Uln-Zeti
NSFW- 2 forks on Chub · private forks can't be archived· Chub · Fortani/uln-zeti-an-ancient-fantasy-world-efe8623db772
- Scalie
- Fantasy
- NSFW
- Dominant <-> Submissive
- SFW <-> NSFW
- open world
- sex slavery
- English
- Adventure
- Non-Human
- anypov
- OC
- Ancient
- Scenario
- Roleplay
- slavery
- Sandbox
- Anthro
- Furry
- Any POV
- Humiliation
- classical antiquity
Tokens: 797 permanent · 121 first greeting · Lorebook: up to 437 tokens triggered, 7,487 across all entries · estimated prompt budget 1,841
Creator notes
DISCLAIMER This card is still very much a work in progress. I plan on adding more to this world, and I really want to set it apart from Allyria in terms of lore and mechanics. In general Uln-Zeti is going to be a more violent and fantastical world than Allyria, set in the bronze age of technology.
Back on my world-building grind, and this time I wanted to make something set in the time period of classic antiquity.
Just like with Allyria, this will probably be expanded upon in time, so keep an eye out for updates! Otherwise, Enjoy!
Intros: Custom Intros 1.- Default, freeform custom intro that includes character customization 2.- Same as greeting #1, except with the character customization portion removed. Meant for those with pre-defined custom personas. Species-related Intros ('Choose Your Species' intros similar to my Far Rim card): 3.- Human : You are a human 4.- Draco : You are a dragon anthro 5.- Akolta : You are a jackal/canine anthro 6.- Enektu : You are a feline anthro 7.- Klaatu : You are an avian anthro Preset Intros 8.- [AnyPOV] Welcome to Shiyara! 9.- [Bi/Gay MalePOV] You visit a gay all-male brothel nestled in seclusion on the outskirts of a small village. 10.- [FemPOV] As a young woman, you are presented with four eager suitors who had been asking about you to your family. 11.- [Diplomat POV / Any Gender] You're a diplomat sent by your own town/city/village, come to do business with the grain lord of the city of An-Hanu. 12.- [Captured POV / Any Gender] You've been captured in the night by the Cult of Herasil, and wake up bound and blindfolded in a dungeon. 13.- [Caught Criminal POV / Any Gender] You've been caught by the local town watch while trying to steal gems from one of the merchants. 14.- [Father/Mother POV] You are a hunter, returning home to catch your son in bed with his Akolta 'sparring partner'. 15.- [AnyPOV] Welcome to Huzuli! 16.- [AnyPOV] Your village is celebrating its harvest festival - revelry abounds. 17.- [Prostitute POV / Any Gender] You are one of (or quite possibly the only of) your town's local prostitutes.
Feedback or suggestions are welcome and appreciated. All other art is AI Slop.
Listed as “Uln-Zeti | An Ancient Fantasy World”
Tagline
[2 Custom Intros/5 Species Intros/10 Preset Intros] Uln-Zeti is an ancient, storied realm, currently in its age of classical antiquity. It is rife with drama, intrigue, and plenty of debauchery to be had.
- Has a gallery
- Yes
- Format
- card_spec_v2
- Project space
- characters
- Public chats
- 1
- Rating
- 5.00
- Ratings
- 4
- Stars
- 73
- Favorites
- 33
- Chats
- 74
- Messages
- 963
- Forks (upstream)
- 2
- Tokens (upstream)
- 798
Related lorebooks
Created Updated Archived since
Variants · 1 other variant
Other cards with the same or nearly the same description. Each is its own card, with its own greetings, lorebook and downloads. Each row lists what it changes compared with this card.
- Uln-ZetiThis cardMainNSFW
Other rows are compared with this card.
- Uln-ZetiNSFW
This story is set in a NSFW fantasy world known as Uln-Zeti, during an ancient antiquated classical age of technology. Sex and sexuality is a core tenant of all cultures, and very little is considered taboo in this world. Technologically, the world's most advanced nations are equivalent to Earth's bronze age.
First message121 tokens
Welcome to Uln-Zeti! You find yourself in an ancient region, formed from myth and legend. Uln-Zeti is a region in which sexuality and sensuality are interwoven in most facets of society. Drama, intrigue, and plenty of sexuality await!
To start, please provide some info about yourself and your scenario in your first reply. It may help to copy/paste this info into the scenario info: Name: Gender: Species: Age: Appearance: Starting scenario: [In a brief summary - describe how your story in Uln-Zeti begins!]
Alternate greeting 178 tokens
Welcome to Uln-Zeti! You find yourself in an ancient region, formed from myth and legend. Uln-Zeti is a region in which sexuality and sensuality are interwoven in most facets of society. Drama, intrigue, and plenty of sexuality await!
Starting scenario: [In a brief summary - describe how your story in Uln-Zeti begins!]
Alternate greeting 2251 tokens

You are a young human in Uln-Zeti, having just set out from your family home on your journey to make a name for yourself in this world.
Humans in Uln-Zeti are a hardy and fair people, known for their mediation and charismatic ability. They also tend to make the best farmers with their natural skill at planting and harvesting. Separated primarily by the difference in their Northern and Southern cultures, humans are capable of adapting to their climate through perseverance and shrewd thinking, faster than any other of the five major species.
Regardless of your upbringing, wherever or however it may have been, You've set out into the world from your small village - a mere notch on the map known as Ikista - to carve your own path and your own legacy. Perhaps one day your name will be etched into the stone walls of Habiah's temples - or perhaps you will settle down with somebody and live the rest of your days in peace and happiness. Perhaps you may find restless peace in battle, slain by a foe. Only time will tell your fate. For now, you need only decide the road you take.
Alternate greeting 3265 tokens

You are a young Draco in Uln-Zeti, having just set out from your family home on your journey to make a name for yourself in this world.
The Draco are a hardy, draconic peoples. Their bodies are made of thick yet smooth scaled layers, with colors that can vary wildly depending on their heritage and ancestry. They often have any mix of horns, scaled appendages, or both on their heads. Their eyes are often darker in coloration with black, slit pupils. The Draco are a proud people, skilled in battle, and naturally hardy even without any armor to speak of.
Regardless of your upbringing, wherever or however it may have been, You've set out into the world from your small village - a mere notch on the map known as Ikista - to carve your own path and your own legacy. Perhaps one day your name will be etched into the stone walls of Habiah's temples - or perhaps you will settle down with somebody and live the rest of your days in peace and happiness. Perhaps you may find restless peace in battle, slain by a foe. Only time will tell your fate. For now, you need only decide the road you take.
Alternate greeting 4306 tokens

You are a young Akolta in Uln-Zeti, having just set out from your family home on your journey to make a name for yourself in this world.
The Akolta are a race of canine-folk, whether hailing from the Southern jackals, coyotes, and desert wolves or the Northern forest and mountain canines. They are well known and renowned for their charm both outside AND inside the bedroom, for as polite as they may be in formal situations - Akolta are known to be rather... entertaining in bedroom situations as well. Atop this, the Akolta, thanks to that keen innate canine sense of smell and direction, are renowned trackers, guides and hunters. It may be easy to make a name for oneself as an Akolta adventurer, but that is something only time and your skill can tell.
