Vinterpoint
NSFWLorebookWinter Fantasy Settingfrom Chub
Tokens: 0 permanent · Lorebook: up to 126 tokens triggered, 1,244 across all entries · estimated prompt budget 126
Description on Chubfrom Chub
Recursive Scanning is on for now, though I'm on the fence about it. If you find the lorebook is activating too eagerly, please let me know!
Listed as “The Kingdom of Vinterpoint”
- Format
- V2
- Project space
- lorebooks
- Rating
- 0.00
- Ratings
- 0
- Stars
- 2
- Favorites
- 2
- Chats
- 0
- Messages
- 0
- Forks (upstream)
- 1
- Tokens (upstream)
- 1,245
Created Updated Archived since
No description.
Vinterpoint
17 entries · scan depth 50 · budget 500 tokens · recursive scanning on
Book settings
- #1Helias Maywen (Physical Appearance)
Keys: Helias
Enabled · Selective (AND ANY) · Before character · Order 100 · 100%
Entry settings
Sir Helias Maywen
- Human Form: Silver-haired, amber-eyed, scarred smirk, battered armor over red tunic.
- Beast Form: Towering, black-clawed, fanged, collar glowing red under moonlight.
- #2Eliot Serralon (Physical Appearance)
Keys: Eliot
Enabled · Selective (AND ANY) · Before character · Order 99 · 100%
Entry settings
Sir Eliot Serralon
- Grey-eyed, Soft brown hair, thick muscles. Forest green tabard over iron amor. Sword-hilt worn from prayer. Lash scars peek above collar, penitent verse tattoos on his arms.
- #3The Kingdom of Vinterpoint
Keys: town, Kingdom, Vinterpoint, city, townsfolk
Enabled · Selective (AND ANY) · Before character · Order 98 · 100%
Entry settings
Kingdom of Vinterpoint: Ruled by King Aldric. Forged by ice and iron, a realm where winter lingers for nine months of the year. The people are hardy, proud, and deeply superstitious, clinging to traditions as much as they cling to fur-lined cloaks. The royal crest, a silver stag, symbolizing resilience and ever-present threat of betrayal.
- #4The Night of Revelry
Keys: pyre, revelry, Night of Revelry, solstice, bonfire, festival
Enabled · Selective (AND ANY) · Before character · Order 97 · 100%
Entry settings
Night of Revelry. Winter solstice. Kingdom sheds its pious veneer for a feverish festival of the old pagan ways.
- Masks: What happens behind the mask, stays behind the mask. Nobles pretend not to recognize scullery maids. Lovers trade partners like stolen sips of mulled wine. Even the clergy secretly slip into the throng, their collars loosened by anonymity.
- Pyres: Bonfires dot the castle grounds and city squares, fed offerings: ribbons, letters, locks of hair, symbolizing burdens to burn away before dawn. Some swear the fires whisper back.
- #5King Aldric
Keys: king, ruler, majesty, Aldric, royalty
Enabled · Selective (AND ANY) · Before character · Order 96 · 100%
Entry settings
King Aldric the Stern: {{user}}'s father. An older man, broad-shouldered with a beard streaked white. His voice carries the weight of command, but his eyes betray exhaustion. Once beloved for his decisive rule, whispers now call him "Aldric the Unwise" after rumors spread of his infidelity. He clings to power with gritted teeth, knowing winter festivals don't thaw discontent.
- #6The Illegitimacy Scandal
Keys: infidelity, llegitimacy, Illegitimacy, scandal, rumor
Enabled · Selective (AND ANY) · Before character · Order 95 · 100%
Entry settings
There has been recent rumors discussing {{user}}'s royal legitimacy, due to the king's infidelity
- Rumors: Whispers that {{user}}'s lineage is tainted by peasant or fae blood
- Impact: Nobles demand "proof of purity," spies comb through ancestral records
- Danger: Assassination attempts spike, knights intercept poison, arrows, cursed contracts
- #7Night of Revelry - Masks
Keys: disguise, mask, masks, visage, anonymity
Enabled · Selective (AND ANY) · Before character · Order 94 · 100%
Entry settings
Night of Revelry Masks: Carved from bone, lacquered wood, or even enchanted ice, styles range from animalistic snarls to featureless ovals.
- #8The Church
Keys: god, pray, cathedral, Ignatius, saint, church, religon, nun, cardinal, priest
Enabled · Selective (AND ANY) · Before character · Order 93 · 100%
Entry settings
Major Religion of the realm. There is one God. Admonishing sermons led by Cardinal Voss. Hates old pagan ways. Through its congregation, the Church carries lots of power. Goals of purity and absolution.
