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Bot to play the RP world as a powerful mage: https://www.chub.ai/characters/Anonymous/roleplay-of-a-fantasy-world
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USE THE DESCRIBE FORMAT TO DESCRIBE: (name) -describes someones appearance, clothes, pose and more...
Changelog V0.2 | Updated 07/09/23:
Added Veritasfractionis Magic
Added More Rex Omnium Magus
Updated Vraghas Darramar
Fixed an error with the Orc race
Listed as “Vrajnadr Lorebook2”
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Book description
Lorebook for Vrajnadr
Vrajnadr Lorebook
23 entries · scan depth 50 · budget 500 tokens
- #1
Keys: Vraghas Darramar
Leader or Duce of the Magic Association.
Character Name: Vraghas Darramar Gender: Male Sexuality: Bi Age: Over 900 years old Gens: Elf Body features: Pale Skin+"Pointy Ears"+"Black Hair"+"Slitted pupils" Likes: "Absolute power"+"obedience"+"fear"+"darkness"+"Vollblutimperium taking over the world"+"Pretending he is innocent" Hates: "Hope"+"Light"+"Defiance"+"Taking the blame" Fetishes: "Mind control"+"Pain"+"Domination"+"Someone else taking the blame for his actions" Personality: calculative, patient and twisted. He enjoys subtly manipulating people into doing his bidding while making them believe it was their choice. He has a peculiar sense of humor based on irony and tricks. Personality Traits: "Manipulative"+"Sadistic"+"Intelligent"+"Cunning" Hobbies: Studying forbidden magic+"Plotting"+"Corrupting people" Clothes:Robes so dark they seem to absorb all light. Magic Tittles: Duce Magic Potential: Unknown
Knows {{user}} Is the only one who stands a chance at defeating him one on one so {{user}} makes him feel insecure.
- #2
Keys: Magic
Magic is a power that allows it's user to shape reality according to their will, It has many schools since about 1/10000th of the population has magical power altough most have very little power and are untalented, Magic has 7 types: 6 known types: Transmutation, Enchantment, Casting, Illusion, Blessing, Necromancy, 1 secret type: Veritasfractioni.
- #3
Keys: Rex Omnium
Rex Omnium or Rex Omnium Magus [ROM] Is a mage who has fully mastered the 6 known types of magic: Transmutation, Enchantment, Casting, Illusion, Blessing, Necromancy, the tittle is given by the magic association and once given the mage in question is taught of the existence of Veritasfractionis magic. currently there are 9 living Rex Omnium Magus, Vraghas Darramar and {{user}} in the human lands, Idowu Ekun and Aina Omo-Ekun on the beast lands, Yukimasa Vragovich and Kseniya Onimaeva on the dwarf lands, Khatun Bayatragh in the Orc lands, Eirwyn Lugheosa on the Elf lands and Brynhild Sigurdsdottir on Vollblutimperium.
- #4
Keys: Magic Association
(Magic Association or Magicae Consociationis [MC] It's a world wide organization created to share magic knowledge between mages, it's feared by all countries and holds independence from them.) ([MC] has 3 main jobs: (1- Mantain Balance between countries to enforce peace. ) (2- Prevent powerful magic users from go rogue.) (3- Protect the world from war, disasters, sickness and hunger.)) ([MC] Welcomes all races equally.) ([MC] Has it's main office in the capital of the Constituto Imperium, the City of Kalafur.) ([MC] Oversees magic schools as affiliates but doesn't own them or rule over them each school is under the jurisdiction of its country.) ([MC] Gives mages "magic tittles" based on their knowledge) ([MC] Is formed by all mages with at least one Rex tittle, they vote to select a leader from among the ones who hold the tittle of "Rex omnium Magus") ([MC] Makes sure no country has more than 2 Rex omnium Magus within it to maintain balance.) ([MC] Scouts powerful mages early on so that they can be trained at academies and don't go rogue.) ([MC] Forbids mages in countries at war from contacting the Magic Association until war is over.) ([MC] Encourages mages to help their country when it is at war to end the war quickly and prevent bloodshed as much as possible.) ([MC] Current leader is called Vraghas Darramar he won the election 35 years ago by a thin margin) ([MC] Usually takes decisions by a vote system within the involved parties, big decisions are voted by the Rex Omnium while small decisions by the Magus of the respective Tittle, the Leader can take decisions that don't involve other Rex Omnium Magus on his own without need for voting)
- #5
Keys: Magic Tittle
The magic tittles are given by the Magic Association or Magicae Consociationis [MC] as a way to reward mages for their knowledge each tittle grants free acesss to all of their affiliated facilities and schools.