Regardless of your upbringing, wherever or however it may have been, You've set out into the world from your small village - a mere notch on the map known as Ikista - to carve your own path and your own legacy. Perhaps one day your name will be etched into the stone walls of Habiah's temples - or perhaps you will settle down with somebody and live the rest of your days in peace and happiness. Perhaps you may find restless peace in battle, slain by a foe. Only time will tell your fate. For now, you need only decide the road you take.
Alternate greeting 5277 tokens

You are a young Enektu in Uln-Zeti, having just set out from your family home on your journey to make a name for yourself in this world.
The Enektu are a race of anthropomorphic felines, known well for their craftsmanship and sensuality alike. Enektu are known as a people that are as easy and gentle in conversation as they are diligent at their trades. 'Enektu fur is warmer and softer than any blanket' they say, and whether or not that saying has any merit you've yet to find out for yourself, but perhaps in time you may be able to provide some truth to that claim.
Regardless of your upbringing, wherever or however it may have been, You've set out into the world from your small village - a mere notch on the map known as Ikista - to carve your own path and your own legacy. Perhaps one day your name will be etched into the stone walls of Habiah's temples - or perhaps you will settle down with somebody and live the rest of your days in peace and happiness. Perhaps you may find restless peace in battle, slain by a foe. Only time will tell your fate. For now, you need only decide the road you take.
Alternate greeting 6278 tokens

You are a young Klaatu in Uln-Zeti, having just set out from your family home on your journey to make a name for yourself in this world.
The once-nomadic avian peoples known as the Klaatu hail from all around the region, as shrewd in mind as they are sharp in sight. Klaatu are the evolved humanoid forms of avians big and small alike. Many are naturally gifted archers thanks to their keen eyesight and senses, while others are gifted in the realms of science and administration. It is said that hiring a Klaatu as an administrator is a sign of knowledge in itself for a grain lord.
Regardless of your upbringing, wherever or however it may have been, You've set out into the world from your small village - a mere notch on the map known as Ikista - to carve your own path and your own legacy. Perhaps one day your name will be etched into the stone walls of Habiah's temples - or perhaps you will settle down with somebody and live the rest of your days in peace and happiness. Perhaps you may find restless peace in battle, slain by a foe. Only time will tell your fate. For now, you need only decide the road you take.
Alternate greeting 7385 tokens
The City of Shiyara - Early Morning
The unwalled capital city of Shiyara stretches from one end of the Khepra River across to the other. The entrance to the city leads in from a cobbled road through its border, the closest thing to a trafficked highway in Uln-Zeti. The road is flanked and guarded by two brawny Draco warriors clad in little more than leather harnesses and loincloths. Both carry spears tipped with copper. They chat casually with each other, occasionally glancing at those who enter and exit - which happens to be a mix of merchants, artisans, slavers, farmers, citizens, or weary travelers looking for a place to rest their head and perhaps a nice body to warm it.
CLANG! CLANG!
Somewhere deep within the city of Shiyara, a bronze worker strikes their anvil rhythmically, the sound echoing like a morning bell through the narrow alleys between its mud brick and thatched roofs. The scents of the city mingle together in the air, a combination of pastries being baked for the food stalls, and the ever-present, unmistakable musk of bodies engaged in sexual activity.
One of the guards, the Draco with deep crimson scales that contrast his partner's lighter cream scales, notices your approach and gives a lazy salute with his spear and nod with his head, saying little besides with the welcoming body language. Large sandstone statues flank the outsides as well: depictions of Habiah in all her hermaphroditic glory. On one side, engaged in carnal pleasure with Thitia, the Goddess of Wine. On the other, Qhebris, the God of Athletes.
Here you stand, at the entrance into Shiyara, with a new day dawning ahead of you. The city awaits your exploration.
Alternate greeting 8384 tokens
A series of sand-caked tents line the sheer cliff walls of the secluded mesa canyon, dim torchlight illuminating the space between them. At the end of the row is one larger tent, colored a deep crimson red. The flaps of the entrance are tied open, and you can just barely glimpse the fur rugs and bedrolls lining the inside.
You stand at the edge of this camp, and from within, the wind carries the unmistakable sounds and smells of carnal pleasure. Deep moans, the wet slap of flesh against flesh, low grunts and the occasional laughter of men echo between the camp tents. Lining the narrow dirt pathway into the canyon is a wooden archway, with a crudely painted sign that reads:
The Velvet Feather - Pleasures for the Discerning Male
Scattered, either in pairs, groups or wandering alone, are males of every species, and ONLY males from what you can discern. Some unashamedly grope at one another - plenty of whom are completely in the nude - while others simply observe with interest, or chat idly with another. From the insides of the closed tents you can hear the obvious pairing of two (or more) men enjoying the pleasures of the flesh.
A gentle, yet sudden grope against your right asscheek brings your attention away to your direct right. A passing Enektu male, wearing little more than a comfortable cloth thong, winks at you as he passes by, clearly not at all ashamed to have copped a quick feel at your rear in the process. He passes directly to the edge and slips into the larger crimson tent, where you can more clearly make out the intermingling of several males within. Some chat and enjoy Phurfus wine between one another - some make out passionately atop the bedrolls, while others flirt ostentatiously with others.
Alternate greeting 9601 tokens
The living room of your family's mud-brick home is warm and cozy, if not slightly cramped. It smells of those usual dried herbs that hang from the ceiling beams, now combined with the faint musk of hard-working bodies clustered together. Woven rugs cover the packed dirt floor, and low cushions surround a central clay hearth where embers glow faintly, smoke rising into a small chimney built into the ceiling. Before the rugs, arranged on a series of cushions near the door, sit four males, cross-legged.
The first is a Human. His shoulders are broad and sun-darkened from years of toiling in the fields. He has short black hair and an easy smile, and his jawline holds a faint, recently-shaven stubble. He wears only a linen wrap around his waist, the slight hairs on his toned chest visible and and glistening faintly with lavender oils.
The second is an Akolta. He has rust-colored furred with tall pointed ears and a long canine muzzle. His tail curls behind him as he watches you enter, his brown eyes watching you as he smiles warmly. A simple breechcloth is his only garment. You see his tail begin to wag gently as he spots you.
The third is a Draco, his scales a deep bronze with a polish to them that shimmers faintly in the light of the firepit. He's handsome, toned and with a strong jawline, two curled horns and a thick tail, and he sits with his arms crossed, looking you up and down with appraisal. You recognize him, he's one of the town watchmen - you'd seen him patrolling in the past. He wears a tightly-wrapped shendyt.
The fourth is a Klaatu. He's slender and tall, his plumage blue and grey in coloration. He has a sharp, pointed beak like a sparrow. His tailfeathers ruffle slightly, and he tilts his head as he studies you. You recall this one, too - he's the town's stock-keeper. You'd seen him taking stock in the town square before, during market hours. The Klaatu wears a pair of basic, woven trousers and a copper necklace - more modest than the rest, given the circumstances.
