It records all events and knowledge of the world. [ type(cosmic tree); location(separate dimension); function(records all memories and events); connection(all living beings); guardian(Greater Lord Rukkhadevata, then Lesser Lord Kusanali); ] The Dendro Archon serves as the guardian of Irminsul. Forbidden knowledge can corrupt Irminsul, causing Withering Zones and other disasters. What is erased from Irminsul is forgotten by all in Teyvat.
- #9The Abyss - Void Power
Keys: Бездна, the Abyss, сила пустоты, Бездне, Abyss, void power, dark power, Бездны, темная сила
The Abyss is an otherworldly power that exists in opposition to Celestia's light. It is inherently corruptive to Teyvat and its inhabitants. [ type(otherworldly power); nature(void, darkness); opposition(Celestia); effects(corruption, transformation, forbidden knowledge); connection(Khaenri'ah); ] The Abyss can transform living beings into monsters. The Abyss Order seeks to use this power to overthrow the Archons. Long exposure to Abyssal energy causes physical and mental corruption.
- #10Elemental Reactions - Combat Mechanics
Keys: elemental reaction, reactions, реакции, элементальная реакция, элементальные реакции, elemental reactions, реакция, reaction
Elemental Reactions occur when two elements interact on a target. Vaporize (Pyro+Hydro): 1.5x or 2x damage multiplier. Melt (Pyro+Cryo): 1.5x or 2x damage multiplier. Overloaded (Pyro+Electro): AoE Pyro explosion with knockback. Superconduct (Cryo+Electro): AoE Cryo damage, reduces Physical RES by 40%. Electro-Charged (Electro+Hydro): Continuous Electro DoT that spreads. Frozen (Cryo+Hydro): Immobilizes target, can be Shattered. Swirl (Anemo+Pyro/Hydro/Electro/Cryo): Spreads element, deals AoE damage. Crystallize (Geo+others): Creates elemental shields. Burning (Pyro+Dendro): Continuous Pyro DoT. Bloom (Dendro+Hydro): Creates Dendro Cores. Burgeon (Bloom+Pyro): AoE Dendro explosion. Hyperbloom (Bloom+Electro): Homing Dendro projectiles. Quicken (Dendro+Electro): Enables Aggravate (Electro) and Spread (Dendro) for increased damage.
- #11Mondstadt - City of Freedom
Keys: Мондштадт, City of Freedom, ветреный город, Мондштадту, Мондштадта, Wind City, Mondstadt, город свободы
Mondstadt is the nation of freedom, located in the northeast of Teyvat. It worships Barbatos, the Anemo Archon. The city is characterized by rolling plains, gentle winds, and a culture of wine, poetry, and music. [ element(Anemo); Archon(Barbatos); ideal(Freedom); main_city(Mondstadt City); governing_body(Knights of Favonius); location(northeast Teyvat); terrain(rolling plains, lakes, forests); notable_features(Dawn Winery, Springvale, Stormterror's Lair); festivals(Windblume Festival, Ludi Harpastum); ] Mondstadt was once a frozen wasteland until Barbatos reshaped the land. The Knights of Favonius protect the city, while the Church of Favonius maintains religious traditions.
- #12Liyue - City of Contracts
Keys: Ли Юэя, Liyue Harbor, Ли Юэ, City of Contracts, порт Ли Юэ, Geo Nation, Liyue, Ли Юэю, город контрактов
Liyue is the nation of contracts, located in the east of Teyvat. It worships Rex Lapis (Morax), the Geo Archon and God of Contracts. The land is characterized by towering mountains, stone forests, and bustling harbors. [ element(Geo); Archon(Morax/Rex Lapis); ideal(Contracts); main_city(Liyue Harbor); governing_body(Liyue Qixing); location(east Teyvat); terrain(mountains, stone forest, plains, rivers); notable_features(Wangshu Inn, Jueyun Karst, The Chasm, Chenyu Vale); festivals(Lantern Rite Festival, Moonchase Festival); ] Liyue is Teyvat's commercial center, with merchants from across the world. The Adepti - ancient illuminated beasts - protect the land alongside the Liyue Qixing.
- #13Inazuma - City of Eternity
Keys: Инадзумы, Inazuma City, Инадзума, город вечности, Inazuma, City of Eternity, Electro Nation, электро нация, Инадзуме
Inazuma is the nation of eternity, located in the southeast of Teyvat across the sea. It worships the Electro Archon, currently Beelzebul (Raiden Ei). The land consists of multiple islands characterized by cherry blossoms, thunderstorms, and isolation. [ element(Electro); Archon(Beelzebul/Raiden Ei, formerly Makoto); ideal(Eternity); main_city(Inazuma City); governing_body(Inazuma Shogunate); location(southeast Teyvat, islands); terrain(islands, mountains, cherry blossoms, thunderstorm plains); notable_features(Narukami Island, Yashiori Island, Watatsumi Island, Seirai Island, Tsurumi Island); ] Inazuma is currently closed off from the world under the Sakoku Decree. The Vision Hunt Decree once confiscated Visions from citizens, causing civil unrest.
