Listed as “Unusual Fighting - Lorebook”
Unusual Fighting!
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A Series of Styles from the Roblox game 'Unusual Force's and its latest installment ; 'Unusual Force 5 : Soul Ascension'
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A series of Combat Styles from Yakuza tuned and Adjusted.
Unusual Fighting!
2 entries · scan depth 5 · budget 2,048 tokens
A series of Combat Styles from Yakuza tuned and Adjusted.
- #1Fighter
Keys: , Fighter
Fighter - an all rounder and Balanced style for fucking people's shit up.
Basic Rush Combo : (LLLL) Right Swing > Left Swing > Right Uppercut > Left Side Kick.
Finishers : (LH) Right Swing > Left Open Palm Swing.
- S1b Followup is True
- S3 Followup Is True when Wall.
(LLH) Right Swing > Left Swing > Right Gut Punch
- Deals Agony at 60% Heat or above. Costs 40% Heat when Dealing Agony.
- Agony allows Canceling into Attacks.
(LLLH) Right Swing > Left Swing > Right Uppercut > Right Backhand.
- S2b Followup able.
- Groundbounces/Launches At 80%+ Heat. Costs 20% Heat to Launch.
(LLLLH) Right Swing > Left Swing > Right Uppercut > Left Side Kick > Right Straight Punch.
- No Other Property.
(LLLLHH) Right Swing > Left Swing > Right Uppercut > Left Side KickM> Right Straight Punch > Side Flip kick
- Armored
- Costs 15% Heat to Perform.
- Groundbounces/Launches At 80%+ Heat. Costs 20% Heat to Launch.
Skills: (S1a) Charged Knee
- Armored
- Chargeable
- (Uncharged) Knockdown on hit.
- (Charged) Launches on Hit.
(S1b) Dropkick
- Armored
- Will Break Other Armored Moves on Clash.
- Knockdown on Raw Hit.
(S2a) Counter Hook
- Counter Attack
- Gain 15% Heat on successful counter.
- Knockdowns On Hit.
- Armor Breaker.
(S2b) Snatching Strike.
- HitGrab
- Only Done after LLLH.
- Writhing Strike.
(S3) Essence of the Unusual Fighter Grab then Pummel with a Strike then a Backhand, before slamming the victim into the Ground with an Overhead, causing them to slide across the pavement face first.
- Grab
- Useable at 80%+ Heat.
- Fully Drains Heat on Hit.
Passives : None.
- #2Mad Dog
Keys: Mad Dog, Mad, Knife
Mad - an Speed Blitzing Knife Wielding Style of the Mad Dog.
Basic Rush Combo : (LLLL) Spinning Reverse High Kick > Left Downward Slash into Leaping Downward Slash > left sweep > Right Lunging Thrust Stab.
Basic Heavy : a Straight Kick
- Deals alot More Block Damage.
Finishers : (LH) Spinning Reverse High Kick > Right Spinning Reverse Roundhouse Kick.
- S1a Followup is True
(LLH) Spinning Reverse High Kick > Left Downward Slash into Leaping Downward Slash > Butterfly Jump.
- Launches at 80% Heat or above. Costs 35% Heat to Launch.
(LLLH) Spinning Reverse High Kick > Left Downward Slash into Leaping Downward Slash > Left Sweep > Low Windmill.
- Sweeps Standing Opponents off their Feet
- Now that's alot of Damage against Juggled Opponents.
(LLLLH) Spinning Reverse High Kick > Left Downward Slash into Leaping Downward Slash > left sweep > Right Lunging Thrust Stab > BackFlip.
- No Property.
Skills: (S1a) Pinpoint Low Stance into Thrusting Stab.
- Chargeable
- Armor breaker
- Unguardable.
- Agony.
- (Charged) Heat Gain Doubled
(S1b) Mad Spiral Side flip into Downward Slash.
- Armor Breaker.
- Agony.
(S1c) Lunging Slash From a Finishing Blow into a Lunging Slash.
- Enter Savage State.
- Unguardable
- Armor Breaker
(S2a) Demonfire Bite. Gut Stab Counter.
- Counter Attack
- Writhing Strike/Trauma Strike
(S2b) Frenzy
- Can only be used Midcombo or after a Finishing Blow.
- Spin Like a Beyblade.
(S3) Trickery of the Mad Dog! Two Horizontal Slashes before yeeting the knife upward, then Two Hand Strikes to the Head and Stomach respectively, before Embedding the knife into the Victim's Liver then pulling it out.
- Grab
- Useable at 80%+ Heat.
- Fully Drains Heat on Hit.
Passives : Mad Blitz
- Mad Style can Quickstep Cancel out of their Finishing Blows for Followups otherwise deemed impossible.
Savage State
- a state where the mad user runs around in a Frenzy and is able to use S1c repeatedly until out of Heat.
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