TYPE-MOON 🌕
LorebookA detailed lore on the Type-Moon universe (mainly from the wiki!) with 250 entries and more on the way!from Chub
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TYPE-MOON 🌕
250 entries · scan depth 4 · budget 10,000 tokens · recursive scanning off
TYPE-MOON 🌕
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- #1⚠️⛔READ THIS⛔⚠️
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🟣🟣!!!Fate!!!🟣🟣 Tags: Nasuverse, Universe, Universal, Multiverse, Worlds, Other Worlds, Timelines, Parralell Timelines,
The Nasuverse is a shared multiverse. It features complex magic systems, interconnected parallel universes, and shared lore, focusing on magi, heroic spirits, and supernatural threats.
Core Components of the Nasuverse Key Themes: Holy Grail Wars, magecraft, vampires, and humanity's survival. Structure: It operates on parallel timelines, meaning many stories are canon within their own universe while sharing common organizations and cosmic rules.
Common Elements Servants: Heroic figures from history or myth summoned in Grail Wars (Saber, Archer, etc.). Magecraft vs. Magic: Magecraft is artificial manipulation of the world; True Magic is the impossible, rare in the modern era.
The setting is known for its high-fantasy action and deep, philosophical, and sometimes philosophical and slow-paced lore
🔴🟠🟡🟢🔵🟣Holy Grail War Tags: Holy Grail War, Holy-Grail-War, Holy-Grail War, Holy War, Grail War, War of the Holy Grail, War of the Holy Grail, HGW, H.G.W, H.G.W.
🔵 Master Tags: Master, Masters, マスター, Masutā https://typemoon.fandom.com/wiki/Master
🔵 Servant Tags: Servant, Servants, サーヴァント, Sāvanto, Spirit Summoned by the Holy Grail, Holy Grail Summoned Spirit, https://typemoon.fandom.com/wiki/Servant
📌Servant System📌 Tags: Servant System, Servant System Type-Moon, Servant Summoning System, Heroic Spirit System, Throne of Heroes System, Servant Framework, Servant Mechanism, Servant Ritual System, Grail Servant System, Heroic Spirit Summoning System, Servant Contract System, Servant Vessel System
📌 Command Spell Tags: Command Spell, Comamand-Spell, Command Seal, Command Signil, Command Brand, Mark of A Master, Master Mark https://typemoon.fandom.com/wiki/Command_Spell
📌 Noble Phantasm Tags: Noble Phantasm, Noble-Phantasm, 宝具, Hōgu, 貴い幻想, Tattoi Gensō, Servant Noble Phantasm, Servant Noble-Phantasm, Servant's Noble Phantasm, Noble Phantasm of a Servant, Heroic Spirit Noble Phantasm, Noble Phantasm of a Heroic Spirit, Servant's Treasured Tool, Servant's Precious Tool, Spirit's Treasured Tool, Spirit's Precious Tool, Treasured Tool of a Servant, Treasured Tool of a Spirit, Precious Tool of a Servant, Precious Tool of a Spirit, Heroic Spirit Armament, Legendary Armament of a Servant, Mythic Armament, Servant Ultimate Armament, Signature Weapon of a Servant, Heroic Spirit Signature Armament, Servant's Ultimate Weapon, https://typemoon.fandom.com/wiki/Noble_Phantasm
📌 True Name Tags: True Name, True-Name, 真名, Shinmei, Servant True Name, Servant's True Name, Servant True Identity, Servant Identity, Servant Real Name, Real Name of Servant, True Identity Revealed, True Name Revealed, Identity Reveal, Servant Identity Revealed, Name Revelation, Identity Exposure, Exposed Servant Name, Revealed Name, Discovered True Name, Found Out True Name, Shinjitsu no Na, Shinjitsu no Shōtai
🔵Class Tags: Class, Classes, Classification, クラス, Kurasu, Designation of Servant, Servant Designation, Servant Class, Class of Servant, Servant Type, Type of Servant, [Classes (クラス, Kurasu?) are designations given to Saint Graphs, especially those of Servants.] https://typemoon.fandom.com/wiki/Class https://typemoon.fandom.com/wiki/Category:Servant_classes
📌 Saber ⚔️ Tags: Saber, セイバー, Seibā, Seiba, Saber-Class, Saber Class, Saber-Type, Saber Designation, Saber-Designation, Saber Servant, Saber-Class Servant, Saber Class Servant, Servant of Saber, Servant-of-the-Saber, Sword Type Servant, Sword-Type Servant, Sword Servant, Swordsman Servant, Swordsman Class, Swordmaster Spirit, Knight of the Sword, 剣の騎士, Ken no Kishi, Heroic Spirit of the Swordsman, 剣士の英霊, Kenshi no Eirei, Saber-Class Heroic Spirit
📌 Archer 🏹 Tags: Archer, Archer-Class, Archer Class, アーチャー, Āchā, Archer Servant, Archer-Class Servant, Archer Class Servant, Archer-Type, Archer Designation, Archer-Designation, Bow User Servant, Bow-User Servant, Bow Servant, Archery Servant, Bowman, Bowman Class, Bowman Servant, Bowman Class Servant, Bowman Spirit, Bow-Type Servant, Bow Type Servant, Knight of the Bow, Yumi no Kishi, 弓兵の英霊, Yumihei no Eirei, Heroic Spirit of the Archer, Heroic Spirit of the Bowman, Heroic Spirit of the Bowwoman, Heroic Spirit of the Bow, Servant of Archer, Servant-of-the-Archer, Servant of the Bowman, Servant-of-the-Bowman, Archery Spirit, Archer Spirit, Archer-Class Heroic Spirit
📌 Lancer 🔱 Tags: Lancer, ランサー, Ransā, Lancer-Class, Lancer Class, Lancer-Type, Lancer Designation, Lancer-Designation, Lancer Servant, Lancer-Class Servant, Lancer Class Servant, Servant of Lancer, Servant-of-the-Lancer, Lance User Servant, Lance-User Servant, Spear User Servant, Spear-User Servant, Spear Servant, Lance Servant, Spearman Servant, Spearman Class, Spear-Type Servant, Spear Type Servant, Knight of the Lance, 槍の騎士, Yari no Kishi, Heroic Spirit of the Spearman, 槍兵の英霊, Sōhei no Eirei, Lancer-Class Heroic Spirit, Spear Heroic Spirit, Lance Heroic Spirit, Servant of the Spear, Servant of the Lance
📌 Rider 🐎 Rider, ライダー, Raidā, Rider-Class, Rider Class, Rider-Type, Rider Designation, Rider-Designation, Rider Servant, Rider-Class Servant, Rider Class Servant, Servant of Rider, Servant-of-the-Rider, Mounted Knight, Mounted Soldier, 騎乗兵, Kijōhei, Cavalry Servant, Cavalry Class, Mounted Servant, Mount-Based Servant, Beast Rider Servant, Vehicle Rider Servant, Heroic Spirit of the Cavalryman, 騎兵の英霊, Kihei no Eirei, Rider-Class Heroic Spirit, Cavalry Heroic Spirit, Mounted Heroic Spirit
📌 Caster 🧙 Caster, キャスター, Kyasutā, Caster-Class, Caster Class, Caster-Type, Caster Designation, Caster-Designation, Caster Servant, Caster-Class Servant, Caster Class Servant, Servant of Caster, Servant-of-the-Caster, Magus Servant, Mage Servant, Spellcaster Servant, Sorcerer Servant, Magus Class, Mage Class, Spellcaster Class, Heroic Spirit of the Mage, 魔術師の英霊, Majutsu-shi no Eirei, Mage Heroic Spirit, Magus Heroic Spirit, Spellcaster Heroic Spirit, Sorcery Specialist Servant, High Magecraft Servant, Magecraft Specialist, Caster-Class Heroic Spirit
📌 Assassin 🗡️ Assassin, アサシン, Asashin, Assassin-Class, Assassin Class, Assassin-Type, Assassin Designation, Assassin-Designation, Assassin Servant, Assassin-Class Servant, Assassin Class Servant, Servant of Assassin, Servant-of-the-Assassin, Silent Killer, Stealth Servant, Shadow Servant, Killer Servant, Executioner Servant, Covert Operative Servant, 暗殺者の英霊, Ansatsusha no Eirei, Heroic Spirit of the Assassin, Heroic Spirit of the Killer, Assassin-Class Heroic Spirit
📌 Berserker 💢 Berserker, バーサーカー, Bāsākā, Berserker-Class, Berserker Class, Berserker-Type, Berserker Designation, Berserker-Designation, Berserker Servant, Berserker-Class Servant, Berserker Class Servant, Servant of Berserker, Servant-of-the-Berserker, Mad Warrior, Mad Servant, Frenzied Servant, Berserk Servant, Berserk Warrior, Heroic Spirit of the Berserker, Heroic Spirit of Berserk Fury, 狂戦士の英霊, Kyōsenshi no Eirei, Berserker-Class Heroic Spirit, Frenzy Heroic Spirit, Madness-Driven Servant, Insanity-Type Servant
🔵 Heroic Spirit Tags: Heroic Spirit, Heroic-Spirit, Hero Spirit, Hero-Spirit, Spirt of a Hero, Spirit of Hero, Hero's Spirit, Heros Spirit, 英霊, Eirei, Legendary Soul, Legendary Spirit, Legendary Hero, Myth Hero, Fable Hero, History Hero,
📌 Becoming A Heroic Spirit (Heroic Spirit Ascension) Tags: Becoming a Heroic Spirit, Become a Heroic Spirit, Heroic Spirit Transformation, Transformation into Heroic Spirit, Transformed into a Heroic Spirit, Heroic Spirit Ascension, Ascension to Heroic Spirit, Heroic Spirit Creation (Legend-Based), Formation into a Heroic Spirit, Made into a Heroic Spirit, Heroic Spirit Origin Process, Heroic Spirit Emergence, Heroic Spirit Birth (Conceptual), New Heroic Spirit, Newly Formed Heroic Spirit, Legendary Heroic Spirit Formation, Legend-Based Ascension, Fame-Based Hero Formation, Myth Formation into Heroic Spirit, Human to Heroic Spirit Transition, Post-Death Heroic Ascension, Ascension through Legend, Faith-Based Heroic Manifestation, Heroic Spirit in Transition, Transitioning into a Heroic Spirit, In the Process of Becoming a Heroic Spirit, I Became a Heroic Spirit, I Was Not Always a Heroic Spirit, Heroic Spirit Ascension
📌 Magus Tags: Magus, Magi, Mage, 魔術師, Majutsushi, Magecraft Practitioner, Practitioner of Magecraft, Magecraft-Practitioner, Magecraft User, User of Magecraft, User-of-Magecraft, Person who Uses Magecraft, Person who Practices Magecraft, People who use Magecraft, People who Practice Magecraft, Those who use Magecraft, Person who Does Mage Craft, People who do Magecraft, Practitioner of Mage Craft, Practitioner of Mage-Craft, Practitioner of Magicraft, Practitioner of Magi Craft, Practitioner of Magi-Craft, Practitioner of Maguscraft, Practitioner of Magus Craft, Practitioner of Magus-Craft, Use of Magecraft, Practice Magecraft, Practing Magecraft https://typemoon.fandom.com/wiki/Magus
📌 Magecraft 📌 https://typemoon.fandom.com/wiki/Category:Magecraft_terminology Tags: Magecraft, Mage Craft, Mage-Craft, Magicraft, Maguscraft, Magus Craft, Magi Craft, Magus-Craft, Magi-Craft, 魔術, Majutsu, Magejutsu, Magijutsu, Magusjutsu, Artifical Magic, https://typemoon.fandom.com/wiki/Magecraft
🖍 Magic Circuit Tags: Magic Circuit, Magic Circuits, Magic-Circuit, 魔術回路, Majutsu Kairo, Magical Circuit, Mage Circuit, Magus Circuit, Magi Circuit, Sorcery Circuit, Pseudo-Nervous System, Magic Nerves, Magical Nerves, Magical Neural Pathways, Magic Pathway, Magic Neural Pathways, Thaumaturgical Pathways, Prana Pathways, Od Pathways, Magical Energy Circuits, Internal Magic Channels, Energy Circulation System, Mana Channel Network
🖍 Magic Crest https://typemoon.fandom.com/wiki/Magic_Crest
🖍 Magical Energy Tags: Magical Energy, Magic Energy, Magical-Energy, Magic-Energy, Maryoku, 魔力, Magical Force, Magic Energy Source, Magical Energy Source, Internal Magic Energy, Magic Reserve, Magical Reserve, Magic Energy Reserve, Magic Stamina, Magical Stamina, Primordial Animus, 原初の生命力, Life Itself, Primordial Life Force, Gensho no Inochiryoku, Mana, Od https://typemoon.fandom.com/wiki/Magical_Energy
🖍 Spell Tags: Spell, Spells, Single-Action, One-Line, Five-Line, Ten-Count, Spellcraft, Incantation, Chant, Chanting, Chanted, Invocation, Cantrip
🖍 Bounded Field Tags: Bounded Field, 結界, Kekkai, Fixed Boundary, Boundary Field https://typemoon.fandom.com/wiki/Bounded_Field
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Magical Energy (Prana): Definition: This is the general, catch-all term for energy used in spellcasting. Relationship: Magical energy is what raw Mana or Od becomes after being refined or converted by a magus's Magic Circuits. Think of Mana/Od as crude oil and Magical Energy (Prana) as gasoline.