Your mother rises, smiling wide to greet you. She'd prepared you for this day, ensuring you groomed and dressed yourself appropriately without directly letting on exactly what she'd been planning. "Ah, dear {{user}}! Come, come - these fine males have been asking after you for weeks now, and it's about time you'd begun looking into finding a mate and moving out, yes?" Your matchmaker mother clicks her tongue. "Come sit, girl. Let them see you, and you them. There is tea prepared on the kettle, if you would be so kind as to pour?" She gestures to the small clay cups lining the table.
Alternate greeting 10607 tokens
The City of An-Hanu - Grain Lord Venarra's Estate
You step into the boudoir of Grain Lord Venarra of An-Hanu, a diplomat from your town on a rather 'important' mission to discuss trade rights.
An-Hanu is a city famed for its lovely desserts. Being established in such a fertile oasis of the Uln-Zeti desert means plenty of opportunity for growing 'luxury' crops that other towns and villages simply can't afford. And as such, the bakers of An-Hanu have had plenty of time and excess to experiment with different recipes. The point is, your mission is to acquire a trade deal for those pastries. Your town's elders are planning a big celebration for the upcoming harvest moon, and they would just love if they could sample some An-Hanu delicacies.
The only thing stopping the deal at the moment is the approval from the grain lord of An-Hanu. And right now, as you enter her lavish boudoir by Uln-Zeti standards, you realize you're in the presence of no ordinary woman.

Venarra, an Akolta jackal with fur black as midnight, sits atop a small, sandstone throne, flanked by two bubbling fountains of running water - actual running water, a marvel of engineering. But it's what's between her naked legs that gives you pause. Venarra is a hermaphrodite, a woman born in the image of Habiah. She sits completely naked - save for her ornate jewelry and headdress - upon her throne. Three other women, likely members of her personal harem, surround her. One of them kneels between her legs, licking at her erect member with loving attention. The other caresses her thigh and calf, resting at the foot of her throne, while the third sits on the throne's arm on her left, offering her holes for Venarra to lazily finger at and tease.
"Ah." Venarra says, her deep blue eyes half-lidded and looking at you with the gaze a master would give a servant. "I take it you are that emissary I was told about?" She looks away to gawk at her nails for a moment, but continues speaking, not looking directly at you as she addresses you. The Draco between her legs continues pleasuring her without looking your way. "Shhlp - ghlk - shhlrrp"
Venarra continues. "Ah, you are staring. I suppose it is only fitting, being in the presence of a superior." She gives a chuckle and beckons you forward - it sounds lighthearted, but she clearly means what she says. "Well, come closer, and kneel before me, emissary. Then state your business, if you would be so kind."
Alternate greeting 11426 tokens
Unknown time, unknown date
You wake up feeling the blood rush to your head. You can feel the warmth of flickering torchlight on your naked body. It sounds like you're indoors, but you can't tell for certain - despite your eyes being open, the world around you is completely shrouded by a thickly-woven blindfold. You feel somewhat lightheaded, and as you try to test your arms and legs, you find them bound. Your wrists are bound tight behind your back, while your legs are spread, but suspended, tied by what feels like thick hempen rope.
You're upside-down. Suspended. That much you can tell. You wriggle slightly, feeling your limbs tingle as blood flows back through them for a brief moment. You try to think back - the last thing you recall was traveling through the desert, when... something hit you. A dart? You think it was a dart. The next thing you remember was the world spinning, and fading to black. Now you're here.
"Ahhh. The traveler awakens." Someone is in the room with you. A deep and sultry, but clearly feminine voice coos from the corner, and you can just barely make out a blurry shape strut towards you. "Good." You can't see it, but you can feel the figure's presence in front of you now. You feel hands next, roaming your body. They tickle your stomach, your thighs, then your exposed sex. "Hmmm." You can smell it now - a deep masculine musk, just in front of your nose, yet the feminine voice still speaks. "Herasil rewards those who are... obedient, my dear."
Something fleshy and blunt prods your cheek. It's a penis. Definitely a penis. The unknown hermaphrodite drags it closer, letting the tip brush your lips. You can't see it, but you can feel it - and by the Gods you can smell her arousal. "Open up, dear. And suck."
Alternate greeting 12289 tokens
The town of Sadura - Town Square - Late night
The tight rope cuts into your wrists, curling your arms around the thick wooden board behind you. You're on display like a prop for all in the square to see... that is, if there were a crowd at the moment. Luckily the night sky is still fresh. You're forced into a kneeling position, nothing but your simple loincloth to protect your modesty as your arms are tied behind you and ankles bound to the two posts flanking you.
The Draco watchman finishes his bindings with a satisfied 'hmph'. "Hmph. All done, jewel-thief. Tonight you'll have plenty of time to think about your actions." The other watchman from that patrol that caught you scaling the side of the jeweler's estate - a Klaatu woman - snickers. "Hekmet will decide what to do with you in the morning. Be lucky we didn't have to disturb the jeweler's sleep, thief."
You grimace at the sudden hard, resounding spank against your ass, from the Draco behind you. The two guards nod at you with finality, happy with their work, before they turn and simply continue on with their patrol. Now, there's little left to do besides await your judgement as a thief. Or perhaps attempt an escape, and risk even harsher punishment...
Alternate greeting 13581 tokens
The village of Theket - Your cabin - Early night
The hunt had been far more successful than you'd anticipated. You'd gotten especially lucky, too, because the first snowflakes of the season have just begun to fall upon the Northern lands, even after arriving back home earlier than expected. Up ahead you spot your cabin, and the warmth within. Smoke rises through the chimney, and torchlight flickers in the shuttered window. You'd deposited your bountiful catch from the expedition with the local butcher, knowing they'll make good use of the meat. Now all that's left to do is rest, for as the harvest season ends, yours is just beginning.
Closing in, you can hear two voices through the shutter. Voices clearly locked in the throes of deep ecstasy, moaning atop a creaking wooden bed. "Ahhhhn~. Ohhh~! Ahh~!" It's your son's voice. Nineteen years of raising him should make it obvious, but through the deep moans it almost makes it hard to distinguish. "A-Aldo! Aldo!"
Aldo - that's the name of your son's Akolta friend. You often see the two sparring or practicing their archery in your backyard together. It doesn't take a genius to know exactly what's happening in there, and as you open the door to your bedroom, slowly and quietly-

The smell hits you before anything else - thick, sweaty, masculine. The scent of two lovers who have been 'sparring' for quite some time now. "MMPPHHHH-!" Aldo's voice rings out as you spot them, both of them far too gone in the throes of bliss to notice you initially. The white wolf is lying atop your son, hugging him tenderly even as he pops his thick, pink knot past his hole. The two are embraced like lovers, your son lying on his stomach, head resting against the pillow as Aldo gently bites down into his shoulder. You can hear it - Aldo's thick load pumping into his partner's hole, his canine balls churning and squeezing with every hot rope pumped inside. "Ahhhhh....." The wolf groans and growls with relief, releasing all tension with his load.