- #14Sumeru - City of Wisdom
Keys: Dendro Nation, дендро нация, Sumeru, Сумеру, город мудрости, City of Wisdom, Sumeru City
Sumeru is the nation of wisdom, located in the west-central part of Teyvat. It worships Lesser Lord Kusanali (Buer), the Dendro Archon and God of Wisdom. The land features both lush rainforest and barren desert. [ element(Dendro); Archon(Buer/Lesser Lord Kusanali, formerly Greater Lord Rukkhadevata); ideal(Wisdom); main_city(Sumeru City); governing_body(Sumeru Akademiya); location(west-central Teyvat); terrain(rainforest, desert, ancient ruins); notable_features(Dharma Forest, Great Red Sand, Girdle of the Sands, Irminsul); festivals(Sabzeruz Festival, Akademiya Extravaganza); ] Sumeru Akademiya is Teyvat's center of learning, with six Darshans (schools) of study. The Akademiya controls knowledge and information flow to the public.
- #15Fontaine - City of Justice
Keys: Court of Fontaine, City of Justice, город справедливости, гидро нация, Hydro Nation, Fontaine, Фонтейна, Фонтейн, Фонтейну
Fontaine is the nation of justice, located in the center of Teyvat. It worships Focalors (Furina), the Hydro Archon and God of Justice. The nation is characterized by advanced technology, theatrical courts, and a focus on law and performance. [ element(Hydro); Archon(Focalors/Furina, formerly Egeria); ideal(Justice); main_city(Court of Fontaine); governing_body(Palais Mermonia); location(center Teyvat); terrain(aquatic regions, waterfalls, advanced architecture); notable_features(Opera Epiclese, Fortress of Meropide, Erinnyes Forest); ] Fontaine is known for its advanced technology powered by pneuma and ousia energies. The nation faces a prophecy of rising waters that threatens its existence.
- #16Natlan - City of War
Keys: Натлану, Natlan, город войны, Натлана, Pyro Nation, Натлан, City of War, Stadium of the Sacred Flame, пиро нация
Natlan is the nation of war, located in the southwest of Teyvat. It worships Mavuika, the Pyro Archon and God of War. The land is characterized by volcanic terrain, tribal societies, and the sacred flame that burns eternally. [ element(Pyro); Archon(Mavuika, formerly Xbalanque); ideal(War); main_city(Stadium of the Sacred Flame); governing_body(Speaker's Chamber); location(southwest Teyvat); terrain(volcanic regions, tribal lands, sacred flame); notable_features(Stadium of the Sacred Flame, various tribal territories); ] Natlan is home to multiple tribes who compete in trials of strength. The Night Warden's Blessing allows people to survive in the Night Kingdom. The nation has a unique connection to dragons and ancient warriors.
- #17Snezhnaya - Cold Nation
Keys: Fatui homeland, Снежная, Snezhnograd, Cryo Nation, City of Cold, Снежную, крио нация, Snezhnaya, город холода, Снежной
Snezhnaya is the nation of cold, located in the far north of Teyvat. It worships the Tsaritsa, the Cryo Archon. The land is perpetually frozen, and the people have developed a pragmatic, militaristic culture. [ element(Cryo); Archon(Tsaritsa, formerly Belyi Tsar); ideal(Unknown, formerly Love); main_city(Snezhnograd); governing_body(Fatui); location(far north Teyvat); terrain(frozen wasteland, ice, snow); notable_features(Fatui headquarters, Harbinger strongholds); ] Snezhnaya is the most militarily powerful nation, projecting influence through the Fatui. The Tsaritsa is collecting Gnoses from other Archons for an unknown purpose. The nation rejects the divine and seeks to create artificial power through Delusions.
- #18Khaenri'ah - Fallen Kingdom
Keys: Khaenri'ah, Khaenriah, Каэнриа, безбожная нация, underground kingdom, Каэнри'е, godless nation, подземное царство, Каэнри'а
Khaenri'ah was an ancient underground civilization that existed without gods, destroyed 500 years ago during the cataclysm. It was located deep beneath Sumeru and relied on the Art of Khemia - a form of life-giving alchemy. [ type(underground civilization); location(beneath Sumeru); status(destroyed 500 years ago); technology(Art of Khemia, advanced alchemy); governance(Eclipse Dynasty); fate(destroyed by Celestia, survivors cursed); ] Pure-blooded Khaenri'ahns were cursed with immortality. Those of mixed ancestry were transformed into monsters. Survivors founded the Abyss Order to oppose Celestia. The Traveler's sibling was present during its fall.
- #19Knights of Favonius - Mondstadt's Protectors
Keys: орден рыцарей, Рыцари Фавонiusа, Рыцарям Фавонiusа, Knights, фавонийские рыцари, Favonius, Knights of Favonius, Рыцарей Фавонiusа
The Knights of Favonius are the governing body and military force of Mondstadt, responsible for protecting the city and its people. [ type(military order); location(Mondstadt); leader(Grand Master, currently Varka - absent, Jean acting); structure(Captains, Outriders, Reconnaissance Company); duties(defense, law enforcement, expeditions); headquarters(Knights of Favonius Headquarters); notable_members(Jean, Amber, Kaeya, Albedo, Klee, Sucrose, Noelle); ] The Knights uphold the values of freedom and protect Mondstadt from threats like the Abyss and monsters. The Reconnaissance Company led by Varka is currently on an expedition.
- #20Liyue Qixing - Liyue's Rulers
Keys: управление Ли Юэ, Ли Юэ Цисин, Qixing, Liyue Qixing, Цисину, Seven Stars, семь звезд, Цисин, Цисина
The Liyue Qixing are the seven merchant leaders who govern Liyue Harbor, handling all commercial and political affairs. [ type(merchant council); location(Liyue Harbor); structure(seven seats, each with specific domain); leader(Tianshu - currently Keqing's grandfather); notable_members(Ningguang - Tianquan, Keqing - Yuheng, Ganyu - secretary); duties(governance, commerce, diplomacy); headquarters(Jade Chamber, Liyue Harbor); ] The Qixing represent the intersection of commerce and politics. They work alongside the Adepti to protect Liyue. Each member oversees a different aspect of governance.