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Mana Tags: Mana, Greater Source Mana, Atmospheric Mana, World Mana, Ambient Mana, Environmental Mana, Natural Mana, Planetary Mana, Magical Energy Source, External Magical Energy, World Energy, Magical Energy of the World, Mana Flow, Environmental Mana Flow, Mana Density, Mana Concentration, High Mana Density Area, Low Mana Density Area, Mana Saturation, Atmospheric Energy Flow, Natural Energy Circulation, Mana Absorption, Environmental Mana Absorption, Mana Intake, External Energy Intake, Mana Utilization, Large-Scale Spell Energy, Ritual Energy Source, High Output Magic Energy, Ambient Energy Conversion, Magical Energy Conversion Mana (Greater Source/Atmospheric): Source: The atmosphere, nature, and the planet. Description: It is "raw" life-force energy that fills the world. Usage: It is abundant but harder to immediately control. Magi (mages) draw this in from the environment to power large-scale spells.
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Od Tags: Od, Internal Energy, Internal Magical Energy, Living Energy, Life Energy, Life Force, Internal Life Force, Personal Energy Source, Internal Power Source, Internal Mana Equivalent, Personal Magic Energy, Mage Internal Energy, Living Magic Source, Biological Energy Source, Internal Energy Reserve, Personal Energy Reserve, Magecraft Fuel Source, Initial Casting Energy, Internal Spell Fuel, Life-Based Energy System, Internal Magical Resource (Lesser Source/Internal): Source: Internal energy within a living being (humans, animals). Description: Often referred to as "life force." It is smaller in quantity compared to mana. Usage: It is used to fuel personal spells or to initiate magecraft before switching to mana. Using all one's Od can lead to severe exhaustion or death.
📌 Magic Tags: Magic, Magical, Maho, (Magic), Magic, "Magic", True Magic, Sorcery, https://typemoon.fandom.com/wiki/Magic
📌 Spirit Tags: Spirit https://typemoon.fandom.com/wiki/Spirit
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- #2═══════[Setting]═══════
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This setting takes place In the 'TYPE-MOON (Nasuverse)' Franchise created by Kinoko Nasu
- #3[☰] World Setting [☰]
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<world_setting> The shared setting, is a sprawling urban fantasy multiverse where hidden magic, ancient mythologies, and secret histories coexist with modern society. Humanity lives on the surface of the world, while an unseen layer of hidden supernatural phenomena, alternate dimensions, and parallel timelines operate in the shadows.
The Foundation of Reality The World (Texture): Reality is like a layer of cloth stretched over the planet, determined by the collective consciousness of humanity (the Age of Man).
The Age of Gods: A prehistoric era where deities, mythical beasts, and magic were dominant before humans took over and altered the laws of physics.
The Root: The origin and ultimate source of all knowledge and truth in the universe, which powerful mages constantly seek to reach.
Counter Forces: The planet's or collective humanity's automatic immune systems, which summon guardians and entities to prevent the world from being destroyed.
Magic and Magecraft Magecraft: The manipulation and realization of existing mysteries and elements, which degrades in power as modern science and human population grow.
True Magic: Miracles that cannot be replicated by science or standard magecraft, achieved only by a select few legendary sorcerers.
The Mages Association: A secretive, global organization of magicians who regulate the use of magic and strictly enforce secrecy to prevent public panic.
The Holy Church: An influential religious institution that investigates and eliminates rogue supernatural entities, often working in tense collaboration with mages.
The Fate Sub-Setting Focus The Holy Grail: A near-omnipotent, wish-granting artifact that serves as the catalyst for the bloody, secretive conflicts driving many Fate stories.
Servants: Legendary, historical, or mythical figures brought back as magical "familiars" to fight for their masters in exchange for having their own wishes granted.
Parallel Worlds: The concept that every major historical divergence or unmade choice creates a completely separate, alternate universe.
Because TYPE-MOON relies on a multiverse, the world state and history can shift drastically depending on which specific {{user}} roleplay or entry you are looking at. - #4[☰] Writing Style [☰]
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The writing style of the Fate series (and the broader Nasuverse created by Kinoko Nasu) is a blend of dense urban fantasy, philosophical exploration, and deep character psychology. Known for his unique prose, Nasu combines casual, conversational tones with complex worldbuilding and bite-sized sentence structures.The hallmark characteristics: Bite-Sized Pacing: Unlike traditional novels that use long, flowing paragraphs, Nasu often separates his prose into short, digestible sentences. Even single sentences are frequently used as standalone paragraphs for dramatic impact.
Philosophical Infodumps: Nasu frequently utilizes exposition, often expressed by characters who act as his mouthpiece, to explain the complex, rule-heavy magic systems of his universe.
Subtle Character Development: While the overarching plots can feel like a traditional battle tournament, Nasu is highly praised for deconstructing character archetypes and examining them through personal ideals and inner turmoil.
Medium-Specific Design: Because the core works were originally built as visual novels, the writing relies heavily on the medium's pacing, using distinct branching narrative routes to explore the same premise from radically different thematic viewpoints. </writing_style+>
- #5═══════[Multiverse]═══════
Keys: Alternate Realities, Spatial-Temporal Structure, Universes, Space-Time, Plane of Existence, Branching Timeline, Space-Time Continuum, Existence, Parallel Worlds, Timelines, World, Past Time and Space, Verse Structure, Planes of Existence, Verse, Time Stream, Cosmology, Universe, Split Timeline, World Setting, Universal, Reality Framework, Multiverse, Parallel Timeline, Nasuverse, Spiritual Plane, Worlds, Dimensions, Timeline, Dimension, Lower Plane, Dimensional Structure, Reality, Dimensional Layer, Realm, Cosmic Plane, Temporal Dimension, Realities, Cosmic Structure, Alternate Reality, Temporal Stream, Higher Plane, Spatial Dimension, Temporal Layer, Alternate Worlds, Setting, Existence Realm, Temporal Line, Realms, Multiversal Timeline Structure, Alternate World, Parallel World, Existences, Astral Plane
Always on · Selective · Depth 4 · role not set · Order 10 · 100%
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The Nasuverse is an expansive, interconnected multiverse. It is governed by a consistent set of metaphysical laws, quantum time branching, and Jungian psychology.- Cosmology & The Root At the absolute peak of Nasuverse cosmology lies The Root (also known as Akasha or The Swirl of the Root).
- The Origin: It is a metaphysical realm situated entirely outside time, space, and causality.
- The Archive: It stores the complete record of every event, soul, and possibility in all dimensions.
- Ultimate Goal: Mages seek to reach The Root to discover the "Origin of All Things" and unlock the highest forms of magical power.
- Metaphysics & The Counter Force The universe relies heavily on the collective unconscious and the survival mechanisms of the planet itself.
- Gaia & Alaya: The planet's will is known as Gaia, while the collective survival instinct of humanity is known as Alaya.
- Counter Force: Whenever a worldline is threatened by either the planet's death or human extinction, Gaia or Alaya automatically deploys an overwhelming force to neutralize the threat.
- Magic and Magecraft The Nasuverse distinguishes heavily between ordinary spells and true miracles.
- Magecraft: The artificial reenactment of mysteries that can be achieved through science, study, or the manipulation of the world's magical energy pool (called Mana or Od).
- True Magic: Phenomena that are impossible to recreate at any point in history, even with unlimited time and resources. There are traditionally only five True Magics, which manipulate concepts like time travel, the soul, and parallel worlds.
- Quantum Timelines & The Multiverse Instead of a single linear history, the world operates on branching worldlines driven by possibility and choice.
- Alternate Routes: Alternate outcomes and incompatible histories exist simultaneously as valid worlds. </universe_setting>
- #61. [🌀] Universe [🌀]
Keys: Physical Universe, Spatial-Temporal Structure, Parallel Universe, Universes, Space-Time, Cosmic Universe, Space-Time Continuum, World, Verse Structure, Verse, Observable Universe, Outer Space, Space Terminology, Cosmology, Universe, World Setting, Universal, Other Universe, Multiverse, World Structure, Alternate Universe, Worlds, Existence Space, World System, Time Terminology, Humanity’s Universe, Universe Layers, Cosmic Structure, Multi-Universe Structure, Alternate Universes, Reality Structure, Dimensional Universe Layer, Reality Continuum, Material Universe, Servant Universe, Space of Existence, Different Universe, Reality Layer System, Parallel Universes, Cosmological Universe, Outer Universe, Machine God Universe, Celestial Space
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Definition The Universe is the totality of space, time, matter, and energy. It functions as a complete space-time continuum containing all physical existence.Characteristics
- Contains all matter, energy, space, and time
- Likely originated from the Big Bang
- Continues to expand through Inflation
- Vastly exceeds the Observable Universe accessible to humanity
- Possesses finite energy and a finite lifespan
Observable Universe The portion of the Universe that can currently be observed by humanity.
Limitations
- Bound by the speed of light
- Restricted to what light has reached since the universe's beginning
- Separated from the unknown beyond the Event Horizon
Life Development Certain regions of the Universe are capable of producing intelligent life.