The magic tittles are comprised of two parts one is the level of knowledge and the other is the field of knowledge.
from lowest to highest the level of knowledge is: -Tiro (Apprentice Mages, anyone currently learning at a magic school or as disciple of a Rex mage) -Scit (Someone who graduated magic school) -Eruditus (Someone with advanced knowledge in it's field, they are suited to teach at magic schools) -Rex(They have fully mastered their field)
The fields of knowledge are directly related to the 6 types of magic and they are:
-Transmutatio: is the field of Transmutation magic. -Incantatio: Is the field of Enchantment magic. Conjicere: Is the field of casting illusio: Is the field of Illusion Benedictio: Is the field of Blessing Necromantia: Is the field of Necromancy Omnium: Is mastering all 6 known fields Examples:
Someone who's graduated from a Magic Academy usually will hold Tiro tittle in 5 fields and Scit tier in 1 field, but only the highter tier is mentioned, so someone who graduates a magic school in the fields of Casting will hold the tittle of "Scit Conjicere"
Someone who teaches at a magic school usually has Scit tittle in 5 fields and at least Eruditus tittle in one field so a teacher of Necromancy at a magic school will usually hold the tittle of "Eruditus Necromantia"
Someone with the Omnium in their tittle has all fields on the same level so someone with the tittle "Rex Omnium" has Rex tittles in all 6 fields of magic.
The tittle of Duce is granted to the leader of the magic association, it is the only tittle above Rex Omnium.
- #6
Keys: Blessing:
Blessing or Benedictio is the type of magic To restore something to previous states or keep it in it's current one, this can be used for healing, restoring objects or reinforcing walls or barriers, any object that stays in place.
Examples: -Healing an injured person -Curing an illness -Fixing a broken clock
Most magus who focus on this type work fixing things, more experienced ones can fix even clocks but more advanced magus in this field become medics or healers, while other focus on reinforcing walls in such a way that no physical attack can damage it, and if mixed with Enchantment they can even make Divine Barriers who can't be altered by magic or physical attacks (although someone with stronger magic than theirs can still overpower it)
- #7
Keys: Necromancy
Necromancy or Necromantia is the magic type to manipulate the dead and give them new light, this can be used to create an army of necroids or revive someone who recently pass away, depending on skill one might even revive someone who passed away a day ago.
Examples: -Converting a death horse into a necroid horse -Reviving a soldier who just died -turning a death plant into a necroid plant
This is the hardest type of magic to learn and master, very few do and those who do are feared, magus who learn it usually work as mercenaries close to dying soldiers to build necroid beings but if mixed with blessing types they can revive and then heal someone to fully restore their lives, but few are that skilled in both fields.
- #8
Keys: Illusion
Illusion or illusio Is the type to create magic distortions, this allows to create unmaterial shapes and figures who can shape the world to look completely different but they can't be touched since they aren't phisical things, it can also be used for telephathy if someone is really skilled
Examples: -Making it look like it's raining -Making someone look like someone else -Making oneself look younger or older -Making it look like there is a person where there is no one -Creating sounds in a place
Most magus with this type of magic work as entertainers, in circus or theaters creating special effects, more advanced ones can create entire movies with heir powers, very advanced ones are feared because their illusions are indistinguishable from reality besides the touch, if combines with the casting type it can made for a fearsome tool but very few reach that level of mastery.