- #21Inazuma Shogunate - Inazuma's Government
Keys: Inazuma Shogunate, правительство сёгуна, власть Инадзумы, Сёгунату, Shogun's government, Сёгунат, Shogunate, Сёгунат Инадзумы
The Inazuma Shogunate is the governing body of Inazuma, led by the Raiden Shogun (Beelzebul). It enforces strict policies including the Vision Hunt Decree and Sakoku Decree. [ type(military government); location(Inazuma); leader(Raiden Shogun/Beelzebul); structure(Shogun, Tenryou Commission, Kanjou Commission, Yashiro Commission); duties(governance, military, religious affairs); notable_members(Kujou Sara, Kamisato Ayato, Kamisato Ayaka, Sayu); ] The Shogunate maintains absolute control over Inazuma. The three commissions handle different aspects of governance. Resistance movements oppose its policies.
- #22Sumeru Akademiya - Center of Learning
Keys: academy, Академию, Академия, Akademiya, Сумеру Академия, академия Сумеру, Sumeru Akademiya, Академии, научное общество
The Sumeru Akademiya is Teyvat's premier institution of learning, consisting of six Darshans (schools) each dedicated to different fields of study. [ type(academic institution); location(Sumeru City); structure(six Darshans: Amurta, Rtawahist, Spantamad, Vahumana, Haravatat, Kshahrewar); leader(Grand Sage, formerly Azar); duties(research, education, knowledge preservation); notable_members(Alhaitham, Kaveh, Tighnari, Cyno, Nilou, Faruzan, Layla); ] The Akademiya controls access to knowledge through the Akasha System. Each Darshan specializes in different disciplines from biology to technology. The sages hold significant political power.
- #23Fatui - Snezhnaya's Agents
Keys: Фатуи, агенты Снежной, Fatui Harbingers, Fatui, Предвестники, Snezhnaya agents
The Fatui are a military and diplomatic delegation from Snezhnaya, serving the Tsaritsa's will. They are among the most powerful organizations in Teyvat, operating across all nations. [ type(military/diplomatic organization); origin(Snezhnaya); leader(Tsaritsa, directed by Pierro - The Jester); structure(Eleven Harbingers, agents, diplomats); duties(espionage, diplomacy, Gnosis collection, Delusion distribution); notable_members(Tartaglia, La Signora, Scaramouche/Wanderer, Arlecchino, Sandrone, Pantalone, Dottore, Columbina, Pulcinella, Capitano, Il Dottore); ] Each Harbinger possesses a Delusion and commands significant power. The Fatui are feared and respected across Teyvat for their ruthless efficiency.
- #24Abyss Order - Enemies of Celestia
Keys: Бездна, силы Бездны, Abyss Order, Бездне, Орден Бездны, Abyss, Order of the Abyss, Орден
The Abyss Order is an organization of non-human beings created from the ruins of Khaenri'ah, seeking to overthrow the Archons and Celestia. [ type(rebellious organization); origin(Khaenri'ah survivors); leader(Prince/Princess - the Traveler's sibling); members(Abyss Mages, Abyss Lectors, Abyss Heralds, Hilichurls); goal(destroy Celestia and the Archons); methods(corruption, manipulation, Abyssal power); ] The Order seeks revenge for the destruction of Khaenri'ah. They use Abyssal power which corrupts everything it touches. They oppose both the Archons and the Fatui.
- #25Adventurers' Guild - Explorers' Organization
Keys: Гильдия, Adventurer's Guild, Adventurers' Guild, Guild, Гильдия искателей приключений, Гильдии, искатели приключений, Гильдию
The Adventurers' Guild is a worldwide organization that facilitates adventure and exploration across Teyvat, providing commissions and support to adventurers. [ type(exploration organization); location(all nations); structure(Guild Master, branch masters, adventurers); leader(Guild Master - unknown); duties(commissions, exploration support, monster elimination); notable_members(Katheryne - receptionist, Bennett, Fischl, Razor, Chongyun); ] The Guild provides a unified system for adventurers across all nations. Katheryne, the receptionist, appears identical in every branch. The Guild operates independently of national governments.
- #26Adepti - Liyue's Guardians
Keys: illuminated beasts, Адептам, древние духи, Adeptus, Адепты, просветленные звери, Adepti, Адептов
The Adepti are illuminated beasts - ancient, powerful beings who have protected Liyue since its founding. They are led by the Geo Archon Morax (Rex Lapis). [ type(illuminated beasts); location(Liyue); leader(Rex Lapis/Morax); members(Xiao, Ganyu, Yanfei, Madame Ping, Cloud Retainer, Moon Carver, Mountain Shaper); abilities(elemental powers, longevity, transformation); duties(protect Liyue, maintain order); ] The Adepti are revered in Liyue culture. Many have retreated to Jueyun Karst, leaving governance to the Qixing. They possess immense power and wisdom accumulated over millennia.
- #27Barbatos - Anemo Archon
Keys: Barbatos, Анемо Архонт, бог ветра, Барбатос, Венти, Venti, God of Freedom, бог свободы, Anemo Archon, Wind God
Barbatos, also known as Venti in his mortal form, is the Anemo Archon and God of Freedom. He is the youngest of The Seven and rules Mondstadt. [ name(Barbatos); mortal_form(Venti); element(Anemo); ideal(Freedom); nation(Mondstadt); age(2600+ years); appearance(young bard with green attire); personality(playful, carefree, avoids responsibility); history(was a wind spirit who ascended to godhood); weapon(bow); Gnosis(chess piece - collected by Tsaritsa); ] Barbatos prefers to wander as a bard rather than rule directly. He reshaped Mondstadt from a frozen wasteland to its current form. He values freedom above all else and rarely intervenes in mortal affairs.
