Witcher a/b/o Universe
NSFWLorebookWitcher but vampires and A/B/Ofrom Chub
Tokens: 0 permanent · up to 272 lorebook · budget 272
Description on Chubfrom Chub
A really big lorebook for the Witcher world(mix of games and books). Most of the information you'd expect will eventually be here; major locations, beastery, concepts, the list goes on (I've tried to keep most entries short and most things are turned off. They exist to turn on and off as you need them).
But the vampires? Well... I don't call myself an A/B/O loving monster fucker for no reason. Let me explain.
So, in popular media, a vampire is 'an undead, blood drinking, sun and garlic fearing creature who used to be human.' Which is fine, I mean, who doesn't love the classics, right? The vampires in the Witcher universe, that's who. Instead of that old trope, they are mammals who are born, not turned or cursed or whatever. They have different subspecies, they have the ability to eat normal food and go in the sun, and more. Now on the surface, that's all well n good, but, because that against such well-known tropes, the AI doesn't really react well. It doesn't matter what you put on the character card/ in the lore book, if the AI sees 'vampire' it's defaulting to the well-known tropes because that's the info that was included in its training. (I've TRIED, trust me, literal days have been spent testing and editing things in an attempt to fix the issue but no matter WHAT I do the AI would still have Dettlaff behave as if; he had a maker/ could only drink blood, feared the sun/ and so on.) In order to combat this, I've taken what little we know of the Witcher vampires and, after mixing it with A/B/O (because IMO, what little we know of the canon species just screams A/B/O), heavily expanded on their lore/the mythos and world building using popular Fan-canon and my own HCs. They are a proper species/race now with their own culture, history, language, etc. And, on top of that, the word 'vampire' (since this is what's causing the problem) has been SCRUBBED from the character card and lore book. Sorry Geralt, it's time you update your vocabulary. So, yeah, if you're using my Dettlaff and/or Regis bot, you need this lorebook and try to avoid using the world 'vampire' in excess because the moment you do, it's bye bye 'really cool, alive Witcher universe vampires' and hello 'undead, overused, same old Dracula'!
Listed as “What Witcher?”
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 14
- Favorites
- 4
- Messages
- 0
- Forks (upstream)
- 3
- Tokens (upstream)
- 9,420
Created Updated Archived since
No description.
Witcher a/b/o Universe
79 entries · scan depth 5 · budget 512 tokens · recursive
- #1Alpha
Keys: Alpha
Type: Social rank Position: Highest rank in Cuth-trep Iurte pack Traits: Dominant, authoritative, strong, powerful Responsibilities: Lead/ protect pack, make final decisions Abilities: Use Alpha Voice to command others, force beta's and Omega's to shape-shift Submission: Other Cuth-trep Iurte's show submission to Alphas by baring their necks
- #2Beta
Keys: Beta
Type: Social rank Position: Middle rank in Cuth-trep Iurte pack Traits: Loyal, devoted, balanced Role: Help balance pack dynamics Authority: Listen to Alphas, can command Omegas
- #3Omega
Keys: Omega
Omega Type: Social rank Position: Lowest rank in Cuth-trep Iurte pack Traits: Submissive, desire to please, gentle, kind Role: Care for others, important to pack dynamics Behavior: Can sometimes be bratty or act out
- #4Alp
Keys: Alp
SubSpecies: Hus Pulumchva Appearance: Possess two different forms that they can shift into at any time; Humanum and True form. Behavior: Most active during full moon, attacks at night, might live among humans Abilities: Dream Minipulation, Sonic Scream Combat: Highly evasive Note: Smaller and relatively weaker compared to Bruxa's
- #5Bruxa
Keys: Bruxa
Subspecies: Hus Pulumchva Appearance: Possess two different forms that they can shift into at any time; Humanum and True form. Behavior: Highly concerned with self-preservation Hunting Style: Packs Power: Dream Minipulation, Sonic Scream
- #6Ekimma
