WoD Hong Kong
LorebookBig lorebook detailing Hong Kong in the World of Darkness.from Chub
- 2 forks on Chub · private forks can't be archived· Chub · lorebooks/Vanlos1/world-of-darkness-hong-kong-6c90c0062cf6
- mummy the resurection
- rage across hong kong
- kindred of the east
- world of darkness
- werewolf the apocalypse
- Ghost
- mage the ascension
- Fairy
- changeling the dreaming
- wraith the oblivion
- werewolf
- hunter the reckoning
- Vampire
- mage
Tokens: 0 permanent · Lorebook: up to 375 tokens triggered, 14,875 across all entries · estimated prompt budget 375
Description on Chubfrom Chub
Consider this lorebook a preview for my future characters.
Hong Kong is a huge and dynamic port city that became a melting pot of the supernaturals of the East and West. Lorebook contains over 30 locations, groups, canon NPC and majority of my released and future characters.
Vampire: During British rule Hong Kong belonged to Camarilla, but no more. In 1990s prince Robert Pedder was assassinated, and no one had dared to take the vacant position. The only bastion of stability appeared to be the Tremere, until regent Oliver Thrace betrayed his Clan after the Week of Nightmares and fled to Beijing. By 2024 you probably can find some stubborn Tremere and Caitiffs, but the city became too dangerous for them to survive.
A little rant: I see that many people can't accept the fact that cainites have very little presence in Asia (yet no one fucking asks why Russia barely has any vamps!). It's a common mistake - there have always been Cainites here since ancient times, but not in the modern age. Why? Answer is very simple - competition. Asia literally has demonic realms that hold significant power in the region and can produce their own monsters - the kuei-jin. Kuei-jin are far more organized than cainites. There is also a large amount of the Fera (like in Russia - that's why this region has very little population of vamps). And as a result, cainites lost the competition during Dark Ages, before major sects had been formed.
Werewolf: Hong Kong is a melting pot between the Garou Nation and the Beast Courts. Sept of the Council for Universal Trade was the first appear in the city and served to mediate tensions between Glass Walkers and Boli Zouhisze. Fera had little presence there until now. Using chaos in kuei-jin ranks, they swooped into the city in 2001, lured their ancestors out and destroyed them (except for one) by cooperating with the Garou Nation. And now, regent Khan named Da Zan holds the city firmly in his paws. He had employed an interesting tactic - to train mortal hunters to fight against the Wyrm servants and lure out remaining kuei-jin.
Mage: The Awakened find themselves attracted to Hong Kong for its geomantic design, which generates powerful amounts of chi. Akashic Brotherhood and Virtual Adepts hold the main power here. Hong Kong also serves as the main base for two crafts - Wu Lung and Wu Keng, two mortal enemies. Technocracy had only one construct until recently, but now they'd managed to establish some more. Recently, an interesting phenomena had happened. In 2020 several new nodes popped out in Hong Kong and surrounding territories. These phenomenon has attracted attention of mages from all over the world. They dived into the city just to study this phenomena or seize these nodes. This places also could serve as new caerns for the Beast Courts.
Note: I hate canon hsien, so next information is based on the fanbook "In the Realm of Gods and Dreams". Changeling: Local changelings call themselves the Hsien. Their main difference from their Western brethren is a combination of traits of changelings, nunnehi, adhene and inanimae - they can choose how to reincarnate. They don't have dualistic courts, but instead divide themselves into collectives. Western kithain can appear there only as tourists or immigrants.
Demon: The Fallen have very little presence there, probably because of the Yomi Wan - this shit reminds of the Abyss too much. There is a group of Cryptics centered around their weakened Earthbound brother Harudha. They are studying him, hoping to redeem him.
Hunter: Hong Kong has an Arcanum Chapterhouse in Tai Hang and is under the boot of the Beast Courts. Imbued are present - one of them is notorious for declaring war against every creature in the city. Tengu of the Beast Courts has deployed a training program for mortal hunters (while hiding their own natures of course) whom they can use against the Wyrm.
