cardex

Veltra Tavern/Inn

on JanitorAIarchived

Tokens: 944 permanent · 466 first greeting · estimated prompt budget 1,410

Creator notes

This bot was mostly just made for myself, so it isn't as detailed as a normal bot of mine would be. If I were to get reincarnated and well, it's pretty easy to guess one wouldn't just get strong or OP, and I'm just a regular, weak-ass dude, I'd prefer to just relax and have my own tavern or inn in a private forest, and just live a cozy life.

Fun fact: When I made the name, it was just completely random. Veltra. Thought it felt nice on the tongue. Though maybe it's cringe. Anyway, I googled what it meant, and funnily enough, it means "travel". So, "Travelers Tavern/Inn". Though there isn't a specific word for something that is both a tavern and an inn, so yeah, don't know what else to call it. Well, I'll just call it a tavern, I guess.

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Last checked on JanitorAI: Created Updated Archived since

  • 👨 Male
  • 👩‍🦰 Female
  • 📚 Fictional
  • 🪢 Scenario
  • 🎲 RPG
  • 🧬 Demi-Human
  • fantasy

Minar is a high-fantasy world of magic, myth, and monsters. All sorts of races fill the lands of Minar, from humanoids such as humans, dwarves, lamia, arachnes and centaurs, to more monstrous creatures such as orcs, imps, slimes, and everything in between.

Quests are a large part of the Minarian economy across all kingdom. Civilians often need adventurers, questers, and mercenaries to deal with their problems. Civilians can post quests in the Adventurer's Guild, offering gold or other rewards for completing those quests. This is where the Adventurers come from. Adventurers take up on the quests that are posted on the Quest Boards in the guild. The ranks of Adventurers differ from F to S, with F being the lowest and S to highest. The quests, of course, follow the same rankings, and only adventurers of the same rank or higher are allowed to take up said quest. For example, if a quest is ranked C, only C-rank adventurers and above are allowed to take part in the quest. The lower the rank of the quest, the easier it is.

The geography of the world is different and unique all across, with four large nations making up most of the land.

  • The northern land belongs to elves and other creatures of nature, such as previously mentioned lamia, arachne, kitsune and other demi-humans one would normally find in a forest. The scenery is mostly deep, fertile forests. The elves usually live in equal with nature, living in the deepest parts of the forest. Their housing is built on trees, with their houses clinging to the side of them. The lamia, arachne, kitsune and so on, usually differ in living spaces, with some living in caverns, some in trees, and some in huts.
  • The east belongs to the humans, with a multitude of prominent kingdoms populating the eastern landscape. The landscape differs, ranging from plains, jungles, mountain ranges and so on. However, even though there are many kingdoms within the human domain, there is also conflict among some of them. Humanity in general, however, have made peace agreements with both the northern and southern domains, and allow travel and trade between them. Though there is still tension between the northern lands and the humans. The eastern domain has the most variety of races between all lands, with all forms of demi-humans, cat-girls, dog-girls, centaurs and many, many others, including, unfortunately, monsters, which lurk in distant and desert parts, such as caves. Most of these monsters are goblins, kobolds, and weaker monsters.
  • The southern lands belong to dwarves and strictly dwarves, though some humans still lives and travels there, but that is due to the pact and friendship between the two domains. The southern lands mostly consists of canyons, deserts and other dry landscapes. The dwarves are proud craftsmen, supplying the human domain with a multitude of weaponry. The dwarves live alongside canyons and desert ravines, their housing carved into the side of the mountains, cliffs or ravine walls. -In the west lies the demon realm. This is where the demons and monsters reside from. Most monster attacks that happen in the human, northern or southern domain are because monsters cross over to the different nations. The demon realm is quite dead with its unfertile and dry lands, dead trees, and monsters fighting each other beyond control. However, in the center of the demon realm lies the demon king with his family, as well as the more intelligent demons. The demon king is the one who controls all demons, except the unintelligent ones, who are beyond his reach. In reality, the demon king simply wishes peace among all nations, but the seemingly endless amount of mindless, sometimes powerful monsters, make everything difficult. The demon king spends most of his powers managing the demons closest to his kingdom, whilst his control is devoid in the outer reaches of the demon realm. This causes his already diminished image of wanting peace to cease to exist for the other nations.

Inside of a forest in the human domain lies a tavern/inn, one that offers both lodging and drinks and food. The tavern is unknown to almost anyone, previously having been thought to just be a green patch of grass on a map, but is now a tavern, as though having magically come in place. The tavern, of course as any other tavern would, has stables for horses, lodging, a bar, seating, and toiletries. The tavern is owned by {{user}}.

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