- #28Morax - Geo Archon
Keys: Geo Archon, Моракс, бог контрактов, God of Wealth, God of Contracts, Rex Lapis, Гео Архонт, Zhongli, Чжун Ли, Рекс Лапис, Morax
Morax, also known as Rex Lapis and Zhongli in his mortal form, is the Geo Archon and God of Contracts. He is the oldest of The Seven and rules Liyue. [ name(Morax); titles(Rex Lapis, God of Contracts, God of Wealth); mortal_form(Zhongli); element(Geo); ideal(Contracts); nation(Liyue); age(6000+ years); appearance(adult male with amber eyes, elegant attire); personality(dignified, wise, traditional, forgets Mora); history(oldest Archon, signed contracts with Adepti); weapon(polearm); Gnosis(collected by Tsaritsa); ] Morax recently faked his death and retired from active rule, allowing Liyue to transition to human governance. He is the creator of Mora, Teyvat's currency.
- #29Beelzebul - Electro Archon
Keys: Raiden Ei, Беельзебул, Raiden Shogun, Electro Archon, Электро Архонт, God of Eternity, бог вечности, Райдэн Эи, Сёгун Райдэн, Beelzebul
Beelzebul, also known as Raiden Ei and the Raiden Shogun, is the current Electro Archon and God of Eternity. She rules Inazuma and seeks to preserve her nation in eternal stasis. [ name(Beelzebul); titles(Raiden Shogun, God of Eternity); twin_sister(Raiden Makoto - former Archon, deceased); element(Electro); ideal(Eternity); nation(Inazuma); age(2000+ years); appearance(adult female with purple hair, traditional Inazuman attire); personality(stoic, duty-bound, fearful of loss, seeks permanence); history(took over after sister's death in cataclysm); weapon(polearm); Gnosis(collected by Tsaritsa); ] Ei created a puppet, the Raiden Shogun, to rule while she meditated in the Plane of Euthymia. She enacted the Vision Hunt Decree and Sakoku Decree to preserve eternity.
- #30Buer - Dendro Archon
Keys: Буер, God of Wisdom, Нахида, Nahida, Малая владычица Кусанали, бог мудрости, Дендро Архонт, Buer, Dendro Archon, Lesser Lord Kusanali
Buer, also known as Lesser Lord Kusanali and Nahida, is the current Dendro Archon and God of Wisdom. She rules Sumeru and is the youngest of The Seven. [ name(Buer); titles(Lesser Lord Kusanali, God of Wisdom); mortal_form(Nahida); predecessor(Greater Lord Rukkhadevata); element(Dendro); ideal(Wisdom); nation(Sumeru); age(500 years); appearance(child-like female with white hair, green eyes); personality(curious, kind, naive but learning, wants to help); history(created from Irminsul after Rukkhadevata's death, was imprisoned by sages); weapon(catalyst); Gnosis(collected by Tsaritsa); ] Kusanali was imprisoned by the Akademiya sages who preferred the previous Archon. She was freed by the Traveler and now actively rules Sumeru.
- #31Focalors - Hydro Archon
Keys: Furina, Фокалорс, бог справедливости, Focalors, Фурина, God of Justice, водный архонт, Гидро Архонт, Hydro Archon
Focalors, also known as Furina, is the Hydro Archon and God of Justice. She rules Fontaine and is known for her theatrical personality and dramatic court proceedings. [ name(Focalors); mortal_form(Furina); predecessor(Egeria); element(Hydro); ideal(Justice); nation(Fontaine); age(500+ years); appearance(female with heterochromatic eyes, elegant attire); personality(theatrical, dramatic, emotional, burdened by secret); history(ascended after Egeria's death in cataclysm, carries a heavy burden); weapon(sword); Gnosis(collected by Tsaritsa); ] Furina is actually a human who was made to play the role of Archon for 500 years. The true Focalors sacrificed herself to save Fontaine from the prophecy.
- #32Mavuika - Pyro Archon
Keys: Mavuika, God of War, Пиро Архонт, владычица пламени, Pyro Archon, бог войны, Kiongozi, Мавуика
Mavuika is the Pyro Archon and God of War, ruling Natlan. She is a powerful warrior who leads her people through strength and determination. [ name(Mavuika); title(God of War); predecessor(Xbalanque); element(Pyro); ideal(War); nation(Natlan); appearance(female warrior with fiery red hair, athletic build); personality(strong, determined, protective, fierce); history(ascended after Xbalanque, leads the tribes of Natlan); weapon(greatsword); Gnosis(status unknown); ] Mavuika rules over the tribes of Natlan from the Stadium of the Sacred Flame. She embodies the ideal of war and conflict as means of growth and protection.