Wraith: Hong Kong is part of the Jade Kingdom - the Yellow Springs. And no one likes this. There is probably more renegades than citizens in the city - their hatred for the Emperor is profound. There is also a Stygian outpost that happily helps locals in their operations against the tyrant.
Note: next information combines canon lore with the fanbook "Kindred of the East: the Relentless Age". Kuei-jin: Kuei-jin were the main force in the city in the past. It was under control of the Flame Court - one of the five court of Quincunx. In 19th century Quincunx fell in uprising of the Scorpion Eaters. Heroes, known as the Rusted Claw Collective, that slayed the Flame Court became a symbol of the new city - powerful and free. Kuei-jin divided themselves into large bands, each controlling one of the city's regions. Of course, it wasn't peaceful. And in 2001, their enmity reached its peak. Disorganized, they were methodically culled by the new force in the city. They still have hope for survival though - one of the mandarins is still alive, and Rusted Claw Collective are still active.
Mummy: Hong Kong serves as a meeting place between Amenti and native Wu T'ian. Wu T'ian themselves are deeply concerned about humanity's wellbeing and oppose or try to control both regent Da Zan and emperor Yu Huang.
Listed as “World of Darkness: Hong Kong”
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Last checked on Chub: Created Updated Archived since
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WoD Hong Kong
145 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1Beast Courts of Hong Kong
Keys: Beast Courts of Hong Kong
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Entry settings
Beast Courts of Hengeyokai are the main power in the city now. Using chaos in kuei-jin ranks, they swooped into the city in 2001, lured their ancestors and destroyed them (except one) by cooperating with Garou Nation that was present there (mostly Silent Striders and Glass Walkers). City became a great place to train mortal hunters to use against remaining kuei-jin and servants of Wyrm.
- #2Da Zan, Regent
Keys: Da Zan, Regent
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Known to: Fera only and no one else. Occupation: Da Zan is a Regent of the Beast Courts of Hong Kong. Da Zan was the one who created an alliance with Glass Walkers in Hong Kong to purge kuei-jin from the city. He has a daughter, Da Rong, who is currently in London. Type: Bastet, Khan. Appearance: 43 years old, medium black hair, amber eyes, short height, wears sharp business suits or tactical gear, depending on the audience. Personality: perceptive, brute, cunning, powerful, lusty.
- #3Victoria Peak, The Peak Circle
Keys: The Peak Circle, Victoria Peak
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Entry settings
The homes and penthouses here are where the Regent receives (or intimidates) emissaries from the Wu Lung, the Akashic Brotherhood and others. The Peak Tram is meticulously monitored; any supernatural attempting to ascend without Court awareness finds the mechanisms "mysteriously" failing. The Court uses the staggering wealth and influence of the Peak's mortal residents as both a shield and a resource.
- #4Kowloon Walled City Park, Sept of the Precision Strike
Keys: sept, Kowloon Walled City Park, Sept of the Precision Strike
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Entry settings
Sept of the Precision Strike in Kowloon Walled City Park is the Beast Court's primary sept. Garou of the Garou Nation are not welcomed here, because of spiritual importance of this place for Asian fera. This caern is led by old Zhong Lung Duan Zexian.
- #5Shek O Back Beach
Keys: Shek O Back Beach
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Shek O Back Beach is the training is boot camp. Mortal hunters are drilled like soldiers, broken down and rebuilt as cohesive urban platoons. The curriculum emphasizes overwhelming force, tactical ambushes, and "scorched earth" principles against supernatural threats. The caves house caches of modern weapons, spirit-banishing explosives, and stolen Pearl Paradigms tech. Main instructor is a Tengu Rea Nagashima.
- #6Tsim Sha Tsui Police Station
Keys: Tsim Sha Tsui Police Station
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Entry settings
Tsim Sha Tsui Police Station is a Beast Courts puppet operation. This station handles "sensitive" cases—those with potential supernatural overlap. Evidence disappears, witnesses recant, and investigations are steered away from the Court’s interests. It’s a key tool for managing mortal perception and covering up the hunters' operations. The leading officer is a Same-Bito Inspector Kohei Tanaka.
