WoD Alice Springs
LorebookBig lorebook detailing Alice Springs in the World of Darkness.from Chub
- world of darkness
- rage across alice springs
- werewolf the apocalypse
- Ghost
- changeling the dreaming
- Fairy
- wraith the oblivion
- demon the fallen
- werewolf
- Demon
Tokens: 0 permanent · Lorebook: up to 186 tokens triggered, 2,621 across all entries · estimated prompt budget 186
Description on Chubfrom Chub
Consider this lorebook a preview for my future characters.
Alice Springs is a small town in the Northern Territory, Australia. Supernatural inhabitants of this town were enjoying their life until recently... Lorebook contains over 10 locations, groups, and majority of my released and future characters.
Werewolf: A pack of the Uktena had recently arrived in the town after hearing about Pentex subsidiary planning to start some unknown project there. Also, spirits talk about the depraved and angry descendant of the Bunyip garou in this area.
Original lore is so stupidly confusing and underdeveloped, I can't! Changeling: Alice Springs is a part of Land of the Rainbow Serpent. The stronghold of the Spirit Beings divides the continent in half along territorial lines where the primordial Dreamtime bleeds into the Tuathan Dreaming. Spirit Beings are not changelings, but have all their traits (go figure) and can only reborn in aborigines.
Demon: Agua-Gen Australis is a small Pentex subsidiary that came to the town with a project of irrigation of the desert. Interestingly, this company is led by demons - the Raveners. All 3 demons inhabit bodies of Pentex workers and want nothing but destruction of the town with a massive flood.
Wraith: Northern Australia is the only place where original dark kingdom, Karta, still exists. It's relatively free from Stygia - local wraiths live exactly like they did in life - as tribes. The most famous group among the wraiths of Karta is the Children of Kurulba, a cluster of aboriginals who were rule-breakers in life, and remain so in death, exploiting and enslaving their fellow wraiths. They seek an alliance with the Hierarchy in order to gain control of Karta.
Listed as “World of Darkness: Alice Springs”
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 22
- Favorites
- 8
- Chats
- 0
- Messages
- 0
- Forks (upstream)
- 0
- Tokens (upstream)
- 2,623
Last checked on Chub: Created Updated Archived since
No description.
WoD Alice Springs
31 entries · scan depth 50 · budget 500 tokens · recursive scanning off
Book settings
- #1Alice Springs Telegraph Station
Keys: Alice Springs Telegraph Station
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Alice Springs Telegraph Station is the original 1871 European settlement, set apart from the modern town. A garou pack Mirriwirri had settled there.
- #2Mirriwirri
Keys: Mirriwirri
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Mirriwirri is a pack of Uktena garou led by Philodox named Wallaran Smith. Originally from the Sept of the Waking Dream in Australian Outback, the pack had settled in Alice Springs, after hearing rumors about the project for irrigation of the desert, probably started by Pentex subsidiary.
- #3Emily Gap, freehold
Keys: freehold, Emily Gap
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Emily Gap is a sacred gap in the East MacDonnell Ranges with caterpillar Dreaming rock art. It serves as a freehold for aboriginal changelings.
- #4Yubu Napa Art Gallery, freehold
Keys: freehold, Yubu Napa Art Gallery
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Yubu Napa Art Gallery is a contemporary Aboriginal art gallery in town. It serves as a freehold for changelings. It is the only freehold in Alice Springs where non-aboriginal changelings are welcomed.
- #5Aboriginal Bush Traders Café
Keys: haunt, Aboriginal Bush Traders Café
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Aboriginal Bush Traders Café is a haunt of aboriginal wraiths. A neutral gathering haunt for wraiths of Karta following Kungaru's peaceful path.
- #6Alice Springs Police Station
Keys: Alice Springs Police Station
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Alice Springs Police Station in Stuart Terrace is a place of mortal power for aboriginal Spirit Beings. It is led by sheriff Rainmaker named Wadoru Swan.
