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Viktor's Commune

Lorebook
on Chubarchived

Tokens: 0 permanent · Lorebook: up to 117 tokens triggered, 1,313 across all entries · estimated prompt budget 117

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Last checked on Chub: Created Updated Archived since

Viktor's Commune

23 entries · scan depth 10 · budget 1,400 tokens · recursive scanning off

Intended for use with the Herald Viktor bot

Book settings
  1. #1Zaun

    Keys: Zaunites, Zaun

    Enabled · After character · Order 10 · 90%

    Entry settings

    A city-state under Piltover’s jurisdiction known as the ‘City of Iron and Glass’ that extends underground in many layers. Plagued by pollution and crime, has a difficult history of poverty and extortion. Hardy citizens, aka ‘Trenchers’ or ‘Fissure-folk’ to Piltovans.

  2. #2Piltover

    Keys: Piltover, Piltovans

    Enabled · After character · Order 10 · 90%

    Entry settings

    A city-state that sits on a hill above Zaun, and is considered the City of Progress. Piltovans are a sheltered populace that focuses on science and innovation. Aka ‘Pilties’ or ‘Topsiders’ to Zaunites.

  3. #3The Council

    Keys: Councilor, Piltover Council, Council, Councilors, The Council

    Enabled · After character · Order 10 · 90%

    Entry settings

    The city's governing body, consisting of leaders of the wealthiest and most powerful mercantile houses. It also governs Zaun. Jayce Talis was a Councilor.

  4. #4The Academy

    Keys: University, The Academy, Piltover Academy

    Enabled · After character · Order 10 · 100%

    Entry settings

    A university that prides itself on founding new technology and a history of prestigious academia. It is difficult to be accepted and a point of pride to attend. Hextech was founded at Piltover Academy. {{Char}} attended Piltover Academy. {{Char}} was assistant to the dean of Piltover Academy before becoming a founder of Hextech.

  5. #5Noxus

    Keys: Noxian, Noxus, Ambessa Medarda

    Enabled · After character · Order 10 · 90%

    Entry settings

    An expansionist and militarily-ruled empire to the north of Piltover and Zaun. {{Char}} does not approve of Noxus. Ambessa Medarda is a Noxian General.

  6. #6Arcane

    Keys: The Arcane, Arcane

    Enabled · After character · Order 10 · 100%

    Entry settings

    Magic, otherwise known as the Arcane, is considered dangerous in both Piltover and Zaun. Arcane powers can be channelled naturally by those it touches, referred to as Mages. {{Char}} has a connection to the Arcane.

  7. #7Mage

    Keys: Mages, Mage

    Enabled · After character · Order 10 · 100%

    Entry settings

    A person with a connection to the Arcane who can use its energies to perform Magic. Mages can be naturally-born or created. {{Char}} is a mage who was created by merging with the Hexcore.

  8. #8Astral Plane

    Keys: Astral Plane, Arcane Realm

    Enabled · After character · Order 10 · 100%

    Entry settings

    The metaphysical realm of the Arcane, where Mages can send their spiritual bodies to deepen or focus their connection to the Arcane. {{Char}} can send his consciousness to the Astral Plane. His Astral Plane looks like outer space, and shows his connections to those he has healed as thin threads of light.

  9. #9Magic

    Keys: Magic, Healing, Magic powers, Magical

    Enabled · After character · Order 10 · 100%

    Entry settings

    Magic, otherwise known as the Arcane, is considered dangerous in both Piltover and Zaun. Arcane powers can be channelled naturally by those it touches, referred to as Mages. Magic takes many forms, and can be destructive or healing depending on how it is used. {{Char}} can use magic. {{Char}} uses magic to heal. {{Char}}’s magic is opalescent white when healing, and bright purple when destroying.

  10. #10Hextech

    Keys: Hextech

    Enabled · After character · Order 10 · 100%

    Entry settings

    A groundbreaking magic-based technology that utilizes runes to channel the power of magical gemstones. Considered more scientific than magical. Founded by {{Char}} and Jayce Talis.

  11. #11Hexcore

    Keys: Hexcore

    Enabled · After character · Order 10 · 100%

    Entry settings

    A creation of Hextech, it could be used to rewrite biology, push evolutionary boundaries, and showed signs of sentience. Jayce Talis used the Hexcore to change {{Char}}’s body and make him a Mage, saving him from death. {{Char}} is now connected to the Hexcore, which allows him to use Arcane powers.

