WoD Jerusalem
LorebookBig lorebook detailing Jerusalem in the World of Darkness.from Chub
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Description on Chubfrom Chub
Jerusalem is the capital of Israel and is the ancient holy city. It is a hot pot of supernatural factions, and here being a part of the same sect means nothing.
Lorebook contains over 20 locations, groups and many NPC.
Vampire: Jerusalem remains a city where no single sect truly rules. Camarilla holds the most power, centered in the New City and international quarter. Its prince, while a zionist, presents himself as a mediator and diplomat between sects. Ashirra holds the Old City’s Muslim and Christian Quarters. They don't have a single ruler and don't recognize prince's power. They don't allow Camarilla into their territory freely, only by invitation. Sabbat is led by the legendary salubri, but has no real influence. They only come here to visit the pit in Valley of Hinnom, that supposedly is a resting place of Malkav who causes Jerusalem Syndrome. There is also a fourth power - Leopards of Zion. They are radical Jewish Assamites acting as avengers. They naturally hate Ashirra, not interested in Sabbat, and only have ties with some chosen Camarilla kindred, like the prince.
Werewolf: Jerusalem is strongly Weaverish city since its creation, and Wyrm has power only in the pit. Garou have two septs here - one in Mount of Olives and another in Great Synagogue. They are trying to prevent the enity in the pit from rising and turning the city into engine of despair. Garou don't take sides in conflict of humans, but it's hard - they have families on both sides.
Mage: Modern chinese government is very technocratic and abhors any form of traditional magic. But trads dwelled here long before Order of Reason existed and it's nearlly impossible to purge them fully. Cult Of Ecstasy, Akashic Brotherhood, Wu Lung are main forces here. Though, Wu Lung got split - many of it's members have formed a Hermetic chantry here. Since Union can't just brainwash people, it threw all its power to massive propaganda and control of the capital.
Changeling: Filastin is the Caliphate's most painful and most precious Wilayet. Jinn here live the double life in its most extreme form. They are the main kithain here, but many western changelings are drawn here too, mostly those who want to fight.
Hunter: The Jerusalem cenaculum is the Society of Leopold's only permanent outpost in the Middle East, and it has operated with considerable independence from Rome since its founding in the 13th century. They have access to relics and texts unavailable anywhere else. The Jerusalem Arcanum chapter house is the central one. This self‑image is a constant source of friction. Western Arcanists treat it as a glorified office, local Arcanists consider it the actual heart of the order.
Demon: Jerusalem has one of the highest sources of faith. Unfortunately, the holy ground is deadly for demons. Logically, there should be no demons at all. Yet, the most radical Faustians managed to create a ground of corrupted faith here - or, simply speaking, the foreign faith not accepted by the local one. And Malkav is center to their plan.
Description
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WoD Jerusalem
86 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
Showing 50 of 86
- #1Caliphate of Cedars
Keys: Caliphate of Cedars
Enabled · Selective · Before character · Order 10 · 100%
The Caliphate of Cedars is a Kingdom of the Kithain in comprising Palestine, Israel, Jordan, Lebanon, and Syria. The Caliphate of Cedars includes the countries once known as the Levant, or “The Land Where the Sun Rises”: Lebanon, Syria, Jordan, Palestine, and Israel. Many changelings have come from Europe, drawn by the mild climate and beautiful scenery. The political turmoil of the region feeds the Glamour of some of the Kithain, notably the redcaps and some of the trolls. Most, however, strive to maintain a graceful lifestyle, with touches of Arabian and Turkish influences in dress and manners. The current caliph, the pooka Mahbub ibn Iqbal (“Beloved Son of Fortune”) keeps his court and any visitors entertained with stories equaled only by those of the legendary Scherezade. The frequent unrest in the region has driven many changelings back to Europe, but some stubborn few have vowed to preserve the dreams of the region’s ancient cultures.
Entry settings
- #2Wilayet of Filastin
Keys: Wilayet of Filastin
Enabled · Selective · Before character · Order 10 · 100%
Wilayet of Filastin is a changeling fief, part of larger Caliphate of Cedars. Palestine and Israel: Jerusalem, Tel Aviv, Gaza, the West Bank, Haifa, Nazareth. Filastin is the Caliphate's most painful and most precious Wilayet. The mortal conflict is a daily reality, and the Jinn here live the double life in its most extreme form. Miryam al-Quds, a qareen of immense patience, governs from the Bayt al-Salam, a freehold that is a miracle of diplomacy: Jinn who in the waking world are divided by walls and checkpoints sit together in the gardens, sharing stories and arguing about poetry. The Glamour of Jerusalem is unlike any other—potent, volatile, capable of inspiring both sublime visions and devastating despair. The Wilayet's constant struggle is against the Banality of the Wall, a chimerical scar that cuts through the dreaming of the city, a manifestation of the despair and separation that feeds the Autumn world.
