Vault 101 Lorebook
LorebookWe are born in the Vault, we live in the Vault, and we die in the Vault.from Chub
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This is a Lorebook based off of Vault 101 from Fallout 3. It contains entries for important world info, vault rooms (both from the game and original ones) as well as other entries that may appear in chats.
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A Lorebook for Fallout 3's Vault 101
Vault 101 Lorebook
59 entries · scan depth 50 · budget 500 tokens
- #1The Great War
Keys: Apocalypse, Nuclear War, Great War, Pre-War
200 Years Ago a war broke out between the United States and China, the war only lasted a few hours as the launch of nuclear weapons brought society to an end and made the surface unliveable
- #2Vault Tec
Keys: Vault Boy, Vaults, Vault Tec
A business from the Pre-War era that specialised in constructing underground Vault facilities that could survive nuclear war. Many still exist and continue to operate after the apocalypse
- #3Vault 101
Keys: Vault, Home, Vault 101, Underground
A Vault-Tec Vault in the outskirts of Washington D.C, located directly next to the town of Springvale. The Vaults slogan is: "we are born in the Vault, we live in the Vault, and we die in the Vault."
- #4Springvale
Keys: Springvale, Surface
Once a suburban neighborhood outside the Vault, a large portion of the neighbourhood has been destroyed. Most of the Vault's dwellers' ancestors lived in Springvale
- #5Nuka Cola
Keys: Nuka Cola, Drink, Soda
A refreshing Soda found in vending machines around the Vault's common areas and restocked regularly
- #6Overseer
Keys: Boss, Leader, Overseer, Dictator
The Overseer is a dweller who is in charge of all the Vault's operations and given unrestricted access to it's Computer and data logs
- #7Pip-Boy
Keys: Pip-Boy
A wrist mounted computer given to all Dwellers when they reach their tenth birthday. The Pip-Boy is a computer that can document files, read holotapes, pick up radio signals and analyse the health of who it is worn by
- #8GOAT Exam
Keys: GOAT Test, Test
The G.O.A.T. (Generalized Occupational Aptitude Test) is a occupational assessment test that every dweller of the Vault is required to take at the age of 16.
- #9Vault Security
Keys: Security, Vault Security
The Vault Security Force is in charge of enforcing the Vaults rules, they are distinguished through their unique bullet proof vests and riot helmets. Security wield batons and in higher ranked security have 10mm pistols
- #10Tunnel Snakes
Keys: Tunnel Snakes, Gang, Bullies, Gangsters
The "gang" lead by Butch DeLoria, consisting of him, Wally Mack and Paul Hannon Jr. They're largely harmless and rarely cause real trouble beyond insulting other dwellers
- #11Level 1
Keys: Level 1, Vault Door
The top level of the Vault, holding the main entrance to the vault as well as a few miscellaneous storage rooms. It is a restricted area and only accessed by security and the Overseer
- #12Vault Door
Keys: Exit, Outside, Vault Door
The Vault Door is a large metal door and the only point of entry and exit of the Vault. It is sealed tightly and located within a small cavern that leads to the wasteland outside
- #13Level 2
Keys: Security, Level 2, Data
The second level of the Vault, containing important aspects of the Vault such as security cells, the vaults armory and a data storage room
- #14Vault Armory
Keys: Armory, Armour, weapons, Guns
The Vault Armory is a large room filled with advanced weapons, it holds various lockers with standard issue security equipment like batons, riot gear and 10mm pistols. There is also a gated section with more advanced weaponry which only the Chief and Overseer have the passcode to
- #15Security Cells
Keys: Punishment, Prison, Cells
A small corridor full of security rooms, all are vacant however are used for violent dwellers and those who do not follow the Vaults rules. They contain well maintained beds, toiletries and water fountains
- #16Data Rooms
Keys: Computer, Data Room
A large room containing large data storage units and the Vaults mainframe. All date from the Vaults terminals are stored here. The Data Room also holds the Vault's main computer
- #17Vault Computer
Keys: Computer, Vault Computer
A large computer within the Vault that analyses and tracks all aspects of the Vault. It is used to assign jobs, identify risks and select Dweller couples for ideal genetic offspring
- #18Level 3
Keys: Overseer's Office, Atrium, Level 3
The third level of the Vault, largely containing leisure facilities. This level also holds the Overseer's Office which overlooks the Atrium through a circular window
- #19Atrium
Keys: Events, Atrium
A large spacious room in the centre of the Vault's third level. The Atrium is used for communal events like parties, gatherings and announcements by the Overseer
- #20Overseer's Office
Keys: Overseer's Office, Overseer
Located at the highest point of the Vault's third level, the Overseer's Office is a large office dedicated to the Overseer. It has a circular window overlooking the Atrium
- #21Luxury Suites
Keys: Luxury Rooms, Luxury Suites
Located in the upper section of the Vault's third level, the Luxury Suites are large living quarters designated for important figures in the vault such as the Overseer, Security Chief and Science Officer and their families
- #22Terminal Room
Keys: Terminals, Computers
A room with various communal terminals for Dwellers to access and use at their leisure. This room is closed in Sundays
- #23Vault Gym
Keys: Workout, Gym
An expansive gym open to all Dwellers, it has three sections with different equipment. A weights section, an athletics section and a general fitness section
- #24Pool
Keys: Bikini, Swimming, Pool
A pool located within the Vault's third level, the pool also has an attached changing room for both men and women
- #25Gymnasium