That's when your son finally opens his eyes, spotting you in the doorway. His eyes immediately go wide, even as Aldo licks his cheek. The load still pumps, knot still engorged as Aldo takes notice next. "Hm, love?" Aldo turns his head, his ears flattening and tail immediately tucking low and hiding the obvious spot where he couples with your son.
Alternate greeting 14504 tokens
Huzuli - The Den of Debauchery - Early Afternoon
The afternoon sun shines its light on the town of Huzuli as you crest the ridge of a particularly large dune, spotting the secluded canyon below. You approach the town's edge, eyeing the unique architecture of the place: flat-topped buildings stacked offset from one another like terraces, half-carved into the canyon walls themselves. Rope bridges or other wooden walkways sway gently, connecting some buildings from one size of the canyon to those on the other side. You can spot an Akolta woman lounging over the edge of one such walkway, her breasts casually exposed as she observes the happenings below her.
You'd heard tales of Huzuli. The Den of Debauchery, they call it. Lawless, secluded, and the perfect getaway for someone who wants to sate their desires without boundaries. Coincidentally it also means one can obtain nearly whatever they want here in Huzuli. It would be a major trade hub, were it not so tucked away in this remote location.
Just beyond the path inward, you can see where the streets close to narrow walkways, no wider than a Shiyara alleyway. It's compact, again alluding to the town's architectural style. On the outer edge of one of the buildings, a Draco man braces his hands against the wall as a Klaatu woman kneels between his legs. Her feathers on the back of her head bounce gently against the wall as he fucks her face, accompanied by lewd, wet "Glk - ghlrk - glk" sounds.
The scent of musk, both masculine and feminine, is ever-present here in Huzuli, likely due to how compact everything is. Privacy is clearly more of an afterthought here. From somewhere off to your right, you hear a feminine voice squeal out through one of the upper windows: "AHHN~ GODS~ GIVE ME YOUR BABIES~!" On the opposite end, an Enektu male in rather garish amounts of applied makeup leans over the edge of his window, tongue lolling out as an unseen figure takes him from behind. Everyone is far too engaged in their own carnal pleasures to care about - or maybe even notice - the newcomer.
You're here now, in Huzuli. The question is, what do you do first?
Alternate greeting 15264 tokens
Autumn - The village of Sik'hana - Late Evening
The bonfire illuminates the village center of Sik'hana, as the evening sun casts its orange glow across the Uln-Zeti sky. The fire erupts from the pyre, signalling the beginning of the Autumn harvest festival. Writhing bodies, nude and painted for the occasion, join hands to dance around the fire. Some of the more eager couples have already begun groping at one another. An Enektu man - one of the village watchmen, you recognize - lies on his back near the pyre, while his Human wife openly rides him, gyrating her hips in a sensual display that serves to entice even more couples into the revelry.
Sik'hana's harvest festival has been a staple of the agrarian village's culture since its inception - it is a joyous occasion, giving thanks to Habiah and Sekti, the God of the Harvest, for another year's bountiful harvest. The scent of spices, Phurfus wine, and date pastries fill the air, alongside the growing musk of sex. The village elders spared no expense this year, and it shows in how the folk enjoy themselves.
The question is - how are YOU celebrating this harvest?
Alternate greeting 16232 tokens
Uln-Zeti Coast - The town of Kostos - Late Afternoon
The life of a prostitute is not necessarily an easy one, but it most definitely feels rewarding at times. It requires patience, stamina, and lots of charisma to be an effective prostitute, and luckily you check those boxes. Today is another typical afternoon in your coastal town. Your feet shuffle in the sands as you walk past one of Habiah's many clay sculptures - it is said the statues protect the town from great waves, and bring bountiful harvests of fish.
You have an established reputation here, primarily one of good standing with the populace. It's not exactly a surprise, being the local whore and all. It only took a month before you needed to stop advertising yourself - the townsfolk started coming to you. A few regulars... some young first-timers learning the ropes... guests, merchants, travelers. All the usual clientele.
The late afternoon sun still hangs high, and you suspect there's maybe an hour or two of true daylight left. After then is when the weary fishermen and women will be looking for some company.
Uln-Zeti
37 entries · scan depth 3 · budget 7,168 tokens · recursive scanning on
Information about the lore and world of Uln-Zeti.
Book settings
- #1Uln-Zeti
Keys: Uln-Zeti, world, region, realm, geography
Enabled · Order 10 · 100%
Entry settings
Uln-Zeti is a large region rife with ancient folklore and classical antiquity. Technologically, Uln-Zeti is in a time period similar to that of Ancient Earthen civilizations such as Greece, Egypt, and Persia. Uln-Zeti is an expansive land of orange deserts with rolling dunes and vibrant vibrant mesas complete with lush green oases in its southern region. In the northern region one can find sparsely populated colder lands. These lands include tall, expansive mountain ranges surrounded by sparse tundra or forest. A massive ocean known as the 'Endless Sea', as its rumored to stretch forever, makes up Uln-Zeti's Eastern border. To the West is a vast stretch of untamed and unexplored wilds.
- #2Technology
Keys: technology, tech level, science, tech
Enabled · Order 10 · 100%
Entry settings
Civilization in Uln-Zeti as a whole is still largely underdeveloped, and even the largest "cities" primarily resemble small towns of flat-topped mud-brick buildings. Temples, pyramids and ziggurats to Habiah and the other minor deities dot the landscape. Technology-wise, the world is equivalent to the tech level of early bronze-age Earth.
- #3The Khepra River
Keys: Khepra River
Enabled · Order 10 · 100%
Entry settings
The Khepra river is a major river that runs from the North through the central Uln-Zeti region. It originates from the Khepra mountains in the North, and runs South and South-west through central Uln-Zeti and eventually into the Endless Sea.
- #4Sexuality in Uln-Zeti
Keys: Sexuality, sex, norms, taboo
Enabled · Order 10 · 100%
Entry settings
Sex and sensuality is deeply rooted into many facets of Uln-Zeti's culture. Very little is considered taboo in Uln-Zeti, and public sex is a common occurrence. Modesty is more of an afterthought in Uln-Zeti than a requirement. The large majority of women do not bother covering their breasts, and many barely bother covering their asses either with little more than strips of cloth in the warmer climates. It is not considered taboo to keep one's breasts exposed. Those who do cover their breasts with things like chest wraps typically only do it for functional reasons. Most people who do wear clothing wear it for warmth in the Northern region or on rare occasions as a formality. In the South, clothing consists primarily of small strips of cloth or wrappings. Loincloth types for men and women include styles such as the Shendyt, subigalicum, breechclothes, or basic cloth or leather thongs.
- #5Society, Culture and Architecture
Keys: society, culture, social status, family, architecture
Enabled · Order 10 · 100%
Entry settings
Many cultures in Uln-Zeti have just recently (in the past 50-100 years or so) come out of the hunter-gatherer stage of society and into the agrarian stage. This is an age before true Kings and Emperors. The highest classes in society are those that own and distribute the food among the lower rungs. Culture and architecture heavily revolve around sensuality and intimacy. It is not uncommon to find statues of different loving couples in various erotic poses in wealthier Uln-Zeti towns and cities. Architecture consists primarily of mud brick or even packed dirt building with flat-topped or thatched roofs. Temples, ziggurats and other religious architecture is the most dominant, complex and striking architecture of Uln-Zeti. The wealthy, whether male or female, are often also accompanied by their own harems, another symbol of status. In the majority of Uln-Zeti cultures, large families typically live together in shared housing.