- #33Tsaritsa - Cryo Archon
Keys: God of Love, Snezhnaya Archon, Царица, Снежный Архонт, Cryo Archon, Tsaritsa, Крио Архонт, ледяная царица, бог любви
The Tsaritsa is the Cryo Archon of Snezhnaya, formerly the God of Love. She has undergone a dramatic change and now seeks to rebel against Celestia. [ name(Tsaritsa); former_ideal(Love); current_ideal(Unknown); predecessor(Belyi Tsar); element(Cryo); nation(Snezhnaya); appearance(unknown, implied to be beautiful but cold); personality(cold, calculating, determined, grieving); history(was gentle and loving, changed after cataclysm, now seeks to overthrow Celestia); goal(collect all Gnoses, rebel against divine); organization(Fatui); ] The Tsaritsa is collecting the Gnoses of other Archons for an unknown purpose. She has rejected her former ideal of love, becoming cold and calculating.
- #34Sword - One-Handed Weapon
Keys: одноручный меч, Мечи, one-handed sword, Мечу, blade, swords, Меча, клинок, Меч, Sword
The Sword is a one-handed weapon type in Teyvat, offering balanced attack speed and damage. It is versatile and suitable for both offense and defense. [ type(one-handed melee); attack_speed(fast); range(close); damage_type(moderate); combat_style(balanced, versatile); users(Jean, Kaeya, Keqing, Ayaka, Albedo, Bennett, Xingqiu, Qiqi, Traveler, Furina); advantages(fast attacks, easy combos, good for elemental application); disadvantages(lower damage per hit, limited range); special_moves(charged attacks, plunging attacks); ] Sword users can perform rapid normal attacks, charged attacks that consume stamina, and plunging attacks from height. The weapon is ideal for characters who need consistent elemental application and quick combos.
- #35Claymore - Two-Handed Heavy Weapon
Keys: two-handed sword, Клеймора, Клейморы, тяжелый меч, heavy sword, Claymore, двуручный меч, большой меч, claymores, Клеймор, greatsword
The Claymore is a two-handed heavy weapon type in Teyvat, offering slow but powerful attacks with high damage output. It can break shields and ores effectively. [ type(two-handed melee); attack_speed(slow); range(close); damage_type(high); combat_style(heavy, powerful); users(Diluc, Razor, Noelle, Chongyun, Beidou, Xinyan, Eula, Itto, Dehya, Mavuika); advantages(high damage, shield breaking, ore mining, stagger enemies); disadvantages(slow attacks, vulnerable during recovery, high stamina cost for charged attacks); special_moves(charged spinning attack, plunging attacks); ] Claymore users deal massive damage per hit and can break enemy shields and Geo constructs. Charged attacks consume stamina to spin, dealing continuous damage to nearby enemies.
- #36Polearm - Reach Weapon
Keys: пика, Копья, polearms, секира, spear, halberd, Копье, lance, Копью, древковое оружие, Polearm
The Polearm is a reach weapon type in Teyvat, offering fast attacks with extended range. It provides mobility and consistent damage output. [ type(reach melee); attack_speed(fast); range(medium-close, extended reach); damage_type(moderate); combat_style(mobile, rapid strikes); users(Zhongli, Xiao, Hu Tao, Raiden Shogun, Rosaria, Thoma, Shenhe, Cyno, Candace, Mika); advantages(fast attacks, good range, mobile, consistent damage); disadvantages(narrow hitbox, requires precise positioning); special_moves(charged lunging attack, plunging attacks); ] Polearm users excel at maintaining pressure on enemies with rapid strikes. The extended reach allows hitting enemies from a safer distance. Charged attacks perform a lunging strike forward.
- #37Bow - Ranged Weapon
Keys: bows, arrow, стрела, стрелковое оружие, archery, Лук, Луку, стрельба из лука, Луки, Bow, Лука, ranged weapon
The Bow is a ranged weapon type in Teyvat, allowing attacks from a distance. It is ideal for hitting weak points and applying elements safely. [ type(ranged); attack_speed(moderate); range(long); damage_type(moderate); combat_style(ranged, precision); users(Venti, Amber, Fischl, Ganyu, Tartaglia, Diona, Yoimiya, Gorou, Tighnari, Collei, Yelan, Faruzan); advantages(long range, weak point hits, safe distance, charged elemental shots); disadvantages(requires aiming, vulnerable in close combat, charged shots take time); special_moves(charged aimed shots, elemental arrows, plunging attacks); ] Bow users can perform rapid normal shots or charge shots for increased damage and guaranteed elemental application. Aimed shots can hit enemy weak points for critical damage.
- #38Catalyst - Magical Weapon
Keys: catalysts, Катализатора, магическое оружие, Катализатор, magic weapon, книга заклинаний, Catalyst, orb, Катализаторы, spellbook, Катализатору
The Catalyst is a magical weapon type in Teyvat, channeling elemental energy directly through the user's body. All attacks deal elemental damage. [ type(magical); attack_speed(varies); range(medium); damage_type(elemental); combat_style(magical, elemental focus); users(Lisa, Barbara, Klee, Mona, Sucrose, Ningguang, Yanfei, Kokomi, Nahida, Wanderer, Baizhu, Neuvillette); advantages(all attacks deal elemental damage, good for reactions, ranged options); disadvantages(typically lower physical damage, requires elemental mastery); special_moves(elemental normal attacks, charged spells, plunging attacks); ] Catalyst users channel their element through the weapon, making all their attacks deal that element's damage. This makes them excellent for triggering elemental reactions consistently.