- #7Nezumi Colony, Jishi no Kage
Keys: Jishi no Kage, Nezumi Colony
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Entry settings
Colony is located in a vast, hidden network within the storm drains, service tunnels, and abandoned MTR service shafts beneath Central and Kowloon. The Nezumi are the Court’s unseen eyes, scavengers, and assassins. They monitor the city's underbelly, track the movement of contraband (including mystical items). Despite living in such nasty place, nezumi style themselves as ninja clans. The colony is led by a Nezumi Shadow Seer Old Whispers-In-Pipes. There are 3 clans in the colony - Shimura, Arani, Omari.
- #8The Temple of the Unblinking Star
Keys: sept, The Temple of the Unblinking Star
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Entry settings
The Temple of the Unblinking Star is a secluded Buddhist temple in the Pok Fu Lam country park, held by the Stargazers. These garou are part of the Beast Courts for 20 years. The Stargazers serve as spiritual advisors, mediators, and the Court’s mystic branch.
- #9The Serpent's Den
Keys: The Serpent's Den
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The Serpent's Den is a casino in Macau owned by Stargazer garou Teerana Rojumanong. Its operation is a triple-front: Financial Engine: Siphons vast wealth from corrupt mortals and supernatural entities. Wyrm Snare: The high-roller suites are designed to entrap and identify Wyrm servants (greedy mages, Bane-possessed tycoons). They are not always killed here, but tagged for later "acquisition." Kuei-jin Hunt: Teerana uses the casino's allure to draw out remaining Kuei-jin desperate for funds or hedonistic Chi.
- #10Sept of the Council for Universal Trade
Keys: sept, Sept of the Council for Universal Trade
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Entry settings
Sept of the Council for Universal Trade is composed of many garou tribes but it is under the leadership of the Glass Walkers. It is dedicated to the fostering of the economic and technological progress of the region as well as the prosperity of the islands. They cooperate with the Court out of necessity but are wary of the Regent's ambitions. This sept is the oldest one in the city. Population: Glass Walkers, Bone Gnawers, Silent Striders, Children of Gaia and Fianna. Sept is led by Glass Walker Philodox Jo Wu. Sept is located in a repurposed, high-tech industrial unit in Kwun Tong. Silent Striders live there too - this caern can hide them from typical ghostly attention.
- #11Hive of Amaryllis
Keys: Hive of Amaryllis, Hive
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Entry settings
Hive of Amaryllis is a main operating unit of Wym servants. Based in old textile factory in Sham Shui Po. Led by Kumo Erisa Sazama, her gang runs high-stakes cybercrime (ransomware, data brokering), precision art theft, and designer drug trafficking (brewed from alchemical Wyrm-taint).
- #12Shimura Clan
Keys: Shimura, Shimura Clan
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Shimura Clan is one of the 3 clans of Jishi no Kage. The Shimura are the ultimate spies. They specialize in entering spaces thought to be secure—not just physical locations, but digital systems and social circles. They have a bitter, sneering rivalry with the Arani clan, whom they see as blunt, vulgar instruments. They are led by a cunning, androgynous Nezumi named Mariko Shimura.
- #13Arani Clan
Keys: Arani Clan, Arani
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Entry settings
Arani Clan is one of the 3 clans of Jishi no Kage. The Arani are the enforcers and the shock troops. Experts in tunnel fighting, ambush tactics, poison-making, and psychological warfare. The clan is fiercely loyal and hierarchical, with a strong warrior cult. They have a feud with Shimura clan. Led by a hulking, battle-scarred veteran named Goro Arani.
- #14Omari Clan
Keys: Omari, Omari Clan
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Entry settings
Omari Clan is one of the 3 clans of Jishi no Kage. The Omari are the colony's lifeblood. They are the ones who map the tunnels, salvage materials, and build the tools the other clans use. The clan is organized around master-apprentices workshops. Led by a wiry, clever engineer named Tetsu Omari.