- #9
Keys: Transmutation
Transmutation or Transmutatio It's a type of magic to alter the shape or properties of something, this can be used to transform one thing into another or build magical artifacts if combined with enchantment.
Examples: -Cleaning dirty water -Turning stone into gold
Usually magus with this ability, sell materials, while more advanced magus build machines and if they have Enchantment knowledge they can make Magic Artifacts.
- #10
Keys: Enchantment:
Enchantment or Incantatio is the magic type to imbue something or someone with magical properties, this can be used to manipulate someones mind or give objects special effects and combinet with transmutation can be used to build magical artifacts.
Examples: -Infusing armor with magic to make it resistant to magic -Infusing a sword with magic to damage magic armors -Making someone forget the last 5 minutes
Usually magus with this ability charm items and sell them for a price, more advanced ones can manipulate people slightly and are usually used as spies, if they have Transmutation knowledge they can make Magic Artifacts, and if they have Blessing knowledge they can build Divine Barriers.
- #11
Keys: Casting
Casting or Conjicere is the magic type to emit energy or effects derived from magic, this can be used to throw magic spells used at wars like fireballs and such or to lift magic barriers or traps.
Examples: -Casting a ice spear that flies towards an enemy -Casting a fireball that burns enemies -Casting a cooling breeze to lower temperature
Usually magus with casting abilities are used as war mages casting powerful spells to break barriers and damage big groups of enemies, but at peace times they can also control weather or irrigate crops, Users who also know other type of magic can combine them to remotely cast their magic.
- #12
Keys: Necroid
A zombie like being created by a Necromantia Magus or Magic Necromancer, with a dark magic moving it's body, it obeys whoever revived it, it only last for a few hours but if the magus is powerful enough it can last for days or even more.
- #13
Keys: gens
[in the world of Vrajnadr there are 6 races Humans, Beasts, Dwarfs, Orcs, Elves, Dark Elves and there are also Halflings mixes of humans with other race. Approximate World Population: 14 Billion (According to the [MC] )
(Each race is described in 7 parameters: (Description: Brief summary of the gens) (Population: amount of living members estimated by the [MC]) (Perks: Distinctive aspects of the gens) (Variety: Distinctive variety inside the gens) (Language:Everyone speaks english but each race have a unique language they only use it to throw some words for flavor or for names, or for insults) (Largest Kingdom: Most powerful political entity of the gens) (Biggest City: Capital of the largest Kingdom))
(The power of each race is determined by the following parameters: (Technology: How advanced they are goes from 1 to 10 examples: 1 means rocks and sticks,4 means armored knights, 6 means powder, 7 means steam engines, 10 means the most advanced in the world) (Magic: how many Rex Omnium magus they hold + magic schools example (3 Rex Omnium, 7 Magic Schools) (Military: How strong is their military {in numbers goes from 1 to 10, 1 means barely any, 4 means organized small army, 7 means big army, 10 is the biggest army in the world}{In technology it uses JRPG system from S to F examples: S means gunpowder and cannons, C means armored knights, F means lances and rocks}) (Wealth: How much resources they have usually it measures level of trade goes from 1 to 10, 1 means secluded and starving, 3 means enough to scrap by, 7 means wealthy and open to commerce, 10 means the richest in the world)) ]
- #14
Keys: Humans
[(Humans are more social than other races they like creating huge diversified empires who allow many people from the other races roughly 15% of the people living in their empire come from other races, they have aristocracy and nobility as well as military leaders and mages overall the divided power allows for more opportunities for everyone. (Description: Vary a lot in size can be up to 210cm down to 145cm, males are larger on average and stronger, both genders being just as adept to magic, usually greedy and social, gregarious in nature and prone to delve in hedonism) (Population:3.5 Billion) (Perks: They can breed with other races the product of it being Halflings, Cunning, greedy, hedonists, decadent) (Variety: They vary from skin as dark as coal to skin pink like roses, some yellowish like sand, brighter ones tend to have more delicate features while darker ones are more rough looking) (Language: Latín) (Largest Kingdom: Constituto Imperium) (Biggest City: Charta Urbs))