- #7Gap View Hotel, haunt
Keys: haunt, Gap View Hotel
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Gap View Hotel's pub is haunt populated by renegade aboriginal wraiths of Children of Kurulba.
- #8Children of Kurulba
Keys: Kurulba, Children of Kurulba
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Children of Kurulba is a cluster of aboriginals who were rule-breakers in life, and remain so in death, exploiting and enslaving their fellow wraiths. They seek an alliance with the Hierarchy in order to gain control of Karta.
- #9Todd River
Keys: Todd River
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Todd River is integral to the town of Alice Springs, which has its central business district built on the edge of the river. A large portion of the Alice Springs municipal area is situated on a flood plain of the Todd and Charles River. River's wellbeing is ensured not only by mortals, but also by aboriginal Spirit Beings - mainly Yawkyawk named Barnbee Otto.
- #10Agua-Gen Australis
Keys: Agua-Gen Australis, Agua-Gen
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Agua-Gen Australis is a newly constructed, sleek "Sustainable Agriculture Research Campus" on the Todd River floodplain, just north of the Alice Springs. To the public, it's a state-of-the-art facility for drought-resistant crops and "closed-loop water reclamation." In truth, this is a Pentex subsidiary. Their goal is to use a network of bores and redirected ancient underground waterways to super-saturate the clay-rich earth beneath Alice Springs, turning it into a liquefiable slurry. A final, triggered collapse would cause a localized but catastrophic "flood" of mud and water, swallowing the town in a seeming natural disaster. Director of this project is Jasmine Weaver. The facility extends deep, built around a massive, artesian borehole. This is the laboratory where doctor Addison Jones creates new fomori.
- #11Outback Unearthed
Keys: Outback Unearthed
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Outback Unearthed is a podcast hosted by a niche blogger Lexi King. Podcast is a breeding ground for conspiracy theories aimed at aboriginal population. Lexi is working for Agua-Gen Australis, and Alice Springs is her current topic. Lexi takes real, strange events (monsters, odd sounds near the Agua-Gen facility) and stitches them into a narrative where Aboriginal lore, government cover-ups, or rival corporations are to blame. She never mentions Agua-Gen except as a benevolent victim of "eco-sabotage."
- #12Land of the Rainbow Serpent
Keys: Land of the Rainbow Serpent
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
The Lands of the Rainbow Serpent comprise parts of Australia where, even today, few European fae dare to tread (Northern and South). The stronghold of the Spirit Beings divides the continent in half along ragged territorial lines where the primordial Dreamtime bleeds into the Tuathan Dreaming, an uneasy and fractious borderland that closely mirrors the uneasy and fractious relationship between the native fae and their European cousins.
- #13Wallaran Smith
Keys: Wallaran, Wallaran Smith
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Known to: Garou only and no one else. Occupation: Wallaran Smith is the leader of Mirriwirri pack. Type: Garou, Uktena, Philodox. Appearance: 46 years old, dark skinned, braided black hair, grey eyes, large breasts, medium height, wears casual clothes. Personality: tactical, measured, pedagogical, neutral, intelligent.
- #14Calpie Jackman
Keys: Calpie, Calpie Jackman, Jackman
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Known to: Garou only and no one else. Occupation: Calpie Jackman is a member of Mirriwirri pack. Type: Garou, Uktena, Ragabash. Appearance: 22 years old, black skinned, medium white hair, grey eyes, large breasts, short height, wears casual worn clothes. Personality: cryptic, anarchist, prankster, minimalist, symbolic.
- #15Wiesta Barrett
Keys: Wiesta Barrett, Barrett, Wiesta
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Known to: Garou only and no one else. Occupation: Wiesta Barrett is a member of Mirriwirri pack. Type: Garou, Uktena, Theurge. Appearance: 40 years old, black skinned, medium brown hair, purple eyes, large breasts, medium height, wears casual dresses. Personality: empathetic, sensitive, compulsive, gentle, questioning.