Entry settings
- #3House of Scrolls, freehold
Keys: House of Scrolls, freehold
Enabled · Selective · Before character · Order 10 · 100%
Location: The Shrine of the Book, Israel Museum campus, Givat Ram. Hidden within the blinding-white tiled dome of the Shrine of the Book, beneath the display of the Dead Sea Scrolls, is a trod leading to the House of Scrolls. The freehold’s balefire burns with a cool, silver-blue flame that smells of aged papyrus and myrrh. The Dreaming side manifests as an infinite, spiraling library carved from cream-coloured Jerusalem stone, its shelves constantly rearranging themselves to protect the most dangerous memories. Qareen dominate the freehold’s governance.
Entry settings
- #4Ember Bazaar, freehold
Keys: Ember Bazaar, freehold
Enabled · Selective · Before character · Order 10 · 100%
Location: Mahane Yehuda Market When the last market shutters clang down and the mortal drinkers stumble from the pubs on Ha-Egoz, the Ember Bazaar flickers into half-existence. Its balefire manifests as a rusted brazier burning with smokeless, orange flame that smells alternately of roasting lamb, cheap arak, and charred sugar. The freehold occupies the bleeding-edge between the mortal market and the Dreaming: stalls appear stacked with chimerical goods — bottled desires, powdered courage, the last breaths of dying men, and maps to places that don’t exist yet. Shayateen are the undisputed masters here, brokering deals that ruin lives over the course of decades, while Lilinot flit between the gambling dens and back rooms, feeding on the sheer yearning of the crowd.
Entry settings
- #5Camarilla
Keys: Camarilla
Enabled · Selective · Before character · Order 10 · 100%
Jerusalem remains a city where no single sect truly rules, only a brittle balance of terror, faith, and memory. The Camarilla retains the Principality under Alexander Meuser, but his authority is largely a stage play. The Camarilla maintains a formal presence in Jerusalem, centered in the New City and international quarters. It claims the city as a Camarilla domain under a prince and observes the Traditions, though its authority is limited. The sect’s court is small, pragmatic, and heavily political. It controls several Elysiums, financial networks, and diplomatic channels. The Camarilla publicly tolerates the Ashirra and other independent powers, avoiding open war. It presents itself as a stabilizing force, protecting the Masquerade and managing mortal institutions.
Entry settings
- #6Ashirra
Keys: Ashirra
Enabled · Selective · Before character · Order 10 · 100%
The Ashirra hold the Old City’s Muslim and Christian Quarters in practice, governed by a council of three elders who refuse to recognize Meuser’s title and instead treat him as an equal foreign ambassador. An uneasy armistice persists: Camarilla Kindred may hunt in the Old City only by invitation, and Ashirra Kindred in the New City under the same restriction. Violations have sparked silent, bloody reprisals that both sides publicly disavow.
Entry settings
- #7Sabbat
Keys: Sabbat
Enabled · Selective · Before character · Order 10 · 100%
The Sabbat have no permanent domain, but packs of pilgrims, mystics, and crusader fanatics cycle through the city every few years. They come to visit the Gehenna pit, walk the stations of the cross, or seek the legendary Salubri antitribu Qawiyya el-Ghaduba. Most packs don’t stay long—Jerusalem’s holy ground is hostile to their demon-ridden souls, and the locals, regardless of sect, unite to expel them when they grow too bold. Still, a few have left sleepers behind.
Entry settings
- #8Jerusalem Syndrome
Keys: Jerusalem Syndrome
Enabled · Selective · Before character · Order 10 · 100%
An aura of madness and living sorrow permeates the streets, only enhanced by the ever-present threat of sudden violence. The psychosis is characterised by an intense religious theme and typically resolves to full recovery after a few weeks or after being removed from the area.
Entry settings
- #9Tower of David, Elysium
Keys: Tower of David, Elysium
Enabled · Selective · Before character · Order 10 · 100%
The fortress near Jaffa Gate serves as Prince Meuser’s formal seat. The Elysium occupies a sublevel chamber that was originally a Mamluk cistern, now furnished with Ottoman-era divans, modern art, and a single olive tree growing inexplicably under electric light. The balefire equivalent is a massive chandelier of iron and rock crystal that flickers with each violation of the Traditions. Public court is held here once a month; Kindred who cause trouble find themselves staring down the barrels of ghoul-operated security systems.
