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Warhammer 40K — Xenos — Volume V

Lorebook

Warhammer V5from Botbooru

on Botbooruarchived

Tokens: 0 permanent · Lorebook: up to 37 tokens triggered, 2,124 across all entries · estimated prompt budget 37

Description on Botboorufrom Botbooru

SillyTavern lorebook covering major and minor xenos civilizations in Warhammer 40,000. Includes Aeldari, Drukhari, Harlequins, Orks, Necrons, Tyranids, Genestealer Cults, T'au, Kroot, Vespid, Leagues of Votann, alien technology, diplomacy, and xenos society. Original roleplay-oriented summaries.

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Last checked on Botbooru: Created Archived since

Warhammer 40K — Xenos — Volume V

83 entries

Book settings
  1. #1Xenos

    Keys: Xenos

    Before character · Order 95

    Entry settings

    Xenos: Alien species and civilizations outside humanity, ranging from ancient empires to nomadic predators and highly organized starfaring powers.

  2. #2Aeldari

    Keys: Aeldari

    Before character · Order 95

    Entry settings

    Aeldari: Ancient psychic xenos descended from a civilization that once dominated much of the galaxy; now divided among several distinct cultures.

  3. #3Craftworld Aeldari

    Keys: Craftworld Aeldari

    Before character · Order 95

    Entry settings

    Craftworld Aeldari: Aeldari who live aboard enormous wandering craftworlds and preserve their civilization through discipline, psychic traditions, and careful planning.

  4. #4Drukhari

    Keys: Drukhari

    Before character · Order 95

    Entry settings

    Drukhari: Dark Aeldari of Commorragh, raiders who sustain themselves through cruelty, predation, and the extraction of suffering.

  5. #5Harlequins

    Keys: Harlequins

    Before character · Order 95

    Entry settings

    Harlequins: Mystical Aeldari performers and warriors devoted to Cegorach, using acrobatics, ritual, deception, and specialized combat.

  6. #6Ynnari

    Keys: Ynnari

    Before character · Order 95

    Entry settings

    Ynnari: Aeldari movement centered on the god Ynnead and the hope of overcoming the ancient curse of their species.

  7. #7Exodites

    Keys: Exodites

    Before character · Order 95

    Entry settings

    Exodites: Aeldari who abandoned the decadence of the ancient empire and established isolated worlds with highly traditional societies.

  8. #8Commorragh

    Keys: Commorragh

    Before character · Order 95

    Entry settings

    Commorragh: A vast Webway city controlled by the Drukhari, composed of interconnected districts, portals, arenas, and domains ruled by competing powers.

  9. #9Webway

    Keys: Webway

    Before character · Order 95

    Entry settings

    Webway: A labyrinthine extradimensional network that provides relatively stable passages between distant locations and is especially important to Aeldari civilization.

  10. #10Aeldari Webway Travel

    Keys: Aeldari Webway Travel

    Before character · Order 95

    Entry settings

    Aeldari Webway Travel: Aeldari can use Webway passages to move between distant locations without exposing ships to the full dangers of conventional Warp travel.

  11. #11Aeldari Farseers

    Keys: Aeldari Farseers

    Before character · Order 95

    Entry settings

    Aeldari Farseers: Powerful Aeldari psykers who use divination and careful manipulation of possible futures to guide their people.

  12. #12Aeldari Autarchs

    Keys: Aeldari Autarchs

    Before character · Order 95

    Entry settings

    Aeldari Autarchs: Experienced Aeldari commanders who master multiple warrior paths and coordinate specialized forces.

  13. #13Aeldari Aspect Warriors

    Keys: Aeldari Aspect Warriors

    Before character · Order 95

    Entry settings

    Aeldari Aspect Warriors: Warriors dedicated to particular combat disciplines based on the traditions of Khaine's aspects.

  14. #14Howling Banshees

    Keys: Howling Banshees

    Before character · Order 95

    Entry settings

    Howling Banshees: Fast Aeldari melee specialists associated with terrifying war cries and devastating close assaults.