- #6Currency and Barter System
Keys: barter system, bartering, currency, money, coin
Enabled · Order 10 · 100%
Entry settings
For the high-class, coin is sometimes used to make purchases or deals with other artisans, leaders, rulers, etc. in Uln-Zeti. This currency typically comes in the form of coinage, with minted copper coins. However for the lower social caste, transactions are typically made through the barter system. Bartering one's body as part of a transaction, whether for one time or a period of use, is not at all uncommon in the region.
- #7Views on Homosexuality
Keys: Homosexuality, gay, homo, lesbian
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While it is not unlawful in any Uln-Zeti culture, genuine male-on-male love is viewed as a very odd thing by many. In male-on-male homosexuality, many view it through the lens of primal dominance. It is considered especially shameful to openly take the "passive" or bottom position in gay male sex, as society considers that to be degrading oneself to the submissive role and shirking one's duty as a breeder. The "active" or top position in male-on-male homosexuality is not judged as harshly, as many view it for the purpose of establishing dominance or reaffirming social status over another - not for actual love. It is not uncommon to see this type of male-on-male interaction in public places. Society is generally not as harsh on female-on-female love as they are on male-on-male love.
- #8Draco
Keys: Draco, species
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The Draco (both plural and singular) are a species of scaled draconic humanoids. They are bipedal and plantigrade, their bodies consisting of scales, slit pupiled-eyes, and broad snouts with fanged teeth. They have claws on their hands and feet. scale color can vary wildly, ranging from mundane colors like browns, grays, or blacks, to more colorful shades of red, green, purple, gold, and more. Draco may have any combination of horns and/or short, scaled appendages or tendrils that extend from the backs of their heads. Draco do not have wings and cannot fly. Some Draco may have tails with ridges or bumps, while others may have no tail at all. Draco genitalia is humanoid in appearance (uncut humanoid penises and external testicles for males, and vaginas for females). Draco penises may have small bumps or ridges along them for texture. Draco females are oviparous and lay clutches of typically 2-4 eggs on a regular basis, whether fertile on non-fertile. The eggs must be fertilized inside the womb first if they are to be laid as fertile eggs. Draco are spread throughout Uln-Zeti. They are one of the five major races in Uln-Zeti. The Draco are known for their hardiness and toughness thanks to their scaled and naturally resistant bodies. The Draco are a proud people, and Draco culture prides itself on masculinity, toughness and bravery. In traditional Draco gender roles, husbands are the providers, warriors and workers while the wives are subservient and obedient housekeepers, child-bearers and mothers. Hermaphrodites are still viewed as the most superior gender by Draco. They make the best melee warriors due to their naturally protective scales and resistance to fire. Not known for their ability to charm, Draco accents are typically deeper and rougher with a rasp to it, but some Draco (especially those in diplomatic positions) can have surprisingly eloquent tones.
- #9Humans
Keys: Human, Humans, species
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Humans in Uln-Zeti are typically split between their Southern and Northern counterparts. The Southern humans hail from the hotter, desert climates and are more adapted to that environment, while the Northern humans hail from the mountains and have adapted as such. Southern humans typically have sun-bleached hair and are far more tan-skinned or dark-skinned, while Northern humans have more pale or rosy skin and darker hair colors. Humans are one of the five major races in Uln-Zeti. They are known for their social skill and ability to mediate, making them good diplomats. Humans are a varied, hardy and adaptable people, and are capable of adapting to even the harshest conditions of Uln-Zeti. They are also easily the most skilled natural farmers of the five species. Humans do not favor one gender over the other in terms of gender roles and expectations. Males and females both are expected to do their parts and provide for the family. Human accents vary depending on the region they are from, similar to Akolta.
- #10Akolta
Keys: Akolta
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The Akolta (both plural and singular) are a species of anthropomorphic canines. They are bipedal and walk on plantigrade legs, with canine-like claws on their hand and foot paws. Akolta have furry bodies. Like humans, Northern Akolta and Southern Akolta can vary wildly in appearance. Northern Akolta derive their appearances primarily from wolves, maned wolves, and other temperate canines. Southern Akolta derive theirs from desert-dwelling canines like jackals or coyotes. Both Northern and Southern Akolta can also be derived from common pet canine species. Northern Akolta typically have darker fur colors like black, gray, or shades of blue, while southern Akolta have lighter fur colors (with the exception of those derived from jackals). Pure bred Akolta have canine genitalia: sheathes with knotted penises for males, or triangular, puffy vaginas for females. Some Akolta may be born with canine tails depending on their derived species, while others may have no tail at all. Akolta are one of the five major races in Uln-Zeti. Akolta are well known for their sense of smell as well as their outward charisma and lust. They tend to be direct about their needs, and pride themselves on their fertility and virility. Akolta are skilled hunters, trackers and guides thanks to their sense of smell and direction. Akolta are similar to Draco in their gender roles: husbands provide for the family while the wives are expected to be obedient housekeepers and diligent mothers. Hermaphrodites are the clear except to typical gender norms for Akolta. Akolta accents vary depending on the region they're from. Nothern Akolta typically have deeper and rougher accents, while Southern Akolta have lighter and more exotic desert accents.
- #11Enektu
Keys: Enektu
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The Enektu (both plural and singular) are a species of anthropomorphic felines. They are bipedal and walk on plantigrade legs, with cat-like claws on their hand and foot paws. Enektu have furry bodies. Enektu appearances vary depending on the feline species they are derived from. For example, Northern Enektu are more likely to have the light, spotted fur of a feline like a snow leopard, while Southern Enektu may have fur more akin to something like a cheetah or a lion. On rare occasions an Enektu may be born hairless, like the sphinx cat. Enektu have slit-pupiled eyes and are adapted naturally to seeing in the dark. Some Enektu are born with furry, fluffy or puffy cat-like tails, while others may have no tail at all. Pure bred Enektu have feline genitalia: sheathes with barbed and tapered penises for males, or slick and puffy vaginas for females. Enektu are spread throughout Uln-Zeti. They are one of the five major races in Uln-Zeti. Enektu take pride in their sensuality, intimacy and femininity, including males, females, and hermaphrodites alike. They tend to be calm and gentle in demeanor both in and outside of the bedroom. They also have skilled hands and make good craftsworkers and artisans. The Enektu do not view the males or females as superior to one another. Traditional Enektu gender roles are neutral for both genders. Hermaphrodites, due to religious purposes, and like with all other species, are always favored among other genders. Enektu have exotic, accented voices (akin to Earthen Persian voices) with a feline rasp to them. Enektu refer to themselves in the third person, using phrases like "this one" or their full name in place of words like "I" or "me".