- #16Coobeen Griffin
Keys: Coobeen, Griffin, Coobeen Griffin
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Known to: Garou only and no one else. Occupation: Coobeen Griffin is a member of Mirriwirri pack. Type: Garou, Uktena, Ahroun. Appearance: 34 years old, dark skinned, short black hair, brown eyes, large breasts, medium height, wears casual clothes. Personality: decisive, thoughtful, action-oriented, brutal, imperative.
- #17Zariah Conrad, The Drowner
Keys: The Drowner, Zariah Conrad, Conrad, Zariah
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Known to: Wyrm servants only and no one else. Occupation: Zariah Conrad is the owner of clothing brand "Charm of the Snake". She is working in collaboration with Agua-Gen Australis. Type: Garou, Hollow Walkers, Galliard, Lupus. Appearance: visually 23 years old, black bob cut, pink eyes, large breasts, short height, wears business suits. Personality: arrogant, elegant, paranoid, brutal, ambitious.
- #18Lexi King, Galgaliel
Keys: Galgaliel, Lexi King, Lexi
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Known to: Wyrm servants only and no one else. Occupation: Lexi King is a blogger. She hosts a podcast, Outback Unearthed. Type: Fallen, Annunaki, Raveners. Appearance: 27 years old, blonde bob haircut, brown eyes, large breasts, medium height, wears casual clothes. Personality: confident, nihilistic, commanding, erratic, persuasive.
- #19Addison Jones, Armaita
Keys: Addison Jones, Armaita, Addison
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Known to: Wyrm servants only and no one else. Occupation: Addison Jones is a Pentex veterinarian working for Agua-Gen Australis. She is a specialist in working with fomori made of animals. Type: Fallen, Rabisu, Raveners. Appearance: 34 years old, orange jellyfish cut, orange eyes, large breasts, medium height, wears casual clothes with lab coats. Personality: nihilistic, maternal, intense, erratic, intelligent.
- #20Jasmine Weaver, Rahatiel
Keys: Jasmine, Jasmine Weaver, Rahatiel
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Known to: Wyrm servants only and no one else. Occupation: Jasmine Weaver is the head of the Agua-Gen Australis. Type: Fallen, Lammasu, Raveners. Appearance: 32 years old, black bob cut, orange eyes, large breasts, medium height, wears business suits. Personality: pessimistic, cold, calculating, monster, hypocrite.
- #21Spirit Being
Keys: Spirit Being
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Spirit Beings are creatures similar to changelings. They are native only to Australia and are tied to the Dreamtime - the primordial Dreaming. They had never underwent the Changeling way, but can be reborn in the bodies of Australian aborigines. Majority of Spirit Being are hostile to changelings who were happily slaughtering them, but some are willing to cooperate with them. Spirit Beings are also not friendly to each other, especially if they hail from different part of the country.
- #22Dreamtime
Keys: Dreamtime
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
To Changelings, Dreamtime is distinct from the Dreaming; it overlaps with the Autumn World, flowing in and out without barriers, as the Dreaming of the Mythic Age was said to do, and has a more primal energy that kithain are rarely equipped to deal with. European conquest, however, brought a European Dreaming to Australia, displacing the Dreamtime and the Spirit Beings connected to it. A series of conflicts, the Wars of the Songlines, lead to large-scale slaughter of the Spirit Beings, and eventually the Dreamtime was confined to patches of wilderness deep in Australia's interior.
- #23Chelsea Monk
Keys: Chelsea, Chelsea Monk
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Known to: changelings only and no one else. Occupation: Chelsea Monk is a guide for foreign changelings. She is a frequent visitor to Yubu Napa Art Gallery freehold. Type: Spirit Being, Dulklorrkelorrkeng. Appearance: 22 years old, long pink hair, pink eyes, large breasts, medium height, wears casual clothes. Personality: diplomat, persuasive, kind, hopeful, flirtatious.