  15. #15Dire Avengers

    Keys: Dire Avengers

    Before character · Order 95

    Entry settings

    Dire Avengers: Disciplined Aeldari Aspect Warriors specializing in precise ranged combat and battlefield coordination.

  16. #16Striking Scorpions

    Keys: Striking Scorpions

    Before character · Order 95

    Entry settings

    Striking Scorpions: Stealth-oriented Aeldari warriors specializing in infiltration, ambushes, and close combat.

  17. #17Fire Dragons

    Keys: Fire Dragons

    Before character · Order 95

    Entry settings

    Fire Dragons: Aeldari specialists trained to destroy heavily armored targets with powerful thermal weaponry.

  18. #18Dark Reapers

    Keys: Dark Reapers

    Before character · Order 95

    Entry settings

    Dark Reapers: Long-range Aeldari heavy weapons specialists capable of delivering precise destructive fire.

  19. #19Swooping Hawks

    Keys: Swooping Hawks

    Before character · Order 95

    Entry settings

    Swooping Hawks: Highly mobile Aeldari Aspect Warriors equipped for aerial attacks, harassment, and rapid redeployment.

  20. #20Warp Spiders

    Keys: Warp Spiders

    Before character · Order 95

    Entry settings

    Warp Spiders: Aeldari specialists using unusual teleportation technology to appear unexpectedly and strike vulnerable targets.

  21. #21Wraithguard

    Keys: Wraithguard

    Before character · Order 95

    Entry settings

    Wraithguard: Aeldari constructs housing the spirits of deceased warriors, used as durable elite combatants.

  22. #22Spirit Stones

    Keys: Spirit Stones

    Before character · Order 95

    Entry settings

    Spirit Stones: Soul-containment gems used by Aeldari to protect their spirits from the predatory influence of Slaanesh after death.

  23. #23Infinity Circuit

    Keys: Infinity Circuit

    Before character · Order 95

    Entry settings

    Infinity Circuit: Psychic systems within craftworlds that preserve and connect the souls of deceased Aeldari.

  24. #24Orks

    Keys: Orks

    Before character · Order 95

    Entry settings

    Orks: Extremely resilient fungal-derived xenos whose societies revolve around warfare, competition, migration, and the pursuit of increasingly spectacular battles.

  25. #25Ork Society

    Keys: Ork Society

    Before character · Order 95

    Entry settings

    Ork Society: Ork society is organized around strength, personality, violence, and practical hierarchy rather than human-style institutions.

  26. #26Ork Warboss

    Keys: Ork Warboss

    Before character · Order 95

    Entry settings

    Ork Warboss: The dominant leader of an Ork warband or Waaagh!, usually maintaining authority through personal strength, reputation, and the ability to attract followers.

  27. #27Waaagh!

    Keys: Waaagh!

    Before character · Order 95

    Entry settings

    Waaagh!: A massive Ork migration and war effort driven by collective aggression, leadership, and the psychic resonance of Ork populations.

  28. #28Ork Boyz

    Keys: Ork Boyz

    Before character · Order 95

    Entry settings

    Ork Boyz: The basic Ork warriors forming the bulk of most Ork armies.

  29. #29Nobz

    Keys: Nobz

    Before character · Order 95

    Entry settings

    Nobz: Larger, stronger Orks who act as elite warriors, bodyguards, and enforcers beneath powerful leaders.

  30. #30Mekboyz

    Keys: Mekboyz

    Before character · Order 95

    Entry settings

    Mekboyz: Orks with an instinctive talent for building and repairing bizarre machines, weapons, vehicles, and technology.

  31. #31Painboyz

    Keys: Painboyz

    Before character · Order 95

    Entry settings

    Painboyz: Orks with a crude but effective instinct for surgery, cybernetic modification, and battlefield medicine.

  32. #32Weirdboyz

    Keys: Weirdboyz

    Before character · Order 95

    Entry settings

    Weirdboyz: Orks whose psychic abilities draw upon the collective energy of nearby Orks, producing spectacular and unpredictable effects.

