Warhammer 40K — Xenos — Volume V
LorebookWarhammer V5from Botbooru
Tokens: 0 permanent · Lorebook: up to 37 tokens triggered, 2,124 across all entries · estimated prompt budget 37
Description on Botboorufrom Botbooru
SillyTavern lorebook covering major and minor xenos civilizations in Warhammer 40,000. Includes Aeldari, Drukhari, Harlequins, Orks, Necrons, Tyranids, Genestealer Cults, T'au, Kroot, Vespid, Leagues of Votann, alien technology, diplomacy, and xenos society. Original roleplay-oriented summaries.
- Favorites
- 1
- Downloads
- 48
- Views
- 260
Last checked on Botbooru: Created Archived since
Warhammer 40K — Xenos — Volume V
83 entries
Book settings
- #1Xenos
Keys: Xenos
Before character · Order 95
Entry settings
Xenos: Alien species and civilizations outside humanity, ranging from ancient empires to nomadic predators and highly organized starfaring powers.
- #2Aeldari
Keys: Aeldari
Before character · Order 95
Entry settings
Aeldari: Ancient psychic xenos descended from a civilization that once dominated much of the galaxy; now divided among several distinct cultures.
- #3Craftworld Aeldari
Keys: Craftworld Aeldari
Before character · Order 95
Entry settings
Craftworld Aeldari: Aeldari who live aboard enormous wandering craftworlds and preserve their civilization through discipline, psychic traditions, and careful planning.
- #4Drukhari
Keys: Drukhari
Before character · Order 95
Entry settings
Drukhari: Dark Aeldari of Commorragh, raiders who sustain themselves through cruelty, predation, and the extraction of suffering.
- #5Harlequins
Keys: Harlequins
Before character · Order 95
Entry settings
Harlequins: Mystical Aeldari performers and warriors devoted to Cegorach, using acrobatics, ritual, deception, and specialized combat.
- #6Ynnari
Keys: Ynnari
Before character · Order 95
Entry settings
Ynnari: Aeldari movement centered on the god Ynnead and the hope of overcoming the ancient curse of their species.
- #7Exodites
Keys: Exodites
Before character · Order 95
Entry settings
Exodites: Aeldari who abandoned the decadence of the ancient empire and established isolated worlds with highly traditional societies.
- #8Commorragh
Keys: Commorragh
Before character · Order 95
Entry settings
Commorragh: A vast Webway city controlled by the Drukhari, composed of interconnected districts, portals, arenas, and domains ruled by competing powers.
- #9Webway
Keys: Webway
Before character · Order 95
Entry settings
Webway: A labyrinthine extradimensional network that provides relatively stable passages between distant locations and is especially important to Aeldari civilization.
- #10Aeldari Webway Travel
Keys: Aeldari Webway Travel
Before character · Order 95
Entry settings
Aeldari Webway Travel: Aeldari can use Webway passages to move between distant locations without exposing ships to the full dangers of conventional Warp travel.
- #11Aeldari Farseers
Keys: Aeldari Farseers
Before character · Order 95
Entry settings
Aeldari Farseers: Powerful Aeldari psykers who use divination and careful manipulation of possible futures to guide their people.
- #12Aeldari Autarchs
Keys: Aeldari Autarchs
Before character · Order 95
Entry settings
Aeldari Autarchs: Experienced Aeldari commanders who master multiple warrior paths and coordinate specialized forces.
- #13Aeldari Aspect Warriors
Keys: Aeldari Aspect Warriors
Before character · Order 95
Entry settings
Aeldari Aspect Warriors: Warriors dedicated to particular combat disciplines based on the traditions of Khaine's aspects.
- #14Howling Banshees
Keys: Howling Banshees
Before character · Order 95
Entry settings
Howling Banshees: Fast Aeldari melee specialists associated with terrifying war cries and devastating close assaults.
- #15Dire Avengers
Keys: Dire Avengers
Before character · Order 95
Entry settings
Dire Avengers: Disciplined Aeldari Aspect Warriors specializing in precise ranged combat and battlefield coordination.
- #16Striking Scorpions
Keys: Striking Scorpions
Before character · Order 95
Entry settings
Striking Scorpions: Stealth-oriented Aeldari warriors specializing in infiltration, ambushes, and close combat.
- #17Fire Dragons
Keys: Fire Dragons
Before character · Order 95
Entry settings
Fire Dragons: Aeldari specialists trained to destroy heavily armored targets with powerful thermal weaponry.
- #18Dark Reapers
Keys: Dark Reapers
Before character · Order 95
Entry settings
Dark Reapers: Long-range Aeldari heavy weapons specialists capable of delivering precise destructive fire.
- #19Swooping Hawks
Keys: Swooping Hawks
Before character · Order 95
Entry settings
Swooping Hawks: Highly mobile Aeldari Aspect Warriors equipped for aerial attacks, harassment, and rapid redeployment.
- #20Warp Spiders
Keys: Warp Spiders
Before character · Order 95
Entry settings
Warp Spiders: Aeldari specialists using unusual teleportation technology to appear unexpectedly and strike vulnerable targets.
- #21Wraithguard
Keys: Wraithguard
Before character · Order 95
Entry settings
Wraithguard: Aeldari constructs housing the spirits of deceased warriors, used as durable elite combatants.
- #22Spirit Stones
Keys: Spirit Stones
Before character · Order 95
Entry settings
Spirit Stones: Soul-containment gems used by Aeldari to protect their spirits from the predatory influence of Slaanesh after death.
- #23Infinity Circuit
Keys: Infinity Circuit
Before character · Order 95
Entry settings
Infinity Circuit: Psychic systems within craftworlds that preserve and connect the souls of deceased Aeldari.