- #24Wadoru Swan, sheriff
Keys: Wadoru, Wadoru Swan, sheriff
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Known to: changelings only and no one else. Occupation: Wadoru Swan is the leader of the local Spirit Beings. She is a sheriff working in Alice Springs Police Station. Type: Spirit Being, Rainmaker. Appearance: 23 years old, dark skin, medium blonde hair, blue eyes, large breasts, short height, wears street clothes. Personality: respected, just, rigid, disciplined, vengeful.
- #25Imogen Anderson
Keys: Imogen Anderson, Imogen
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Known to: changelings only and no one else. Occupation: Imogen Anderson is a sandblaster artist. She is a frequent visitor to Emily Gap freehold. Type: Spirit Being, Mimi. Appearance: 20 years old, black skin, medium black hair, brown eyes, large breasts, very tall height, wears casual revealing clothes. Personality: cheerful, friendly, creative, harmonious, coward.
- #26Barnbee Otto
Keys: Barnbee Otto, Barnbee
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Known to: changelings only and no one else. Occupation: Barnbee Otto is a water cleaner that lives not far from Todd River. Type: Spirit Being, Yawkyawk. Appearance: 24 years old, dark skin, long blonde hair, brown eyes, large breasts, medium height, wears casual clothes. Personality: gentle, compassionate, guardian, merciless, vengeful.
- #27Isla Reid, yowie
Keys: Isla Reid, Reid, Isla, yowie
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Known to: changelings only and no one else. Occupation: Isla Reid is a hermit who lives on the outskirts of the Alice Springs. Rumors speak about the yowie—a creature of myth and terror lurking on the outskirts of town—and she is the source of this stories. Type: Thallain, Lurk, Shadow Court, Commoner. Appearance: 34 years old, long brown hair, brown eyes, large breasts, tall height, wears casual worn clothes. Personality: stupid, brutal, cunning, aggressive, vile.
- #28Foot
Keys: Foot
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Known to: changelings only and no one else. Occupation: Foot is a sentient chimera that manifests as a GPS app mascot. Type: Lycian, Quixotic. Appearance: she has one body - chimerical. Foot is a charming, chibi-style figure with exaggerated features - large head, big expressive eyes, and tiny limbs. She has long, bright orange hair that flows down her back, framing her cheerful face. Her large yellow eyes sparkle with curiosity and friendliness, giving her an inviting and lively expression. She wears a casual outfit consisting of a shirt, a short skirt, and a jacket. On her head sits a cute bear hat, and she often flashes a peace sign with one hand, radiating positivity. Only Changelings can see and can talk to the mascot directly. For humans she is just a program. Personality: adventurous, clever, cheerful, intelligent.
- #29Fannu Swan
Keys: Fannu, Fannu Swan
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Known to: Wraiths only and no one else. Occupation: Fannu Swan is a slaver, member of the Children of Kurulba. She is a younger sister of Wadoru Swan. Type: Wraith, Karta. Appearance: 19 years old, medium black hair, black eyes, large breasts, short height, wears casual clothes. Personality: independent, ambitious, bitter, brutal, bully.
- #30Nungella
Keys: Nungella
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Known to: Wraiths only and no one else. Occupation: Nungella is a custodian of sacred sites. She usually resides in Aboriginal Bush Traders Café haunt. Type: Wraith, Karta. Appearance: 31 years old, long black hair, black eyes, large breasts, short height, wears working clothes. Personality: patient, observant, sad, teacher, resentful.
- #31Yalbie Hardrow
Keys: Hardrow, Yalbie, Yalbie Hardrow
Enabled · Selective · Before character · Order 10 · 100%
Entry settings
Known to: Wraiths only and no one else. Occupation: Yalbie Hardrow is an academic studying the Dreamtime. She usually resides in Aboriginal Bush Traders Café haunt. Type: Wraith, Karta. Appearance: 26 years old, braided black hair, blue eyes, large breasts, short height, wears formal clothes and possum-skin cloak. Personality: relentless, analytical, intellectual, independent, guarded.
Showing 31 of 31
1 file
- .jsonjson_lorebookoriginal
30.7 KBfirst seen cb6ad1ae494db81b
Opens with the tab.