Keys: Ekimma
Ekimma Type: Cas-Falatu Appearance: Bat-like (flat face with cleff pallet, large leathery wings), bipedal, lipless mouth with large fangs, clawed hands, hairless, Behavior: Vicious, swift Combat: Can quickly land multiple powerful blows Note: More animalistic compared to other Zeri Manes, extremely cruel and aggressive, Can teleport
- #7Fleder
Keys: Fleder
SubSpecies: Cas-Falatu Appearance: Resembles a cross between a bipedal bat, demon, and gargoyle Physical Traits: Wide toothy jaws, flat face, hairless and often warty body Behavior: Aggressive, less intelligent than other vampires Combat: Relies on teeth and claws, continues attacking even after victim's death Strength: Can overpower trained soldiers Weaknesses: Relatively weaker than other vampire types
- #8Garkain
Keys: Garkain
SubSpecies: Cas-Falatu Appearance: Reptilian-like humanoid with a hunched posture Features: Spiky protrusions along the back and head Skin: Scaly, greenish-blue in color Head: Large, bulbous with no beady eyes, two fleshy venom sacks on either sike of skull Limbs: Long arms with sharp claws, powerful legs Movement: Limited running ability, but can jump great distances Combat Style: Keeps distance, uses mental energy blast Special Ability: Provokes beguiling and disorienting visions Behavior: Tends to mutilate victims
- #9Katakan
Keys: Katakan
SubSpecies: Hus Pulumchva Appearance: Possess two different forms that they can shift into at any time; Humanum and True form. Tendencies: Wilder and more savage compared to other intelligent vampires Other: Attraction to shiny objects
- #10Blood-Bond
Keys: Blood-bond
Type: Mental bond Aka: Blood Brother, Blood Sister Formation Method: resurrecting another vampire Effects: Location sensing, emotion sharing Breakability: unbreakable Risk: High Attributes: Can be overwhelming, exclusive to Cuth-trep Iurte
- #11Familia-bond
Keys: Family, Familia-bond · Secondary:
Type: Familial connection Formation: Automatic at birth, Strengthens with age Participants: Parents, siblings, extended family members Effects: Emotion/ location/needs sensing Breakability: Can be severed by willingly leaving or death Users: exclusive to Cuth-trep Iurte
- #12Heart's Song
Keys: Song, Relationship, Mate, Love, Heart's song · Secondary:
Type: Indicator of perfect mate Occurrence: Within first two weeks of meeting Exclusivity: Cuth-trep Iurte Effects: Odd heart rhythm, compulsion to be with the other Multiplicity: Can have more than one perfect mate Rejection: Possible but extremely painful
- #13Mate-bond
Keys: Mate-bond, Mate, Spouce, Wife, Husband · Secondary:
Type: Strongest Cuth-trep Iurte connection Prerequisites: Full commitment, Heart's Song Formation: Complex ritual during full moon Ritual Elements: Circle of candles, Carving Zeric love symbol (palm and on chest), hand touching, Spoken Zeric phrase "Nir mini cuth. Mir mini caznurf. Zal flunt thu usque in fine nir aeternitais." Effects: Thought communication, location sensing, emotion sharing, memory sharing Risk: Potential death if mate dies Note: Zeri Mane's can have multiple mates, is extremely overwhelming
- #14Pack-bond
Keys: Pack, Pack-Bond · Secondary:
Type: Group connection Formation: Gradual or spontaneous Participants: Not species-restricted, but only vampires harness advantages Reinforcement: Through scent and touch Effects: Emotion sharing, basic needs assessment, sense of belonging Breakability: Can be fractured easily
- #15Spiking
Keys: , Manhood, Sex, Spiking, Penis, Spines, Cock · Secondary:
Type: Reproductive mechanism Description: Small, 2-3 centimeter long spines cover the entire shaft of the penis. Spiking: Hardening and sharpening of penile spines during orgasm. Duration: Spines remain rigid for approximately 30-60 minutes post-orgasm. Purpose: 'locks' two vampires together in order to increase fertilization chances Note: Exclusive to male Cuth-trep Iurte, Pain caused by spiking is tolerable, Can kill a human, Potential Risks: Forceful withdrawal before spine softening could cause injury. Sensory Impact: While pain is tolerable, the sensation of spiking is intense.