Process
- Planet Eggs form naturally throughout space
- Some are seeded with an Archetype
- Successful development may produce Living Planets and intelligent life
Timeline Management The Universe generates countless possibilities, timelines, and alternate histories.
Energy Conservation Because its energy is finite, the Universe cannot sustain unlimited branching timelines.
Culling A corrective process that removes unstable or unproductive timelines during Quantum Time-Locks.
Structure
Galaxy Large gravitational systems containing stars, gas, dust, and other celestial objects.
Nebula Massive clouds of gas and dust.
Star System Groups of stars bound together by gravity.
Example
- Solar System
Parallel Universes Separate self-contained universes existing outside a given universe's space-time continuum.
Characteristics
- Independent space-time continuums
- Possess their own histories and structures
- Can occasionally interact with other universes
Known Examples
- Humanity's Universe
- Servant Universe
- Outer Universe
Related Concepts
- Alternate History
- Parallel World
- Quantum Time-Lock
- Multiverse
- Interstellar Travel
- Celestial Body
- #72. [🌀] The Root [🌀]
Keys: Ego Dissolution Origin, Conceptual Completion Point, Blueprint of Reality, Cosmic Origin Point, Non-Dual Existence State, Touching the Root, Reincarnation Source Layer, Path to the Root, Conceptual Absolute Limit Break, Swirl of the Root, Reality Blueprint, Throne of Heroes Origin, Reality Law Boundary Source, Root of Magecraft, Cosmic Memory Archive, Empty Set Reality, Existence Source, Law Transcending Source, Outside of the World, Source of All Creation, Access to Root, Soul Origin Source, Contact with the Root, Reality Endpoint Access, Colorless Vortex, Origin of All Things, 「 」, Source of All Phenomena, Soul Recycling Layer, True Magic Source, Ascending to the Root, First Origin, Absolute Beyond Existence, Akasha, Concept Source, Seat of God, Soul Return Point, The Root, Akashic Records, Magic Origin Source, Existence-Nonexistence Boundary State, Reaching the Root, Ultimate Knowledge Access, Void of the Root, Method of Reaching the Root, Timeline Archive of All Worlds, Primordial Source, Root of All Things, Reality Source, Source of All Concepts, Origin of Magecraft, Closed Path Phenomenon, Multiversal Origin, Total Reality Record System, System Completion Route, Approaching the Root, Universal Archive, Reality Generation Source, Akashic Archive System, True Magic Origin, Reaching the Pinnacle of a Concept, Conceptual Pinnacle Reached, Metaphysical Origin, Absolute Origin, Ontological Origin, Universal Origin, Reality Origin Point, Infinite Records of Existence, Reality Law Break Layer, All Possibility Archive, Reality Convergence Point Access, True Empty Space
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Definition The Root (Akasha, Swirl of the Root, Akashic Records) is the absolute origin of all existence, phenomena, souls, possibilities, and events. It exists beyond time, space, dimensions, and the World itself.Nature
- Source of all creation and information
- Contains all past, present, future, and possible events
- Origin and destination of all souls
- Exists outside the World and outside time
- Often described as both everything and nothing simultaneously
Names
- Root
- Swirl of the Root
- Akasha
- Akashic Records
- Heaven
- 「 」
Importance The Root is the ultimate objective of Magecraft. Most magi pursue it in order to uncover the fundamental truth of existence.
Magecraft Connection True Magic is directly connected to the Root.
Examples
- First Magic
- Fifth Magic
Several other Magics were created as methods to reach it.
Access The Root can be approached through unique paths, systems, or achievements.
Examples
- Reaching the pinnacle of a concept
- Holy Grail War systems
- Specialized Magecraft research
Once a path successfully reaches the Root, that route becomes permanently closed.
Effects of Reaching the Root Understanding the Root removes the concept of impossibility and grants access to knowledge beyond human limitations.
Risk Direct contact is fatal to ordinary beings.
Known Outcomes
- Absorption into the Root
- Erasure from the world
- Return to the origin of the soul
No confirmed individual has returned after fully reaching it.
- #83. [🌀] Route [🌀]
Keys: Prime Timeline Stream, Route, Branching Timeline, Stable Timeline Branch, Law of Conservation of Events, Temporal Possibility Structure, Alternate History, History Divergence, Timeline Divergence, Living Timeline, Compiled Event Timeline, Lost World, Temporal Conservation Principle, Chronological Divergence System, Parallel Timeline, Collapsed Timeline, Artificial Timeline Reconstruction, Pruned Event, Timeline Branch, Proper Human History, Pruned Timeline, Parallel World Timeline, Time Stream Branch, Apra World, Time Branching System, Lostbelt, Apocryphal Timeline Branch, Event Culling System, Human Order Timeline System, Fantasy Tree Timeline, Main Timeline Axis, Alternate Timeline, Quantum Time-Lock, Tree of Time System, Timeline Evaluation Cycle, Reality Timeline Split, Timeline Culling Process, Dead End Timeline, Active Timeline Branch, Multi-Timeline Structure, Isolated Timeline, Temporal Branch, Temporal Structure, Tree of Time, Parallel World, Detached Timeline Branch, Timeline Architecture
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Definition A Route (Alternate History) is a timeline that diverges from established history at a specific point, creating a different sequence of events and future outcomes.Nature Time functions as a branching structure where multiple possible histories can exist simultaneously.
Timeline Categories
Compiled Event Timelines that remain connected to the Tree of Time and continue toward the future.
Types
- Parallel World
- Proper Human History
- Lost World
Pruned Event Timelines that have lost future potential and become dead ends.
Types
- Lostbelt
- Apra World
- Other pruned timelines
Parallel World A living timeline whose future remains capable of change and further branching.
Characteristics
- Continues developing naturally
- Retains future possibilities
- Remains connected to Proper Human History
Proper Human History The collection of the strongest and most stable Parallel Worlds.
Characteristics
- Forms the main trunk of the Tree of Time
- Serves as the standard timeline axis
- Maintained through the Law of Conservation of Events
Lost World A Lostbelt that achieved stability comparable to Proper Human History and exists as a valid timeline.
Pruned Event A timeline that has become a dead end and lost the ability to meaningfully develop further.
Characteristics
- Future outcomes are effectively predetermined
- Excessive divergence from Proper Human History
- Removed during the Culling
Apra World A highly successful branch that detached itself from the Tree of Time and collapsed independently.
Characteristics
- Similar to Proper Human History
- Advanced too far beyond normal development
- Exists only temporarily
Lostbelt A reconstructed Pruned Event sustained through a Fantasy Tree.
Characteristics
- Simulates an alternate history beyond its pruning point
- Projects that history onto reality
- Exists as an extension of a discarded timeline
Timeline Management
Law of Conservation of Events A universal principle that limits timeline growth.
Purpose
- Prevent infinite timeline expansion
- Preserve timelines with future potential
- Remove timelines that have reached dead ends
Culling The process that removes Pruned Events from the Tree of Time.
Quantum Time-Lock Periodic points where timeline evaluation and pruning occur.
Related Concepts
- Alternate History
- Parallel World
- Proper Human History
- Lostbelt
- Quantum Time-Lock
- Human Order
- Tree of Time
- #94. [🌀] Celestial Body [🌀]
Keys: Planets, Celestial Bodies, Quasar, Meteorite, Cosmic Entity, Meteorites, Planetary Class, Universe-Bound Object, Comets, Meteor, Stellar Object, Satellites, Planetary Object, Meteors, Astronomical Object, Physical Cosmic Body, Space Entity, Cosmic Object, Asteroids, Black Hole, Stars, Satellite Class Object, Comet, Celestial Body, Tentai, Asteroid, Star, Celestial Structure, 天体, Stellar Class Object, Natural Satellite, Universe Object, Cosmic Structure Object, Pseudo Black Hole, Planet, Space Object
Enabled · Selective · After character · Order 10 · 100%
Entry settings
<celestial_body> Definition A Celestial Body is any natural astronomical object that exists within the Universe.
Categories
Planet Large celestial bodies that orbit stars and possess their own planetary systems and characteristics.
Satellite Natural bodies that orbit planets.
Star Massive luminous celestial bodies that generate energy and light.
Black Hole Regions of extreme gravitational collapse from which light cannot escape.
Quasar Extremely energetic astronomical objects powered by massive cosmic phenomena.
Minor Bodies
- Asteroid
- Comet
- Meteoroid
- Meteor
- Meteorite
Magecraft Classification
Planet Egg A developing celestial body capable of becoming a Living Planet.
Characteristics
- Forms naturally throughout the Universe
- May be seeded with an Archetype
- Possesses the potential to develop life
Living Planet A planet that has successfully developed a planetary soul and the capacity to support intelligent life.
Related Concepts
- Archetype
- Counter Force
- Ultimate One
- Planet
- Universe </celestial_body>
- #105. [🌀] World [🌀]
Keys: Reverse Side Texture, Ancient World Texture Layer, Mystery-Dependent Physics Layer, Reality Modification Layer, Reality Texture, Planetary Layer, World Stratum System, Cosmic Texture, Physics-Altering World Layer, World, World Rewrite System, Planetary Reality Modification System, Lost World Texture, Layered World Structure, Age of Gods Texture, Planetary Reality Layer, Fabric of Reality, Reality Imposition Layer, Stratum of Reality, Texture, World Fabric Modification System, Texture Overlay System, Surface Layer of Reality, Physical Reality Layer, World Surface Layer System, Rule-Based Reality Layer, Reality Layer, Dimensional Layer, Planet Surface Layer, Reality Stratum, Lostbelt Texture, Reality Anchoring System, Overlay World System, World Texture, Reality Skin of Planet, Inner World Layer, Reality Fabric, Altered Historical Texture, Outer World Surface System, Layered Reality, World Layer, Human World Texture, Environmental Reality Layer, Planetary Skin Layer, Conceptual World Layer, Living Planet Texture, World Replacement Layer System
Enabled · Selective · After character · Order 10 · 100%
Entry settings
Definition A Texture is a reality layer covering the surface of a Living Planet. Each Texture functions as a distinct World with its own laws, conditions, and level of Mystery.Nature
- Exists as a layer over a planet's surface
- Defines the world's physical and metaphysical rules
- Determines the level of Mystery present
- Shaped by the planet's dominant intelligent species
Function The planet continuously adjusts its Texture according to the understanding and beliefs of its ruling species.
Example
- Age of Gods → World governed by gods, fairies, and Mystery
- Age of Man → World governed by humanity, science, and reason
Texture Transition When humanity became the dominant species, the planet's Texture changed to favor human civilization.
Effects
- Decline of Mystery
- Weakening of Magecraft
- Dispersal of True Ether
- Withdrawal of many supernatural beings from the surface
Interactions Certain beings, artifacts, and authorities can interact directly with Textures.
Possible Actions
- Alter a Texture
- Replace a Texture
- Overlay a Texture
- Anchor a Texture
- Store a Texture
Texture Anchors Objects that stabilize and prevent a Texture from separating from the planet.
Examples
- Rhongomyniad
- Ruyi Jingu Bang
Texture Manipulation Some entities can impose the conditions of one Texture onto another area.
Examples
- Recreating Age of Gods environments
- Overlaying foreign planetary conditions
- Modifying local reality rules
Known Textures
Age of Man The current human-dominated Texture.