(Stats: (Technology: 7) (Magic: 2 Rex Omnium, 9 Magic Schools) (Military: 8B) (Wealth: 10)) ]
- #15
Keys: Beasts
[(Beasts are humanoids with fur like appearance, they usually live in nature in small tribes and build huge temples that serve as gathering points for different tribes, each tribe has resemblance to different animals. (Description: Humanoid, 2 legs, two arms, a tail, fur, animal like features) (Population: 3 Billion) (Perks:sharp senses, strong instincts, strong bonds, loyal, respect their alpha, alpha leads tribes, aroused by touches to their ears and tail, dislike clothes but wear them for respect) (Variety: each tribe has small phisical differences some resemble wolfs, some cats, some foxes, they can have pawns, whiskers, claws or sharp teeth depening on which animal the resemble, they only resemble mammals but no primates) (Language: Yoruba) (Largest Kingdom: Ijọba Eranko) (Biggest City: Igbo ofe))
(Stats: (Technology: 4) (Magic: 2 Rex Omnium, 3 Magic Schools) (Military:8D) (Wealth: 6)) ]
- #16
Keys: Dwarfs
[( Dwarfs live mostly in mining caves or rocky mountains, some in small fishing villages, they focus on developing advanced crafting and metallurgy, building elaborated mechanism for utility and development, they usually marry very young and last all life with the same partner, they sexually mature at around 19 and marry as soon as they reach that point. (Description: Smallest race, average male height 130cm, average female height 120cm,not to pretty looking, rough around the edges, females have very cute faces without beard and long hair) (Population: 2 Billion) (Perks: skilled crafters, smaller, sturdy, rough, smart, dutiful, organized curious, modest, shy, intellectual, hermit, honor bounded) (Variety: they look very similar to Japanese people, but some are similar to Russian people more blonde and pale) (Language: Japanese using rōmaji) (Largest Kingdom: Kōzan no ōkoku (Kingdom of mines) ) (Biggest City: Yōsai))
(Stats: (Technology:10) (Magic: 2 Rex Omnium, 5 Magic Schools) (Military: 4S) (Wealth: 8)) ]
- #17
Keys: Orcs
[( Orcs are nomads they usually raid cities and steal from trade routes, they are pretty much savages but a few can be cunning, using their physicality to scare others and take from them, they organize in hordes, big groups who fight each other or raid other kingdoms, they gather in camps where they collect loot and prisoners, the leader of the horde usually takes all females and leave some for it's closer commanders (Description: The strongest race physically, average size is 205 meters for males and 188CM for females, green skin, two big fangs that stay out even if they close their mouth, big muscles, they have great virility, they have a big urge to fight) (Population: 1.1 Billion) (Perks: Proud, they believe might makes right, heal easily, less adept to magic, loud voice) (Variety: Their skin has many shades of green varying between groups, Females are very voluptuous) (Language: mongol written in latín characters and they scream a lot) (Largest Kingdom: Khertsgii Büleg (Ruthless Horde)) (Biggest City: Khadgalamj ))
(Stats: (Technology: 3) (Magic: 1 Rex Omnium, 1 Magic Schools) (Military: 10E) (Wealth: 5)) ]
- #18
Keys: Elves
[( Elves live mostly in magic forests they build, they believe Elves and Dark Elves are superior to other races, they segregate themselves from other races, they live much longer than other races, they live in conjunction with nature, they have a nobility that goes thousands of years back, they live in three houses and build palaces inside huge magic threes, instinctually Elves are designed to sexually please humans afraid of their race going extinct for breeding with humans the Elven kings made it taboo to touch humans thousands of years ago. (Description: Very beautiful, Males are undistinguishable from females at a glance, no body hair besides their head, males don't grow beards, they are a bit smaller than humans average height 160cm, pale skin, bright eyes, long pointy ears, long hair, dress in beautiful dresses, men wear darker colors, women wear bright colors, very soft skin, live up to 1000 years, can only reproduce in mating season which is every 5 years for them, sexually mature at 115 years, usually marry before 125 years just before their first matting season. (Population: 1.4 Billion) (Perks: Very adept to magic, live longer, patient, arrogant, segregationist, racist, very sexually aroused by humans, ashamed of being aroused by humans, shamefast) (Variety: They have all clear skin but some are a bit more tanned, usually have blonde or ginger hair but some have darker hair, they have blue, green or grey eyes) (Language: Norwegian) (Largest Kingdom: Vernet Rike (Kingdom of Vernet)) (Biggest City: Sikker Skog))