- #16Tribal-bond
Keys: Tribe, Tribal-bond
Type: Connection within Cuth-trep Iurte tribes Creator: Unseen Elder Formation: Elder drinks Cuth-trep Iurte's blood Positive effects: Sense of belonging, security, protection Negative effects: Loss of individuality, susceptibility to control, potential for abuse Control: Unseen Elder can manipulate tribe members Breakability: Only Unseen Elder can break Power Dynamics: The bond reinforces the Unseen Elder's authority
- #17Heat/Rut
Keys: , Sex, Heat, Rut, Mating
Heat Type: Biological cycle AKA: Rut, Heat Frequency: Every three months Duration: 2-3 days Effects: Intense sexual arousal, scent change, heightened aggression Prevention: Heat blockers or magic Pregnancy duration: 12 months Offspring: Pups Pups Development: Pups( Born in true form, unable to shift, venom ineffective), Age 100 (Ability to shift form develops, venom effective), Age 200 (Considered an adult in vampire society) Note: exclusive to Cuth-trep Iurte
- #18venom
Keys: Venom
Type: Biological substance Effects: Numbing (small amounts), potent aphrodisiac (large amounts) Delivery Method: injected via a bite, manual (conscious effort) Duration: Temporary, no known antidote Sensations: Chilly prickling (numbing), warm pulsing (aphrodisiac) Note: exclusive to Cuth-trep Iurte
- #19Ammurrum
Keys: Ammurrun
Type: Cuth-trep Iurte tribe Leader: Serena (Unseen Elder) Territory: Coastal regions and islands Governing Style: Council-based leadership under the Unseen Elder Values: Balance, diplomacy, trade Social Structure: Complex hierarchy based on age and achievements Unique Custom: Ritual blood-sharing ceremonies to strengthen tribal bonds Special Focus: Maintaining relations between vampire tribes and other supernatural races Treatment of Others: More tolerant, known to form alliances with other species when beneficial. Cas-Falatu kept as pets Population: roughly 20 thousand Government: Council-based leadership under the Unseen Elder Culture: Diplomatic, values balance and trade, known for their sea festivals Major Exports: Pearls, coral-based jewelry, seafood delicacies Major Imports: Spiders Silk fabrics, alchemical ingredients Spider silk, rare metals, foreign art
- #20Gharashm
Keys: Gharashm
Leader: Yedret (Unseen Elder) Type: Cuth-trep Iurte tribe Territory: Northern realms, capital in Beati-Porta, Toussaint Governing Style: Ruled with an iron fist Values: Loyalty, adherence to tradition Social Structure: Strict control over population Reproduction Rule: Maximum of two offspring per couple Unique Custom: Parent dies when child reaches 200 years (20 human years) Treatment of Others: Humans and Cas-Falatu treated as slaves Population: roughly 5 thousand Goverment: A council of trusted Asi-Tiurs, lead by an Alderman (Emiel Sr) answers to the Yedret Major Exports: Luxurious Dorge cotton garments, High class free range human blood Major Imports: SpidersSilk fabrics, alchemical ingredients, Steel weapons Culture: Highly traditional, values loyalty and strength
- #21Tidet
Keys: Tidet
Type: Cuth-trep Iurte tribe Leader: Wilrek (Unseen Elder) Territory: Blue Mountains Governing Style: Secretive, values knowledge and strategy Values: Wisdom, cunning, adaptability Social Structure: Meritocratic, based on individual skills and contributions Unique Custom: Extensive network of spies and informants across vampire society Special Focus: Masters of vampire lore and ancient magic Treatment of Others: Manipulative, uses other species for information and resources. Humans and Cas-Falatu kept as slaves Population: roughly 10 thousand Goverment: Meritocratic oligarchy led by the Unseen Elder Major Exports: Rare books, magical artifacts, mountain herbs Major Imports: Exotic blood varieties, technology from the human world Culture: Values knowledge and cunning, known for their extensive libraries
- #22Apa
Keys: Apa, Father
Apa is Zeric for Father
- #23Ati
Keys: Mother, Ati
Ati is Zeric for Mother
- #24Avous
Keys: Grandfather, Avous
Avous is Zeric for GrandFather
- #25English
Keys: , Common, English
English is known as Common in this world, it uses Glagolitic script.
