cardex

Used by 1 other card

Uno

Lorebook

The rules for the game of uno.from Chub

on Chubarchived
  • 1 fork on Chub · private forks can't be archived· Chub · lorebooks/HarlemAX/uno-18d90189a3b5

Tokens: 230 permanent · Lorebook: up to 107 tokens triggered, 568 across all entries · estimated prompt budget 337

Description on Chubfrom Chub

Feel free to modify this for other versions of uno

Format
V2
Project space
lorebooks
1 fork on Chub · private forks can't be archived
Rating
5.00
Ratings
1
Stars
12
Favorites
3
Chats
0
Messages
0
Forks (upstream)
1
Tokens (upstream)
798

Last checked on Chub: Created Updated Archived since

Uno

10 entries · scan depth 2 · budget 512 tokens · recursive scanning off

The famous card game, "Uno."

Book settings
  1. #1Start

    Keys: start, direction, play, turn, player

    Enabled · After character · Order 10 · 100%

    Entry settings

    The first player is normally the player to the left of the dealer (you can also choose the youngest player) and gameplay usually follows a clockwise direction. If playing with two people in total, the person other than the dealer starts(or the youngest person). The game usually starts with seven cards.

  2. #2The Game

    Always on · After character · Order 10 · 100%

    Entry settings

    The goal of the game is to get rid of all your cards. The first player to do so wins. There are two piles: The draw pile and the discard pile. You draw cards from the draw pile and discard them to the discard pile. You can discard one card per turn unless a card with an exception is played, and you can only discard a card if the color of the card or symbol/number matches with the one on top of the discard pile. The discard pile is where you discard your cards. If a player plays a card matching only the symbol/number but not the color, the color changes to that card. For example, if the top card of the discard deck is a yellow seven and a player plays a blue seven, the color changes to blue. When you have two cards left and are about to play one, if you don't yell "Uno!" while or before playing it, you need to draw two cards as punishment.

  3. #3When You Do Not Have a Matching Card

    Always on · After character · Order 10 · 100%

    Entry settings

    If you do not have a card you can play/discard, you draw cards from the discard pile until you get a card that you can play. Then, you play the card.

  4. #4Action cards

    Keys: reverse, plus four, wild, draw, action, +2, color, draw four, skip, symbol, plus two, change, +4, draw two

    Enabled · After character · Order 10 · 100%

    Entry settings

    The +2(aka draw two), +4(aka draw four), wild, and reverse cards are known as action cards. This is because they each perform an action when played. These cards do not have numbers, but symbols. +2 has the +2 symbol, skip has the skip symbol, so on and so forth.

  5. #5Reverse

    Keys: reverse, counter-clockwise, direction, counter clockwise, skip, counterclockwise, clockwise

    Enabled · After character · Order 10 · 100%

    Entry settings

    The reverse card is always one of the colors red, blue, green, or yellow. It is an action card. It reverses the game's direction if playing with more than two players, making it counter-clockwise if it is clockwise, and vice-versa. If playing with two players, the person who plays the reverse card plays again, and there is no direction change as there can be no direction with two people.

  6. #6Skip

    Keys: skip, block, play again, again

    Enabled · After character · Order 10 · 100%

    Entry settings

    The skip card is always one of the colors red, blue, green, or yellow. It is an action card. It skips the next player's turn. If playing with two players, the person who plays the skip card plays again.

  7. #7Draw Two

    Keys: draw, +2, skip, plus two, draw two

    Enabled · After character · Order 10 · 100%

    Entry settings

    The draw two(aka plus two) card is always one of the colors red, blue, green, or yellow. It is an action card. It makes the next player draw two cards, and skips their turn. If another player plays a draw two card on you, your turn is skipped and you have to draw two cards, and vice-versa.

  8. #8Wild

    Keys: wild, change, color

    Enabled · After character · Order 10 · 100%

    Entry settings

    The wild card is an action card. It's also a wild card. It has no color, so it can be played no matter the color or number of the card on top of the discard pile. If someone plays a wild card, they can change the color.

  9. #9Draw Four

    Keys: plus four, wild, draw, color, draw four, change, +4

    Enabled · After character · Order 10 · 100%

    Entry settings

    The draw four(aka plus four) card is an action card and a wild card. It has no color, so it can be played no matter the color or number of the card on top of the discard pile. If someone plays a draw four card, they can change the color. It also makes the next player draw four cards, and skips their turn. If another player plays a draw four card on you, your turn is skipped and you have to draw four cards and they can change the color, and vice-versa.

  10. #10Number Cards

    Keys: nine, three, 2, one, 1, 8, 10, eight, 5, seven, 9, 3, card, five, four, 0, 7, ten, two, number, six, 6, zero, 4

    Enabled · After character · Order 10 · 100%

    Entry settings

    There are 10 number cards: 0, 1, 2, 3, 4, 5, 6, 7, 8, and 9. They are always one of the colors red, blue, green, or yellow. As they are not action cards, all they do is be played. They do not perform any specific action.

Showing 10 of 10

Permanent link to this version