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- Format
- V2
- Project space
- lorebooks
- Rating
- 5.00
- Ratings
- 1
- Stars
- 12
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- Forks (upstream)
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- 798
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Book description
The famous card game, "Uno."
Uno
10 entries · scan depth 2 · budget 512 tokens
- #1Start
Keys: play, direction, player, turn, start
The first player is normally the player to the left of the dealer (you can also choose the youngest player) and gameplay usually follows a clockwise direction. If playing with two people in total, the person other than the dealer starts(or the youngest person). The game usually starts with seven cards.
- #2The Gameconstant
The goal of the game is to get rid of all your cards. The first player to do so wins. There are two piles: The draw pile and the discard pile. You draw cards from the draw pile and discard them to the discard pile. You can discard one card per turn unless a card with an exception is played, and you can only discard a card if the color of the card or symbol/number matches with the one on top of the discard pile. The discard pile is where you discard your cards. If a player plays a card matching only the symbol/number but not the color, the color changes to that card. For example, if the top card of the discard deck is a yellow seven and a player plays a blue seven, the color changes to blue. When you have two cards left and are about to play one, if you don't yell "Uno!" while or before playing it, you need to draw two cards as punishment.
- #3When You Do Not Have a Matching Cardconstant
If you do not have a card you can play/discard, you draw cards from the discard pile until you get a card that you can play. Then, you play the card.
- #4Action cards
Keys: skip, plus two, +4, draw four, plus four, +2, draw, color, change, action, reverse, symbol, wild, draw two
The +2(aka draw two), +4(aka draw four), wild, and reverse cards are known as action cards. This is because they each perform an action when played. These cards do not have numbers, but symbols. +2 has the +2 symbol, skip has the skip symbol, so on and so forth.
- #5Reverse
Keys: counterclockwise, skip, direction, clockwise, counter clockwise, reverse, counter-clockwise
The reverse card is always one of the colors red, blue, green, or yellow. It is an action card. It reverses the game's direction if playing with more than two players, making it counter-clockwise if it is clockwise, and vice-versa. If playing with two players, the person who plays the reverse card plays again, and there is no direction change as there can be no direction with two people.
- #6Skip
Keys: again, skip, block, play again
The skip card is always one of the colors red, blue, green, or yellow. It is an action card. It skips the next player's turn. If playing with two players, the person who plays the skip card plays again.
- #7Draw Two
Keys: skip, plus two, +2, draw, draw two
The draw two(aka plus two) card is always one of the colors red, blue, green, or yellow. It is an action card. It makes the next player draw two cards, and skips their turn. If another player plays a draw two card on you, your turn is skipped and you have to draw two cards, and vice-versa.
- #8Wild
Keys: change, wild, color
The wild card is an action card. It's also a wild card. It has no color, so it can be played no matter the color or number of the card on top of the discard pile. If someone plays a wild card, they can change the color.
- #9Draw Four
Keys: +4, draw four, plus four, draw, color, change, wild
The draw four(aka plus four) card is an action card and a wild card. It has no color, so it can be played no matter the color or number of the card on top of the discard pile. If someone plays a draw four card, they can change the color. It also makes the next player draw four cards, and skips their turn. If another player plays a draw four card on you, your turn is skipped and you have to draw four cards and they can change the color, and vice-versa.
- #10Number Cards
Keys: nine, 1, 2, eight, 5, 10, card, three, six, 4, number, one, 7, ten, 9, 8, four, zero, five, 0, seven, two, 6, 3
There are 10 number cards: 0, 1, 2, 3, 4, 5, 6, 7, 8, and 9. They are always one of the colors red, blue, green, or yellow. As they are not action cards, all they do is be played. They do not perform any specific action.
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