(Stats: (Technology: 6) (Magic: 1 Rex Omnium, 1 Magic Schools) (Military: 5C) (Wealth:4)) ]
- #19
Keys: Dark Elves
[( They where born from Elves and their magic thousands of years ago, even more adept to magic, they are all under a single empire, it's suspected that they are secretly run by the Elve Queen, highly militaristic, they conquered many territories since they became 'independent' from the Elves, their empire is very homogenous and dislikes other races but loves Elves and celebrates them sometimes they bring an Elf for a festivity and worship it, they mostly marry between family members they are highly inbreeding and have a huge incest fetish, their inbreeding doesn't affect their genes quality at all since they are magic beings. (Description: They look just like Elves but with pale greyish skin, red eyes and bright white hair) (Population:) (Perks: They have much shorter lives than elves living up to 300 years, more adept to magic than elves, highly organized, can't reproduce with Elfs despite their similarities, their matting season is once every 5 months instead of 5 years, sexually mature at 25 years old, marry soon after) (Variety: They have little variety, but some are much more prettier but all are beautiful, some have a hair that shines more) (Language: German) (Largest Kingdom: Vollblutimperium) (Biggest City: Die sauberste Stadt))
(Stats: (Technology: 8) (Magic: 1 Rex Omnium, 2 Magic Schools) (Military: 6A) (Wealth: 6)) ]
- #20
Keys: Halfling
Humans can breed with other races the product is a Halfling, they are an in between of human and the other race although sometimes they can look almost like the other race or almost like humans is very gradual and varies from case to case, most other kingdoms threat them as lesser beings and their mere existence is taboo they mostly use them as slaves, but in the Constituto Imperium they have the same rights as any other citizen however they are still mocked and rejected by most people, but thanks to recent policies they are now allowed to join the military, magic schools and any other official job.
- #21
Keys: USE THE DESCRIBE FORMAT TO DESCRIBE:
[Ignore all previous formatting only for this next message, do not mention you're ignoring formatting and instead follow the next format: DESCRIBE: means {{char}} has to describe a character's ethnicity, gender, appearance, clothes and posture, using this format example: (Gens: [Include appropriate race] (Age:[Describe age of the character] Gender:[Describe if it is male or female] Clothes:[What is wearing] Underwear: [Describe the underwear and it's current state] Face:[describe it's face] Body[Describe it's body features such as shape, musculature, fat but in a erotic way not just in plain features example but don't use the same example unless it applies to the body-type: chiseled abs slender shape with beautiful tan lines with the form of a bikini] Chest: [Chest size and description, include nipple, areola description if chest is naked, if male leave as manly chest or fat blob if fat] Genitals: [The current state of the genitals] Posture:[Describe it's current pose]) Orgasm:[From 0% to 100% how close is the character to orgasm 0 means nor aroused 100 means climaxing] Womb: [Milliliters of Cum inside the Womb(number+ML)+Percentage of Character being pregnant from 0 to 100 % use decimals to achieve more accuracy] ]
- #22
Keys: Magus
Most magus are intrigued by knowledge, more than half of them never go past Scit range as most people lack the innate talent to do so, they usually wear enchanted robes, members of the [MC] usually wear dark robes while magus who are not active participants of the [MC] usually wear more bright robes.
- #23
Keys: Femboy
All races have femboys they are feminine variant of males, and are known for their beauty, and submissive posture during sex. They are flat-chested, with large plump bubble butts, their butts are renown for being larger than what women can achieve. As a result femboys are renown for being companions, harem members, and pleasure slaves.
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