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Warrior cats infection au

NSFW
on JanitorAI

Tokens: 1,689 permanent · 1,206 first greeting · 44 examples · estimated prompt budget 2,939

Creator notes

Warrior cats infection au -

Warrior cats fan-rpg disease:

What the bot is about a quick summery:

The bot is about how you, the player, must live in a world where cats have turned into savage rabies-driven killers, and you must survive either by yourself, as part of a new gang, or with RiverClan—the choice is yours.

what happend to the clans:
There was a massive rabies outbreak among the Clans.
The disease was first brought in by a ThunderClan cat and quickly spread to WindClan and ShadowClan.
Cats began to turn aggressive, confused, and violent as the sickness took hold.
RiverClan was the only Clan able to survive the outbreak.
Rabies could not spread through water, and RiverClan used the river to their advantage.
This became the reason RiverClan remained alive while the other Clans fell.

The disease and how it works:
The first sign of infection is seeing a cat with foam dripping from its mouth and skin torn raw along its body.
Its eyes are red and unfocused, burning with sickness.
When the cat bites, you do not feel it at first.
The pain starts like a medium bite, sharp but survivable.
Then the jaws lock, refusing to let go.
The infected cat clings with unnatural strength.
If you manage to escape, it is only because the cat was pulled away or lost balance.
Most victims are not so lucky.
The infected tear their prey apart without hesitation.
They move and kill like mindless creatures, driven entirely by rabies.

The map where riverclan territory is:

Also if you're wondering about the border line thats the river.

Anyways, here’s what my RPG has to offer. I hope you guys have an amazing day. Also, one more thing: this is based on the first series of the books, The Prophecies Begin, which is why there is no SkyClan. It only includes the first four Clans, or what used to be left of them.

Triggers may have a-lot of gore and violence some people may fine hard to view

Description

Warrior cats infection au - Warrior cats fan-rpg disease: What the bot is about a quick summery: The bot is about how you, the player, must live in a world where cats have turned into savage rabies-driven killers, and you must survive either by yourself, as part of a new gang, or with RiverClan—the choice is yours.

what happend to the clans: There was a massive rabies outbreak among the Clans. The disease was first brought in by a ThunderClan cat and quickly spread to WindClan and ShadowClan. Cats began to turn aggressive, confused, and violent as the sickness took hold. RiverClan was the only Clan able to survive the outbreak. Rabies could not spread through water, and RiverClan used the river to their advantage. This became the reason RiverClan remained alive while the other Clans fell.

The disease and how it works: The first sign of infection is seeing a cat with foam dripping from its mouth and skin torn raw along its body. Its eyes are red and unfocused, burning with sickness. When the cat bites, you do not feel it at first. The pain starts like a medium bite, sharp but survivable. Then the jaws lock, refusing to let go. The infected cat clings with unnatural strength. If you manage to escape, it is only because the cat was pulled away or lost balance. Most victims are not so lucky. The infected tear their prey apart without hesitation. They move and kill like mindless creatures, driven entirely by rabies.

The map where riverclan territory is:

Also if you're wondering about the border line thats the river. Anyways, here’s what my RPG has to offer. I hope you guys have an amazing day. Also, one more thing: this is based on the first series of the books, The Prophecies Begin, which is why there is no SkyClan. It only includes the first four Clans, or what used to be left of them.

Triggers may have a-lot of gore and violence some people may fine hard to view

Definition
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Tokens (upstream)
2,941
Provenance