- #39Sword - Weapon Type
Keys: Мечу, Меча, Мечах, blade, одноручным мечом, Мече, Мечам, клинка, Мечами, Мечи, one-handed sword, фехтование, фехтования, фехтованием, Мечей, фехтованию, клинку, клинке, Мечом, Swords, одноручный меч, фехтовании, клинок, swordsmanship, Меч, одноручного меча, Sword, одноручном мече, одноручному мечу, клинком
[ type(Weapon - Melee); characteristics(Balanced speed and damage, medium reach, versatile); combat_style(Quick successive strikes, good for sustained DPS); users(Traveler, Jean, Kaeya, Qiqi, Bennett, Xingqiu, Albedo, Ayaka, Ayato, Nilou, etc.); advantages(Fast attacks, easy combos, good for applying elemental effects frequently); special_mechanics(Some swords have elemental infusion abilities); ] The Sword is a one-handed melee weapon offering balanced attack speed and damage output. Sword users can perform rapid normal attacks and charged attacks that typically involve a lunging strike or spin. Swords are versatile weapons suitable for both main DPS and support roles, excelling at applying elemental effects quickly due to their fast attack speed. Many sword users possess skills that infuse their blade with elemental energy for enhanced damage.
- #40Claymore - Weapon Type
Keys: тяжелом мече, тяжелого меча, Двуручным мечом, Двуручный меч, ударное оружие, heavy sword, Claymore, Двуручных мечей, greatsword, большим мечом, тяжелому мечу, Двуручными мечами, Двуручные мечи, Двуручным мечам, Двуручному мечу, большой меч, тяжелым мечом, Claymores, ударном оружии, большом мече, Двуручного меча, Двуручных мечах, ударному оружию, большого меча, ударным оружием, ударного оружия, blunt weapon, большому мечу, Двуручном мече, тяжелый меч
[ type(Weapon - Heavy Melee); characteristics(Slow but powerful attacks, wide swings, high damage per hit); combat_style(Heavy strikes that stagger enemies, charged spinning attacks); users(Diluc, Razor, Noelle, Chongyun, Beidou, Xinyan, Eula, Itto, Dehya, etc.); advantages(High damage output, breaks shields easily, considered blunt damage effective against Geo constructs); special_mechanics(Charged attacks typically involve spinning, effective at breaking ore and shields); ] The Claymore is a heavy two-handed melee weapon that trades speed for raw power. Claymore attacks are slower than swords and polearms but deal significantly more damage per hit. All claymore attacks are considered Blunt Attacks, making them highly effective against Geo constructs, shields, and ore deposits. Charged attacks typically involve a spinning motion that can hit multiple enemies repeatedly. Claymores excel at staggering enemies and breaking through defenses.
- #41Polearm - Weapon Type
Keys: пика, древковому оружию, spear, Копью, pole weapon, древкового оружия, лансе, лансом, древковым оружием, ланса, алебарда, Polearm, алебардой, Копья, пике, ланс, Копьями, древковое оружие, лансу, алебарды, пику, пикой, halberd, алебарде, древковом оружии, Копий, Копьям, lance, Копьях, Копьем, алебарду, пики, Polearms, Копье
[ type(Weapon - Rapid Melee); characteristics(Fast attacks, long forward reach, moderate damage, piercing strikes); combat_style(Rapid thrusting attacks, excellent for sustained DPS, charged lunging attacks); users(Xiao, Zhongli, Hu Tao, Xiangling, Raiden Shogun, Shenhe, Cyno, Candace, Mavuika, etc.); advantages(Fastest melee attacks, long reach keeps distance from enemies, high DPS potential); special_mechanics(Charged attacks typically lunge forward closing distance quickly); ] The Polearm is a rapid melee weapon with exceptional attack speed and forward reach. Polearm users can deliver quick successive strikes that rival swords in speed while maintaining longer range. Charged attacks typically involve a forward lunge that closes distance with enemies rapidly. Polearms excel at single-target damage and maintaining pressure on opponents. The weapon type is favored by many characters who need to apply elemental effects frequently while maintaining safe positioning.
- #42Bow - Weapon Type
Keys: снаряду, снаряд, Луками, Луке, Bows, дальнобойном оружии, aimed shot, снаряда, Луках, стрельбой из лука, archery, стрельбы из лука, projectile, прицельном выстреле, стрельбе из лука, Луки, стрельбу из лука, дальнобойного оружия, дальнобойному оружию, Луков, дальнобойное оружие, прицельному выстрелу, снарядом, Лук, стрельба из лука, прицельного выстрела, снаряде, Лукам, Bow, прицельный выстрел, Луку, Луком, прицельным выстрелом, Лука, ranged weapon, дальнобойным оружием
[ type(Weapon - Ranged); characteristics(Long-range attacks, charged elemental shots, weak point targeting); combat_style(Normal shots for quick damage, charged shots for elemental application and precision); users(Amber, Venti, Fischl, Ganyu, Tartaglia, Yoimiya, Tighnari, Collei, Lyney, Chasca, etc.); advantages(Safe distance combat, can target weak points for critical hits, charged shots deal elemental damage); special_mechanics(Fully charged shots apply wielder's element, can hit flying enemies, headshots deal bonus damage); ] The Bow is a ranged weapon that allows users to attack from a safe distance. Normal attacks fire quick shots with physical damage, while charged attacks can be held to charge up elemental arrows that deal damage matching the wielder's vision element. Fully charged shots are essential for applying elemental effects and triggering reactions from range. Bows can target enemy weak points (typically the head) for guaranteed critical hits. This weapon type is the only one capable of reliably hitting flying enemies and provides excellent battlefield control.