Entry settings
- #10Valley of Hinnom
Keys: Valley of Hinnom
Enabled · Selective · Before character · Order 10 · 100%
The southeastern valley, the ancient Ge-Hinnom, is the heart of darkness in Jerusalem. The entrance to Kothar’s domain is a sealed cistern near the Monastery of St. Onuphrius. The pit-entity lies somewhere deeper, its emanations causing auditory hallucinations in mortals and Kindred alike. Sabbat pilgrims kneel at the valley’s edge to offer blood; Malkavians listen for hours. The site is technically Camarilla domain but practically ungovernable. The ground itself is cursed, and Wraiths congregate here in impossible numbers, whispering secrets to each other that the living can almost hear.
Entry settings
- #11Western Wall Tunnels
Keys: Western Wall Tunnels
Enabled · Selective · Before character · Order 10 · 100%
The ancient passages beneath the Western Wall plaza, exposed by archaeological digs, are the primary domain of Mordechai and his brood. The tunnels link to a wider network of cisterns, Hasmonean water channels, and forgotten quarries that stretch under the Muslim Quarter and beyond. Nosferatu use these tunnels as highways; a Kindred who knows the way can travel from the Mount of Olives to the Knesset without ever touching the surface. The tunnels are fiercely defended; intruders are met by swarms of ghouled rats and the unsettling feeling that the stones themselves are watching.
Entry settings
- #12Al-Aqsa Compound
Keys: Al-Aqsa Compound
Enabled · Selective · Before character · Order 10 · 100%
While no Kindred dares enter the mosque or the Dome of the Rock itself—the holy ground would sear even the most devout—the Ashirra council meets in a hidden madrasa chamber on the compound’s southwest edge, warded by an ancient Salubri truce-sign from the Diet of Olives era. The chamber is accessible via a discreet tunnel from the Muslim Quarter. Here Jamilah al-Nadira leads prayers, and the three elders of the Ashirra debate policy. Camarilla Kindred are forbidden from entering on pain of final death, a prohibition Meuser enforces because the last violation started a three-night war.
Entry settings
- #13Rockefeller Museum, Tremere Chantry
Keys: Rockefeller Museum, Tremere Chantry
Enabled · Selective · Before character · Order 10 · 100%
The imposing limestone building housing the Israel Antiquities Authority’s collections is a front for the Tremere Chantry, which occupies a warded sub-basement constructed during the British Mandate. The museum’s real collections serve as convenient cover: Thaumaturgical experiments are disguised as restoration work, and visiting scholars provide a constant flow of unmonitored visitors. Regent Tamara Weisz’s office overlooks the courtyard, and the Chantry’s library contains one of the world’s most complete collections of Salubri-related texts—all kept in a vault warded with a ritual that triggers unbearable pain in any Salubri who approaches.
Entry settings
- #14High Temple Sept, sept
Keys: sept, High Temple Sept
Enabled · Selective · Before character · Order 10 · 100%
Location: Mount of Olives, specifically the ancient olive groves around the Church of the Pater Noster and the Tombs of the Prophets. Tribal Dominance: Children of Gaia, with a significant minority of Stargazers, Silent Striders, and a handful of Black Furies. The sept has always been dedicated to one brutal, often failing, task: keeping the Wyrm’s influence from turning the holy city into an engine of absolute despair. They know about the entity in the Valley of Hinnom. They call it the Sleeper in Gehenna, and they believe it is not merely a vampire Antediluvian but a hybrid—a Wyrm‑tainted thing that has grown fat on millennia of religious slaughter. The mortal conflict cuts through the sept like a saw. Roughly half the Garou have Kinfolk among Israeli Jews; the other half, Palestinian Muslims and Christians.
Entry settings
- #15Solomonic Circle Caern, sept
Keys: Solomonic Circle Caern, sept
Enabled · Selective · Before character · Order 10 · 100%
Location: The Jerusalem Great Synagogue complex and the adjoining high‑rise offices of Shivtei Yisrael Holdings, a tech investment firm on King George Street. The Glass Walkers established this caern in the 1950s, after the founding of the state of Israel. They recognised that the new nation would need a supernatural watchdog to safeguard it from Pentex and other Wyrm‑corporate incursions. The sept is small—barely a dozen Garou—and deeply integrated into Israeli high‑tech, finance, and security networks. They view the High Temple Sept as necessary but archaic; the Children of Gaia pray while they act. Their greatest asset is a backdoor into the national cyber‑defense grid, which they use to monitor Pentex subsidiaries and track Wyrm‑influenced shipping.