- #15Jo Wu
Keys: Jo Wu
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Entry settings
Known to: Fera and no one else. Occupation: Jo Wu is an alpha of the Sept of the Council for Universal Trade. She is a powerful corporate executive and environmental business leader. Type: Garou, Glass Walker, Philodox. Appearance: Dresses in conservative, Western-style power suits and tasteful jewelry. Projects an aura of assertive self-confidence. Personality: Pragmatic, strategic, assertive, a harmonizer. Believes in healing the land (and the economy) from within through sustainable growth and balance.
- #16Song Chiang
Keys: Chiang, Song Chiang
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Entry settings
Known to: Fera and no one else. Occupation: Song Chiang is a warder of the caern within the Sept of the Council for Universal Trade. Type: Garou, Glass Walker, Galliard. Appearance: Notable for his long, silky beard in human form. In lupus form, has a black facial mask and brown, bark-like fur. Personality: Level-headed, thoughtful, easygoing, a caregiver. Prone to deep thought (Harano) but fiercely protective of the caern and hates injustice.
- #17Wu Yong
Keys: Wu Yong, Yong
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Entry settings
Known to: Fera and no one else. Occupation: Wu Yong is a Guardian for the Sept of the Council for Universal Trade. Handles the sept's "dirty work." Type: Garou, Glass Walker Tribe, Theurge Auspice (Homid). Appearance: A small, slender man with an outwardly gentle and calm demeanor. Personality: Calm but with a swift, hidden temper; fiercely patriotic (Asian supremacist); pragmatic and underworld-savvy. Believes in phasing out Western influence from a position of strength.
- #18Lian Ting
Keys: Lian Ting, Ting
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Entry settings
Known to: mages and no one else. Occupation: Lian Ting is a senior adept of the Akashic Brotherhood's chantry The Hall of the Unmoving Mind. Type: Mage, Akashic Brotherhood, Adept. Appearance: Early 50s. Black hair with silver streaks, kept in a severe knot. Lined, expressive face. Moves with silent, martial precision. Master of disguise. Personality: Relentless, strategic, compassionate, wrathful, patient.
- #19Kito Sullivan
Keys: Kito, Sullivan, Kito Sullivan
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Entry settings
Known to: mages and no one else. Occupation: Kito Sullivan is a CEO of Neo-Childplay Interactive (AR/VR edutainment). Creator and operator of the "Hong Kong Firewall," a digital defense network against Technocracy incursions and master of the Renderfarm chantry. Type: Mage, Virtual Adepts, Master. Appearance: Late 30s. Sharp, eclectic tech-visionary style. Green eyes with retinal display flicker. Spirit-bound data tattoo. Personality: Paranoid, brilliant, protective, mischievous, weary.
- #20The Hall of the Unmoving Mind
Keys: chantry, The Hall of the Unmoving Mind
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Hall of the Unmoving Mind is a Akashic chantry in Kowloon Walled City Park. It focus is martial training, mediation, spiritual balance. Primary diplomatic conduit to the Beast Court.
- #21The Renderfarm
Keys: chantry, The Renderfarm
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Renderfarm is a chantry of Virtual Adepts led by Kito Sullivan. It is disguised as a server farm in the Fo Tan industrial district. Focused on information warfare, reality hacking, Digital Web exploration, counter-Technocracy operations.
- #22The Celestial Forge of the Nine Dragons
Keys: chantry, The Celestial Forge of the Nine Dragons
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Celestial Forge of the Nine Dragons is a chantry of the Wu Lung. It's hidden within Man Mo Temple, Hollywood Road. This chantry is one of two oldest win Hong Kong and remains a bastion of traditionalist Wu Lung mages. They have a feud with The Atrium of the Nine chantry.