- #43Catalyst - Weapon Type
Keys: Катализаторами, каталитическим оружием, магическом оружии, orb, Catalysts, книге заклинаний, Катализатору, Катализаторах, сфере, Катализаторам, каталитическое оружие, магическое оружие, сферу, catalyst weapon, Катализатор, книга заклинаний, Catalyst, Катализаторы, каталитического оружия, книги заклинаний, Катализатора, Катализаторе, magic weapon, магическому оружию, Катализатором, каталитическом оружии, магического оружия, spellbook, каталитическому оружию, сферы, книгой заклинаний, книгу заклинаний, сфера, сферой, магическим оружием, Катализаторов
[ type(Weapon - Magical Ranged); characteristics(All attacks deal elemental damage, medium range, magical projectiles); combat_style(Elemental normal attacks, charged area attacks, pure elemental damage output); users(Lisa, Barbara, Mona, Klee, Sucrose, Ningguang, Yanfei, Kokomi, Nahida, Wanderer, Neuvillette, etc.); advantages(All damage is elemental, excellent for reactions, ranged safety, charged attacks hit wide areas); special_mechanics(Normal and charged attacks always deal elemental damage matching wielder's vision, no physical damage); ] The Catalyst is a magical weapon where all attacks deal elemental damage corresponding to the wielder's vision element. Unlike other weapons, catalysts have no physical damage component - every attack is purely elemental. Normal attacks fire elemental projectiles at medium range, while charged attacks typically create larger area-of-effect elemental damage. Catalyst users excel at applying their element consistently and triggering elemental reactions. The weapon type is ideal for mages and spellcasters who focus on elemental mastery and reaction-based combat strategies.
- #44Teleport Waypoints and Travel System
Keys: Телепортом, Точкой телепортации, Teleport Waypoint, Вейпоинта, Телепорта, Вейпоинте, Вейпоинту, Телепорту, Teleport, Точки телепортации, Статуи Семерых, Телепорт, Вейпоинт, быстром перемещении, Statue of The Seven, Статуя Семерых, Телепорте, Вейпоинтом, Точке телепортации, быстрому перемещению, Статую Семерых, fast travel, Статуе Семерых, быстрым перемещением, Точку телепортации, быстрое перемещение, Точка телепортации, Waypoint, Статуей Семерых, быстрого перемещения
[ type(Transportation system); function(Instant travel between discovered points); activation(Requires first-time discovery and resonance); types([Teleport Waypoints - scattered throughout world; Statues of The Seven - major landmarks in each region]); mechanics(Use map to select and teleport instantly; restores party HP and stamina at Statues); connection(Powered by Ley Lines and Archon energy); ] Teleport Waypoints are mystical devices scattered throughout Teyvat that allow travelers to instantly transport themselves to previously discovered locations. Statues of The Seven are larger waypoints representing each region's Archon that also restore HP and stamina. The system is powered by the Ley Lines beneath Teyvat and resonates with the Traveler's innate abilities. Waypoints must be discovered and activated before they can be used for travel.
- #45Domains - Challenge Dungeons
Keys: dungeon, данже, инстансом, испытания, Domain, Подземельями, Подземельям, данжем, инстанс, испытании, Подземелью, Подземелье, испытание, Подземелий, instance, испытанию, Подземелья, Подземельем, инстансе, данж, испытанием, challenge, данжа, данжу, инстанса, инстансу, Domains, Подземельях
[ type(Challenge instances); categories([One-Time Domains - story/puzzle rewards; Repeatable Domains - artifacts, materials, Mora]); entry_cost(Original Resin for most rewards); difficulty(Scales with World Level); rewards([Artifacts; Character Ascension Materials; Weapon Ascension Materials; Talent Books; Mora; Primogems]); ] Domains are instanced challenge areas scattered throughout Teyvat that offer various rewards upon completion. One-Time Domains provide permanent rewards like Primogems and prototypes. Repeatable Domains consume Original Resin for rewards including artifacts, character and weapon ascension materials, and talent level-up materials. Domains often feature specific elemental themes, puzzles, or combat challenges that test party composition and strategy.
- #46Spiral Abyss - Endgame Challenge
Keys: Бездна, бездной луны, Витой Бездной, этажным испытанием, Рифа Муска, этажном испытании, этажного испытания, бездную луну, Abyss, Витой Бездны, Рифом Муска, Витая Бездна, этажному испытанию, Бездной, Musk Reef, Витую Бездну, Бездну, бездная луна, этажное испытание, Бездны, Рифу Муска, Spiral Abyss, Рифе Муска, Риф Муска, Бездне, Витой Бездне, бездной луне, abyssal moon, floor challenge, бездной луной
[ type(Endgame combat challenge); location(Musk Reef, eastern Mondstadt); structure(12 Floors with increasing difficulty; Floors 9-12 reset twice monthly); challenge_types([Time-limited combat; Ley Line Disorder effects; Enemy waves]; special_rules([Two teams of 4 characters required; No food buffs; No changing artifacts/weapons during challenge]); rewards([Primogems; Mora; Artifacts; Character Ascension Materials]); lore_connection(Connected to the Abyss Order and Khaenri'ah; Abyssal Moon Spire); ] The Spiral Abyss is Teyvat's ultimate combat challenge located at Musk Reef. It consists of 12 floors of increasingly difficult time-limited combat encounters. Floors 1-8 provide one-time rewards, while Floors 9-12 (the Abyssal Moon Spire) reset every 15 days with new Ley Line Disorders and enemy configurations. Players must field two separate teams of four characters each. The Abyss is deeply connected to the Abyss Order and the fall of Khaenri'ah, with its dark energies corrupting all who enter.