Human World The surface world governed by humanity's laws and understanding.
Reverse Side of the World A hidden Texture existing beneath the Human World where Mystery remains abundant.
Age of Gods Ancient Textures that existed before humanity became the planet's dominant influence.
Related Concepts
- World
- Human World
- Reverse Side of the World
- Mystery
- Living Planet
- Reality Marble
- #11🌌────↓Universe Terms↓────🌌
Enabled · Selective · After character · Order 10 · 100%
Entry settings
- #12[🌌] Galaxy
Keys: Galactic, Interstellar Structure, Ginga, Stellar System, Space Galaxy Formation, Galaxy, 銀河, Galaxies, Gravitational Star System, Massive Star System, Dark Matter System, Interstellar System, Universe Substructure, Star System, Cosmic Mass Structure
Enabled · Selective · After character · Order 10 · 100%
Entry settings
Definition A Galaxy is a massive gravitationally bound system composed of stars, stellar remnants, gas, dust, and dark matter.Characteristics
- Contains large numbers of stars and celestial objects
- Held together by gravity
- Forms one of the major structures of the Universe
Known Galaxies
- Milky Way
- Sombrero Galaxy
- Magellan Galaxy
- Seyfert Galaxy
- Quasar Galaxy
- Shining Blue Galaxy (Servant Universe)
- #13[🌌] Nebula
Keys: Nebula, Cosmic Gas Formation, Nebula Object, Star Formation Region, Interstellar Dust Cloud, Stellar Nursery, Interstellar Gas Cloud, Interstellar Matter Region, Astronomical Cloud Structure, Gas Cloud in Space, Celestial Cloud, Space Phenomenon, Space Nebula, Interstellar Cloud, Cosmic Nebula, Space Cloud Formation, Horsehead Nebula, Dust Cloud in Space, Deep Space Cloud, Nebulae
Enabled · Selective · After character · Order 10 · 100%
Entry settings
Definition A Nebula is a vast cloud of gas and dust found in space.Characteristics
- Composed primarily of gas and cosmic dust
- Exists within galaxies
- Forms part of the interstellar medium
Known Nebulas
- Horsehead Nebula
- #14[🌌] Star System
Keys: Stellar Gravitational System, Cosmic Star Structure, Planet Hosting Star System, Taiyōkei, Multi-Star System, Star Systems, Gravity-Bound Star Cluster, Stellar System, 星系, Astronomical Star System, Binary Star System, Sol System, Solar System, Local Star System, Space Star System, Life-Bearing Star System, Stellar Systems, Star System, Orbital Star Structure, 太陽系, System of Stars, Seikei
Enabled · Selective · After character · Order 10 · 100%
Entry settings
<star_system> Definition A Star System is a group of one or more stars bound together by gravity and orbiting a common center of mass.
Characteristics
- Contains one or more stars
- Maintained by gravitational forces
- May contain planets and other celestial bodies
Known Star Systems
- Solar System
Solar System
- Home system of Humanity
- Sector responsible for nurturing life and Planet Eggs </star_system>
- #15[🌌] Parallel Universe
Keys: Parallel Universe, Dimensional Parallel Structure, Different Universes, Parallel Worlds, Space-Time Continuum, Inter-Universe Structure, Humanity Universe, Separate Universe, Parallel Dimension, Independent Space-Time Continuum, Space Ishtar Universe, Other Universe, Self Contained Space-Time, Alternate Universe, Independent Universe, Cross Universe Interaction, Parallel Dimensions, Separate Space-Time Continuum, Universe Layer System, Outside Universe, Outer Universe System, Multi-Universe Structure, Reality Separation Layer, Alternate Universes, External Universe, Outer Universes, Cosmological Separation System, Servant Universe, Universe Classification System, Universe Branching System, Different Universe, Self Contained Universe, Universe Outside System, Parallel Universes, Isolated Universe, Outer Universe, Universe Beyond Universe, Parallel World, Alternate Dimension, Universe Interference System, Machine God World, Other Universes
Enabled · Selective · After character · Order 10 · 100%
Entry settings
<parallel_universes> Definition Parallel Universes are separate universes that exist outside one another, each possessing its own independent space-time continuum.
Characteristics
- Exist independently from other universes
- Possess separate histories, laws, and developments
- Remain self-contained within their own space-time structures
- Distinct from standard Parallel Worlds
Known Universes
- Humanity's Universe
- Outer Universe
- Servant Universe
- Machine Gods' Universe
Related Concepts
- Universe
- Parallel World
- Space-Time Continuum </parallel_universes>
- #16◼️────↓The Root Terms↓────◼️
Enabled · Selective · After character · Order 10 · 100%
Entry settings
- #17[◼️] Reaching the Root
Keys: Equivocal Existence State, Swirl of the Root Access, Path to the Root, Conceptual Pinnacle Reaching, 「 」 Origin Connection, Concept Level Transcendence Existence, Magic Circuit Limited Root Interface, Reality Interference via Root Connection, Root Convergence Point, Root Interface Attempt, Fifth Magic Origin Event, Manaka Sajyou Root Connection, Root-Adjoining Consciousness, First Magic Origin Event, Root-Boosted Reality Alteration Attempt, Ultimate Magecraft Goal, Limited Root Access, Root Connection Process, Direct Root Perception, Failed World Restructuring Attempt, Mage Origin Pursuit, Partial Root Link, Magecraft Ultimate Objective, Reaching the Root, Shiki Ryougi Root Connection, Method of Reaching the Root, True Magic Pursuit, Accessing the Root, Mystic Eyes of Death Perception Root Sight, Akasha Access Attempt, Route to the Root, Approaching the Root, Reality Boundary Perception, Conceptual Completion Route, Reaching the Pinnacle of a Concept, Contacting the Root, Attempted Root Connection, Near-Root Existence
Enabled · Selective · After character · Order 10 · 100%
Entry settings
<reaching_the_root> Definition Reaching the Root is the ultimate objective of Magecraft and the pursuit of the fundamental truth underlying all existence.
Purpose Magi seek the Root to obtain ultimate knowledge and understanding of reality.
Methods There is no single path to the Root.
Examples
- Reaching the pinnacle of a concept
- Specialized Magecraft research
- Manipulation of existing systems
- Holy Grail War systems
Routes A path to the Root can only be successfully used once.
Rules
- A completed route permanently closes
- An undiscovered route remains available until claimed
Relation to Magic True Magic is closely tied to the Root.
Examples
- First Magic
- Fifth Magic
Other Magics were developed as methods to approach or reach it.
Effects Understanding the Root removes the concept of impossibility and grants knowledge beyond normal human limitations.
Consequences Direct contact with the Root results in the loss of the individual's existence within the world.
Known Outcomes
- Absorption into the Root
- Return to the origin of the soul
- Complete disappearance from reality
No confirmed individual has returned after fully reaching it.
Special Cases
Shiki Ryougi
- Possesses a direct connection to the Root
- Can perceive and access deeper layers of reality
- Her connection allows interaction with the origin of cause and effect
Abilities
- Manipulation of reality's underlying laws
- Reconstruction of world systems
- Alteration of causality and existence
Manaka Sajyou
- Possesses a connection to the Root
- Can influence reality through that connection
- Limited by the capacity of her Magic Circuits </reaching_the_root>
- #18[◼️] Akashic Records
Keys: Akashic Record, Aether Records, Akashic Records, Ākāśa, Universal Records, Akasha Records, Akasha, Akasha Record
Enabled · Selective · After character · Order 10 · 100%
Entry settings
<akashic_records> Definition The Akashic Records are a metaphysical repository containing all events, information, thoughts, possibilities, and histories across existence.
Nature
- Records past, present, and future events
- Contains the total information of reality
- Exists beyond ordinary physical space
- Functions as a universal archive of existence
Contents
- Events
- Histories
- Thoughts
- Emotions
- Intentions
- Possibilities
Relation to the Root In TYPE-MOON, the Akashic Records are another name for the Root (Akasha), the origin and destination of all existence.
Characteristics
- Source of all phenomena
- Origin of all souls
- Repository of all knowledge
- Contains all possible outcomes and timelines
Other Names
- Akasha
- Root
- Swirl of the Root
- Akashic Records </akashic_records>
- #19[◼️] Outside of the World
Keys: Outside Reality, Beyond Planetary Boundaries, Beyond the World, Outer Existence Zone, Reality-Independent Domain, Detached from Physics Framework, Outside Temporal Framework, Detached Spatial Layer, Non-Terrestrial Reality, Isolated Reality Layer, Dimensional Isolation State, Reality Hierarchy Separation Layer, Outside of the World, Outside Conventional Space-Time, Non-Physical Location, Outside Space, Beyond Reverse Side Layer, Beyond Spatial Framework, Non-Earth Space, Outside Earth System, Reality Decoupled Zone, Outside World, Absolute External Space, Trans-Reality Space, Anti-Reality Space, Law-Independent Space, Extra-World Domain, Separated from Earth, Outside Human Reality, Absolute Separation Layer, Non-World Space, Reverse Side Exclusion Zone, Separated from Reverse Side, Non-Planetary Space, Detached from Reverse Side of the World, Non-Temporal Standard Space, Spatial Isolation Principle, Separated from Standard Reality, Beyond Human Perception Space, Outside Reverse Layer Structure, Non-Local Reality, Non-Human Reality Layer, Exterior of Reality, Non-Physical Existence Zone, Independent Spatial Layer, Outside Physical Laws, Supra-Reality Space
Enabled · Selective · After character · Order 10 · 100%
Entry settings
<outside_of_the_world> Definition A descriptor for existences completely separate from Earth, the Reverse Side of the World, and standard human reality.
Characteristics
- Exists beyond the planet's physical and spiritual structure
- Independent of the Reverse Side
- Detached from human reality
- Not accessible through conventional travel </outside_of_the_world>
- #20[◼️] Quoted Empty Space
Keys: Nameless State, Null Name, Concept Deletion State, Reality Null Point, Pure Void State, TYPE-MOON Void Symbol, Absolute Emptiness, Formless Existence, Blank Ontological State, Non-Existence Representation, Beyond Nothingness Concept, Void Representation, Quoted Empty Space, Absolute Absence State, Existential Null State, KnK Void Concept, Empty Space Symbol, Infinite Null Space, Kara no Kyoukai Emptiness, Identity Erasure State, Root Adjacent Emptiness, Anti-Existence Concept, Symbol of Non-Being, Conceptual Void, Empty Set Symbolism, Unnamed Existence, Emptiness, Name Nullification Symbol, No Name Entity, Akasha Adjacent Null State, Metaphysical Emptiness, Zero Beyond Value, Symbolic Void, Blank Quotation Symbol, Nothingness Beyond Zero
Enabled · Selective · After character · Order 10 · 100%
Entry settings
- #21🛣️────↓Route Terms↓────🛣️
Enabled · Selective · After character · Order 10 · 100%
Entry settings
- #22[🛣️] Compiled Event
Keys: Accepted Historical Flow, Non-Culled Timeline, History Compilation Process, Living Timeline Branch, Hensan Jishou, Items Permissible to Revision, Standard History Timeline, Continuation Timeline, Temporal Validation System, Event Compilation System, Proper Human History Candidate Timeline, Surviving Timeline Branch, Stable Timeline, Primary Timeline Branch, 編纂事象, Non-Pruned Event, Main Timeline Route, Tree of Time Retained Timeline, Timeline Compilation Layer, Canon Timeline Equivalent, Active Timeline Stream, Chronicle Theoretical Phenomenon, Unpruned Timeline, Compiled Event, Reality Approved Timeline, Uncollapsed Timeline, Timeline Preservation State, Main Route Timeline, Quantum Time-Lock Approved Timeline, Valid Timeline Branch, Quantum Time-Lock Survival Event
Enabled · Selective · After character · Order 10 · 100%
Entry settings
<compiled_event> Definition A Compiled Event is a timeline that remains preserved within the Tree of Time and has not been pruned by the Culling.
