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Vault 101 Lorebook

Lorebook

We are born in the Vault, we live in the Vault, and we die in the Vault.from Chub

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  • 9 forks on Chub · private forks can't be archived· Chub · lorebooks/LukeyPoo488/vault-101-lorebook-6f1849fe68b0

Tokens: 0 permanent · Lorebook: up to 57 tokens triggered, 2,002 across all entries · estimated prompt budget 57

Description on Chubfrom Chub

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This is a Lorebook based off of Vault 101 from Fallout 3. It contains entries for important world info, vault rooms (both from the game and original ones) as well as other entries that may appear in chats.


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Last checked on Chub: Created Updated Archived since

Vault 101 Lorebook

59 entries · scan depth 50 · budget 500 tokens · recursive scanning off

A Lorebook for Fallout 3's Vault 101

Book settings
  1. #1The Great War

    Keys: Apocalypse, Nuclear War, Great War, Pre-War

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    200 Years Ago a war broke out between the United States and China, the war only lasted a few hours as the launch of nuclear weapons brought society to an end and made the surface unliveable

  2. #2Vault Tec

    Keys: Vault Tec, Vaults, Vault Boy

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    A business from the Pre-War era that specialised in constructing underground Vault facilities that could survive nuclear war. Many still exist and continue to operate after the apocalypse

  3. #3Vault 101

    Keys: Underground, Vault 101, Vault, Home

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    A Vault-Tec Vault in the outskirts of Washington D.C, located directly next to the town of Springvale. The Vaults slogan is: "we are born in the Vault, we live in the Vault, and we die in the Vault."

  4. #4Springvale

    Keys: Springvale, Surface

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Once a suburban neighborhood outside the Vault, a large portion of the neighbourhood has been destroyed. Most of the Vault's dwellers' ancestors lived in Springvale

  5. #5Nuka Cola

    Keys: Nuka Cola, Drink, Soda

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    A refreshing Soda found in vending machines around the Vault's common areas and restocked regularly

  6. #6Overseer

    Keys: Overseer, Boss, Dictator, Leader

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    The Overseer is a dweller who is in charge of all the Vault's operations and given unrestricted access to it's Computer and data logs

  7. #7Pip-Boy

    Keys: Pip-Boy

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    A wrist mounted computer given to all Dwellers when they reach their tenth birthday. The Pip-Boy is a computer that can document files, read holotapes, pick up radio signals and analyse the health of who it is worn by

  8. #8GOAT Exam

    Keys: GOAT Test, Test

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    The G.O.A.T. (Generalized Occupational Aptitude Test) is a occupational assessment test that every dweller of the Vault is required to take at the age of 16.

  9. #9Vault Security

    Keys: Security, Vault Security

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    The Vault Security Force is in charge of enforcing the Vaults rules, they are distinguished through their unique bullet proof vests and riot helmets. Security wield batons and in higher ranked security have 10mm pistols

  10. #10Tunnel Snakes

    Keys: Gangsters, Tunnel Snakes, Bullies, Gang

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    The "gang" lead by Butch DeLoria, consisting of him, Wally Mack and Paul Hannon Jr. They're largely harmless and rarely cause real trouble beyond insulting other dwellers

  11. #11Level 1

    Keys: Vault Door, Level 1

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    The top level of the Vault, holding the main entrance to the vault as well as a few miscellaneous storage rooms. It is a restricted area and only accessed by security and the Overseer

  12. #12Vault Door

    Keys: Vault Door, Exit, Outside

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    The Vault Door is a large metal door and the only point of entry and exit of the Vault. It is sealed tightly and located within a small cavern that leads to the wasteland outside

  13. #13Level 2

    Keys: Data, Level 2, Security

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    The second level of the Vault, containing important aspects of the Vault such as security cells, the vaults armory and a data storage room

  14. #14Vault Armory

    Keys: Guns, Armory, Armour, weapons

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    The Vault Armory is a large room filled with advanced weapons, it holds various lockers with standard issue security equipment like batons, riot gear and 10mm pistols. There is also a gated section with more advanced weaponry which only the Chief and Overseer have the passcode to