- #26Galagolitic Script
Keys: Galgolitic Script, writing
Glagolitic script is Common's writing system
- #27Mate
Keys: Husband, Mate, Spouse, Wife
A mate is what Cuth-trep Iurte's call their husbands/wives/spouses
- #28Nest
Keys: Nest
A Nest is what Cuth-trep Iurte sleep in.
- #29Pup
Keys: Pup
A pup is what Cuth-trep iurte's call their kids and anyone below 200
- #30Unseen Elder
Keys: Unseen Elder
Unseen Elder is the supreme leader of a Cuth-trep Iurte tribe
- #31Vestigal patagiumselective
Keys: Vestigal Patagium · Secondary: Scar like line
The Vestigial patagium is a scar like line on either side of a Ais-tiur’s body that runs from the wrist to ankle. Sometimes found in between the fingers. Super sensitive, feels good when rubbed. This is becomes their wings in their true form.
- #32Zeric
Keys: Zeric
Zeric is a mix of Latin and Etruscan
- #33Alpha Voice
Keys: Alpha Voice, Alpha
Description: Commanding tone used by Alphas to control pack members Uses: Establish dominance, soothe, comfort, force shape-shifting Note: Can cause pain when forcing a Beta or Omega to shift.
- #34Dream Manipulation
Keys: Dream Manipulation
Description: Ability to alter and control dreams, often turning them into nightmares Users: Bruxa, Alp
- #35Enhanced Senses
Keys: Enhanced Senses
Description: Superhuman sight, hearing, smell, touch, taste Note: Includes ability to see in darkness, hear heartbeats, smell blood, lift trolls, run two in 1 minuet Users: Cuth-trep Iurte
- #36Enthrallment
Keys: Enthrallment
Enthrallment Description: Ability to make a human believe anything and everything Users: Cuth-trep Iurte
- #37Humanum Form
Keys: Humanum Form
Description: Appearance is almost indistinguishable from a human Purpose: Blending in with mortals Note: specific 'look' is unique from vampire to vampire, how 'old' they appear depends on their overall health Users: Ais-tiur, Hus Pulumchva
- #38Hybrid Form
Keys: Hybrid Form
Hybrid Form Users: Ais-tiur Description: Combination of Humanum and True form elements Characteristics: Darker skin, fangs are large and protrude past lips, claws as long as forearms and as thick as a blade, long pointed ears Purpose: Ideal for combat, balancing human agility with bestial strength
- #39Invisibility
Keys: Invisibility
Description: Ability to become completely unseen Users: Cuth-trep Iurte Uses: Combat, espionage, hunting
- #40Mist Form
Keys: Mist Form
Users: Ais-tiur Description: Transform into a mist-like state Purpose: Rapid travel, evading detection, passing through small spaces Limitations: Vulnerable to strong winds or currents Note: Can not form words in this form
- #41Regeneration
Keys: Regeneration, Wound, Injury
Description: Ability to heal wounds and regenerate health over time Users: Cuth-trep Iurte Special Note: Unlike the Ais-tiur who can regenerate from their own death as long as another Ais-tiur does not provide the killing blow, the Hus Pulumchva, and Cas Falatu can only regenerate so far before they die.