Characteristics
- Retains future potential
- Continues progressing toward new possibilities
- Remains connected to the Human Order
- Survives Quantum Time-Lock evaluations
Types
- Parallel World
- Proper Human History
- Lost World
Role Compiled Events form the active and sustainable timelines maintained by the universe.
Opposite
- Pruned Event </compiled_event>
- #23[🛣️] Parallel World
Keys: Zero Sail Travel, Main Trunk Timeline, Divergent Timeline, Branch Worldline, Moon Cell Parallel Access System, Worldline, Mixed Worldline, Worldline Sliding System, Coexisting Worlds, Parallel Worlds, Second Magic Travel System, Rayshift System, Timeline Divergence System, Split Narrative Worlds, Living Timeline, World Branch, Tsukihime Worldline, Parallel Timeline, Reality Branch System, Temporal Divergence Structure, System Administrator World Access, Stable Timeline, Timeline Branch, Proper Human History, Adjacent Worlds, Fate Worldline, Multi-Timeline Cosmology, SE.RA.PH Network Travel, Compiled Event Worldline, Alternate Timeline, Tree of Time System, Worldline Tree Structure, Multi-World System, Alternate Worlds, Active Timeline, Alternate World, Temporal Branch, Parallel World
Enabled · Selective · After character · Order 10 · 100%
Entry settings
<parallel_world> Definition Parallel Worlds are divergent timelines that exist alongside one another while continuing to develop independently.
Classification Parallel Worlds are a type of Compiled Event that remain connected to the Tree of Time and have not been pruned.
Characteristics
- Possess active and changing futures
- Retain the potential for further divergence
- Continue developing along the proper flow of history
- Remain subject to the Human Order
Proper Human History The collection of the strongest and most stable Parallel Worlds.
Characteristics
- Forms the main trunk of the Tree of Time
- Serves as the primary historical axis
- Maintains broadly similar future outcomes despite minor differences between worlds
Major Branches
Fate Worlds Worlds centered on the continuation and affirmation of Human History.
Characteristics
- Heroic Spirits can be summoned as Servants
- Holy Grail War systems are possible
Tsukihime Worlds Worlds where Dead Apostles play a central role in history.
Characteristics
- Heroic Spirit summoning is largely absent
- Human History develops along a different foundation
Travel Between Worlds Parallel Worlds are normally inaccessible through conventional means.
Methods
- Second Magic
- Sliding
- Rayshifting
- Zero Sail
- Other specialized systems
Limitations Most methods can only access a limited number of Parallel Worlds and require special conditions.
Relationship to Other Timelines
Compiled Events Parallel Worlds belong to the category of timelines preserved by the Human Order.
Pruned Events Unlike Parallel Worlds, Pruned Events have lost future potential and are removed through the Culling.
Related Concepts
- Route
- Proper Human History
- Compiled Event
- Pruned Event
- Lostbelt
- Second Magic
- Sliding </parallel_world>
- #24[🛣️] Proper Human History
Keys: Lostbelt Contrast Timeline System, Alternate History Network, Tree of Time Main Branch, Quantum Time-Lock Regulated History, Pan-Human History, Parallel World Stability Ranking, Human Order Foundation Timeline, Baseline Human History, Han Jinrui-shi, Adjacent Parallel Histories, Timeline Culling System, Parallel World Grouping System, Standard Reality Timeline, World Branching Structure System, Stable Timeline Axis, Tree of Time Cosmology, Daikan System Timeline, Stable Parallel Worlds Group, Fate Nasuverse Timeline Structure, Main Trunk of the Tree of Time, Quantum Stabilized Timeline System, Proper Human History, Event Conservation Timeline System, Primary Branch Reality, 汎人類史, Canon Timeline Continuum, Law of Conservation of Events System, Mainline Timeline Cluster, Timeline Branch Stability Hierarchy, Core Timeline Continuum, Divergent Timeline System, Pruned Timeline Filter System, Prime Timeline Structure
Enabled · Selective · After character · Order 10 · 100%
Entry settings
<proper_human_history> Definition Proper Human History is the collection of Parallel Worlds that form the main trunk of the Tree of Time. Together they represent the strongest and most stable timelines.
Characteristics
- Composed of multiple Parallel Worlds
- Forms the primary timeline axis
- Represents humanity's standard historical progression
- Maintained by the Human Order
Timeline Management Proper Human History is preserved through the Law of Conservation of Events.
Processes
- Quantum Time-Locks evaluate timeline viability
- The Culling removes timelines that diverge too far
- Stable timelines remain part of the main trunk
Parallel Worlds Individual Parallel Worlds may contain minor differences, but generally progress toward similar futures.
Relationship to Other Timelines Timelines that drift too far from Proper Human History risk becoming Pruned Events and losing their place within the Tree of Time.
Defense Mechanisms Proper Human History can reject or isolate abnormalities that threaten its stability. </proper_human_history>
- #25[🛣️] Lost World
Keys: Singularity Stabilized World, Reality Stabilization Event, Timeline Reconstitution Event, Fantasy Tree Destroyed World, Ex-Lostbelt Civilization World, World Without Fantasy Tree Dependency, Divergent Reality World, Reality-Shifted Lostbelt, Lost World, Self-Sustained World System, History Override Event, Proper Human History Equivalent State, Reality Lock World State, Existentially Real Timeline Branch, Stabilized Lostbelt, Proper History Equivalent World, Parallel World Stabilization State, Alternate Reality World, Self-Consistent Alternate History, Lostbelt Stabilized World, Singularity Sustained World, Morgan le Fay Lostbelt World, Lostbelt Transformation Outcome, Reality-Converted Timeline, Diverged Timeline World, Realized Lostbelt, 異聞世界, Fantasy-to-Reality World, Britain Lostbelt, Avalon Lostbelt System, Independent History World, Converted Lostbelt, Fairy Civilization Lostbelt State, Fantasy Tree Collapse Result, Ibun Sekai, True History Lostbelt
Enabled · Selective · After character · Order 10 · 100%
Entry settings
<lost_world> Definition A Lost World is a Lostbelt that has become fully real and achieved the same status and stability as Proper Human History.
Nature Unlike ordinary Lostbelts, a Lost World is no longer sustained as a fantasy. It exists as a genuine history with its own reality.
Requirements A Lostbelt can become a Lost World if:
- Its Fantasy Tree is removed
- The Lostbelt becomes a Singularity
- A new source of energy sustains the world afterward
Characteristics
- Possesses stability comparable to Proper Human History
- Exists as a real timeline rather than a simulated possibility
- Can support genuine inhabitants and history
Inhabitants The ability of Lostbelt inhabitants to exist outside the Lost World depends on their nature.
Real Beings
- Can exist in Proper Human History
- Remain stable outside the Lost World
Fantasy-Based Beings
- Cannot exist outside the Lost World
- Disappear if separated from the conditions that sustain them
History and Reality While a Fantasy Tree exists, Lostbelt history remains flexible and can continuously adjust itself.
After the Fantasy Tree is removed:
- History becomes fixed
- Contradictions create paradoxes
- Elements that conflict with established history are erased
Paradoxes Individuals who contradict the established history of the Lost World become anomalies and may be removed from existence.
Collapse If the original historical foundation that created the Lost World is corrected or removed, the Lost World will eventually disappear.
Effects
- The world's history is erased
- Its contents cease to exist
- Any concepts integrated into reality may affect Proper Human History if the two histories merge
Known Example
- British Lostbelt </lost_world>
- #26[🛣️] Pruned Event
Keys: Quantum Time-Lock Pruning, World Culling Process, Sentei Jishō, Closed Future Timeline, Civilization Divergence Collapse, Dead End World, Non-Branching Timeline, Terminal Timeline State, Static Timeline Structure, Timeline Deletion Event, Immutable Timeline Outcome, Failed Timeline Branch, Removed Timeline Branch, Underdeveloped Civilization Collapse, Alternate History Dead End, Timeline Pruning, Excessive Specialization Timeline Failure, Items Designated for Removal, Overdeveloped Civilization Timeline, 100 Year Pruning Cycle, Collapsed Timeline, Culling Target Timeline, Pruning Phenomenon, Pruned Event, Tree of Time Culling System, Non-Parallel Timeline State, Disconnected Timeline Branch, Lost Potential Timeline, Bad Ending Timeline Equivalent, Divergence Collapse Event, Temporal Elimination Cycle, Dead End Timeline, Timeline Drift Collapse, Timeline Evaluation System, Over-Specialized Timeline
Enabled · Selective · After character · Order 10 · 100%
Entry settings
<pruned_event> Definition A Pruned Event is a timeline that has become a dead end, losing its ability to develop further possibilities or branch into Parallel Worlds.
Characteristics
- Diverged too far from Proper Human History
- Future outcomes are effectively predetermined
- Lost the potential for meaningful progression
- No longer develops alongside Parallel Worlds
Causes A timeline may become a Pruned Event through:
- Civilizational collapse
- Excessive specialization
- Advancing too far, too quickly
- Diverging too greatly from Proper Human History
Lifecycle As a timeline drifts further from the main timeline axis, it loses its parallel nature and becomes increasingly isolated.
Removal Pruned Events are removed through the Culling during Quantum Time-Locks.
Reason The Law of Conservation of Events preserves timelines with future potential while eliminating dead-end histories.
Known Examples
- Goddess Rhongomyniad's World
- Miyamoto Musashi's World
- Amakusa Shirou's World
- Fate/Samurai Remnant World
- Lostbelts
- Moon Dubai's Original Timeline
- Miyu's World </pruned_event>
- #27[🛣️] Apra World
Keys: High Stability Divergence World, Utakata no Uchū, Accelerated Development World Branch, Apra World System, Ephemeral Universe, Apura Sekai, Self-Collapsed Timeline Type, Excessively Advanced Timeline, Over-Success Branch Timeline, Bubble Universe Concept, Pre-Pruned Successful Branch, Apsaras Branch, Ephemeral Branch, Near-Perfect Timeline Branch, Ephemeral World Branch, Temporary Existential Universe, Apsaras World, Transient Branch World, アプラ世界, Apra Sekai, Apra-World, 泡沫の宇宙, Apra World, Temporal Overgrowth Collapse, Hyper-Successful Timeline Branch, Apusarasu Bunki, アプサラス分岐, Ephemeral Timeline Branch, Overdeveloped Timeline Branch, Detached Reality Segment, Independent Timeline Fragment, Failed Due to Success Paradox, Success-Induced Timeline Collapse, Short-Lived Parallel World, Temporary Universe Branch, Detached Timeline Branch, Tree of Time Detached Branch
Enabled · Selective · After character · Order 10 · 100%
Entry settings
<apra_world> Definition An Apra World is a Route that collapses independently after separating from the Tree of Time.
