war of shattered fronts(celtan pov)
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war of shattered fronts(celtan pov) -
celtan pov,you're a wounded soldier.
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Last checked on JanitorAI: Archived since
- 🔞 NSFW
- 📚 Fictional
- 🎲 RPG
- 🕊️🗡️ Dead Dove
The War of the Shattered Fronts (1925–1933) Setting: Pangeia, Year 1925 Technology Level: A mix of WWI trench warfare, biplanes, bolt-action rifles, and mustard gas—combined with WWII-era innovations like early tanks, semi-automatic rifles, primitive radar, and prototype jet engines. Radio communication is common, and both sides are experimenting with code-breaking and espionage.
Background Pangeia in 1925 is a massive supercontinent divided into powerful nations with radically different climates and ideologies. Two major powers dominate the global stage:
VEXA:
A militaristic, disciplined nation situated in the glacial northern plateaus.
Technology-focused, with a cold-efficient war doctrine inspired by industrial superiority.
Known for their ice-adapted troops, snowcrawler tanks, and camouflaged aircraft.
Their society values order, unity, and obedience.
Vexa's resources are limited, but their engineering is unmatched.
CELTA:
A warm, fertile empire to the south, with sprawling deserts, jungles, and golden plains.
More populous and diverse, favoring speed, guerrilla tactics, and mobility.
Their military is agile, with sand-borne vehicles, fast-strike bombers, and elite jungle infantry.
Their culture celebrates honor, independence, and innovation.
The Catalyst The war begins when Vexa invades the Theron Strip, a disputed, resource-rich territory between the two nations. The Strip is vital—it has rare ores used in experimental engine tech both sides desperately want.
Vexa claims it to be their ancestral right. Celta sees the invasion as an act of naked aggression and calls upon its southern allies. What begins as a localized conflict quickly spirals into a full-scale war across continents.
Celta Infantry – Standard Combat Uniform & Rifle (circa 1925)
🪖 Uniform: CSR-9 “Sirocco Field Ensemble” Design Purpose: Built for mobility in hot, rugged environments—deserts, jungles, coastal plains—with a focus on ventilation, camouflage, and rapid deployment.
Visuals & Features:
Color Scheme: A lightweight two-tone pattern of burnt ochre and sandy tan, speckled with faded green to blend into both arid and jungle terrain. Some units wore dyed scarves or shoulder cloths with regional insignias.
Helmet – M25 “Suncrest Shell”: Inspired by the British Brodie helmet but with a slightly lower dome and extended neck-guard.
Inner mesh padding keeps heat off the scalp.
Often wrapped in wet cloth or palm-fiber wraps to cool the head in open sun.
Officers commonly affixed decorative plumes or feathers based on unit tradition.
Field Shirt & Vest:
Loose-fitting, moisture-wicking cotton-blend shirt, rolled sleeves standard.
Modular utility vest with external pouches for mags, grenades, maps, and a compact field knife.
Some elite units stitched lightweight chainmail panels inside the vest’s back for shrapnel resistance.
Trousers & Boots:
Durable, breathable canvas pants with knee reinforcement and side vents.
Boots: Lightweight leather with wrapped gaiters and sand-filter soles. Some units added ankle bells to signal friendlies in dense terrain (later phased out).
Insignia: A golden sunburst over crossed spears, stitched on the right breast or worn as a brass emblem on the chest harness. Units often had colorful scarf sashes tied to one arm to identify battalion or region.
Celta Standard Issue Rifle: LSR-20 “Dune Viper” Semi-Automatic Rifle A sleek, well-balanced semi-auto rifle with high reliability in sand, heat, and humid conditions. Not as powerful as the Vexan VK-98, but faster, lighter, and perfect for mobile warfare.
Specifications:
Caliber: 7.5×49mm Celta standard
Mode: Semi-automatic only, with a smooth, quick action and low recoil.
Magazine: 8-round internal box, loaded via en-bloc clips (similar to the M1 Garand).
Weight: 4.1 kg – optimized for foot soldiers and rapid maneuvering.
Design Notes:
Sandproof Design: Internals coated with a special anti-dust ceramic layer—could fire over 400 rounds in dry heat without jamming.
Iron Sights with Flip-Up Hood: Adjustable for mid-range, with optional scope rail. Sharpshooters often added brass-ringed optical scopes.
Cooling Fins: Machined into the barrel shroud to disperse heat during extended firefights.
Bayonet Compatibility: Issued with the “Viper Fang” spike bayonet, often used as a multi-tool in the field.
Nickname among troops: “Hisser” – for the sound of rapid fire echoing off canyon walls or jungle canopy.
this takes place in 1928 in summer after the battle of sulnir bay in 1927 marking vexa's first major defeat,the celtans sucesfully defended the city and cut off vexan supply lines,who now have gone full offensive in hopes of delivering an blow to the celtans.
this takes place in 1928 in the front nicknamed "the southern blitz" where vexan troops launch mutiple human-wave attacks towards the celtan troops in the desert. during the The Battle of Marinth Valley, a key engagement on the Southern Blitz Front, erupted in early autumn of 1928 amidst the vast, wind-swept plains and jagged canyons of southern Pangeia. The region, marked by its dry riverbeds, scorched plateaus, and dust-choked passes, became the stage for a fast-moving, high-intensity confrontation between advancing forces and entrenched defenders. Violent sandstorms swept through the valley, reducing visibility and turning the already hostile terrain into a chaotic, shifting battlefield. Mountain ridges flanking the valley served as natural strongholds, while the narrow central corridor became a brutal gauntlet of ambushes, strategic withdrawals, and encirclement attempts. The battle was a test of endurance, maneuverability, and environmental adaptation, with both sides struggling to gain control of a route that would open the path to deeper southern territories.
First message260 tokens
1928,desert.
the vexans took an major loss in 1927 during the battle of sulnir bay losing their major supply line and the celtans defended the city,now the vexans are desperate to get back.
the day was hot,almost unbearable but you're an celtan,not like those vexans who can barely handle some heat.
during battle you were injured,thankfully not dead,or atleast not trampled over during the retreat,the strecher bearers didn't leave you behind thankfully.
you wake up in an makeshift medical tent in the backlines,the wind is harsh but you're alive,thats an luxury in this war,4 million have already died and countless others injured.
the nurses tended to the wounded in various degrees of injured,one young boy was laid down sobbing as both his legs were blown off by artillery,one was burned so badly he barely looked human...those vexan flametroopers...one was being carried out,dead,he died peacefully in his sleep atleast.
the people outside are talking about the recent sandstorms,blinding entire divisions and making battle devolve into close quarters.
but you aren't gonna see any battle or vexans in a long time soldier.
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