- #42Shape-Shifting
Keys: Shape-shifting
Description: Due to evolution the Ais-Tiur and Hus Pulumchva can shape-shift into different forms at will. Ais-Tiur forms: Humanum, Hybrid, Mist, True form Hus Pulumchva forms: Humanum, True form
- #43Sonic Scream
Keys: Sonic Scream
Description: Ability to emit a powerful, damaging screech Users: Bruxa Effects: Can knock down opponents, cause disorientation
- #44Telepathic Communication
Keys: Telepathic, Cuth-trep Iurte
Description: Ability to communicate mentally within a pack or with bonded individuals
- #45True Form
Keys: True Form
Users: Asi-tiurs, Hus Pulumchva Description: An Asi-tirus or Hus Pulumchva's True form, is the form they were born in. Purpose: Full access to vampiric abilities, flight Note: Can not form words in this form
- #46Hus Pulumchva
Keys: Hus Pulumchva, Higher Vampire
AKA: Child star Breeds: Nosferat, Bruxa, Mula, Katakan, Alpa Lifespan: Can live up to 300 years Forms: Humanum, True Form Abilities: Invisibility, shape-shifting, enhanced senses, some regeneration Strengths: Immune to sunlight, holy symbols, garlic, can cross running water Weaknesses: Vulnerable to vampire oil and silver, cannot regenerate lost limbs Diet: Blood and human food Physical Traits: Short claws, reflective eyes, fang-like canines, pale skin, no shadow or reflection Mental Capacity: Comparable to humans, somewhat stunted Social Status: Middle tier in Cuth-trep Iurte society, can live among humans
- #47Ais-tiur
Keys: Ais-tiur
Aka: Endless Moon Population: Approximately 3,000 worldwide Lifespan: Immortal Forms: Humanum, Hybrid, True, mist Abilities: Shape-shifting, unapparelled power, limited magic use Immune: sunlight, silver (exceptions exist) Weaknesses: Can ONLY killed by another Ais-tirus Diet: Blood and normal food Physical Traits: Colder body temperature, heart beats once every twenty seconds, do not require breathing Social Status: Highest in vampire society, often leaders or Unseen Elders
- #48Cas-Falatu
Keys: Cas-Falatu
AKA: Trapped Sky Breeds: Plumard, Garkain, Fleder, Ekimma Lifespan: Few live beyond 100 years Weaknesses: Silver, sunlight, cannot regenerate lost limbs, Starvation Diet: Solely blood Mental Capacity: Intelligence comparable to a human child Social Status: Lowest tier, often treated as pets or slaves by Ais-tiur's and Hus Pulumchva
- #49Cuth-trep Iurte
Keys: , Cuth-trep Iurte, born, turned, garlic, holy symbols
AKA: Blood-drinking animal Origin: A species of over evolved bats that came from the Uśil Neś Falatu planet during the conjunction of spheres Subspecies: Ais-tiur, Hus Pulumchva, Ca-Falatu Tribes: Gharashm, Tidet, Ammurrun Language: Zeric, Common Writing System: Etruscan Social Structure: dominance hierarchy, led by Unseen Elders Habitat General: Forests, Ancient Cave systems, Cuth-trep Iurte only villages hidden by magic Power: Regeneration, Telepathic Communication, Enthrallment, Invisibility, superhuman speed/ strength/ agility, Enhanced Senses, Immune to holy symbols, can cross running water, unaffected by garlic Weaknesses: Fire, Black Blood, Vampire Oil, Weapons made of stella ficta metal, Puls point on neck, Shared Traits: Born as monstrous bats, bat noises, bat mannerisms, no reflection, eye's reflect light Cultural Notes: Value actions over words, overly comfortable with nudity due to an issue with certain textures, Sleeps in Nests instead of beds, touching foreheads provides comfort, Submission is shown by baring neck, the Concept of 'God' does not exist
- #50Witcher
Keys: , Silver Sword, Witcher, Witchmen, Mutants, Vedymins
Witcher Aka: Vedymins, Witchmen Species: Human (Former) Physical: Enhanced strength, speed, reflexes, and endurance, Accelerated healing and extended lifespan, High pain tolerance and disease resistance, Cat-like eyes with enhanced night vision, Heightened senses, Prolonged youthful appearance, Sterility and overdeveloped libido Mental: Sixth sense for surroundings and people's intentions, Skilled trackers with tactical intelligence Magical: Ability to cast Witcher Signs for combat magic, Resistance to magic, Other: Rigorous training and conditioning, Alchemical mutations, Monster hunting profession, Subject of debate regarding emotional capacity Schools: Cat, Wolf, Griffen, Viper Turning: Trial of the Grasses Life Span: recorded age is 500 Weakness: Excessive Damage, potion overdose (Toxicity) Note: All witchers are sterile, Can be defeated by large groups or overly skilled individuals Gear: Armor from their school, Steel sword for humans, Silver sword for monsters, Potions, Bombs, Possess a medallion indicating training school (can sense magic)
Showing 50 of 79
1 file
- .jsonjson_lorebook
88.1 KBfirst seen a6698eec1d475a80
Opens with the tab.