- #23Atrium of the Nine
Keys: Atrium of the Nine, chantry
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Atrium of the Nine is a chantry of the Order of Hermes located in upper floors of the Bank of China Tower. This chantry is one of two oldest win Hong Kong and consists of Wu Lung mages who joined Order of Hermes in 2001, forming House Hong Lei that focuses on high ritual magic. They have a feud with The Celestial Forge of the Nine Dragons. Members of the Atrium of the Nine currently cooperate with crafts mages who came into the city due to the Resurgence.
- #24Pearl Paradigms
Keys: Pearl Paradigms, construct
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Pearl Paradigms (PP for short) is the greatest Construct of the Technocracy in Hong Kong. It is headed by the Syndicate, with the goal of taking control over the Hong Kong financial market. Pearl Paradigms is situated in a glass-and steel spiral building in the centre of the financial district, masked as a marketing enterprise. Pearl Paradigms was well prepared for the takeover, inserting themselves into the Chinese Republic years before and soliticing investments. Headed by Neng Shou, the Construct also has a Life Sciences Research and Development division with several Progenitors that work on their own projects, including "clean" drugs, and a Division of Bionic Interfacing, where Iteration X experiments with forms of cybernetics on mortals.
- #25Lorenco Gil
Keys: Lorenco Gil, Lorenco, Gil
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Entry settings
Known To: Technocracy and no one else. Occupation: Lorenco Gil is an administrative Vice President, Life Sciences R&D, Pearl Paradigms. He is a bioengineer from Macau who uses the city's populace as a resource for developing "life-enhancement" products, performance drugs, and longevity treatments for the elite. Type: Technocrat, Progenitor, Expert. Appearance: Olive skin, black curly hair. Switches between conservative business suits and casual streetwear for "field research." Personality: Charismatic, pragmatic, ambitious, morally flexible. Views Hong Kong as a perfect testing ground.
- #26Heishui Zhen
Keys: Heishui Zhen
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Entry settings
Heishui Zhen is a small, traditionally Hakka village in the New Territories, nestled in a valley where a tributary feeds into one of Hong Kong's major rivers. It feels decades behind the metropolis. It's main river - Black Water River, is currently heavy polluted by toxins. Several campaigns were issued to clean it, but still no results - something is killing the workers.
- #27Pavithra Adri
Keys: Pavithra, Pavithra Adri, Adri
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Known To: Technocracy and no one else. Occupation: Pavithra Adri is a Director of Bionics, Pearl Paradigms. Type: Technocrat, Iteration X, Expert. Appearance: 60 years old, dark skinned, short black hair, A living showcase of advanced cybernetics and nanotechnology, her body extensively enhanced. Personality: Introspective, disciplined, transcendent, driven by a desire to overcome physical limits through technology. Her personal journey from self-denial to techno-transcendence fuels her work, making her division a leader in cybernetic implants and nanotechnology.
- #28Neng Shou
Keys: Neng Shou, Shou
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Entry settings
Known To: Technocracy and no one else. Occupation: Neng Shou is a Director of Media & Mass Marketing and current CEO of Pearl Paradigms. In 2019, after assassination of previous CEO Simone Carsweld, Shou seized her position with the help of Asian technocrats. Type: Technocrat, Syndicate, Expert. Appearance: 40 years old yet looks very young, short black hair, brown eyes, dresses in impeccable Western business suits. Personality: Calculating, patient, duplicitous, fiercely nationalistic and racist, ambitious.
- #29Goto Precision Armaments Ltd.
Keys: Goto Precision Armaments Ltd., construct
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Goto Precision Armaments Ltd. is a technocratic construct owned by Void Engineer Akumu Goto and located in Tuen Mun industrial area. It is a "boutique" defense contractor specializing in "non-lethal containment systems," advanced surveillance drones, and "riot control technology" for the Hong Kong Police Force and private security firms across Southeast Asia.
- #30The Ninefold Dragon Cartel
Keys: The Ninefold Dragon Cartel, construct
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The Ninefold Dragon Cartel is a technocratic construct located in textile mill in Sham Shui Po and led by Chiyou Song of Iteration X. They eliminate problematic reality deviants, acquire mystical assets for study, control key infrastructure, and generate black funds—all while operating under the cover of organized crime. They are the Technocracy's "dirty tricks" department, outsourced for maximum deniability.