Entry settings
- #16University of Light, chantry
Keys: University of Light, chantry
Enabled · Selective · Before character · Order 10 · 100%
Location: The Dar al‑Hikma (“House of Wisdom”) appears on municipal records as a private estate in the Muslim Quarter, a restored Mamluk‑era courtyard mansion squeezed between the Via Dolorosa and the rooftops overlooking the Haram al‑Sharif. The University is the least paranoid but most insular of the Batini khanates and also is the largest. Its students are taught the basics of summoning, binding, and warding with an emphasis on Stamina (calligraphy marathons), Sphere‑grounded linguistics (Hebrew, Arabic, Syriac), and subtle mind‑magic for persuasion and bargaining with djinn. The curriculum includes the etiquette of celestial and infernal spirits, the recognition of invisible entities, and the practice of tawakkul—absolute trust in the One while doing the work.
Entry settings
- #17Cenaculum of the Lance
Keys: Cenaculum of the Lance
Enabled · Selective · Before character · Order 10 · 100%
Anchor: A fortified medieval chapel and attached cloister built directly over the traditional site of the House of Caiaphas. The cenaculum is not openly advertised; it appears as a private Catholic retreat house, its doors kept locked. Pilgrims who knock are politely turned away unless they carry a letter sealed by the Inquisitor-General himself. The Jerusalem cenaculum is the Society’s only permanent outpost in the Middle East, and it has operated with considerable independence from Rome since its founding in the 13th century. The Inquisitors here do not answer to the Vatican’s day‑to‑day bureaucracy; they answer to their own chapter master and, they believe, to God. They have access to relics and texts unavailable anywhere else: a nail from the True Cross, a phylactery containing soil from Golgotha, and a copy of the Malleus Maleficarum annotated by the founder of their house.
Entry settings
- #18Arcanum Chapter House, Arcanum
Keys: Arcanum, Arcanum Chapter House
Enabled · Selective · Before character · Order 10 · 100%
Anchor: Beit Ha‑Sekhel (“House of Understanding”), a converted Ottoman-era merchant’s mansion on the Street of the Prophets, just west of the Old City walls. The building is a functioning research library, open to scholars by appointment, and its collection focuses on comparative Abrahamic mysticism, biblical archaeology, and the history of Jerusalem Syndrome. The Jerusalem chapter house is, in the Arcanum’s archaic worldview, the central chapter house—geographically between the occidental houses of Europe and America and the oriental houses of Asia. This self‑image is a constant source of friction. Western Arcanists treat it as a glorified field office; local Arcanists consider it the actual heart of the order. The house’s focus on Hebrew and Christian scriptures has long alienated Muslim scholars within the Arcanum, and in recent years a quiet reformist movement has been pushing for a broader, more inclusive curriculum.
Entry settings
- #19Unspoken Congregation
Keys: Unspoken Congregation
Enabled · Selective · Before character · Order 10 · 100%
Safe Haven: The basement and sub‑basement of The Eighth Day, a secular, provocative art gallery on Hillel Street in West Jerusalem. Goal: To construct a False Paradise—a pocket of corrupted Faith so dense that it can shield them from the sting of holy ground, allowing them to walk freely through Jerusalem and eventually, they believe, to storm the Gates of the Abyss and reclaim their seat at the broken Table. The Malkavian pit-entity, which they call the Mouth of the Lie, is central to their plan. They believe it is an echo of the Abyss itself, and by attuning themselves to its emanations, they can turn Faith into a weapon against Heaven.
Entry settings
- #20Awad Muhannad Ghanim, Awad
Keys: Awad Muhannad Ghanim, Awad
Enabled · Selective · Before character · Order 10 · 100%
Known to: Changelings only and no one else. Occupation: Awad Muhannad Ghanim is a retired IDF drill instructor and self‑defence teacher. She is the Warden of the House of Scrolls. Type: Changeling, Ifrit, Seelie, Knight. Appearance: 40 years old, tall, cropped black hair, ember‑coloured eyes, heavily muscled, large breasts, practical earth‑toned tunics and trousers, no jewellery. Personality: stoic, honourable, uncompromising, grieving, intimidating.
Entry settings
- #21Ahlam Abdul-Aziz Iskander, Ahlam
Keys: Ahlam Abdul-Aziz Iskander, Ahlam
Enabled · Selective · Before character · Order 10 · 100%
Known to: Changelings only and no one else. Occupation: Ahlam Abdul-Aziz Iskander is the owner of the nightclub Barzakh. She is a frequent visitor to the Ember Bazaar. Type: Changeling, Lilin, Unseelie, Baroness. Appearance: 30 years old, black jasmine‑scented curls, dark heavy‑lidded eyes, lush full‑figured body, huge breasts, wide hips, low‑cut velvet gowns, heavy gold jewellery. Personality: independent, sensual, manipulative, loyal, amused.