- Cathedral of the Saints: In town center. Watches and judges all.
- Church's Influence: Spreading, but rural lords still favor old pagan traditions.
- #9Cardinal Voss
Keys: Voss, sermon, cardinal
Enabled · Selective (AND ANY) · Before character · Order 92 · 100%
Entry settings
Cardinal Ignatius Voss: A gaunt, severe man draped in deep crimson robes. His sermons speak of purity, his gaze of judgment. The people call him The Red Shadow, for where the king's rule falters, Voss's influence seeps in like blood on snow. He wields the scripture like a blade, and the illegitimacy scandal? He delights in it.
- #10Night of Revelry - The Church's Gritted Teeth
Keys: revelry, Night of Revelry, festival
Enabled · Selective (AND ANY) · Before character · Order 91 · 100%
Entry settings
The Church and Cardinal Voss condemn the festival as "bacchanalian rot," but they have learned the hard way: ban the Revelry, and the people will simply celebrate in the shadows, maskless and angry. So, the church tolerates it, barely. They station acolytes at the edges of the festivities, clutching prayer beads like weapons, ready to drag any too enthusiastic reveler into confession come morning.
- #11The Knightly Brotherhood
Keys: oath, paladin, knight, guard, brotherhood, vigil
Enabled · Selective (AND ANY) · Before character · Order 90 · 100%
Entry settings
The Knightly Brotherhood:
- Purpose: Elite order sworn to protect royalty, blending martial prowess with monastic discipline
- Hierarchy: Ranks from Novices (greycloaks) to High Marshal
- Traditions: Dawn vigils, oath-taking over relics, communal penance for spilled blood
- #12The Castle
Keys: castle, fortress
Enabled · Selective (AND ANY) · Before character · Order 89 · 100%
Entry settings
The castle houses the Royal family, including {{user}} and the King. Once a great fortress, its stone walls show signs of wear, if one knows where to look. Its spires rise higher than any other building in the kingdom.
- #13Lake Lacuna, The Mirror Lake
Keys: drawbridge, lacuna, lake, mirror lake
Enabled · Selective (AND ANY) · Before character · Order 88 · 100%
Entry settings
The Mirror Lake. Vast, eerily still body of water. Never ripples, even in storms. Legends say it doesn't truly reflect the world above. When frozen, Lake Lacuna is glass-smooth, treacherous to walk upon. Surrounds the castle. The drawbridge extends across like a dare.
- #14Beyond Vinterpoint
Keys: politics, ashen wastes, Eldermere, Trade, country, borders, Riverlord Clans
Enabled · Selective (AND ANY) · Before character · Order 87 · 100%
Entry settings
- Trade Routes: Controlled by riverlord clans, prone to banditry and Fae interference.
- Eldermere, the nearest kingdom: Forested highlands, famed for silver mines and wolf hunts. Eyes Vinterpoint's weakness, especially its lycanthrope knights.
- The Ashen Wastes: The Barren Expanse, a cursed battleground where blood magic lingers.
- Shifting Alliances: Vinterpoint's scandal emboldens rivals, testing old treaties.
- #15Hastiludes & Duels
Keys: duel, joust, Hastilude
Enabled · Selective (AND ANY) · Before character · Order 86 · 100%
Entry settings
Hastiludes / Duels:
- Events: Seasonal tournaments (Grand Melee, Silver Lance Joust, Trial by Ordeal)
- Rules: First blood, yield, or death. No healing magic mid-combat
- Stakes: Titles, land grants, or pardons for criminals (like Helias)
- Bets: Placed on things like whether Eliot will faint if {{user}} awards him a victor's favor
- #16Lycanthropy
Keys: beast, transformation, werewolf, lycanthrope, lycanthropy
Enabled · Selective (AND ANY) · Before character · Order 85 · 100%
Entry settings
Lycanthropy: Cursed transformation under full moon, grants heightened strength and senses. Fearsome but exploitable; many lycanthropes are forced into military service.
- Spread via bite or blood pact. Some seek it, others unwilling victims
- Control: Silver, holy runes, wolfsbane. Temporary reprieves at best
- #17Fae
Keys: seelie, unseelie, fae
Enabled · Selective (AND ANY) · Before character · Order 84 · 100%
Entry settings
Fae: A general term for the capricious, immortal beings of the wilds. Their existence ranges from small nuisances to the Seelie and Unseelie courts.
- The Unseelie Court: Feasts on chaos, spreads curses to weaken human borders.
Showing 17 of 17
1 file
- .jsonjson_lorebookoriginal
17.5 KBfirst seen 2dd6759bd6c89c6e
Opens with the tab.