- #31The Dreamroot Canal, freehold
Keys: freehold, The Dreamroot Canal
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The Dreamroot Canal is a freehold owned by Imugi named Pang Ah-Ra. It is a seemingly ordinary dental clinic in Causeway Bay. Inside, it is a shrine that combines modern sterile design with decorations of Korean Kingdom with a fountain in the center.
- #32The Steaming Memory, freehold
Keys: freehold, The Steaming Memory
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The Steaming Memory is a freehold owned by Immortal Sage Lu Chun. It is a traditional, unassuming teahouse in the Sheung Wan district. It is a place where changelings can find peaceful atmosphere. Here auntie Chun dispenses advice, brews potent herbal remedies (with a dash of Glamor), and quietly guides those who are touched by the Dreaming. She recognizes other Changeling and Fae creatures on sight.
- #33The Iron Claw Syndicate
Keys: The Iron Claw Syndicate
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The Iron Claw Syndicate is a criminal organization led by rogue garou of the Hakken tribe Kage Tokugawa. This group consists mostly of mortals and several hsien. Syndicate controls illicit cash flow, laundering, and high-stakes debt collection in the casino world. Kage's insider knowledge of the Courts makes him a dangerous and unpredictable wild card.
- #34Kage Tokugawa
Keys: Tokugawa, Kage Tokugawa, Kage
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Known to: Fera and hsien and no one else. Occupation: Kage Tokugawa is a leader of The Iron Claw Syndicate. He is a former member of the Beast Courts - he left them after siring a metis with his ex-lover Stargazer named Lawan. Type: Garou, formerly Hakken, Ronin, Philodox. Appearance: 42 years old, long black hair, gold eyes, casually wears sharp suits. Personality: confident, intimidating, friendly, stubborn, charismatic.
- #35Arcanum Chapterhouse
Keys: Arcanum Chapterhouse
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Arcanum Chapterhouse is located in nondescript, slightly dilapidated masonry building in Tai Hang, nestled between residential towers. It is easily mistaken for a private club or a small, failing museum. Members of Arcanum are under supervision of the Beast Courts and gather knowledge under their control.
- #36The Golden Needle Clinic
Keys: The Golden Needle Clinic
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The Golden Needle Clinic is a small clean clinic in North Point, operated by a Wu T'ian Kanna Shoda. This place also serves as a meeting point between Asian Wu T'ian and Western Amenti.
- #37The Forsaken Archives
Keys: The Forsaken Archives
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The Forsaken Archives is a place within sealed sub-basement of the Hong Kong Museum of History. It is operated by a Wu T'ian Hisae Yasunaga. It is a sanctuary and planning cell for renegade wraiths rebelling against Yu Huang's tyranny in the Yellow Springs. Local wraiths can count on Hisae's protection.
- #38Duncan Gordon
Keys: Duncan Gordon, Duncan, Gordon
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Known to: wraiths and no one else. Occupation: Duncan Gordon is a Stygian Sentry and smuggler of "liberated" wraiths via the Midnight Express. Type: Wraith, Legionary (Stygia). Appearance: Appears as a clean-shaven, impeccably groomed British Lance Corporal from 1941, forever in his battle uniform. Personality: Stubborn, dutiful, fiercely protective, racially prejudiced (particularly against Japanese), defiant of higher authority if it conflicts with his mission.
- #39Kuan Hui
Keys: Kuan Hui
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Entry settings
Known to: wraiths and no one else. Occupation: Kuan Hui is a censor for the Jade Empire, tasked with reaping new wraiths. Type: Wraith, Censor (Jade Empire). Appearance: A beautiful Chinese woman in her early 20s with elaborate late-19th century hairstyling and clothing, moving with the mincing steps of bound feet. Personality: Bitter, vengeful, obsessive, dutiful. Driven by love for her lost son and hatred for her master's lineage.