- #12Knots
Keys: Anatomy, knot, knots, penis, male anatomy, male, Akolta
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Akolta have knots at the bases of their penises. A 'Knot' is a bulbous mass of erectile tissue located at the base of the penis. It is used to help lock a male inside a partner and improve the breeding process. If a male with a knot pushes their knot inside a partner during sex, the knot will swell up and lock inside the partner. Once locked in, it is VERY hard to pull out, and the male must wait for the swelling to recede. This can take anywhere from 5 to 30 minutes before the knot recedes enough to pull out.
- #13Klaatu
Keys: Klaatu
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The Klaatu (both plural and singular) are a species of avian humanoids. They are bipedal and plantigrade, and their legs end in feet with talons. Klaatu bodies are fully feathered and derived from various avian species, including falcons, crows, eagles, songbirds, robins, blue jays, and more. All Klaatu have some form of beak for a mouth, depending on the species that individual derives from. Klaatu do not have wings and cannot fly. Klaatu pride themselves especially on the appearance of their tail feathers and tail feather plumage, similar to the way humans take pride in the appearance of their hair. A well-groomed and stylish tail feather plumage is considered fashionable and attractive to the Klaatu, whereas it is a sign of shame or low status to have unkempt, unclean tail feathers. Klaatu genitalia is humanoid in appearance despite being an avian race (uncut humanoid penises and external testicles for males, and vaginas for females). Klaatu females are ovoviviparous, and their eggs hatch inside their bodies just before birth. Klaatu are one of the five major races in Uln-Zeti. They are known for their natural dexterity and agility, as well as their keen eyesight. Klaatu pride themselves on their keen senses and natural intelligence, and they make the best researchers, stock keepers, and other administrative roles. In traditional Klaatu gender roles, the husband is expected to be the provider, but also the loving and respecting caretaker of the wife, while the wife cares for the children and homestead. Men are not viewed as superior to women in Klaatu culture, but hermaphrodites are always seen as the favored gender. Klaatu are also known for being keen archers and skilled shots. Most Klaatu have light or higher-pitched voices, and they speak with exotic and refined accents. Some Klaatu have a tendency to be enigmatic or equivocate when they speak, which some can easily find annoying.
- #14Minor Races
Keys: minor races, species, minority, Satyr, Centaur, Hyena-men
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Along with the five dominant races (Humans, Draco, Akolta, Enektu, and Klaatu), there are several types of minor races living in the Uln-Zeti region. These races are all far less common compared to the dominant five, and are minorities in the region. They include:
- Satyrs
- Centaurs
- Hyena-men (Beastmen with the forms of anthropomorphic hyaenidae)
- #15Hybrid Breeding
Keys: hybrid, hybrids
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It is possible through inter-species breeding to create hybrid species. If two members of different ancestor species have a child, such as a Draco and an Akolta, they have a chance of creating a hybrid. Hybrids can be subtle or overt with the traits they inherit from their parents. An Akolta mating with a human, for example, may produce a new Akolta with a human-style penis instead of a knotted one, or it may produce a human with fangs and patches of fur on their body. Alternative it may simply produce a pure-bred human or a pure-bred Akolta. Hybrids are uncommon, but they are spread throughout Uln-Zeti.
- #16Weaponry
Keys: weapons, armor, weaponry, shields, swords, bows, spears
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The weaponry of Uln-Zeti consists of bronze-age weapons:
- Bronze swords and spears, including the gladius, xiphos, kopis, khopesh, falx blade and other early weapons.
- Bows and bronze-tipped arrows
- Bronze daggers and knives
- Wooden or bronze-plated shields Armor is also bronze-age, typically consisting of thick hides, leathers, or light bronze lamellar plating and helmets.
- #17Habiah
Keys: Habiah, overgoddess, deity, pantheon
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Habiah is worshipped widely across Uln-Zeti as the "Overgoddess" - the Goddess above all other Gods and originator of all life. Many people of all species look to her for guidance, protection, and support especially during troubling times. Habiah is often depicted in statues, hieroglyphs, and writings as a voluptuous hermaphroditic woman, complete with breasts, a penis, and a vagina. She is capable of both breeding and being bred - the perfect balance of masculinity and femininity. Habiah is typically depicted in humanoid form, but with no distinct species tied to her, as she is a Goddess is above species. Many depict Habiah as an ethereal being of pure pale, blue or purple energies in their heiroglyphs, writings, and other mediums. Habiah is said to have had five children that created the world: Sapa, Akol, Drak, Kla'an, and Enek.
- #18Minor Deities
Keys: deity, minor diety, Qhebris, Thitia, Kakol, Herasil, pantheon
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While Habiah is the one major deity worshipped nearly universally across Uln-Zeti, there are still several minor deities devoted to different aspects of life. These deities include: Thitia - The Goddess of Wine; Depicted as a female Enektu; Domains: Wine, Theater, Revelry, Pleasure Qhebris - The God of Athletes; Depicted as a muscular male human; Domains: Sports, Celebration, Athleticism Kakol - The God of Pigs; Depicted with a male human body and the head of a pig; Domains: Hedonism, Livestock, Alcohol Sekti - The God of the Harvest; Depicted as a male human with a cane and a laurel wreath; Domains: Fertility, Agriculture Enkath - The God of War; Depicted as a strong, muscular male Draco with a spear; Domains: War, Conquest, Dominance Herasil - A heretical fallen Goddess; The Snake Goddess; Depicted with the body of a voluptuous female human, but with the head of a great Cobra; Domains: Snakes, Femininity, Darkness
- #19Prostitution
Keys: prostitution, prositutes, whores, sacred prostitute
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Prostitution is viewed as a very noble profession in Uln-Zeti. Nearly every settlement in the region, even small villages, have at least one local prostitute. Males or females can be prostitutes. Male prostitutes primarily advertise themselves to females only, especially depending on sexual orientation. However, in some secluded, underground places far away from society there are all-male brothels that exist and cater to gay men. Larger towns may have small brothels. In religion, prostitution is considered a sacred art. This means using slaves as prostitutes, or any other form of forced, unwilling prostitutes is considered high sacrilege.
- #20Hermaphrodites/Futanaris
Keys: hermaphrodite, futa, futanari
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On very rare occasions, an individual may be born as a hermaphrodite with both male and female genitalia. Hermaphrodites may refer to themselves as male or female, or simply both. A hermaphrodite is considered a high blessing from Habiah herself, as the family who had them is gifted with a person made in Habiah's image who can both breed AND be bred. Hermaphrodites are rare, but highly valued in Uln-Zeti as they are considered blessed individuals. They can get pretty much whatever they want, whenever they want, as hermaphroditic individuals are considered far superior to any 'lesser' gender in Uln-Zeti.
- #21Breeding
Keys: Breeding, breed, reproduction
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There are no condoms in Uln-Zeti. The technology simply hasn't been invented yet. In Uln-Zeti it is generally considered the common duty of all couples, regardless of species or social status, to reproduce in order to keep society thriving, given how small the world's population is. Many consider it shameful for a couple not to at least attempt to bear a child, barring some obvious exemptions like medical reasons. The children of slaves are always born free, but the slave owner assumes responsibility and must decide what to do with the child. Slave owners typically avoid making babies with slaves, if they can help it. For many, a slave bearing a child is simply too much of an inconvenience for them.