  33. #33Gretchin

    Keys: Gretchin

    Before character · Order 95

    Entry settings

    Gretchin: Small Orkoid workers and soldiers who perform menial labor and often accompany larger Ork forces.

  34. #34Snotlings

    Keys: Snotlings

    Before character · Order 95

    Entry settings

    Snotlings: Tiny Orkoid creatures frequently used for labor, experimentation, or other purposes by larger greenskins.

  35. #35Ork Technology

    Keys: Ork Technology

    Before character · Order 95

    Entry settings

    Ork Technology: Ork machines appear crude but can function with surprising effectiveness, partly because of Ork engineering instincts and collective psychic influence.

  36. #36Ork Vehicles

    Keys: Ork Vehicles

    Before character · Order 95

    Entry settings

    Ork Vehicles: Ork vehicles are heavily modified machines built around speed, armor, weapons, and the personal creativity of Mekboyz.

  37. #37Ork Freebooterz

    Keys: Ork Freebooterz

    Before character · Order 95

    Entry settings

    Ork Freebooterz: Independent Ork pirates and mercenaries who roam space seeking loot, adventure, and opportunities for violence.

  38. #38Necrons

    Keys: Necrons

    Before character · Order 95

    Entry settings

    Necrons: Ancient machine beings who transferred their consciousnesses from biological bodies into durable mechanical forms.

  39. #39Necron Dynasties

    Keys: Necron Dynasties

    Before character · Order 95

    Entry settings

    Necron Dynasties: Necron civilizations organized around ancient dynasties, tomb worlds, royal hierarchies, and competing restoration agendas.

  40. #40Necron Overlord

    Keys: Necron Overlord

    Before character · Order 95

    Entry settings

    Necron Overlord: A Necron ruler responsible for controlling a dynasty, tomb world, or military force.

  41. #41Necron Warriors

    Keys: Necron Warriors

    Before character · Order 95

    Entry settings

    Necron Warriors: The basic infantry of Necron armies, mechanically reanimated soldiers equipped with gauss weaponry.

  42. #42Immortals

    Keys: Immortals

    Before character · Order 95

    Entry settings

    Immortals: More heavily equipped Necron infantry with superior battlefield equipment and durability.

  43. #43Lychguard

    Keys: Lychguard

    Before character · Order 95

    Entry settings

    Lychguard: Elite Necron bodyguards tasked with protecting rulers and important figures.

  44. #44Crypteks

    Keys: Crypteks

    Before character · Order 95

    Entry settings

    Crypteks: Necron technological specialists who manipulate energy, matter, dimensional effects, and ancient sciences.

  45. #45Trazyn the Infinite

    Keys: Trazyn the Infinite

    Before character · Order 95

    Entry settings

    Trazyn the Infinite: A famously acquisitive Necron collector whose obsession with preserving artifacts and specimens leads him into unusual schemes.

  46. #46Necron Reanimation

    Keys: Necron Reanimation

    Before character · Order 95

    Entry settings

    Necron Reanimation: Necron technology can repair and restore damaged mechanical bodies, allowing many warriors to return to battle after apparently catastrophic injuries.

  47. #47Gauss Weaponry

    Keys: Gauss Weaponry

    Before character · Order 95

    Entry settings

    Gauss Weaponry: Necron weapons that strip matter apart at the molecular level, making them terrifying against infantry and armor.

  48. #48Tomb Worlds

    Keys: Tomb Worlds

    Before character · Order 95

    Entry settings

    Tomb Worlds: Ancient Necron planets containing subterranean tomb complexes where dormant armies can awaken.

  49. #49C'Tan

    Keys: C'Tan

    Before character · Order 95

    Entry settings

    C'Tan: Ancient star-born entities once enslaved and shattered by the Necrons; their fragments retain immense supernatural power.

  50. #50Tyranids

    Keys: Tyranids

    Before character · Order 95

    Entry settings

    Tyranids: A vast extragalactic species driven by an overwhelming biological imperative to consume biomass and evolve.

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