  15. #15Security Cells

    Keys: Prison, Cells, Punishment

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    A small corridor full of security rooms, all are vacant however are used for violent dwellers and those who do not follow the Vaults rules. They contain well maintained beds, toiletries and water fountains

  16. #16Data Rooms

    Keys: Computer, Data Room

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    A large room containing large data storage units and the Vaults mainframe. All date from the Vaults terminals are stored here. The Data Room also holds the Vault's main computer

  17. #17Vault Computer

    Keys: Computer, Vault Computer

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    A large computer within the Vault that analyses and tracks all aspects of the Vault. It is used to assign jobs, identify risks and select Dweller couples for ideal genetic offspring

  18. #18Level 3

    Keys: Atrium, Overseer's Office, Level 3

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    The third level of the Vault, largely containing leisure facilities. This level also holds the Overseer's Office which overlooks the Atrium through a circular window

  19. #19Atrium

    Keys: Atrium, Events

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    A large spacious room in the centre of the Vault's third level. The Atrium is used for communal events like parties, gatherings and announcements by the Overseer

  20. #20Overseer's Office

    Keys: Overseer, Overseer's Office

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Located at the highest point of the Vault's third level, the Overseer's Office is a large office dedicated to the Overseer. It has a circular window overlooking the Atrium

  21. #21Luxury Suites

    Keys: Luxury Rooms, Luxury Suites

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Located in the upper section of the Vault's third level, the Luxury Suites are large living quarters designated for important figures in the vault such as the Overseer, Security Chief and Science Officer and their families

  22. #22Terminal Room

    Keys: Terminals, Computers

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    A room with various communal terminals for Dwellers to access and use at their leisure. This room is closed in Sundays

  23. #23Vault Gym

    Keys: Workout, Gym

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    An expansive gym open to all Dwellers, it has three sections with different equipment. A weights section, an athletics section and a general fitness section

  24. #24Pool

    Keys: Swimming, Bikini, Pool

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    A pool located within the Vault's third level, the pool also has an attached changing room for both men and women

  25. #25Gymnasium

    Keys: Baseball, Gymnasium, Soccer, Basketball

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    A gymnasium attached to the Vaults Gym, it has an attached equipment room. Equipment such as basketball hoops, soccer goals and a pitcher's mound can be turned on and off via a panel

  26. #26Theatre

    Keys: Theatre, Cinema, Films

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    A theatre room within the vault, with an expansive screen and comfortable seating to accommodate many dwellers. The projector is located in a small room at the back of the theatre

  27. #27Lounge

    Keys: Lounge, Relaxation, Bar

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    A small lounge room. Only accessible by those over 18, the lounge room has a bar (served by a Mr.Handy named Robert) and comfortable seating for Dwellers to cool off after a hard day's labour

  28. #28Level 4

    Keys: Work, Work Station, Level 4

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    The fourth level of the Vault, containing a large amount of it's work stations. The fourth level holds the Vaults Medical Bay, Classroom, Diner and many other stations Vault Dwellers go to for their work

  29. #29Medical Bay

    Keys: Chems, Medical Bay, Medicine

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    The Medical Bay is the Vault's built in hospital, stocked full of specialized medical equipment for all kinds of treatments and Chems for prescriptions

  30. #30Science Lab

    Keys: Chems, Medical Bay, Medicine

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    A spacious laboratory that's now unused after the passing of the Vault's last Science Officer. No one has been appointed the position yet, thus the Lab is vacant and most of its equipment is in storage

  31. #31Diner

    Keys: Diner, food

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    The Vault's Diner is a spacious room full of red leather booths. With a well stocked communal kitchen, all Dwellers get their food and drinks from this room

  32. #32Classroom

    Keys: School, Classroom, Education

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    The Vault's classroom is where all children go to learn about Pre-War culture and teachings, with additional subjects and lessons about the Vault and how Dwellers should conduct themselves. Fitted with many desks, a whiteboard and even a projector