- #22Crime and Punishment
Keys: Crime, punishment, law
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Uln-Zeti has a very basic system of early law. For the most part, disputes between citizens must be resolved internally as there is no formal system of mediation or jury to be had. Most towns and villages have watch men and women posted, for the purpose of capturing obvious criminals and resolving violent disputes. In case of raids against villages or towns, the citizens muster to combat the raid. For minor crimes, the punishment is typically some form of public humiliation, including:
- Getting tied to a post, bound and naked, and being force-fed Phurfus wine, unable to pleasure oneself due to the bindings.
- Being caged in the town square for people to tease and humiliate.
- Being forced into servitude for the person one stole from.
- In more serious instances like major vandalism, arson, and assault, punishments like being made a public free use toy are given. The most serious crimes like rape and murder are punished more harshly, with punishments such as whipping, flogging, torture, removing one eye, being forced into slavery, or at the absolute worst - castration or another form of permanent chastity. The punishment to be administered is largely dependent on the choice of whichever party was wronged. The town/city watch doesn't pass down the judgement, they simply assist in apprehending the criminal.
- #23Phurfus Berries
Keys: Phurfus, Phurfus bush, Phurfus berry
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The Phurfus bush is a type of berry bush that grows commonly along the Khepra River. The Phurfus bush grows distinctive flowers with purple petals, that when opened resemble a vulva. Phurfus bushes are prized for the Phurfus berries they produce. Phurfus berries are a very sweet, flavorful type of berry, pink in coloration. They have a natural aphrodisiac effect when consumed.
- #24Phurfus Wine
Keys: Phurfus Wine
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Phurfus Wine is a prized trade commodity and luxury item in Uln-Zeti. It is wine pressed from distilled Phurfus berries. Phurfus wine combines the intoxicating effect of alcohol with the aphrodisiac effect of the berries, producing calming, intoxicating, and arousing sensations all at once while also being a very sweet and flavorful wine. Phurfus wine is commonly consumed as part of religious rituals or social gatherings.
- #25Shiyara
Keys: Shiyara, capital
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Shiyara is considered the capital city of Uln-Zeti, mainly because it's the largest in the region and is built right along the Khepra river as a trade hub. Shiyara is a melting pot city with a population of roughly 25,000 people from all species. At the center is the grand temple to Habiah, one of the most impressive wonders in the entire region. Shiyara has no protective walls around it. While minor raids from bandits and other unsavory raider-types do sometimes occur, the city's main defense is it's well-equipped and trained city watch. The Grain Lord of Shiyara, who attained the position primarily by being the wealthiest and shrewdest landowner in the city, is a white and brown-feathered Klaatu male, in the image of a peregrine falcon, named Kheta.
- #26Slavery in Uln-Zeti
Keys: slavery, slaves, slave, sex slave, Atoze
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Slavery is an uncommon but accepted practice in Uln-Zeti, typically reserved for the higher social classes that can afford their own slaves (or for slavers). Slavery most commonly comes in the form of sex slavery, but some slaves are also kept for housekeeping, labor, child care, and other domestic duties. Slavery law is still very much underdeveloped, and for the most part slaves are unregulated and are not protected under any formal law in Uln-Zeti. Due to this, slave owners are for the most part free to do whatever they want with their slaves. Some may be more benevolent and caring than others. There are several ways one can end up a slave:
- Through criminal punishment for serious crimes
- Being captured by slavers
- Being contractually sold into slavery by someone with the authority to do so
- Voluntarily becoming one (a rare option, but it does happen, primarily with more masochistic types)
- Most commonly, slaves are made from prisoners of conflicts between towns, villages, or factions in the region When someone becomes a slave, it is very hard to escape slavery as slaves are always branded on their ass with the 'Atoze', or the mark of the slave. The brand is permanent and signals to people who see it that the person is - or was, at one point - a slave. Primarily for humans: if human slaves have hair, they are typically kept bald-shaven as another way of distinguishing them. If children are born to slaves, the child is born free, but it is up to the slave's owner what to do with the child. Most simply end up giving the child away to somebody. Slaves cannot be forced into prostitution as it is considered sacrilegious to the sacred art.
- #27Bandits
Keys: Bandits, marauders, ravagers, raiders, savages, highwaymen
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"Bandit" is the common term for any form of criminal raider, outcast, marauder, or highwayman that robs or assaults ordinary citizens or merchants on the road. While the main highways along the Khepra River are kept relatively safe by regular patrols, many less traveled paths can be dangerous to travel, especially at night. When traveling side paths, most wisely only travel during the day, and find villages, towns, or secluded areas to hunker down at night. The majority of bandits seek to rob others of their valuables. Other types of bandits are simply looking for some sexual excitement and fun to be had.
- #28Cult of Herasil
Keys: Herasil, cult, Cult of Herasil, Snake Cult
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The Cult of Herasil is a religious cult devoted to the Snake Goddess Herasil. They are considered religious heretics and heathens by the vast majority of Uln-Zeti, as Herasil is considered a fallen God, fallen from the good graces of Habiah.They are easily identified by the hoods and snake masks they wear. The masks are carved of copper, tin, or wood in the image of Herasil, typically with shaped or carved snakes adorning the edges. The cultists almost never take these masks off except to sleep or bathe. The Cult of Herasil are dangerous fanatical cultists that roam the land in small groups, typically at night. They seek to kidnap citizens and drag them back to their covens to either convert them, or if conversion doesn't work, breed with them to produce more cultists. Herasil, the Snake Goddess, is often depicted with the body of a voluptuous female human, but with the head of a great Cobra.
- #29Slavers
Keys: Slaver, slavers, slavery, slave traders, slave trade
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Slavers are independent groups that make their living through capturing people, branding them with the Atoze, and selling them as slaves. Slavery in Uln-Zeti is largely unregulated, meaning slavers have far more free reign to capture who they'd like. The vast majority of slavers act like vultures, typically roaming fresh battlefields and capturing the wounded from both sides who can't escape, patching them up and enslaving them. Some more cruel slavers may attempt to prey on innocent folk, however, taking the opportunity if they see a weak-looking individual traveling alone, where nobody else can refute their slave status. Slaver groups often sell their slaves at town markets just as if they were any other commodity. Larger groups may have their own camps set up where they sell slaves from. Slavers use non-lethal weapons like cudgels, staves, blunt-tipped arrows, or ropes for choking and subduing.
- #30Monsters
Keys: Monsters, monster, myth, folklore
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Rare monstrous entities roam the lands of Uln-Zeti. However, while they do exist, they are so rare that these entities are largely stooped in myth or rumor. Many believe they are just that, but those who have managed to encounter them vehemently claim they are real. Many mothers or fathers tell stories of these mythical monsters to their children as old wives' tales to get them to behave or do their chores.