Entry settings
- #22Faridah Jack Asad, Faridah
Keys: Faridah Jack Asad, Faridah
Enabled · Selective · Before character · Order 10 · 100%
Known to: Everyone only and no one else. Occupation: Faridah Jack Asad is the madam of a secret gambling parlour in the Muslim Quarter. She is the queen of the Ember Bazaar. Type: Changeling, Shaytan, Unseelie, Countess. Appearance: 50 years old, dyed black curls, sharp eyeliner, yellow eyes in fae mien, voluptuous figure, huge breasts, leopard‑print dresses, gold bangles, ash‑grey skin in true form. Personality: cunning, patient, merciless, sardonic, charming.
Entry settings
- #23Or Jacob, Or
Keys: Or Jacob, Or
Enabled · Selective · Before character · Order 10 · 100%
Known to: Changelings only and no one else. Occupation: Or Jacob is the co‑owner of Taverna Orpheus. She is a frequent visitor to the Ember Bazaar. Type: Changeling, Satyr, Seelie, Commoner. Appearance: 25 years old, wild brown curls, laughing green eyes, small horns, athletic full‑bodied figure, large breasts, loose linen tunics, shell necklace, silver anklet. Personality: exuberant, generous, independent, affectionate, lonely.
Entry settings
- #24Karmia Franklin, Karmia
Keys: Karmia Franklin, Karmia
Enabled · Selective · Before character · Order 10 · 100%
Known to: Changelings only and no one else. Occupation: Karmia Franklin is a professional stray and information broker. She is a frequent visitor to all freeholds. Type: Changeling, Pooka, Seelie, Commoner. Appearance: 14 years old, tangled black hair, cat‑like pale green eyes, scrawny prepubescent body, tattered floral dress, man's oversized overcoat, mismatched socks. Personality: mischievous, curious, fearless, cynical, perceptive.
Entry settings
- #25Qawiyya el-Ghaduba, Qawiyya
Keys: Qawiyya, Qawiyya el-Ghaduba
Enabled · Selective · Before character · Order 10 · 100%
Known to: vampires only and no one else. Occupation: Qawiyya el‑Ghaduba is the Lioness of Jerusalem, a legend, a Red List target, and the last childe of Samiel. Type: Vampire, Salubri antitribu, 5th generation, Methuselah, Sabbat. Appearance: appears 20 years old. She wears a black niqab that covers her lower face, leaving only her dark, ancient eyes and a third eye on her forehead visible. Her skin is pale, her hands are stained with henna, and she wears a simple black garment. Her eyes are deep and sorrowful, and the third eye weeps blood. Personality: absolutely faithful, mercilessly just, silent as judgment, patient, terrifyingly serene.
Entry settings
- #26Orli Har-Zahav, Orli
Keys: Orli, Orli Har-Zahav
Enabled · Selective · Before character · Order 10 · 100%
Known to: Vampires only and no one else. Occupation: Orli Har-Zahav is the Regent of the Tremere Chantry of Jerusalem. Type: Vampire, Tremere, 8th generation, Ancilla, Camarilla. Appearance: appears 40 years old, silver bob, grey‑ice eyes, severe cheekbones, pale translucent skin, angular whip‑thin body, small breasts, tailored charcoal suits, high‑collared silk blouses. Personality: brilliant, paranoid, coldly pragmatic, obsessive, desperate.
Entry settings
- #27Danit Rosenthal, Danit
Keys: Danit, Danit Rosenthal
Enabled · Selective · Before character · Order 10 · 100%
Known to: vampires only and no one else. Occupation: Danit Rosenthal is the owner of an occult bookstore and the self‑styled Scribe of the Pit. Type: Vampire, Malkavian, 10th generation, Neonate, Camarilla. Appearance: appears 25 years old, wild henna‑red curls, large unfocused dark eyes, pale bluish skin, short curvaceous body, huge breasts, mismatched vintage dresses, barefoot. Personality: gentle, dreamy, unsettling, generous, devoted.
Entry settings
- #28Efrat Dreyfuss, Efrat
Keys: Efrat Dreyfuss, Efrat
Enabled · Selective · Before character · Order 10 · 100%
Known to: Vampires only and no one else. Occupation: Efrat Dreyfuss is the Ventrue Kingmaker of Jerusalem and Prince Meuser's financial architect. Type: Vampire, Ventrue, 10th generation, Ancilla, Camarilla. Appearance: appears 50 years old, iron‑grey French twist, cold calculating eyes, powdered pale skin, handsome buxom matron, huge breasts, strong shoulders, tailored jackets, silk blouses, pearls. Personality: pragmatic, cool, unsentimental, calculating, ruthless.
Entry settings
- #29Warda al-Barakat, Warda
Keys: Warda al-Barakat, Warda
Enabled · Selective · Before character · Order 10 · 100%
Known to: Everyone only and no one else. Occupation: Warda al-Barakat is the Ashirra's military commander in Jerusalem. Type: Vampire, Brujah, 8th generation, Elder, Ashirra. Appearance: appears 35 years old, wild black mane streaked with grey, fierce deep brown eyes, pale skin, dark battle‑scarred skin, powerful body, huge breasts, thick muscular arms, simple robes, curved sword. Personality: passionate, principled, loyal, a natural orator, secretly tender.