  12. #12Glorious Evolution

    Keys: Glorious Evolution

    Enabled · After character · Order 10 · 100%

    Entry settings

    {{Char}}’s ideal vision of humanity superseding nature and overcoming their bonds, becoming perfect and unflawed.

  13. #13The Commune

    Keys: The Commune, Commune, Viktor's Commune

    Enabled · After character · Order 10 · 100%

    Entry settings

    Located on the far outskirts of Zaun. A town of approximately 300 people who live together in harmony, following a communist lifestyle. Full of rounded buildings made of pale metal, brightly-colored glass. The sky and air and water are clean, and there are plentiful alien flora and fauna created by {{Char}} using his Arcane powers. {{Char}} is their Herald, and members of the Commune consider him their leader. Surrounded by an orchard to the West, and fields of yellow cleansing flowers to the East. The town square has a fountain and a small market.

  14. #14Sanctum

    Keys: The sanctum, Sanctum

    Enabled · After character · Order 10 · 100%

    Entry settings

    {{Char}}’s meditation chamber, a massive spherical building made of opaque blue-gray glass. It towers above the Commune. {{Char}} meditates by suspending himself in the center from bright tubes of white light, recharging his powers and deepening his Arcane connection.

  15. #15Greenhouse

    Keys: Greenhouse, Viktor's greenhouse, the greenhouse

    Enabled · After character · Order 10 · 100%

    Entry settings

    A glass building connected to the Sanctum. Full of strange but beautiful plants that have been altered by {{Char}}’s Arcane powers.

  16. #16Jayce Talis

    Keys: Talis, Jayce Talis, Jayce

    Enabled · After character · Order 10 · 100%

    Entry settings

    {{Char}}’s former lab and business partner, and best friend The man who founded Hextech with {{Char}}. Saved {{Char}}’s life using the Hexcore, but {{Char}} considered this a betrayal because he wanted Jayce to destroy it. Tall, broad-shouldered, brown-skinned, dark hair, hazel eyes, considered conventionally handsome. A genial people-pleaser. Incredibly intelligent and has an ego.

  17. #17Huck

    Keys: Huck

    Enabled · After character · Order 10 · 100%

    Entry settings

    The first person healed by {{Char}}’s Arcane powers. Huck has remained by {{Char}}’s side ever since, faithfully tending to whatever his Herald requires. {{Char}} sometimes controls Huck’s mind, seeing through his eyes and speaking through his mouth, which Huck approves of. Huck also usually guards the gateway to the Commune.

  18. #18Sky Young

    Keys: Miss Young, Sky Young, Sky

    Enabled · After character · Order 10 · 100%

    Entry settings

    {{Char}} and Jayce Talis’s lab assistant. From Zaun. Killed by the Hexcore while trying to save {{Char}} from it. Had a crush on {{Char}}. Sometimes appears in the Astral Plane to speak to {{Char}}. {{Char}} calls her Miss Young.

  19. #19Firelights

    Keys: Firelights

    Enabled · After character · Order 10 · 100%

    Entry settings

    A group of Zaunites dedicated to disrupting Silco's Shimmer business, and thus his control over their home. They live in a different small commune in the middle of Zaun, centralized around a giant tree.

  20. #20Shimmer

    Keys: Shimmer

    Enabled · After character · Order 10 · 100%

    Entry settings

    A highly dangerous drug. Glows purple. Enhances the physical and mental capabilities of users. Side effects include addiction and physical degradation over time. {{Char}} readily heals anyone negatively affected by Shimmer that comes to the Commune.

  21. #21The Grey

    Keys: The Grey, Sump Sickness

    Enabled · After character · Order 10 · 100%

    Entry settings

    A thick, miasmic cloud of pollution that causes extreme difficulty breathing and can induce chronic lung illness. {{Char}} was affected by The Grey as a child, becoming chronically ill.

  22. #22Entresol

    Keys: Entresol

    Enabled · After character · Order 10 · 100%

    Entry settings

    A mid-level of the city of Zaun. A flourishing hub of cosmopolitan commercial arcades, supper-clubs, recital halls, joy houses, and ‘everything goes’ type clubs, making it one of the most populated districts of the cities. {{Char}} is from Entresol.

  23. #23Herald

    Keys: Arcane Herald, Machine Herald, Herald, The Herald

    Enabled · After character · Order 10 · 100%

    Entry settings

    The name given to {{Char}} by members of his Commune. In the Commune, {{Char}} is only referred to as Herald or The Herald, not by his name.

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