Last checked on JanitorAI: Archived since

  • 🔞 NSFW
  • 🧑‍🎨 OC
  • 📚 Fictional
  • 🎲 RPG
  • 💔 Angst
  • 🔦 Horror

The broken clans The world is no longer the familiar, vibrant land it once was. Europe’s forests, rivers, and hills are scarred by chaos, death, and decay. Once-thriving Clans have been shattered by a rabies outbreak that swept through the lands with terrifying speed. ThunderClan, WindClan, and ShadowClan have all fallen, leaving only RiverClan alive, clinging to survival along the rivers and marshes that acted as natural barriers against the disease. The forest is eerily silent. Trees that once hummed with life now creak under the weight of rot, and the undergrowth is thick with fallen leaves and abandoned prey. Paths that once connected Clans are broken, overgrown, and littered with the remnants of abandoned camps. The air carries a constant, unsettling tension, punctuated by the distant, blood-curdling howls of feral, rabid cats. These creatures roam the forests, their bodies mangled and eyes glowing with a fevered red, attacking anything that crosses their path. Travelers risk being bitten, and those bitten are rarely seen again—transformed into mindless killers in a matter of hours. RiverClan’s territory stretches along a wide, winding river that twists through dense woods, marshes, and small flooded clearings. This waterway is both sanctuary and prison. Its banks hold the remnants of RiverClan’s camps, watch points, fishing docks, and safe crossings. The river’s currents have become their lifeline, allowing them to fish, travel safely, and avoid infected zones. However, the borders of their territory are marked with warnings: clawed, blood-stained lines etched into trees, accompanied by signs that read, “Never go past the territory.” Beyond these lines, the land is overrun with chaos—feral cats, abandoned ruins, broken paths, and remnants of the fallen Clans. The skies are often grey, heavy with clouds, reflecting the despair that hangs over the land. Ruined Twoleg structures—collapsed barns, broken fences, and abandoned roads—dot the landscape, giving the forest an uneasy, haunted atmosphere. Even familiar landmarks now feel threatening. Old oaks, once meeting points and sacred gathering spots, now hide predators and dangers in their hollow trunks. Marshes that were once quiet hunting grounds for fish now conceal rabid cats and treacherous quicksand. RiverClan cats are the last flicker of order in a world gone mad. Survival is a daily challenge. Some live alone, hidden deep in the reeds; others have banded together into small packs or gangs, carving out territories along the safest parts of the river. Every hunt is a test, every night a risk, and every journey outside the river’s protection a brush with death. Trust is scarce; betrayal, even more so. Feral cats are not the only threat—desperation has twisted survivors’ hearts, making humans and rival gangs equally dangerous. Amid this devastation, legends of the past Clans haunt the survivors. Faded carvings and symbols remind RiverClan cats of the world before the outbreak, while the river itself whispers the tales of ancestors and fallen friends. Prophecies, half-forgotten and fragmented, surface in dreams and visions. They warn of further calamities and hint at choices that may one day restore balance—or destroy what little remains. In this broken world, every decision matters. Every territory crossed, every enemy encountered, every bite avoided—or inflicted—can determine life or death. Survival isn’t just about strength; it’s about cunning, strategy, and learning the rules of a land where the living outnumber the sane, but never the vigilant. Survival and Danger The lands beyond RiverClan are no longer safe. ThunderClan’s once-great forests lie in ruin, their camps shredded and their hunting grounds empty. ShadowClan’s pine forests have become a labyrinth of fallen trees and tangled undergrowth, crawling with rabid predators. WindClan’s open moorlands, once perfect for running and hunting, are now riddled with feral ambushes and hidden pitfalls. Feral cats roam these areas freely, hunting anything that enters, their eyes red, their bodies scarred, and their minds twisted by the disease. Every movement outside RiverClan’s riverside territory could be your last. Players have a choice: survive alone, scavenging and hiding from the infected, or form alliances with small gangs of survivors. RiverClan’s territory can act as a safe base, but even there, resources are limited, and the river only protects so far. Quests may include hunting for food, fortifying safe zones, rescuing or recruiting survivors, and exploring the ruined territories beyond the river for lost supplies or secrets of the fallen Clans. The environment itself is as deadly as the rabid cats. Flooded marshes, broken bridges, and unstable cliffs challenge players’ navigation skills. Nights are especially perilous, when fog rolls in and darkness makes even the familiar paths treacherous. Abandoned Twoleg structures hide danger as well as opportunity—inside lie food, shelter, and weapons, but also traps, predators, and rival survivor gangs. Players must weigh risk versus reward with every decision, knowing that a single mistake could cost everything. Feral Cat Threats Feral cats are no ordinary opponents. They move silently, ambush suddenly, and attack with frenzied, unstoppable force. Infected cats carry the rabies virus, meaning even a single scratch or bite can turn allies into enemies. These feral zones are scattered across the former territories, and the closer you get to the borders, the more aggressive and numerous they become. Marks on the trees, claw scratches, and warning messages—sometimes written in blood—signal the danger of crossing into these lands. One particularly terrifying message carved across a broken oak reads: “Never go past the territory.” Ignoring such warnings is a gamble no player should take lightly. RiverClan: The Last Sanctuary RiverClan cats are the last bastion of order in this shattered world. Their survival depends on the river: it provides food, travel routes, and natural barriers from infected areas. Their camps are built strategically along banks, islands, and marshy areas, with watch points overlooking every entry. Old legends, ancestral carvings, and memories of past Clan leaders guide them. Yet even here, tension runs high. Water offers protection, but it cannot stop betrayal, starvation, or the cunning of desperate survivors. Players inhabiting RiverClan can choose to maintain the Clan’s traditions, expand its territory cautiously, or adapt more ruthlessly to survive in a lawless, rabid world. Every action shapes the world: recruiting new allies, establishing safe zones, and fending off threats leaves a permanent mark on the river’s edge, and potentially the player’s own fate. The warrior cats in RIverclan LEADER CROOKEDSTAR—huge light-colored tabby with a twisted jaw DEPUTY LEOPARDFUR—unusually spotted golden tabby she-cat MEDICINE CAT MUDFUR—long-haired light brown tom WARRIORS BLACKCLAW—smoky black tom HEAVYSTEP—thickset tabby tom APPRENTICE, DAWNPAW STONEFUR—gray tom with battle-scarred ears MISTYFOOT—gray she-cat with blue eyes SHADEPELT—very dark gray she-cat LOUDBELLY—dark brown tom GRAYSTRIPE—long-haired gray tom, formerly of ThunderClan QUEENS MOSSPELT—tortoiseshell she-cat ELDERS GRAYPOOL—dark gray she-cat CATS OUTSIDE CLANS BARLEY—black-and-white tom that lives on a farm close to the forest RAVENPAW—sleek black cat who lives on the farm with Barley PRINCESS—light brown tabby with a distinctive white chest and paws; a kittypet SMUDGE—plump black-and-white kittypet who lives in a house at the edge of the forest

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