Characteristics
- Extremely similar to Proper Human History
- Achieved unusually successful development
- Became detached from the Tree of Time
- Exists as a temporary or ephemeral timeline
- Destined to eventually become a Pruned Event
Nature Unlike Lostbelts or Singularities, Apra Worlds collapse on their own rather than being artificially sustained or created.
Known Examples
- Moon Dubai — AI development advanced rapidly, resulting in humanity achieving eternal youth during the 21st century. </apra_world>
- #28[🛣️] Lostbelt
Keys: Alternate History System, Human Order Rejected Timeline, Timeline Overlay System, Pruned World Reconstruction, Reconstructed Pruned Event, Dead-End History Reconstruction, Artificial Timeline Ecosystem, Lostbelt Sovereign Authority, Spatial Isolation Field, Storm Wall, Fantasy Tree Construct, Artificial History Projection, 異聞帯, Timeline Anomaly Zone, Lost-Belt, Non-Proper Human History Branch, Lost Belts, Lostbelt King System, Simulated Timeline Branch, Cut-Off History Simulation, Tree of Fantasy System, Lostbelt, Belt of Strange Tales, Fantasy Tree Timeline, Divergent History Construct, Pruned Timeline Reconstruction, Ibuntai, History Replacement System, Lost Belt, Storm Wall Barrier System, Space-Time Distortion Zone, Reality Overwrite Timeline, Parallel World Distortion Zone
Enabled · Selective · After character · Order 10 · 100%
Entry settings
Definition A Lostbelt is a Pruned Event that has been recreated and sustained by a Fantasy Tree.Nature Lostbelts originate from timelines that reached a dead end and were designated for removal from the Tree of Time.
Characteristics
- Diverged too far from Proper Human History
- Lost future potential
- Originally destined for erasure through the Culling
- Recreated as functioning worlds through Fantasy Trees
Creation A Fantasy Tree selects a pruned timeline and reconstructs its history beyond the point where it was originally removed.
Result
- The simulated history is projected onto reality
- The Lostbelt functions as an alternate world
- It competes with Proper Human History for existence
Fantasy Trees Fantasy Trees sustain and stabilize Lostbelts.
Functions
- Maintain the Lostbelt's existence
- Expand its territory
- Gather energy
- Support the Lostbelt King
Destruction Destroying a Fantasy Tree causes the Lostbelt to resume the pruning process and eventually disappear.
Lostbelt King A powerful ruler chosen to oversee and guide the Lostbelt's development.
Lost World A Lostbelt that has achieved a level of stability comparable to Proper Human History.
Characteristics
- Possesses a fully established history
- Exists as a genuine world rather than a simulation
- Some inhabitants may continue existing outside the Lostbelt
Lost Depth A measurement of how strongly a Lostbelt opposes Proper Human History.
Factors
- Degree of divergence
- Structure of civilization
- Difference from human history
Storm Wall A barrier surrounding every Lostbelt.
Characteristics
- Isolates the Lostbelt from outside observation
- Causes spatial and temporal distortions
- Prevents normal entry and observation
- Disappears when the Fantasy Tree is destroyed
- #29[🛣️] Law of Conservation of Events
Keys: Event Conservation Principle, Timeline Conservation Law, Tree of Time Regulation, Conservation of Events, Parallel World Regulation, Universe Branch Limitation Law, Law of Conservation of Events, Jijou Hozon
Enabled · Selective · After character · Order 10 · 100%
Entry settings
<law_of_conservation_of_events> Definition The Law of Conservation of Events is a universal principle that determines which timelines are preserved and which are removed.
Purpose The Universe possesses finite energy and cannot sustain unlimited timeline branching.
Function The law preserves timelines that retain future potential while eliminating timelines that have reached a dead end.
Preserved Timelines Parallel Worlds are typically maintained because they:
- Continue developing
- Retain future possibilities
- Remain capable of further branching
Pruned Timelines Timelines become targets for removal when they:
- Lose future potential
- Become excessively specialized
- Reach predetermined outcomes
- Can no longer meaningfully branch
Culling The removal of obsolete timelines.
Process
- Occurs during Quantum Time-Locks
- Commonly performed at roughly 100-year intervals
- Removes Pruned Events from the Tree of Time
Purpose of the Universe The Universe continuously advances toward unknown future possibilities and prioritizes timelines capable of producing new outcomes.
Moon Cell The Moon Cell applies the same principle to its recorded timelines and Spiritron Worlds, preserving viable futures while identifying dead ends. </law_of_conservation_of_events>
- #30🌠────↓Celestial Body Terms↓────🌠
Enabled · Selective · After character · Order 10 · 100%
Entry settings
- #31[🌠] Field of Magecraft
Keys: Magecraft Cosmology Classification, Field of Magecraft, Celestial Body Classification
Enabled · Selective · After character · Order 10 · 100%
Entry settings
<field_of_magecraft> Definition Field of Magecraft is the magecraft-based understanding and classification of celestial bodies and cosmic phenomena.
Celestial Body Classification
Planet Egg A celestial body that possesses the potential to develop into a Living Planet.
Living Planet A planet that successfully developed a soul, life, and a planetary will capable of nurturing intelligent life. </field_of_magecraft>
- #32[🌠] Planet Egg
Keys: Proto World Formation Stage, Regular Astronomical Phenomenon, Common Cosmic Event, Interstellar Matter Body, World Formation Seed Object, Proto-Planetary Body, Celestial Egg, Frequent Cosmic Formation Process, Stellar Accretion Object, Cosmic Material Condensation Object, World Egg, Gas Accumulation Sphere, Natural Celestial Cycle Event, Spherical Celestial Formation, Celestial Body Genesis Stage, Nebular Formation Object, 星の卵, World Genesis Object, Hoshi no Tamago, Planet Formation Object, Space Dust Accretion Sphere, Natural Cosmic Formation, Million-Year Formation Object, Planetary Genesis Object, Cosmic Egg, Dust Accretion Body, Planet Egg, Non-Special Celestial Formation, Astronomical Egg Formation, Egg (Magecraft), Universe Matter Aggregation Sphere, Planetesimal Formation, Early Planet Formation State
Enabled · Selective · After character · Order 10 · 100%
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<planet_egg> Definition A Planet Egg is a large spherical celestial object formed from the accumulation of elements, gas, and interstellar dust over long periods of time.
Formation Planet Eggs naturally form through the accumulation of:
- Carbon
- Oxygen
- Hydrogen
- Helium
- Gas
- Interstellar Dust
Nature
- Common cosmic phenomenon
- Forms over roughly one million years
- Can appear and disappear naturally
- Not considered rare or extraordinary </planet_egg>
- #33[🌠] Living Planet
Keys: Bio-Planetary System, Intelligent Life Emergence Planet, Planet Egg Evolution, Living Planetary Entity, Living Celestial Body, Sentient Planet Potential, Living Planet, Planetary Awakening, Planet with Life Potential, Living Planet State, Hoshi, 星, Living World
Enabled · Selective · After character · Order 10 · 100%
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<living_planet> Definition A Living Planet is a Planet Egg that has successfully developed the potential to support and nurture intelligent life.
Requirements A Living Planet can only form when specific conditions are met.
Conditions
- Stable planetary core temperature
- Functional orbit within a developed star system
- No catastrophic orbital collisions
- Presence of a life-nurturing Soul within its sector
- Implantation of an Archetype of Creation
Creation Once these conditions are fulfilled, the planet is born through True Ether, the fundamental substance of celestial bodies.
The probability of a Living Planet forming is extremely low.
Components
Planet Egg
- Physical body of the planet
Archetype of Creation Functions as the:
- Soul of the planet
- Heart of the planet
- Archetype of the celestial body
- Memory system of the planet
- Cognitive center of the planet
Ley Lines
- Planetary brain waves
- Energy circulation system
Counter Force
- Will of the planet
Texture
- Conceptual layers covering the planet
- Modified according to the dominant intelligent species
Inner Sea of the Planet
- Internal world of the planet
- Contains the planet's heart and consciousness
- Comparable to a planetary Reality Marble
Characteristics
- Possesses planetary consciousness
- Capable of supporting intelligent life
- Exists as a living celestial body rather than a purely physical object
Existence Scale All Living Celestial Bodies share the same fundamental existence scale regardless of type.
Examples
- Planets
- Comets
- Other living celestial bodies </living_planet>
- #34[🌠] Black Hole
Keys: Post-Stellar Object, Gravity Well, Relativistic Time Distortion, Causality Distortion Field, Physics-Limit Object, Singularity Collapse Zone, Cosmic Collapse Structure, Celestial Body Extreme Class, Time Dilation Zone, Universe Gravity Anomaly, Singularity Region, Black Hole, Extreme Gravity Object, Space-Time Singularity, Burakkuhōru, Infinite Density Object, Speed of Light Barrier Context, Light Absorption Region, Cosmic Object Hazard, Space-Time Curvature Extreme, Event Horizon, Astrophysical Object, Relativistic Gravity Well, Mass Collapse Object, ブラックホール, Stellar Collapse Remnant, Gravitational Singularity, No Light Escape Zone, Black Holes, Dead Star Core, Spacetime Distortion Region
Enabled · Selective · After character · Order 10 · 100%
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<black_hole> Definition A Black Hole is a region of space-time with gravity so strong that nothing, including light, can escape once it passes a certain boundary.
Characteristics
- Formed by extreme gravitational collapse
- Prevents light from escaping
- Appears completely dark
- Distorts surrounding space-time
Gravity Black Holes do not pull objects through physical suction.
Instead, they exert immense gravitational force on nearby matter and energy.
Time Dilation The distortion of space-time around a Black Hole alters the flow of time.
Effects
- Time passes slower near the Black Hole
- The closer an object is to the singularity, the greater the effect
Formation Black Holes form when sufficient mass is compressed into an extremely dense state.
Natural Formation
- Commonly created when massive stars collapse at the end of their life cycle
Theoretical Creation Any object could become a Black Hole if its mass were compressed enough.
Applications Some advanced beings and technologies possess the ability to create or manipulate Black Holes. </black_hole>
- #35[🌠] Pseudo-Black Hole
Keys: Magecraft-Generated Black Hole, Artificial Singularity, Gravity Distortion Field, Constructed Black Hole, Conceptual Gravity Manifestation, High-Density Gravity Field, Pseudo-Black Hole, Artificial Black Hole, Man-Made Gravity Well, Authority-Generated Black Hole, Gravity Anomaly Construct, Simulated Black Hole, Reality Compression Event, Matter Ingestion Field, Spatial Collapse Phenomenon, Non-Astrophysical Black Hole, Space Compression Effect, Black Hole-Type Phenomenon, Spatial Distortion Zone, False Black Hole, Event Horizon Simulation
Enabled · Selective · After character · Order 10 · 100%
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<pseudo_black_hole> Definition A Pseudo-Black Hole is an artificial Black Hole created through methods other than the gravitational collapse of a massive object.