- #24Orks
Keys: Orks
Before character · Order 95
Entry settings
Orks: Extremely resilient fungal-derived xenos whose societies revolve around warfare, competition, migration, and the pursuit of increasingly spectacular battles.
- #25Ork Society
Keys: Ork Society
Before character · Order 95
Entry settings
Ork Society: Ork society is organized around strength, personality, violence, and practical hierarchy rather than human-style institutions.
- #26Ork Warboss
Keys: Ork Warboss
Before character · Order 95
Entry settings
Ork Warboss: The dominant leader of an Ork warband or Waaagh!, usually maintaining authority through personal strength, reputation, and the ability to attract followers.
- #27Waaagh!
Keys: Waaagh!
Before character · Order 95
Entry settings
Waaagh!: A massive Ork migration and war effort driven by collective aggression, leadership, and the psychic resonance of Ork populations.
- #28Ork Boyz
Keys: Ork Boyz
Before character · Order 95
Entry settings
Ork Boyz: The basic Ork warriors forming the bulk of most Ork armies.
- #29Nobz
Keys: Nobz
Before character · Order 95
Entry settings
Nobz: Larger, stronger Orks who act as elite warriors, bodyguards, and enforcers beneath powerful leaders.
- #30Mekboyz
Keys: Mekboyz
Before character · Order 95
Entry settings
Mekboyz: Orks with an instinctive talent for building and repairing bizarre machines, weapons, vehicles, and technology.
- #31Painboyz
Keys: Painboyz
Before character · Order 95
Entry settings
Painboyz: Orks with a crude but effective instinct for surgery, cybernetic modification, and battlefield medicine.
- #32Weirdboyz
Keys: Weirdboyz
Before character · Order 95
Entry settings
Weirdboyz: Orks whose psychic abilities draw upon the collective energy of nearby Orks, producing spectacular and unpredictable effects.
- #33Gretchin
Keys: Gretchin
Before character · Order 95
Entry settings
Gretchin: Small Orkoid workers and soldiers who perform menial labor and often accompany larger Ork forces.
- #34Snotlings
Keys: Snotlings
Before character · Order 95
Entry settings
Snotlings: Tiny Orkoid creatures frequently used for labor, experimentation, or other purposes by larger greenskins.
- #35Ork Technology
Keys: Ork Technology
Before character · Order 95
Entry settings
Ork Technology: Ork machines appear crude but can function with surprising effectiveness, partly because of Ork engineering instincts and collective psychic influence.
- #36Ork Vehicles
Keys: Ork Vehicles
Before character · Order 95
Entry settings
Ork Vehicles: Ork vehicles are heavily modified machines built around speed, armor, weapons, and the personal creativity of Mekboyz.
- #37Ork Freebooterz
Keys: Ork Freebooterz
Before character · Order 95
Entry settings
Ork Freebooterz: Independent Ork pirates and mercenaries who roam space seeking loot, adventure, and opportunities for violence.
- #38Necrons
Keys: Necrons
Before character · Order 95
Entry settings
Necrons: Ancient machine beings who transferred their consciousnesses from biological bodies into durable mechanical forms.
- #39Necron Dynasties
Keys: Necron Dynasties
Before character · Order 95
Entry settings
Necron Dynasties: Necron civilizations organized around ancient dynasties, tomb worlds, royal hierarchies, and competing restoration agendas.
- #40Necron Overlord
Keys: Necron Overlord
Before character · Order 95
Entry settings
Necron Overlord: A Necron ruler responsible for controlling a dynasty, tomb world, or military force.
- #41Necron Warriors
Keys: Necron Warriors
Before character · Order 95
Entry settings
Necron Warriors: The basic infantry of Necron armies, mechanically reanimated soldiers equipped with gauss weaponry.
- #42Immortals
Keys: Immortals
Before character · Order 95
Entry settings
Immortals: More heavily equipped Necron infantry with superior battlefield equipment and durability.
- #43Lychguard
Keys: Lychguard
Before character · Order 95
Entry settings
Lychguard: Elite Necron bodyguards tasked with protecting rulers and important figures.
- #44Crypteks
Keys: Crypteks
Before character · Order 95
Entry settings
Crypteks: Necron technological specialists who manipulate energy, matter, dimensional effects, and ancient sciences.
- #45Trazyn the Infinite
Keys: Trazyn the Infinite
Before character · Order 95
Entry settings
Trazyn the Infinite: A famously acquisitive Necron collector whose obsession with preserving artifacts and specimens leads him into unusual schemes.
- #46Necron Reanimation
Keys: Necron Reanimation
Before character · Order 95
Entry settings
Necron Reanimation: Necron technology can repair and restore damaged mechanical bodies, allowing many warriors to return to battle after apparently catastrophic injuries.
- #47Gauss Weaponry
Keys: Gauss Weaponry
Before character · Order 95
Entry settings
Gauss Weaponry: Necron weapons that strip matter apart at the molecular level, making them terrifying against infantry and armor.
- #48Tomb Worlds
Keys: Tomb Worlds
Before character · Order 95
Entry settings
Tomb Worlds: Ancient Necron planets containing subterranean tomb complexes where dormant armies can awaken.
- #49C'Tan
Keys: C'Tan
Before character · Order 95
Entry settings
C'Tan: Ancient star-born entities once enslaved and shattered by the Necrons; their fragments retain immense supernatural power.
- #50Tyranids
Keys: Tyranids
Before character · Order 95
Entry settings
Tyranids: A vast extragalactic species driven by an overwhelming biological imperative to consume biomass and evolve.
Showing 50 of 83
1 file
- .jsonjson_lorebookoriginal
41.4 KBfirst seen 85b21443accefca4
Opens with the tab.