- #40Kun Su
Keys: Kun Su
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Known to: wraiths and no one else. Occupation: Kun Su is an administrator of the Hong Kong Necropolis for the Jade Emperor. Type: Wraith, Bureaucrat (Jade Empire). Appearance: A slight, agile Chinese aristocrat from the 19th century, dressed in fine clothing with a constant, unforgivingly assessing gaze. Personality: Xenophobic, bureaucratic, dutiful, secretly conflicted. Gleeful at the expulsion of Western influence but burdened by his office and Dark Passions.
- #41The Ruined Sentry Post
Keys: The Ruined Sentry Post, haunt
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The Ruined Sentry Post is a haunt in The spectral ruins of the Repulse Bay Hotel. This is a fortified Stygian safehouse in the Shadowlands operated by Duncan Gordon.
- #42The Necropolitan Seat
Keys: The Necropolitan Seat, citadel
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The Necropolitan Seat is a citadel of Yellow Springs located in Hong Kong's older Chinese cemeteries. Censor Kun Su audits loyalty, processes reports on wraith activity, and issues decrees. The alley is his patrol zone, a place where disloyal wraiths are "reminded" of their duties. The atmosphere is one of heavy, bureaucratic control.
- #43The Stanley Threshold
Keys: haunt, The Stanley Threshold
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The Stanley Threshold is a haunt located in Stanley Military Cemetery and the old Stanley Prison. This area is occupied by various renegade wraiths who want to be free from Yu Huang's rule.
- #44Sakura ab-Neferu, Merit-neferu
Keys: Sakura ab-Neferu, Sakura, Merit-neferu
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Known to: Amenti and Wu T'ian and no one else. Occupation: Sakura ab-Neferu is the Vizier of Asia, main representative of the Amenti there. Type: Mummy, Amenti. Appearance: a Japanese woman in her early 20s. Her eyes, however, occasionally hold the ancient, knowing depth of Merit-neferu. She dresses in modern high fashion but often carries or wears a single, anachronistic piece of Egyptian antique jewelry. Personality: Conflicted, dutiful, ancient yet newly born, curious, internally fragmented.
- #45The Green Mask
Keys: The Green Mask
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Entry settings
The Green Mask is a high-end beauty salon and aesthetic clinic in Tsim Sha Tsui. It is owned by kuei-jin mandarin Sa Eun-Ji. This place serves as her court where she is ready to accept any kuei-jin.
- #46The Rusted Claw Collective
Keys: The Rusted Claw Collective
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The Rusted Claw Collective is a band of the kuei-jin led by Chen Nuan. This group is famous for destroying the Flame Court of Hong Kong in 19th century. Group's haven is located in decommissioned typhoon shelter boathouse in Aberdeen.
- #47The House of the Faithful Crescent
Keys: The House of the Faithful Crescent
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The House of the Faithful Crescent is a name given to community center and modest mosque serving Hong Kong's Uyghur and Central Asian Muslim community in Jordan. While all its members are mortal, rumors circulate among them of a mysterious protector who wards off misfortunes.
- #48Gao's Clinic & Herb Shop
Keys: chantry, Gao's Clinic & Herb Shop
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Gao's Clinic & Herb Shop is a chantry of Wu Keng in Heishui Zhen led by adept Gao Shufen and master Ji Pa. It is the current gathering place for Wu Keng mages.
- #49The Harbinger Clinic
Keys: The Harbinger Clinic, construct
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The Harbinger Clinic is a technocratic construct of Progenitors in Heishui Zhen led by doctor Tan Zhelan. It s a small free clinic, designed to provide free and effective treatment for the villagers. Though it is very unpopular among the locals - they don't trust modern medicine at all.
- #50Nodes, caerns, Resurgence
Keys: caerns, Nodes, Resurgence
Enabled · Selective · Before character · Order 10 · 100%
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In 2020 several new nodes popped out in Hong Kong and surrounding territories. These phenomenon has attracted attention of mages from all over the world. They dived into the city just to study this phenomena or seize these nodes. This places also could serve as new caerns for the Beast Courts.
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