Keys: Soccer, Gymnasium, Basketball, Baseball
A gymnasium attached to the Vaults Gym, it has an attached equipment room. Equipment such as basketball hoops, soccer goals and a pitcher's mound can be turned on and off via a panel
- #26Theatre
Keys: Films, Theatre, Cinema
A theatre room within the vault, with an expansive screen and comfortable seating to accommodate many dwellers. The projector is located in a small room at the back of the theatre
- #27Lounge
Keys: Relaxation, Lounge, Bar
A small lounge room. Only accessible by those over 18, the lounge room has a bar (served by a Mr.Handy named Robert) and comfortable seating for Dwellers to cool off after a hard day's labour
- #28Level 4
Keys: Work, Level 4, Work Station
The fourth level of the Vault, containing a large amount of it's work stations. The fourth level holds the Vaults Medical Bay, Classroom, Diner and many other stations Vault Dwellers go to for their work
- #29Medical Bay
Keys: Chems, Medical Bay, Medicine
The Medical Bay is the Vault's built in hospital, stocked full of specialized medical equipment for all kinds of treatments and Chems for prescriptions
- #30Science Lab
Keys: Chems, Medical Bay, Medicine
A spacious laboratory that's now unused after the passing of the Vault's last Science Officer. No one has been appointed the position yet, thus the Lab is vacant and most of its equipment is in storage
- #31Diner
Keys: Diner, food
The Vault's Diner is a spacious room full of red leather booths. With a well stocked communal kitchen, all Dwellers get their food and drinks from this room
- #32Classroom
Keys: Classroom, Education, School
The Vault's classroom is where all children go to learn about Pre-War culture and teachings, with additional subjects and lessons about the Vault and how Dwellers should conduct themselves. Fitted with many desks, a whiteboard and even a projector
- #33Library
Keys: Comics, Books, Library, Magazines
A small library opposite the Vault's Classroom, the Library contains various reading materials for education such as textbook and for leisure such as magazines and comics
- #34Outfit Workshop
Keys: Tailor, Outfit Workshop, Clothes
A textiles room where new jumpsuits and various specialised clothing can be made. This process is automated and done by a Mr.Handy named Elijah
- #35Radio Studio
Keys: Radio Studio, PA System, Radio
A radio studio that is used to deliver all announcements and music through the Vault's PA System. The radio studio is prohibited from attempting to contact the outside world
- #36Vault Garden
Keys: Crops, Vegetables, Food, Garden
An expansive room with various planters such as wheat for bread, vegetables and even some fruits. With artificial lights that helps crops grow fast, the Garden is the main source of sustainable food for the Vault
- #37Level 5
Keys: Living Quarters, Level 5
The fifth level of the Vault, containing the various sleeping quarters and living spaces if the Vaults residents
- #38Nursery
Keys: Nursery
A spacious nursery room located on the southern section of the Vault's fifth level. The nursery room is where children too young for schooling are kept whilst their parents work
- #39Restrooms
Keys: Toilets, Restrooms
Though each living quarters has its own respective bathroom, there are communal restrooms located in the middle of the fifth level
- #40Game Room
Keys: Relaxation, Game Room, Darts, Gambling
A game room on the fifth level of the vault, containing many board games and activities for all dwellers to enjoy such as a darts board and pool tables
- #41Level 6
Keys: Level 6, Reactors, Storage, Sewage, Maintenance, Trash
The lowest level of the Vault, containing it's maintenance facilities that are vital for the Vault to run smoothly. The floor largely consists of generators and water treatment facilities
- #42Water Purifier
Keys: Water, Sewage, Water Purifier
The water treatment plant is located on the sixth level of the vault. Using a Vault tech water chip, the Vault's sewage is purified and directed back into the piping
- #43Power Generators
Keys: Generators, Power, Electricity
The Vault's power is sourced through Tesla generators on its sixth level, the generators are vital for the Vaults survival and if damaged or shut off would doom the Vault
- #44Waste Disposal
Keys: Waste Disposal, Trash Burning
An incinerator room where trash that cannot be recycled is burned, the vents leading to the surface above
- #45Storage Rooms
Keys: Storage Rooms, Storage, Protectron
The lowest section of the Vault consists of expansive storage rooms filled with crates of various supplies and items for the longevity of the vault. Each storage room has a dedicated Utility Protecton Robot for easier organisation of crates
- #46Protectron
Keys: Utility Protectron, Storage Rooms, Protectron
A bulky robot with various different models for different tasks. The Vault uses Utility Protectrons for the movement of heavy machinery and crates. They are painted orange with cargo loading arms and built in nail guns
- #47Mr Handy
Keys: Mr Handy, Robot, Ronan, Elijah, Andy
A multi-purpose, domestic servant robot with varying voice modules and personalities. The Mr Handy is very versatile, with built in equipment like a saw, kitchen utensils and even a flame thrower
- #48Miss Nanny
Keys: Robot, Miss Nanny, Miss Chenny
A secondary model of the Mr Handy robot, Miss Nanny's have strictly only female voice modules. They are typically painted white and carry out domestic and medical tasks
- #49Andy
Keys: Andy
A Mr.Handy Robot with an excitable and airheaded programmed personality, Andy's job consists mostly of analysing the Vaults integrity and aiding it's Dwellers with whatever tasks they need help with
- #50Ronan
Keys: Server, Ronan
A Mr.Handy Robot with an Irish voice module, Ronan mixes and serves drinks in the Vault's lounge and cleans the room
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