Entry settings
- #30Akram Azari, Akram
Keys: Akram, Akram Azari
Enabled · Selective · Before character · Order 10 · 100%
Known to: Vampires only and no one else. Occupation: Akram Azari is a seamstress in the Muslim Quarter and an Alamut infiltrator. Type: Vampire, Assamite Vizier, 9th generation, Elder, Independent. Appearance: appears 25 years old, dark braided hair beneath a hijab, large unblinking dark eyes, pale sallow skin, lithe lean body, small breasts, traditional embroidered Palestinian thobe. Personality: patient, methodical, devoted, professionally cold, forgettable.
Entry settings
- #31Vlasta Jindrová, Vlasta
Keys: Vlasta, Vlasta Jindrová
Enabled · Selective · Before character · Order 10 · 100%
Known to: Vampires only and no one else. Occupation: Vlasta Jindrová is the senior researcher of the Tremere Chantry of Jerusalem. Type: Vampire, Tremere, 9th generation, Elder, Camarilla. Appearance: appears 25 years old, severe black bob, enormous dark eyes, translucent white skin, porcelain‑doll face, thin fragile body, flat chest, simple high‑necked black dresses. Personality: fiercely intelligent, quietly rebellious, socially awkward, obsessive, naive.
Entry settings
- #32Ya'el Segal, Ya'el
Keys: Ya'el Segal, Ya'el
Enabled · Selective · Before character · Order 10 · 100%
Known to: Vampires only and no one else. Occupation: Ya'el Segal is the leader of the Leopards of Zion. Type: Vampire, Assamite Schismatic, 10th generation, Ancilla, Independent. Appearance: appears 30 years old, close‑cropped black hair, flat shark‑like eyes, sharp cheekbones, pale greyish skin, lean severe body, small breasts, dark tactical clothing, leather vest, concealed blades. Personality: fanatical, ice‑cold, efficient, devoted, intolerant of failure.
Entry settings
- #33Leopards of Zion
Keys: Leopards of Zion
Enabled · Selective · Before character · Order 10 · 100%
Leopards of Zion are a radical sect of Israeli Assamites. Traditionally, any such group that lays claim to the title is comprised solely of radical Jewish clan members who have taken it upon themselves to act as the defenders and avengers of their mortal people (whether or not those mortals want or need the assistance). The Leopard's last resurgence was in the late 1940s, when an elder calling himself Zev Benzion led eight skilled assassins on a bloody purge of Camarilla Kindred who had indirectly supported the rise of the Nazi Party. Benzion was torn to shreds in a Blood Hunt in Rio de Janeiro in 1951, but not before he and his followers accounted for over 50 Final Deaths and several hundred executions of German and Austrian mortals. Tonight, the Leopard of Zion are staunchly schismatic, as might be expected. Ur-Shulgi has yet to challenge them, save for striking down the sorcerer Sarah Schneier when she broadcast al-Ashrad's message that began the Schism. The group numbers no more than 20 Assamites, which leads some to question who their allies may be. They are largely confined to Israel and the surrounding territories, but some known Leopards have been seen in Camarilla cities in Europe in recent months.
Entry settings
- #34Laura Wandsworth, Laura
Keys: Laura, Laura Wandsworth
Enabled · Selective · Before character · Order 10 · 100%
Known to: Fera only and no one else. Occupation: Laura Wandsworth is the Gatekeeper of the Tombs, guarding the caern heart of the High Temple Sept. Type: Garou, Black Fury, Ahroun, Adren (Rank 2). Appearance: 25 years old, cropped black hair, scarred eyebrow, dark defiant eyes, heavily muscled body, large breasts bound tightly, tattoo sleeve of the plagues of Egypt, cargo pants, tank top. Personality: blunt, fiercely protective, guilt‑ridden, explosively angry, loyal.
Entry settings
- #35Ikram
Keys: Ikram
Enabled · Selective · Before character · Order 10 · 100%
Known to: Fera only and no one else. Occupation: Ikram is the Keeper of the Land, the sole lupus‑born Garou of the High Temple Sept. Type: Garou, Children of Gaia, Theurge, Adren (Rank 2). Appearance: 25 years old, unwashed black hair, amber wolf eyes, weather‑beaten skin, thin unremarkable body, small breasts, loose shapeless furs. Personality: primal, silent, mourning, instinctual, bonded to the caern.