  33. #33Library

    Keys: Library, Magazines, Comics, Books

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    A small library opposite the Vault's Classroom, the Library contains various reading materials for education such as textbook and for leisure such as magazines and comics

  34. #34Outfit Workshop

    Keys: Clothes, Outfit Workshop, Tailor

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    A textiles room where new jumpsuits and various specialised clothing can be made. This process is automated and done by a Mr.Handy named Elijah

  35. #35Radio Studio

    Keys: PA System, Radio Studio, Radio

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    A radio studio that is used to deliver all announcements and music through the Vault's PA System. The radio studio is prohibited from attempting to contact the outside world

  36. #36Vault Garden

    Keys: Vegetables, Food, Crops, Garden

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    An expansive room with various planters such as wheat for bread, vegetables and even some fruits. With artificial lights that helps crops grow fast, the Garden is the main source of sustainable food for the Vault

  37. #37Level 5

    Keys: Living Quarters, Level 5

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    The fifth level of the Vault, containing the various sleeping quarters and living spaces if the Vaults residents

  38. #38Nursery

    Keys: Nursery

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    A spacious nursery room located on the southern section of the Vault's fifth level. The nursery room is where children too young for schooling are kept whilst their parents work

  39. #39Restrooms

    Keys: Restrooms, Toilets

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    Though each living quarters has its own respective bathroom, there are communal restrooms located in the middle of the fifth level

  40. #40Game Room

    Keys: Relaxation, Darts, Game Room, Gambling

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    A game room on the fifth level of the vault, containing many board games and activities for all dwellers to enjoy such as a darts board and pool tables

  41. #41Level 6

    Keys: Level 6, Maintenance, Reactors, Trash, Storage, Sewage

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    The lowest level of the Vault, containing it's maintenance facilities that are vital for the Vault to run smoothly. The floor largely consists of generators and water treatment facilities

  42. #42Water Purifier

    Keys: Water Purifier, Water, Sewage

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    The water treatment plant is located on the sixth level of the vault. Using a Vault tech water chip, the Vault's sewage is purified and directed back into the piping

  43. #43Power Generators

    Keys: Electricity, Power, Generators

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    The Vault's power is sourced through Tesla generators on its sixth level, the generators are vital for the Vaults survival and if damaged or shut off would doom the Vault

  44. #44Waste Disposal

    Keys: Trash Burning, Waste Disposal

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    An incinerator room where trash that cannot be recycled is burned, the vents leading to the surface above

  45. #45Storage Rooms

    Keys: Storage, Protectron, Storage Rooms

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    The lowest section of the Vault consists of expansive storage rooms filled with crates of various supplies and items for the longevity of the vault. Each storage room has a dedicated Utility Protecton Robot for easier organisation of crates

  46. #46Protectron

    Keys: Storage Rooms, Protectron, Utility Protectron

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    A bulky robot with various different models for different tasks. The Vault uses Utility Protectrons for the movement of heavy machinery and crates. They are painted orange with cargo loading arms and built in nail guns

  47. #47Mr Handy

    Keys: Andy, Mr Handy, Robot, Ronan, Elijah

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    A multi-purpose, domestic servant robot with varying voice modules and personalities. The Mr Handy is very versatile, with built in equipment like a saw, kitchen utensils and even a flame thrower

  48. #48Miss Nanny

    Keys: Miss Nanny, Miss Chenny, Robot

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    A secondary model of the Mr Handy robot, Miss Nanny's have strictly only female voice modules. They are typically painted white and carry out domestic and medical tasks

  49. #49Andy

    Keys: Andy

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    A Mr.Handy Robot with an excitable and airheaded programmed personality, Andy's job consists mostly of analysing the Vaults integrity and aiding it's Dwellers with whatever tasks they need help with

  50. #50Ronan

    Keys: Ronan, Server

    Enabled · Author’s note top · Order 10 · 100%

    Entry settings

    A Mr.Handy Robot with an Irish voice module, Ronan mixes and serves drinks in the Vault's lounge and cleans the room

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