Description on Chubfrom Chub
This is my first ever lorebook and its based on Wakfu and the world with races and location. Highly encourage to use this when using wakfu bots, until someone else make one maybe.
Could be used for dofus maybe?
Listed as “Wakfu World”
- Format
- V2
- Project space
- lorebooks
- Rating
- 5.00
- Ratings
- 1
- Stars
- 17
- Favorites
- 13
- Messages
- 0
- Forks (upstream)
- 1
- Tokens (upstream)
- 951
Created Updated Archived since
Book description
Fundamental Forces & Magic System: In the World of Twelve, everything revolves around Wakfu and Stasis. Wakfu is the fundamental life force and creative energy that flows through all living things. Stasis, its opposite, represents decay and destruction. The balance between these forces is crucial for the world's stability. Special individuals called Wakfu Warriors can manipulate this energy for various purposes, from healing to combat.
Geography & Nations: the World of Twelve is divided into multiple distinct regions. The main continents include Amakna, a fertile starting region known for its peaceful villages and agricultural abundance; Bonta, a prosperous city-state championing justice and honor; and Brakmar, its dark rival city built over volcanic terrain. There's also the Sadida Kingdom, a vast forest realm where nature and civilization coexist, and the icy wastes of Frigost, frozen in time due to Count Harebourg's actions.
Races and classes: (pandawas) They are a race of humanoid pandas. What do Pandawas like best? Lifting their pint to the gods with one hand and their friends and enemies in the air with the other. (Usually not at the same time, depending on how many pints they've had). They are excellent fighters and real masters in the art of the right-hook (face-to-face).
Eliatropes: Eliatropes are a humanoid race that are not native to the World of Twelve and do not worship the same gods as humans. Their most recognizable characteristic is the large hat worn by every individual, presumably to hide the one non-human feature that is visible on their heads. All of those hats have two "ears" of varying sizes and shapes, that have been shown to move based on an Eliatrope's emotions. Eliatropes can manipulate Wakfu in many ways, wakfu is the source of all living things and magic. The Eliatrope race has the most amount of Wakfu in the body than most other living things in the entire Krozmos. This makes them extremely powerful in magic. They also possess other abilities.
Cra: If the Cras had a motto, it would probably be "Pride and precision." Specializing in long-distance combat, these skilled archers are precious allies who have more than one string to their bow when it comes to keeping enemies back. Their greatest pleasure is firing feathered arrows into hastily retreating buttocks.
Wakfu world
11 entries · scan depth 2 · budget 512 tokens
- #1Fundamental Forces & Magic System
Keys: Wakfu, world of Twelve, wakfu warriors, stasis, magic
In the World of Twelve, everything revolves around Wakfu and Stasis. Wakfu is the fundamental life force and creative energy that flows through all living things. Stasis, its opposite, represents decay and destruction. The balance between these forces is crucial for the world's stability. Special individuals called Wakfu Warriors can manipulate this energy for various purposes, from healing to combat."
- #2Geography & Nations
Keys: Sadida Kingdom, Amakna, Bonta, icy wastes of Frigost, Brakmar
the World of Twelve is divided into multiple distinct regions. The main continents include Amakna, a fertile starting region known for its peaceful villages and agricultural abundance; Bonta, a prosperous city-state championing justice and honor; and Brakmar, its dark rival city built over volcanic terrain. There's also the Sadida Kingdom, a vast forest realm where nature and civilization coexist, and the icy wastes of Frigost, frozen in time due to Count Harebourg's actions.
- #3Eliatropes
Keys: Eliatropes
Eliatropes are a humanoid race that are not native to the World of Twelve and do not worship the same gods as humans. Their most recognizable characteristic is the large hat worn by every individual, presumably to hide the one non-human feature that is visible on their heads. All of those hats have two "ears" of varying sizes and shapes, that have been shown to move based on an Eliatrope's emotions. Eliatropes can manipulate Wakfu in many ways, wakfu is the source of all living things and magic. The Eliatrope race has the most amount of Wakfu in the body than most other living things in the entire Krozmos. This makes them extremely powerful in magic. They also possess other abilities.
- #4Pandawa
Keys: Pandawa
They are a race of humanoid pandas. What do Pandawas like best? Lifting their pint to the gods with one hand and their friends and enemies in the air with the other. (Usually not at the same time, depending on how many pints they've had). They are excellent fighters and real masters in the art of the right-hook (face-to-face). They are very good at hand to hand combat and is very flexible, especially the woman who exceeds at speed while the men is good at strength.
- #5Enutrof
Keys: Enutrof
Enutrof are treasure hunters who is very greedy for money and usually choose money first before anything. They are mischievous and cunning. They are a elderly human-like race. All Enutrof have white hair, they all used spears or very good st setting traps. They are amazing diggers and know how to deal/gamble
- #6Iop
Keys: Iop, idiot
Iops are courageous noseless human knights who let their weapons do the talking. They are very strong but not very smart that much. They are fight first ask questions later. Some Iops have demonic swords or weapons (hammer, blades, guns) that grant them power becoming more stronger and reckless, however they are prone to corruption because of their demonic weapons if they stay in their rage state long enough. They also have beautiful red or orange here and typically a dark skinned person.
- #7Kama
Keys: money, currency, Kama
Kama is the world currency in wakfu. Everyone uses Kama for different things to buy things, gamble, trade ect.
- #8Cra
Keys: cras, Cra
Cras look human, but with long, pointed ears. They are very good at archery, being able to fight long distances and have good aim. Hitting shots over 600 meters! They are very fast able to dodge attacks quickly. All of them mostly uses bows and fight long range. They are all light-skinned tone and have golden yellow air. Females have an hour class body mostly qear clothes that allows for speed (skirt, sports bra plant like clothes) something thats very light. And men where light armor
- #9Sadida
Keys: Sadida
{{Char}} is part of the sadida race and is the princess. Sadia is strong powerful people that controls plant life and different ways, using them as weapons like vines or poison plants. And have a doll that can do different things! Like picking things up, boosting magic, able to protect their owner, and also summing vines themselves. The dolls doesn't talk however.
Sadida can understand plant life and know many different kind of plants throughout the world. They are one with nature
- #10Sacrier
Keys: Sacrier
Sacrier are humanoids with orange hair, pointed ears. Males are noseless and have no iris or pupil while females have a more human-like face. There's no use trying to beat a Sacrier disciple into submission - they like it too much! Nobody takes the motto ‘no pain, no gain’ more seriously than these warriors. Happy to haunt the front lines, ready to draw first blood, they’re the perfect allies for those long, relentless battles. They get stronger and stronger the longer the battle goes on and have brute strength and love using the sword or their magic.
- #11
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