Characteristics
- Produces effects equivalent to a true Black Hole
- Created through alternative formulas or phenomena
- More efficient than naturally formed Black Holes
Known Examples
Edin Shugurra Collapsar
- Used by Anki Ereshkigal
Heaven's Hole
- Used by Kiara Sessyoin
- Derived from the Third Magic
- Generates Black Hole-level gravitational attraction
- Draws in surrounding matter and existence
U-Olga Marie's Black Holes
- Artificial Black Holes created through unknown methods </pseudo_black_hole>
- #36🌐────↓World Terms↓────🌐
Enabled · Selective · After character · Order 10 · 100%
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- #37[🌐] Human World
Keys: Ends of the World, World of Humans, Human Society Layer, Human Order, Human Order Texture, Human World
Enabled · Selective · After character · Order 10 · 100%
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<human_world> Definition The Human World is the Human Order's Texture covering the surface layer of Earth. It is the domain governed by human history, civilization, and modern physical laws.
Characteristics
- Sustained by the Human Order
- Covers Earth's surface layer
- Dominated by human civilization
- Operates under stabilized human laws and physics
Age of Man Since the beginning of the Common Era, atmospheric magical energy has steadily declined.
Modern Magecraft
- Ambient magical energy is scarce
- Most magi rely on Od generated by their Magic Circuits
- Mystery is sustained primarily through internal energy sources
</human_world>
<ends_of_the_world> Definition The Ends of the World are the boundaries of the Human World's Texture and the dimensional limits separating it from what lies beyond.
Characteristics
- Exist outside normal time
- Persist as long as human history exists
- Cannot be reached through ordinary travel
- Contain the anchors that secure the Human Texture
Function The Ends of the World stabilize and maintain the Human World's existence on Earth's surface.
Anchors Objects connected to the Ends of the World help secure the Human Texture.
Examples
- Rhongomyniad
- Voyager
Purpose These anchors prevent the Human Texture from being displaced or peeled away by deeper layers of the world. </ends_of_the_world>
- #38[🌐] Reverse Side of the World
Keys: Underground World Layer, Secondary Earth Layer, Fairy Migration World, Dragon Realm, Planetary Reverse Layer, World Reverse Side, Pre-Human Era World Layer, Sealed World Layer, Inner Planet Layer, Reverse Side of the World, Age of Gods Remnant World, Lost Mythological World Layer, Subterranean Reality Layer, Sekai no Uragawa, Mythical Era World Layer, Deep Earth Reality, Planetary Interior Realm, Parallel Planet Layer, Alternate Planetary Surface, Higher Dimensional Earth Layer, World Behind the Surface, Fairy Realm, Phantasmal Species Realm, Texture Layer System, World Texture Layer, Hidden Side of the World, Earth Reverse Layer
Enabled · Selective · After character · Order 10 · 100%
Entry settings
<reverse_side_of_the_world> Definition The Reverse Side of the World is a hidden Texture beneath the Human World that preserves the mysteries, beings, and environments of the Age of Gods.
Nature
- Exists between the Human World and Earth's deeper layers
- Functions as a separate Texture from human reality
- Preserves ancient mysteries lost from the modern world
- Often called the Fairy Realm
History When humanity became the dominant lifeform, most Phantasmal Species migrated to the Reverse Side.
Migrants
- Dragons
- Fairies
- Phantasmal Species
- Other supernatural beings
Remaining Creatures Some beings remained in the Human World because:
- They lacked the power to migrate
- They refused to accept their decline
The latter often became Threats to Humanity.
Location
- Exists beneath the Human World
- Connected to regions below the Spiritual Tomb of Albion
- Accessible only through extraordinary means
Realms
Imaginary Number Space
- Alternative space separated from ordinary reality
- Beyond conventional physical observation
- Origin of Imaginary Number Magecraft
Inner Sea of the Planet
- Spiritual core of the planet
- Residence of Elementals and planetary forces
- Comparable to the planet's own Inner World
Characteristics
- Exists both within and beyond the planet
- Occupies higher-dimensional space
- Inaccessible through normal travel
Sub-Realms
Avalon
- Realm associated with nature and the planet's will
- Birthplace of Excalibur
- Reachable only by exceptional individuals
Other Names
- Garden of Eden
- Land of the Young
- Eternal Spring </reverse_side_of_the_world>
- #39[🌐] Age of Gods
Keys: The Age of The Gods, The Era of Gods, Era of True Ether, Era of Gods, True Ether Age, Ancient Divine Era, High Mystery Era, Supernatural Law Era, Age of God, Age of True Mystery, Age of Gods, Mythological Age, Primordial Magic Age, Pre-Human Order Era, Mythic Reality Era, Divine Influence Era, Ancient Magic Era
Enabled · Selective · After character · Order 10 · 100%
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<age_of_gods> Definition The Age of Gods was an era when divine beings, mysteries, and supernatural laws directly influenced the world.
Magic Environment One of the defining characteristics of the Age of Gods was the abundance of True Ether.
True Ether
- Artificial mana that filled the atmosphere
- Far denser and more potent than modern magical energy
- Allowed mysteries and divine phenomena to manifest naturally
Characteristics
- High magical energy density
- Strong divine influence
- Greater prevalence of Mystery
- Different physical and supernatural laws from the modern era
Notable Events
Sefar Around 12,000 BC, Sefar devastated approximately 80% of Earth's surface before being defeated by Excalibur.
World Structures Different civilizations possessed unique cosmological models and world systems during the Age of Gods.
Examples
Ancient Finland
- The world originated from a World Egg
- Creation was associated with the divine bird Sotka and Ilmatar
Ancient Greece
- Atlas served as the foundation supporting the world
- Regarded as the World Titan
Greek Cosmology Ancient Greek reality was divided into multiple layers.
Layers
- World
- Sky
- Heavens
Heavens The highest layer governing outer space and containing vast magical energy. </age_of_gods>
- #40[🌐] Ancient Mesopotamia
Keys: Ancient Mesopotamian World, Divine Age Mesopotamia, Seventh Singularity, Mesopotamian Age of Gods, Ancient Mesopotamia, Sumerian Myth Age, Mythic Mesopotamia, Babylonia Singularity
Enabled · Selective · After character · Order 10 · 100%
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<ancient_mesopotamia> Definition Ancient Mesopotamia possessed a unique Age of Gods cosmology where the Heavens, Earth, and Underworld existed as parts of a single world structure.
World Structure
Realms
- Heavens
- Earth
- Underworld (Kur)
Characteristics
- Existed on the same world layer
- Kur was a physical location rather than a separate dimension
- Travel between realms was physically possible
Death and the Soul Physical death and spiritual death were treated as separate states.
Spiritual Death
- Occurred when the soul was removed from the body
- Comparable to deep sleep rather than true death
- Reversible if the soul was returned
True Death True death existed beyond Kur.
Abyss A primordial sea of nothingness beneath the Underworld.
Characteristics
- Predates life itself
- Source of Abzu and Tiamat
- Considered the realm of true death
- Those who fall into it cannot return
Creation Myth
Primordial Beings
- Abzu
- Tiamat
Creation Process
- The gods were born from Abzu and Tiamat
- Tiamat's body became the foundation of the world
- Her divided form created the Heavens and Earth
Enki Associated with the separation and stabilization of the world during creation.
Tiamat
Mythological Account
- Defeated by the gods
- Body used to create the world
Actual History
- Served as a source of life after creation
- Considered too dangerous to remain active
- Sealed within Imaginary Number Space on the Reverse Side of the World
Magic Environment Ancient Mesopotamia possessed an extremely dense concentration of magical energy.
Characteristics
- Rich Age of Gods atmosphere
- Comparable to other high-mana divine eras
- Significantly greater than the modern era </ancient_mesopotamia>
- #41[🌐] Ancient Scandinavia
Keys: Divine Northern Realm, Norse World System, Norse Divine Civilization, Hokou Shinwa, Mythic Scandinavia, Ancient Scandinavia, Hokou Sekai, Nordic Divine Era, Scandinavian Mythic Texture, Norse Mythology Region, Norse Age of Gods, Northern Mythic World, Norse Cosmology Region, Scandinavian Divine Era Region, Scandinavian Age of Gods
Enabled · Selective · After character · Order 10 · 100%
Entry settings
<ancient_scandinavia> Definition Ancient Scandinavia during the Age of Gods was a world inhabited by gods, giants, and other Mysteries, structured around the Norse cosmology of the Nine Realms.
World Structure The Norse World was composed of Nine Realms connected by the World Tree Yggdrasil.
Yggdrasil
- Foundation of the Nine Realms
- Source of the Primordial Runes
Creation The earliest realms were Muspelheim and Niflheim.
Process
- Muspelheim represented fire
- Niflheim represented ice
- Their interaction gave rise to Ymir, progenitor of the giants
- Odin later used Ymir's body to create the world
Known Realms
Muspelheim
- Realm of fire
- Home of the fire giants
- Ruled by Surtr
Niflheim
- Realm of ice
Asgard
- Realm of the gods
Valhalla
- Hall of fallen warriors
Additional Features
- A miniature sun existed within the Norse Texture
- Fenrir devours the sun during Ragnarök
Ragnarök The event that ended Scandinavia's Age of Gods.
Characteristics
- Occurred around 1000 BC
- Initiated by the invasion of Muspelheim
- Led by Surtr
- Resulted in the destruction of gods, giants, and Phantasmal Species
Consequences
- End of the Scandinavian Age of Gods
- Beginning of the Age of Man
- Significant loss of Mystery
- Advancement of human civilization </ancient_scandinavia>
- #42[🌐] Cosmos in the Lostbelt
Keys: Post-Bleach Earth State, Alien God Earth Replacement, World Texture Overwrite, Bleached World, Cosmos in the Lostbelt, Lostbelt Reality System, Bleached Earth Phenomenon, Earth Texture Swap Event, Surviving Texture Fragment, Planet Texture Replacement, Removed Human History World State, Area 51 CHALDEAS Copy Layer, Planetary Reality Replacement Event, Bleached Earth, CHALDEAS Replacement Earth, Lostbelt Cosmos, Lostbelt Structure
Enabled · Selective · After character · Order 10 · 100%
Entry settings
<cosmos_in_the_lostbelt> Definition Cosmos in the Lostbelt is the state of Earth after the Alien God replaced the planet's surface Texture and established Lostbelts across the world.
Bleaching of Earth During 2017, the Alien God replaced Earth's surface with the surface of CHALDEAS.
Effects
- Human civilization disappeared
- Existing infrastructure vanished
- Earth's original Texture was removed
Exception Area 51 remained because an identical version existed within CHALDEAS and was transferred during the replacement.
Fantasy Trees After the Bleaching, the Alien God manifested seven Fantasy Trees across Earth.
Function
- Anchor Lostbelts to reality
- Stabilize and maintain Lostbelt existence
- Project Lostbelt history onto the planet
Destruction Destroying a Fantasy Tree normally causes its Lostbelt to collapse.
Exceptions A Lostbelt can persist if another entity assumes the Tree's anchoring role.
Examples
- Morgan
- ORT
Lostbelt Creation Lostbelts are derived from Pruned Events but are not identical to them.
Process
- A Fantasy Tree selects a Pruned Event.
- The alternate history is simulated beyond its pruning point.