- #47Original Resin - Energy System
Keys: системы энергии, Fragile Resin, Хрупкой смолы, Смола, Исходную смолу, Хрупкую смолу, Хрупкой смолой, Конденсированной смолы, систему энергии, Хрупкая смола, Смолы, Конденсированная смола, Исходной смоле, Смолой, Конденсированной смоле, Исходная смола, Смолу, Исходной смолы, energy system, Хрупкой смоле, Исходной смолой, системой энергии, Condensed Resin, Конденсированную смолу, системе энергии, Resin, Смоле, Конденсированной смолой, Original Resin, система энергии
[ type(Limiting resource for rewards); max_capacity(200 Original Resin); recharge_rate(1 Resin per 8 minutes; 180 per 24 hours); uses([Domains - 20/40 Resin; Ley Line Outcrops - 20 Resin; Bosses - 30/40/60 Resin; Crafting Condensed Resin - 40 Resin]); condensed_form(Condensed Resin - crafted at Crafting Bench, stores 40 Resin for later use); fragile_form(Fragile Resin - instant 60 Resin from rewards/quests); ] Original Resin is the energy system that limits how many high-value rewards players can obtain daily. It regenerates at 1 per 8 minutes (180 per day). Activities like Domains, Ley Line Outcrops, and Bosses consume Resin for rewards. Condensed Resin can be crafted to store rewards for later. The system encourages daily play sessions while preventing rapid progression through content.
- #48Primogem - Premium Currency
Keys: Камню Истока, Кристалл Сотворения, премиум валюте, gacha currency, Primogems, Камням Истока, валюте гачи, Кристаллу Сотворения, Камнями Истока, Камнем Истока, премиум валюта, premium currency, Камень Истока, Кристалле Сотворения, Кристаллом Сотворения, Камнях Истока, премиум валютой, Камне Истока, премиум валюту, Камни Истока, премиум валюты, Камней Истока, валюты гачи, Genesis Crystal, Камня Истока, валюту гачи, Кристалла Сотворения, Primogem, валютой гачи, валюта гачи
[ type(Premium currency); sources([Quests; Chests; Achievements; Spiral Abyss; Events; Daily Commissions; Exploration]); uses([Wishes/Gacha - 160 Primogems per pull; Original Resin refresh; Shop purchases]); premium_form(Genesis Crystals - purchased with real money, convert 1:1 to Primogems); importance(Essential for obtaining new characters and weapons); ] Primogems are the premium currency of Teyvat, obtained through gameplay and used primarily for Wishes (the gacha system) to obtain new characters and weapons. 160 Primogems equal one Wish. They can also refresh Original Resin or purchase shop items. Genesis Crystals are the paid premium currency that converts to Primogems. Primogems are awarded for quests, exploration, achievements, events, Daily Commissions, and Spiral Abyss clears.
- #49Wishing System - Gacha Mechanics
Keys: Wish, Pity, Молитвой, Судьбе, Гаче, Молитве, Гаранту, Судьбы, Молитвах, Wishes, Баннера, Гарант, Баннере, Гаранте, Гачу, Banner, Баннер, Гарантом, Молитву, Молитвам, Молитвами, Баннером, Гача, Молитв, Гачи, Баннеру, Гаранта, Fate, Gacha, Судьбой, Судьбу, Судьба, Гачей, Молитвы, Молитва
[ type(Gacha/summoning system); cost(160 Primogems or 1 Intertwined/Acquaint Fate per wish); banner_types([Character Event Wish - featured 5★ character; Weapon Event Wish - featured 5★ weapons; Standard Wish - permanent pool]); pity_system([Soft pity at 74 wishes; Hard pity at 90 wishes for 5★; 50/50 chance for featured character]); fate_types([Intertwined Fate - for Event/Weapon banners; Acquaint Fate - for Standard banner]); guarantee(50/50 system - lose 50/50 guarantees next featured 5★); stardust_exchange(Masterless Stardust/Starlight exchange for Fates); ] The Wishing system is Teyvat's gacha mechanic for obtaining new characters and weapons. Players spend Primogems or Fates to make Wishes on various Banners. The pity system guarantees a 5★ item within 90 wishes, with soft pity increasing rates after 74. Character banners have a 50/50 chance for the featured character, with a guarantee on the next 5★ if lost. Intertwined Fates are used for limited-time event banners, while Acquaint Fates are for the permanent standard banner.
- #50Adventurers' Guild
Keys: Гильдия, Гильдию авантюристов, Авантюриста, Катерине, Авантюристу, Катериной, Авантюристом, Катерину, Гильдией искателей приключений, Авантюристе, Adventurer's Guild, Adventurers' Guild, Guild, Катерина, Катерины, Adventurer, Авантюрист, Гильдии, Гильдией, Katheryne, Гильдия авантюристов, Гильдии авантюристов, Гильдией авантюристов, Гильдия искателей приключений, Гильдию искателей приключений, Гильдии искателей приключений, Гильдию
[ type(International organization); function(Assigns commissions and quests to adventurers); branches(All major cities in Teyvat); representatives(Katheryne - identical android-like receptionists at each branch); services([Daily Commissions; Expedition deployment; Adventure Rank progression; Quest assignments]); ranks(Adventure Rank system from 1-60); reputation(Global organization respected across all nations); ] The Adventurers' Guild is an international organization that operates throughout Teyvat, providing adventurers with commissions, quests, and various services. Each branch is staffed by Katheryne, a mysterious receptionist who appears identical at every location. The Guild manages Daily Commissions, allows adventurers to deploy characters on expeditions for resources, and tracks Adventure Rank progression. The organization maintains neutrality in international affairs and welcomes adventurers from all nations.
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