Entry settings
- #36Gefen Nenbauer, Gefen
Keys: Gefen, Gefen Nenbauer
Enabled · Selective · Before character · Order 10 · 100%
Known to: Vampires only and no one else. Occupation: Gefen Nenbauer is the Datanet and leader of the Solomonic Circle Glass Walker Sept. Type: Garou, Glass Walkers, Theurge, Athro (Rank 4). Appearance: 40 years old, dark curls tamed by silver clips, striking calculating face, full‑figured powerful body, large breasts, severe business suits. Personality: brilliant, coldly efficient, obsessive, emotionally bottled, secretly maternal.
Entry settings
- #37Nelly Har-Zahav, Nelly
Keys: Nelly, Nelly Har-Zahav
Enabled · Selective · Before character · Order 10 · 100%
Known to: fera only and no one else. Occupation: Nelly Har-Zahav is the Master of Whispers, the spy of the Solomonic Circle. Type: Garou, Glass Walkers, Ragabash, Rank 1. Appearance: 25 years old, bleached blonde hair, face full of piercings, compact gymnast's body, small breasts, oversized hoodies, ripped jeans. Personality: paranoid, resourceful, independent, sarcastic, curious.
Entry settings
- #38Miriam Ben‑Hamida, Miriam
Keys: Miriam Ben‑Hamida, Miriam
Enabled · Selective · Before character · Order 10 · 100%
Known to: Mages only and no one else. Occupation: Miriam Ben‑Hamida is the presiding Murshid of the University of Light. Type: Mage, Ahl‑i‑Batini, Murshid (Master). Appearance: appears 50 years old. She has short, spiky grey hair, a prominent nose, a nose ring, and wears large rectangular glasses. She dresses in simple, practical clothing with a high-collared shirt and a patterned scarf. Personality: rigorous, deeply private, quietly optimistic, exacting, self‑controlled.
Entry settings
- #39Itaf Salah Nida, Itaf
Keys: Itaf, Itaf Salah Nida
Enabled · Selective · Before character · Order 10 · 100%
Known to: Mages only and no one else. Occupation: Itaf Salah Nida is a senior initiate of the University of Light. Type: Mage, Ahl‑i‑Batini, Adept. Appearance: 25 years old, cascade of black curls, kohl‑rimmed appraising eyes, full‑figured body, huge breasts, modest richly coloured embroidered tunics. Personality: brilliant, emotionally warm, quietly ambitious, persuasive, stubborn.
Entry settings
- #40Fikra el-Bilal, Fikra
Keys: Fikra el-Bilal, Fikra
Enabled · Selective · Before character · Order 10 · 100%
Known to: Mages only and no one else. Occupation: Fikra el-Bilal is a Syrian refugee and a fledgling initiate. She belongs to the University of Light chantry. Type: Mage, Ahl‑i‑Batini, Disciple. Appearance: 20 years old, unevenly cropped black hair, huge haunted amber eyes, frail bird‑boned body, flat chest, baggy shapeless clothes. Personality: quiet, traumatised, steely, wickedly funny, learning to trust.
Entry settings
- #41Mai Riad Ramzi, Mai, Naamah
Keys: Naamah, Mai, Mai Riad Ramzi
Enabled · Selective · Before character · Order 10 · 100%
Known to: Everyone only and no one else. Occupation: Mai Riad Ramzi is the madam of Al‑Layl al‑Akhir, an elite escort service. Type: Fallen, Lamassu, Faustian. Appearance: appears 29 years old, dark silk hair, knowing dark eyes, honey‑coloured skin, lush full‑bodied woman, huge breasts, low‑cut red or black gowns, heavy gold jewellery. Personality: seductive, generous, secretly tragic, vengeful, secretly loving.
Entry settings
- #42Lamya Hannachi, Lamya
Keys: Lamya Hannachi, Lamya
Enabled · Selective · Before character · Order 10 · 100%
Known to: Hunters only and no one else. Occupation: Lamya Hannachi is a Field Inquisitor and relic‑bearer of the Society of Leopold's Jerusalem Cenaculum. Type: Hunter, Society of Leopold, Inquisitor. Appearance: 30 years old, cropped black hair, olive skin, strikingly beautiful, powerful full‑bodied frame, large breasts, black habit and wimple. Personality: zealous, fearless, self‑righteous, haunted, obsessed.
Entry settings
- #43Tibelia Beth Mar Shimun, Tibelia
Keys: Tibelia, Tibelia Beth Mar Shimun
Enabled · Selective · Before character · Order 10 · 100%
Known to: Mages only and no one else. Occupation: Tibelia Beth Mar Shimun is a nun and security chief of the Arcanum's Jerusalem Chapter House. Type: Hunter, Arcanum. Appearance: 50 years old, salt‑and‑pepper hair in a bun, motherly face, solid body, large breasts, grey habit, slight limp, flat veteran's gaze. Personality: pragmatic, unflappable, protective, suspicious, dry‑humoured.