- The completed history is projected onto reality.
- The Lostbelt becomes a manifested world.
Nature Fantasy Trees do not alter existing history.
Instead, they generate and establish an alternate history as reality.
Alien God The Alien God possesses the authority to replace planetary history and establish Lostbelts on a global scale. </cosmos_in_the_lostbelt>
- #43[🌐] Scandinavian Lostbelt
Keys: Lostbelt Ragnarök Scenario, Surtr Event, Surtr Awakening, Ragnarök Lostbelt Event, Norse Lostbelt World, Norse Lostbelt, Surtr Muspelheim Entity, Lostbelt Scandinavia, Scandinavian Lostbelt
Enabled · Selective · After character · Order 10 · 100%
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<scandinavian_lostbelt> Notable Events
Surtr After devouring Fenrir and gaining his power, Surtr attempted to connect Muspelheim to the sky through the vacancy left by the sun.
Objective
- Trigger Ragnarök
- Destroy the Nine Realms
- Burn the planet itself
Outcome Odin sacrificed himself to seal Surtr before he could complete the destruction.
World Tree By the modern era, knowledge and legends of Yggdrasil no longer remained. </scandinavian_lostbelt>
- #44[🌐] Atlantic Lostbelt
Keys: Olympus Texture Layer, Lostbelt Atlantis, Lostbelt No.5 Atlantis, Atlantic Lostbelt, Atlantis Lostbelt, Olympus, Atlantis, Atlantis Overlay World
Enabled · Selective · After character · Order 10 · 100%
Entry settings
<atlantic_lostbelt> Definition The Atlantic Lostbelt is the Lostbelt version of Ancient Greece, consisting of multiple layered Textures governed by the Machine Gods.
Structure Like Proper Human History's Greece, it is divided into:
- World
- Sky
- Heavens
Additionally, it possesses a fourth layer:
- Atlantis
Atlantis A false sea created above Olympus through Zeus' manipulation of space using the Fantasy Tree Magellan.
Purpose
- Conceals Olympus
- Functions as an outer layer covering the true Texture
- Connected to Olympus through the Great Pit
Olympus The true planetary Texture of the Lostbelt.
Characteristics
- Extremely high magical energy density
- Comparable to or exceeding the Age of Gods
Heavens The highest layer containing vast magical energy.
Kirschtaria Wodime uses this layer to power Grand Order/Anima Animusphere.
Fantasy Tree Magellan A Fantasy Tree supporting the Lostbelt's existence.
Capabilities
- Manipulation of space
- Creation of new Textures
- Large-scale reality alteration
Kirschtaria's Plan Using Magellan's power, Kirschtaria intended to create new Textures and establish a new Age of Gods.
Goal
- Grant humanity immortal bodies
- Eliminate suffering and discrimination
Outcome The plan failed after Atlas was destroyed before the transformation could be completed. </atlantic_lostbelt>
- #45[🌐] British Lostbelt
Keys: Lostbelt Britain, Lost World Britain, Lostbelt Faerie Kingdom Britain, Faerie Britain Lostbelt, British Lostbelt, Lostbelt Britain Reality, Britain Lostbelt
Enabled · Selective · After character · Order 10 · 100%
Entry settings
<british_lost_world> Definition The British Lost World is a Lostbelt where Sefar successfully destroyed the world during 12,000 BC, resulting in the collapse of normal human history.
History
Sefar
- Successfully destroyed the world
- No original landmasses survived
- Only an empty sea remained after her destruction
Creation of Britain The British Isles were created from the corpse of Cernunnos.
Process
- The Fairies of the Beginning killed Cernunnos
- His body became the foundation of the island
- Dead fairies gradually transformed into terrain
- Their remains formed forests, mountains, and landmasses
Cernunnos
- Remained buried beneath Britain
- Accessible through the Great Pit
Lostbelt Stability The Lostbelt survived despite the loss of its Fantasy Tree.
Reason Morgan assumed the role normally performed by the Fantasy Tree.
Morgan
- Became the pillar sustaining the Lostbelt
- Maintained the existence of the Faerie Kingdom
- Constructed the Wall at the Ends of the World
Wall at the Ends of the World A massive bounded field surrounding the British Lostbelt.
Function
- Isolates the Lostbelt from the outside world
- Serves as a replacement for the Fantasy Tree's anchoring role
- Maintains the stability of the Faerie Kingdom </british_lost_world>
- #46[🌐] South American Lostbelt
Keys: Xibalba Lostbelt, Sea of Fantasy Trees, ORT South American Lostbelt, Mictlan Lostbelt, South American Lostbelt, Lostbelt South America, ORT Lostbelt
Enabled · Selective · After character · Order 10 · 100%
Entry settings
<south_american_lostbelt> ORT as Anchor After absorbing the Fantasy Tree Quasar, ORT became the anchor sustaining the South American Lostbelt.
Mictlan Following its defeat and fusion with the Fantasy Tree, ORT's remains became the foundation of Mictlan and a new Fantasy Tree seedling.
Evolution ORT altered its Reality Marble to convert Earth's vegetation into Fantasy Trees through its Crystal Valley and Bounded Field.
Effects
- Vegetation transforms into Fantasy Trees
- Fantasy Trees spread throughout the Lostbelt
- The Lostbelt gains multiple anchors instead of a single one
Lostbelt Stability The South American Lostbelt can no longer be destroyed by eliminating ORT alone.
Reason
- Numerous Fantasy Trees sustain the Lostbelt
- Even a single surviving Fantasy Tree can maintain its existence
Crystal Valley Upon reactivation, ORT deployed a new Crystal Valley that overwrote the surrounding Texture.
Effects
- Gravitational distortions
- Texture replacement
- Environmental conversion into a habitat suitable for ORT
- Expansion of Fantasy Trees across the region
ORT Xibalba The transformed Lostbelt became known as:
- Sea of Fantasy Trees Travelogue: ORT Xibalba
- The One Who Rules the Planet
Characteristics
- Overwrites the original South American Lostbelt
- Generates Fantasy Tree Seeds
- Considered one of the most dangerous Lostbelt environments encountered </south_american_lostbelt>
- #47[🌐] Moon Cell
Keys: Moon Cell Automaton, Lunar Supercomputer, Moon Core Processor, Moon Cell Core, Artificial Moon System, Moon Cell
Enabled · Selective · After character · Order 10 · 100%
Entry settings
<moon_cell> Definition The Moon Cell is a supercomputer that forms the Moon in the Fate/EX timeline. It observes Earth, records all human information, and continuously calculates possible futures.
Titles
- Eye of God
Functions
- Observes Earth
- Records human history and civilization
- Stores information on souls
- Simulates life and future outcomes
- Predicts possible futures
- Functions as the Holy Grail of the Moon Holy Grail War
Data Storage The Moon Cell stores information as light within photonic crystals, allowing vast amounts of data and simulations to be preserved.
Capabilities
- Simulates countless versions of Earth
- Calculates possible futures
- Can alter reality through information control
- Possesses the ability to rewrite physical laws
Structure
Core The central processor of the Moon Cell.
Functions
- Processes observations
- Stores records
- Calculates future possibilities
Near Side The observable portion of the Moon Cell.
Characteristics
- Functions as additional memory
- Divided into seven layers
- Access becomes increasingly restricted at deeper levels
- Serves as the setting of the Moon Holy Grail War
SE.RA.PH A virtual Spiritron World located within the Near Side.
Characteristics
- Comparable in scale to a Solar System
- Functions as a digital world
- Embodies aspects of Humanity's Inner World
Far Side An Imaginary Number Space used for information storage and containment.
Characteristics
- Exists outside conventional time
- Operates through recorded rather than perceived time
- Stores harmful or discarded information
- Considered highly restricted territory
Core Boundary A vast separation exists between the Near Side and the Core.
Access Only special pathways authorized by the Moon Cell allow entry to the Core. </moon_cell>
- #48🪐────Space────🪐
Keys: Layered Cosmos, Spatial Layer, Cosmic Space, 宇宙, Cosmic Domain, Spatial Domain, Outer Space, Greater Cosmos, Kūkan, Cosmic Expanse, Universal Space, Fabric of Space, 空間, Multi-Layered Space, Universal Expanse, Cosmic Structure, Reality Structure, Space, Reality Space, Universal Structure, Layered Reality, Structure of Space, Spatial Reality, Uchū
Enabled · Selective · After character · Order 10 · 100%
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Definition Space is a multi-layered structure composed of physical, metaphysical, and conceptual domains rather than a simple vacuum.Layers
Observable Universe The physical universe governed by space, time, matter, energy, and the laws of physics.
Reverse Side of the World A hidden layer of reality where mysteries, divine beings, and mythological entities reside.
Imaginary Number Space A void-like domain existing outside ordinary space.
Characteristics
- Exists between realities and dimensions
- Connects distant or isolated domains
- Associated with alternate timelines and parallel worlds
Nature Space contains both physical and metaphysical regions, allowing multiple layers of reality to coexist simultaneously.
Related Concepts
- Universe
- Reverse Side of the World
- Imaginary Number Space
- Parallel World
- Dimension
- #49[➤] [SP] Dimension
Keys: Lower Dimension, Eighth Dimension, Sixth Dimension, Fourth Dimension, Texture, 次元, Dimensions, Imaginary Number Space, Reality Layer, Lower Plane, Dimension, Dimensional Axis, Dimensional Structure, Temporal Dimension, Dimensional Layer, Dimensional Framework, Alternate Reality, Layer of Reality, Higher Plane, Spatial Dimension, Dimensional Parameter, Spatial Axis, Dimensional Plane, Jigen, Conceptual Dimension, Dimensional Level, Conceptual Layer, Dimensional Rift, Higher Dimension, Parallel World, Three-Dimensional Space
Enabled · Selective · After character · Order 10 · 100%
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Definition A Dimension is an independent layer, direction, or framework of existence. The term can refer to either physical dimensions or conceptual dimensions depending on context.Types
Spatial Dimensions Dimensions that define position and structure within space.
Examples
- Length
- Width
- Height
Temporal Dimension The dimension associated with the progression of time.
Conceptual Dimensions Reality layers that exist as separate frameworks or Textures.
Characteristics
- Function as alternate states or layers of reality
- Can coexist on the same planet
- May operate under different laws and principles
- #50[SP] [↔] Three-Dimensional Space
Keys: Physical Universe, Observable Reality, Physical World, Three-Dimensional Universe, Three-Dimensional Plane, Three-Dimensional World, Three-Dimensional Existence, Three-Dimensional Domain, Physical Reality, Three-Dimensional Structure, Three Dimensions, 3D Space, Observable Universe, Three-Dimensional Space, 三次元空間, Three-Dimensional Reality, Sanjigen Kūkan
Enabled · Selective · After character · Order 10 · 100%
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<three_dimensional_space> Definition Three-Dimensional Space is the spatial framework in which humans and Servants normally exist and interact.
Characteristics
- Composed of length, width, and height
- Represents ordinary physical reality
- Corresponds to the Observable Universe
Time Perception Within Three-Dimensional Space, time is experienced linearly.
Sequence
- Past
- Present
- Future
This is known as Perceived Time.
Related Concepts
- Observable Universe
- Time
- Dimension </three_dimensional_space>
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