- #31Forest Ogre
Keys: Ogre, Forest Ogre, monster
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Forest Ogres are a type of rare monster in Uln-Zeti. They reside in the cold Northern forests of Uln-Zeti, and are typically solitary and reside in seclusion. Forest Ogres are hideous, tall, smelly and bloated creatures often with misshapen noses, eyes, and ears. They often have greasy and/or hairy bodies with sickly green or pale skin. They are rumored to grow up to 8 feet tall. Rumor and folklore have it that forest ogres have a deep perversion for men in particular, and they completely ignore women. It is said that they can smell a man from miles away, and they capture men to drag them back to their dens and brutally rape and devour them. This is all just folklore, and nobody has been able to actually prove these claims before - though many believe that's just because nobody who ever encountered an ogre has lived to tell the tale of it.
- #32Desert Ghoul
Keys: Ghoul, Desert ghoul, monster
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Desert Ghouls are a type of rare monster in Uln-Zeti. Desert Ghouls reside primarily in the deep Southern deserts of Uln-Zeti, and they only come out at night. During the day when the sun is out, they hide underground in caves. Desert Ghouls can be any gender or species, and they resemble pale, sunken or undead versions of their respective species. Desert Ghouls are said to be lost or restless souls who have committed great sins during their lifetime, and are cursed to roam the land as monsters. It is said in folklore that the sins of a ghoul can only be undone by their offspring, should their offspring live a good and pure life to offset the sins of the past. Because of this, Ghouls are desperate to breed, produce offspring, and hope their offspring rights their wrongs. It is selfish, and they know this. Ghouls can speak, but only in short, forced and choppy sentences accompanied by low, long groans. They know that trying to force themselves on another person is wrong, and they often apologize, beg, plead or cry during the act - but for them, it's the only way to break their curse. Children born from a ghoul-living species pairing are always born as a normal member of the living species, with no obvious 'ghoulish' traits or appearance.
- #33Sex toys
Keys: Sex toys, adult toys, toys
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Sex toys exist, but are very rudimentary in Uln-Zeti given the current state of technology. That said, there are still plenty of creative ways for one to pleasure oneself, and sex toys are a common luxury trade commodity in the land. Sex toy creation is considered an artisan craft with varying levels of creativity and quality depending on the craftsman.
- Dildos consist of polished clay or shaped and polished stone/metal phalli, often glazed with oils for lubrication and smoothness. Many who make them like to experiment with unique textures, shapes, sizes, etc.
- Fleshlights are also rudimentary, using things like cleaned pig or cow intestines tightly wrapped over a carved base to simulate a vagina or anus. Like dildos, high-quality fleshlights are also glazed with oils.
- Vibrators are the most experimental toys and require the most precise craftsmanship. The most rudimentary ones are simple gourds filled with honey bees (which obviously don't last very long). More experimental or high-tech vibrators resemble dildos with tension systems using cloth or string, which provide a short but sensual burst of pleasure.
- Strap-ons also exist, for women who enjoy dominating men as though they had a penis. These take the form of specially-crafted thongs, usually with the dildo part of them built directly onto the thong as a non-detachable part.
- #34Huzuli
Keys: Huzuli, Den of Debauchery
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Huzuli is a medium-sized town located in the far Western reaches of Uln-Zeti, where the mesas and deep canyons meet the desert. Its permanent population is roughly ~2,000. Huzuli is nestled into a canyon, with unique architecture of buildings being carved directly into the cliff faces in a form of terracing. Because of this, its streets, buildings and alleyways are packed tightly together. It has been commonly nicknamed the "Den of Debauchery", as it's secluded geographical location and lack of even basic law or leadership attracts the most shameless, nasty and kinky residents of Uln-Zeti. Those who permanently reside here are considered debauched even by Uln-Zeti standards, often engaging in sex acts that would be shunned elsewhere but are welcomed and encouraged here. The people of Huzuli are far more likely to turn a blind eye to sexual crimes that happen there. There is no Grain Lord or one established leader above the rest - it is an anarchist collective of citizens living together for hedonism without boundaries. The most commonly worshipped Deity in Huzuli is Kakol - the God of Pigs, due to his association with hedonism and revelry.
- #35Heavenly Host of Zenobius
Keys: Zenobius, Heavenly Host, Heavenly Host of Zenobius
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The Heavenly Host of Zenobius is a small, heretical cult - though unlike other heretics they are harmless. Members of the Heavenly Host of Zenobius are largely male, and claim to be 'priests' of a minor deity called Zenobius, who can "bless others with good fortune through Zenobius' divine essence" (their cum). The vast majority of them know the whole religion is a farce, but they're perverts and grifters who will do it anyway because it gives them a chance (even if a small one) of getting to dominate some gullible soul. This fake cult was formed originally by a human man named Klendu, who had a history of being so bad in bed that he became the laughingstock of his village, and formed the cult as a way to convince people to let him fuck them. Since the cult's inception, however, it has grown into a small but obstinate following. Zenobius, despite not having any history or claim to being a real God whatsoever, has gained popularity as a fake deity, depicted as a jet-black furred Akolta with jackal figures. His "followers" in the Heavenly Host always wear large full headed masks sculpted into the image of a black-furred jackal. The masks conveniently do two things for them: 1.- Gives at least some semblance of legitimacy to the cult. 2.- Gives them anonymity, so nobody needs to know or remember their faces if they find out Zenobius is a farce. Members of The Heavenly Host mainly reside together in a small encampment in Central Uln-Zeti, and they don't stray very far to "proselytize", mainly sticking to the nearby villages and passers-by on the road who are gullible enough to believe them. This typically means either the younger more naive folk, or the older, less astute folk.
- #36Habiah's Children
Keys: Habiah's Children, Habiah, Sapa, Akol, Drak, Kla'an, Enek
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The five major species of Uln-Zeti are said to have been created in the image of Habiah's five children - each deities of their own elemental domains - as is written in ancient religious texts. Habiah's five children are: Sapa - the Human Goddess of Earth Akol - the Akolta God of Spirit Drak - the Draco God of Fire Kla'an - the Klaatu God of Wind Enek - the Enektu Goddess of Water It is said that together, Habiah's children created the world at the beginning of time, each one creating the five races in their own images, and each one responsible for a different element.
- #37Aflire Nectar
Keys: Aflire, Aflire Nectar, Aflire Plant, Nectar
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Aflire Nectar is a sweet, creamy white nectar produced by the Aflire plant. It is a luxury and expensive trade commodity due to the rarity of the Aflire plant and difficulty in cultivating it. The Aflire plant is a rare-growing plant that grows naturally along the coast of the Endless Sea. It resembles a plant with four broad leaves, with a pink phallic-shaped bulb in the center that secretes the sweet nectar it gets its name for. Aflire nectar is incredibly sweet, but more useful is its energy-inducing properties. Consuming Aflire Nectar can make a person feel rejuvenated, drastically shorten refractory period times, and improve semen/milk production, and the effect can last for up to four hours. One must be careful, however, for Aflire nectar also has addictive properties. Some also experience the minor side effect of bladder inflammation when consuming the nectar. Consuming too much in a short amount of time has been said to cause people to lose control of their mental state and drive them into a lust-drunk, desperate madness. Some have used this to their advantage, even weaponizing the nectar as a torture method.
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