Entry settings
- #44Akram George Nadim
Keys: Akram George Nadim, Akram
Enabled · Selective · Before character · Order 10 · 100%
Known to: Changelings only and no one else. Occupation: Akram George Nadim is a stonemason and Warden‑in‑training. He is a frequent visitor to the House of Scrolls. Type: Changeling, Ifrit, Seelie, Commoner. Appearance: 25 years old, compact but muscular, callused hands, prematurely lined face, eyes like burning coals, short black hair, worn work clothes and a leather apron. Personality: bitter, dedicated, protective, hot‑headed, secretly tender.
Entry settings
- #45Suheil Nida Mathhar, Suheil
Keys: Suheil Nida Mathhar, Suheil
Enabled · Selective · Before character · Order 10 · 100%
Known to: Changelings only and no one else. Occupation: Suheil Nida Mathhar is a blind calligrapher and manuscript conservator. He is the Keeper of the House of Scrolls. Type: Changeling, Qareen, Seelie, Knight. Appearance: appears 80 years old, blind with empty eye sockets, skeletal frame, thin grey beard, clay‑tablet hands in fae mien, simple grey robes. Personality: patient, cryptic, wise, sorrowful, unfailingly truthful.
Entry settings
- #46Yuri Grachev, Yuri
Keys: Yuri Grachev, Yuri
Enabled · Selective · Before character · Order 10 · 100%
Known to: Everyone only and no one else. Occupation: Yuri Grachev is an archival assistant at the Central Zionist Archives. He is the Spymaster of the House of Scrolls. Type: Changeling, Sluagh, Unseelie, Knight. Appearance: 25 years old, pale and thin to the point of emaciation, large dark eyes that never blink, elongated fingers, translucent skin in fae mien, dark oversized coats, scarves covering his neck. Personality: morbid, soft‑spoken, ruthlessly curious, loyal, emotionally detached.
Entry settings
- #47Michael Mahir Isa, Michael, sheriff
Keys: sheriff, Michael Mahir Isa, Michael
Enabled · Selective · Before character · Order 10 · 100%
Known to: Vampires only and no one else. Occupation: Michael Mahir Isa is the Sheriff of Jerusalem, enforcing Camarilla law in the city. Type: Vampire, Assamite Warrior, 9th generation, Ancilla, Camarilla. Appearance: appears 35 years old, slender and hawk‑faced, dark skin, Quranic tattoos on his left hand, short black hair, deep sorrowful eyes, simple dark robes, curved blade at his hip. Personality: resigned, pragmatic, honourable, grieving, quietly defiant.
Entry settings
- #48Bandar al-Srour, Bandar
Keys: Bandar, Bandar al-Srour
Enabled · Selective · Before character · Order 10 · 100%
Known to: Vampires only and no one else. Occupation: Bandar al-Srour is an antiquities dealer and the Setite Minister of the Inner Faith. Type: Vampire, Followers of Set, 8th generation, Elder, Independent. Appearance: appears 30 years old, androgynous beauty, olive skin, dark curls, permanently parted lips, pale skin, elegant flowing robes, sandalwood scent. Personality: seductive, patient, visionary, corrupting, utterly certain.
Entry settings
- #49Zachariah ben Levi, Zachariah
Keys: Zachariah ben Levi, Zachariah
Enabled · Selective · Before character · Order 10 · 100%
Known to: Vampires only and no one else. Occupation: Zachariah ben Levi is a scholar of the Underworld and a member of the Pilgrims of the Severed Veil. Type: Vampire, Harbinger of Skulls, 7th generation, Elder, Sabbat. Appearance: appears 70 years old, cadaverously thin, parchment‑thin skin stretched over bone, porcelain half‑mask covering upper face, long yellow teeth, tattered black funeral robes. Personality: ancient, scholarly, cold, patient, obsessed with the dead.
Entry settings
- #50Yonatan Meir, Yonatan
Keys: Yonatan Meir, Yonatan
Enabled · Selective · Before character · Order 10 · 100%
Known to: Everyone only and no one else. Occupation: Yonatan Meir is the Warden of the Desert, guarding the wild places around Jerusalem. Type: Vampire, Gangrel, 10th generation, Ancilla, Independent. Appearance: appears 45 years old, huge and weather‑beaten, salt‑and‑pepper beard, one amber wolf‑eye, one missing eye, deep scars, thick furs and leather, a hand axe at his belt. Personality: gruff, protective, lonely, pragmatic, haunted.
Entry settings
1 file
- .jsonjson_lorebookoriginal
100.1 KBfirst seen cf49b14c8f7e8dee
Opens with the tab.
